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1 | /****************************************************************************** |
2 | * Arachnoid Graphics Plugin for Mupen64Plus |
3 | * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/ |
4 | * |
5 | * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson |
6 | * |
7 | * This program is free software; you can redistribute it and/or |
8 | * modify it under the terms of the GNU General Public License |
9 | * as published by the Free Software Foundation; either version 2 |
10 | * of the License, or (at your option) any later version. |
11 | * |
12 | * This program is distributed in the hope that it will be useful, |
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * GNU General Public License for more details. |
16 | * |
17 | * You should have received a copy of the GNU General Public License |
18 | * along with this program; if not, write to the Free Software |
19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
20 | *****************************************************************************/ |
21 | |
22 | #ifndef UCODE_1_H_ |
23 | #define UCODE_1_H_ |
24 | |
25 | //Includes |
26 | #include "UCodeDefs.h" |
27 | |
28 | #define F3DEX_MTX_STACKSIZE 18 |
29 | |
30 | #define F3DEX_MTX_MODELVIEW 0x00 |
31 | #define F3DEX_MTX_PROJECTION 0x01 |
32 | #define F3DEX_MTX_MUL 0x00 |
33 | #define F3DEX_MTX_LOAD 0x02 |
34 | #define F3DEX_MTX_NOPUSH 0x00 |
35 | #define F3DEX_MTX_PUSH 0x04 |
36 | |
37 | #define F3DEX_TEXTURE_ENABLE 0x00000002 |
38 | #define F3DEX_SHADING_SMOOTH 0x00000200 |
39 | #define F3DEX_CULL_FRONT 0x00001000 |
40 | #define F3DEX_CULL_BACK 0x00002000 |
41 | #define F3DEX_CULL_BOTH 0x00003000 |
42 | #define F3DEX_CLIPPING 0x00800000 |
43 | |
44 | #define F3DEX_MV_VIEWPORT 0x80 |
45 | |
46 | #define F3DEX_MWO_aLIGHT_1 0x00 |
47 | #define F3DEX_MWO_bLIGHT_1 0x04 |
48 | #define F3DEX_MWO_aLIGHT_2 0x20 |
49 | #define F3DEX_MWO_bLIGHT_2 0x24 |
50 | #define F3DEX_MWO_aLIGHT_3 0x40 |
51 | #define F3DEX_MWO_bLIGHT_3 0x44 |
52 | #define F3DEX_MWO_aLIGHT_4 0x60 |
53 | #define F3DEX_MWO_bLIGHT_4 0x64 |
54 | #define F3DEX_MWO_aLIGHT_5 0x80 |
55 | #define F3DEX_MWO_bLIGHT_5 0x84 |
56 | #define F3DEX_MWO_aLIGHT_6 0xa0 |
57 | #define F3DEX_MWO_bLIGHT_6 0xa4 |
58 | #define F3DEX_MWO_aLIGHT_7 0xc0 |
59 | #define F3DEX_MWO_bLIGHT_7 0xc4 |
60 | #define F3DEX_MWO_aLIGHT_8 0xe0 |
61 | #define F3DEX_MWO_bLIGHT_8 0xe4 |
62 | |
63 | // F3DEX commands |
64 | #define F3DEX_MODIFYVTX 0xB2 |
65 | #define F3DEX_TRI2 0xB1 |
66 | #define F3DEX_BRANCH_Z 0xB0 |
67 | #define F3DEX_LOAD_UCODE 0xAF // 0xCF |
68 | |
69 | //Forward declaration |
70 | class GBI; |
71 | class RSP; |
72 | class RDP; |
73 | class Memory; |
74 | |
75 | //***************************************************************************** |
76 | //! UCode1 (aka F3DEX - Fast 3D EX) |
77 | //! Microcode used for most games |
78 | //***************************************************************************** |
79 | class UCode1 |
80 | { |
81 | public: |
82 | |
83 | UCode1(); |
84 | ~UCode1(); |
85 | |
86 | static void initialize(GBI* gbi, RSP* rsp, RDP* rdp, Memory* memory); |
87 | static void initializeGBI(); |
88 | |
89 | static void F3DEX_Load_uCode(MicrocodeArgument* ucode); |
90 | static void F3DEX_Vtx(MicrocodeArgument* ucode); |
91 | static void F3DEX_ModifyVtx(MicrocodeArgument* ucode); |
92 | static void F3DEX_Tri1(MicrocodeArgument* ucode); |
93 | static void F3DEX_Tri2(MicrocodeArgument* ucode); |
94 | static void F3DEX_Quad(MicrocodeArgument* ucode); |
95 | static void F3DEX_CullDL(MicrocodeArgument* ucode); |
96 | static void F3DEX_Branch_Z(MicrocodeArgument* ucode); |
97 | |
98 | private: |
99 | |
100 | static GBI* m_gbi; //!< Graphics Binary Interface |
101 | static RSP* m_rsp; //!< Pointer to Reality Signal Processor |
102 | static RDP* m_rdp; //!< Pointer to Reality Drawing Processor |
103 | static Memory* m_memory; //!< Pointer accessing memory like RDRAM and Texture Memory |
104 | |
105 | }; |
106 | |
107 | |
108 | #endif |