Arachnoid GLESv1.1 plugin. Compile and run (a bit glitchy and no frameskip) on the...
[mupen64plus-pandora.git] / source / mupen64plus-video-arachnoid / src / ucodes / UCode5.h
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22726e4d 1/******************************************************************************
2 * Arachnoid Graphics Plugin for Mupen64Plus
3 * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
4 *
5 * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *****************************************************************************/
21
22#ifndef UCODE_5_H_
23#define UCODE_5_H_
24
25//Includes
26#include "UCodeDefs.h"
27
28//Forward declaration
29class GBI;
30class RSP;
31class RDP;
32class Memory;
33class DisplayListParser;
34
35#define F3DEX2_MOVEMEM 0xDC
36#define F3DEX2_MOVEWORD 0xDB
37
38//*****************************************************************************
39//! UCode5 (aka F3DEX2)
40//! Microcode used for Zelda and newer games
41//*****************************************************************************
42class UCode5
43{
44public:
45
46 // Constructor / Destructor
47 UCode5();
48 ~UCode5();
49
50 static void initialize(GBI* gbi, RSP* rsp, RDP* rdp, Memory* memory, DisplayListParser* dlp);
51 static void initializeGBI();
52
53 //Matrices
54 static void F3DEX2_Mtx( MicrocodeArgument* ucode );
55 static void F3DEX2_PopMtx( MicrocodeArgument* ucode );
56
57 //Textures
58 static void F3DEX2_Texture( MicrocodeArgument* ucode );
59
60 //Vertices
61 static void F3DEX2_Vtx( MicrocodeArgument* ucode );
62 static void F3DEX2_Tri1( MicrocodeArgument* ucode );
63 static void F3DEX2_Quad( MicrocodeArgument* ucode );
64 static void F3DEX2_Line3D( MicrocodeArgument* ucode );
65
66 //Misc
67 static void F3DEX2_MoveMem( MicrocodeArgument* ucode );
68 static void F3DEX2_MoveWord( MicrocodeArgument* ucode );
69 static void F3DEX2_GeometryMode( MicrocodeArgument* ucode );
70 static void F3DEX2_SetOtherMode_H( MicrocodeArgument* ucode );
71 static void F3DEX2_SetOtherMode_L( MicrocodeArgument* ucode );
72
73 //Other
74 static void F3DEX2_DMAIO( MicrocodeArgument* ucode );
75 static void F3DEX2_Special_1( MicrocodeArgument* ucode );
76 static void F3DEX2_Special_2( MicrocodeArgument* ucode );
77 static void F3DEX2_Special_3( MicrocodeArgument* ucode );
78 static void F3DEX2_Reserved1( MicrocodeArgument* ucode );
79
80private:
81
82 static GBI* m_gbi; //!< Graphics Binary Interface
83 static RSP* m_rsp; //!< Pointer to Reality Signal Processor
84 static RDP* m_rdp; //!< Pointer to Reality Drawing Processor
85 static Memory* m_memory; //!< Pointer accessing memory like RDRAM and Texture Memory
86 static DisplayListParser* m_displayListParser;
87
88};
89
90#endif