Arachnoid GLESv1.1 plugin. Compile and run (a bit glitchy and no frameskip) on the...
[mupen64plus-pandora.git] / source / mupen64plus-video-arachnoid / src / ucodes / UCode2.cpp
CommitLineData
22726e4d 1/******************************************************************************
2 * Arachnoid Graphics Plugin for Mupen64Plus
3 * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
4 *
5 * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *****************************************************************************/
21
22#include "UCode2.h"
23#include "UCode0.h"
24#include "GBI.h"
25#include "RSP.h"
26#include "RDP.h"
27#include "UCodeDefs.h"
28#include "GBIDefs.h"
29#include "Logger.h"
30#include "Memory.h"
31#include "DisplayListParser.h"
32
33//-----------------------------------------------------------------------------
34// Static Variables
35//-----------------------------------------------------------------------------
36GBI* UCode2::m_gbi = 0; //!< Pointer to Graphics Binary Interface
37RSP* UCode2::m_rsp = 0; //!< Pointer to Reality Signal Processor
38RDP* UCode2::m_rdp = 0; //!< Pointer to Reality Drawing Processor
39Memory* UCode2::m_memory = 0;
40DisplayListParser* UCode2::m_displayListParser = 0;
41
42//-----------------------------------------------------------------------------
43//! Constructor
44//-----------------------------------------------------------------------------
45UCode2::UCode2()
46{
47}
48
49//-----------------------------------------------------------------------------
50//! Destructor
51//-----------------------------------------------------------------------------
52UCode2::~UCode2()
53{
54}
55
56//-----------------------------------------------------------------------------
57// Initialize
58//-----------------------------------------------------------------------------
59void UCode2::initialize(GBI* gbi, RSP* rsp, RDP* rdp, Memory* mem, DisplayListParser* dlp)
60{
61 m_rsp = rsp;
62 m_rdp = rdp;
63 m_gbi = gbi;
64 m_memory = mem;
65 m_displayListParser = dlp;
66}
67
68//-----------------------------------------------------------------------------
69//* Initialize GBI
70//! Assigns functions to the GBI
71//-----------------------------------------------------------------------------
72void UCode2::initializeGBI()
73{
74 UCode0::initializeGBI(m_gbi);
75 GBI_SetGBI(GBI::G_RDPHALF_1, F3D_RDPHALF_1, m_gbi->m_cmds, renderSky);
76}
77
78//-----------------------------------------------------------------------------
79//* RDP Half 1 With Sky Rendering
80//! Render Sky
81//! @todo Set Half 1 also?
82//! @todo Use extracted color
83//! @todo set x0 and x1
84//-----------------------------------------------------------------------------
85void UCode2::renderSky(MicrocodeArgument* ucode)
86{
87 //Check for error
88 if ( (ucode->w1)>>24 != 0xCE )
89 {
90 return;
91 }
92
93 unsigned int w2 = m_displayListParser->getNextWord();
94 m_displayListParser->getNextWord();
95 m_displayListParser->getNextWord();
96 m_displayListParser->getNextWord();
97 m_displayListParser->getNextWord();
98 m_displayListParser->getNextWord();
99 m_displayListParser->getNextWord();
100 m_displayListParser->getNextWord();
101 m_displayListParser->getNextWord();
102
103 //Extract Vertex Coordinats
104 unsigned int x0 = 0; //TODO Use VI pos or Viewport pos or Scissor pos ?
105 unsigned int y0 = (unsigned int)int(w2&0xFFFF)/4;
106 unsigned int x1 = 320; //TODO Use VI Height or Viewport Height or Scissor Height ?
107 unsigned int y1 = (unsigned int)int(w2>>16)/4;
108
109 m_rdp->RDP_TexRect(x0, y0, x1, y1, 0, 0, 0, 1024, 1024);
110}