Arachnoid GLESv1.1 plugin. Compile and run (a bit glitchy and no frameskip) on the...
[mupen64plus-pandora.git] / source / mupen64plus-video-arachnoid / src / texture / CachedTexture.cpp
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22726e4d 1/******************************************************************************
2 * Arachnoid Graphics Plugin for Mupen64Plus
3 * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
4 *
5 * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *****************************************************************************/
21
22#include "CachedTexture.h"
23
24#include "m64p.h"
25#include "OpenGL.h"
26
27//-----------------------------------------------------------------------------
28//! Constructor
29//-----------------------------------------------------------------------------
30CachedTexture::CachedTexture()
31{
32 m_id = 0; //!< id used by OpenGL to identify texture
33 m_textureSize = 0; //!< Size of texture in bytes
34 address = 0;
35 crc = 0;
36 offsetS = offsetT = 0;
37 maskS = maskT = 0;
38 clampS = clampT = 0;
39 mirrorS = mirrorT = 0;
40 line = 0;
41 size = 0;
42 format = 0; //!< Texture format
43 tMem = 0;
44 palette = 0; //!< What Texture Look Up Table to use
45 width = height = 0; // N64 width and height
46 clampWidth = clampHeight = 0; // Size to clamp to
47 realWidth = realHeight = 0; // Actual texture size
48 scaleS = scaleT = 0; // Scale to map to 0.0-1.0
49 shiftScaleS = shiftScaleT = 0; // Scale to shift
50}
51
52//-----------------------------------------------------------------------------
53//! Destructor
54//-----------------------------------------------------------------------------
55CachedTexture::~CachedTexture()
56{
57
58}
59
60//-----------------------------------------------------------------------------
61//! Activate texture
62//-----------------------------------------------------------------------------
63void CachedTexture::activate()
64{
65 glEnable(GL_TEXTURE_2D);
66 glBindTexture( GL_TEXTURE_2D, m_id );
67}
68
69//-----------------------------------------------------------------------------
70//! Deactivate texture
71//-----------------------------------------------------------------------------
72void CachedTexture::deactivate()
73{
74 glDisable(GL_TEXTURE_2D);
75 glBindTexture( GL_TEXTURE_2D, 0 );
76}
77
78//-----------------------------------------------------------------------------
79//! Equal operator
80//-----------------------------------------------------------------------------
81bool CachedTexture::operator == (const CachedTexture& t) const
82{
83 return( crc == t.crc &&
84 width == t.width &&
85 height == t.height &&
86 clampWidth == t.clampWidth &&
87 clampHeight == t.clampHeight &&
88 maskS == t.maskS &&
89 maskT == t.maskT &&
90 mirrorS == t.mirrorS &&
91 mirrorT == t.mirrorT &&
92 clampS == t.clampS &&
93 clampT == t.clampT &&
94 format == t.format /* &&
95 size == t.size */ );
96}
97
98//-----------------------------------------------------------------------------
99//! Assign operator
100//-----------------------------------------------------------------------------
101CachedTexture& CachedTexture::operator = (const CachedTexture& v)
102{
103 address = v.address;
104 crc = v.crc;
105 format = v.format;
106 size = v.size;
107 width = v.width;
108 height = v.height;
109 clampWidth = v.clampWidth;
110 clampHeight = v.clampHeight;
111 palette = v.palette;
112/* cache.current[tile]->fulS = gSP.textureTile[tile]->fulS;
113 cache.current[tile]->fulT = gSP.textureTile[tile]->fulT;
114 cache.current[tile]->ulS = gSP.textureTile[tile]->ulS;
115 cache.current[tile]->ulT = gSP.textureTile[tile]->ulT;
116 cache.current[tile]->lrS = gSP.textureTile[tile]->lrS;
117 cache.current[tile]->lrT = gSP.textureTile[tile]->lrT;*/
118 maskS = v.maskS;
119 maskT = v.maskT;
120 mirrorS = v.mirrorS;
121 mirrorT = v.mirrorT;
122 clampS = v.clampS;
123 clampT = v.clampT;
124 line = v.line;
125 tMem = v.tMem;
126 //lastDList = RSP.DList;
127 //frameBufferTexture = FALSE;
128 return *this;
129}