Arachnoid GLESv1.1 plugin. Compile and run (a bit glitchy and no frameskip) on the...
[mupen64plus-pandora.git] / source / mupen64plus-video-arachnoid / src / ucodes / UCode2.h
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22726e4d 1/******************************************************************************
2 * Arachnoid Graphics Plugin for Mupen64Plus
3 * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
4 *
5 * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *****************************************************************************/
21
22#ifndef UCODE_2_H_
23#define UCODE_2_H_
24
25#include "UCodeDefs.h"
26
27//Forward declaration
28class GBI;
29class RSP;
30class RDP;
31class Memory;
32class DisplayListParser;
33
34//*****************************************************************************
35//! UCode2
36//! Microcode used for Golden Eye
37//! Note: This ucode is very similar to F3D, The diffrence is that this
38//! UCode has a special way to render sky. That sky rendering is
39//! also used in perfect dark.
40//*****************************************************************************
41class UCode2
42{
43public:
44
45 //Constructor / Destructor
46 UCode2();
47 ~UCode2();
48
49 static void initialize(GBI* gbi, RSP* rsp, RDP* rdp, Memory* mem, DisplayListParser* dlp);
50 static void initializeGBI();
51
52 static void renderSky(MicrocodeArgument* ucode);
53
54private:
55
56 static GBI* m_gbi; //!< Pointer to Graphics Binary Interface
57 static RSP* m_rsp; //!< Pointer to Reality Signal Processor
58 static RDP* m_rdp; //!< Pointer to Reality Drawing Processor
59 static Memory* m_memory; //!< Pointer to Memory Manager
60 static DisplayListParser* m_displayListParser; //!< Pointer to Display-List Parser
61
62};
63
64#endif