Arachnoid GLESv1.1 plugin. Compile and run (a bit glitchy and no frameskip) on the...
[mupen64plus-pandora.git] / source / mupen64plus-video-arachnoid / src / math / MathLib.h
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22726e4d 1/******************************************************************************
2 * Arachnoid Graphics Plugin for Mupen64Plus
3 * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
4 *
5 * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *****************************************************************************/
21
22#ifndef MATH_LIBRARY_H_
23#define MATH_LIBRARY_H_
24
25#include <cmath> //sqrtf
26#include "m64p.h"
27
28// Formula: a.b = a0*b0 + a1*b1 + a2*b2
29#define Vec3Dot(a,b) ((a)[0]*(b)[0]+(a)[1]*(b)[1]+(a)[2]*(b)[2])
30
31#define Vec3Normalize(v) { \
32 float lenght = (v)[0]*(v)[0]+(v)[1]*(v)[1]+(v)[2]*(v)[2]; \
33 if ( lenght > 0.00001f ) { \
34 lenght = 1.0f / sqrt(lenght); \
35 (v)[0] *= lenght; \
36 (v)[1] *= lenght; \
37 (v)[2] *= lenght; \
38 } \
39}
40
41
42//-----------------------------------------------------------------------------
43// Transform Vector
44//-----------------------------------------------------------------------------
45
46inline void transformVertex( float* m, float* v, float* out )
47{
48 float x = v[0];
49 float y = v[1];
50 float z = v[2];
51 out[0] = m[0] * x + m[4] * y + m[8] * z + m[12];
52 out[1] = m[1] * x + m[5] * y + m[9] * z + m[13];
53 out[2] = m[2] * x + m[6] * y + m[10] * z + m[14];
54 out[3] = m[3] * x + m[7] * y + m[11] * z + m[15];
55}
56
57inline void transformVector( float* m, float* v, float* out )
58{
59 float x = v[0];
60 float y = v[1];
61 float z = v[2];
62 out[0] = m[0] * x + m[4] * y + m[8] * z;
63 out[1] = m[1] * x + m[5] * y + m[9] * z;
64 out[2] = m[2] * x + m[6] * y + m[10] * z;
65}
66
67
68
69//-----------------------------------------------------------------------------
70// Random Float
71//-----------------------------------------------------------------------------
72inline float randomFloat(float min, float max)
73{
74 return (float)( min + double(max-min)*rand()/RAND_MAX );
75}
76
77inline unsigned int pow2( unsigned int dim )
78{
79 unsigned int i = 1;
80
81 while (i < dim) i <<= 1;
82
83 return i;
84}
85
86inline unsigned int powof( unsigned int dim )
87{
88 unsigned int num = 1;
89 unsigned int i = 0;
90
91 while (num < dim)
92 {
93 num <<= 1;
94 i++;
95 }
96
97 return i;
98}
99
100#endif