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3 | Mupen64plus-video-rice README v2.0 |
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6 | |
7 | The latest version of this document can be found online at: |
8 | https://code.google.com/p/mupen64plus/wiki/HighResolutionTextures |
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11 | ABOUT |
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13 | Mupen64Plus's Rice Video plugin supports a very nice feature which allows the |
14 | user to replace all of the original textures used for 3D rendering in a game |
15 | with high-resolution replacement textures drawn by graphic artists. |
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18 | Enable Hi-Res Texture Loading in Rice Video |
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20 | |
21 | In order to begin using the hi-resolution texture feature, you must enable it |
22 | by editing the Mupen64Plus config file. One option is to find the file and edit |
23 | it directly with a text editor. On Linux or OSX, this is located at: "~/.config/ |
24 | mupen64plus/", and on Windows it is in the "Application Data" sub-folder of |
25 | your user folder. On Windows XP and prior, this is "C:\Documents and Settings\ |
26 | <username>\Application Data\Mupen64Plus\", while on Windows Vista and newer |
27 | this is "C:\Users\<username>\AppData\Mupen64Plus". You should find a section in |
28 | this file labeled [Video-Rice], and within this section is a parameter called |
29 | LoadHiResTextures. Set this to True to enable searching for and loading high- |
30 | resolution textures. |
31 | |
32 | Another option to enable this feature is to use the --set option with the |
33 | Mupen64Plus command-line user interface. To do this, run a game with a command |
34 | similar to this: |
35 | |
36 | ./mupen64plus --set Video-Rice[LoadHiResTextures]=True --saveoptions m64p_test_rom.v64 |
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39 | Installing Hi-Res Texture Files |
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41 | |
42 | To install a high-resolution texture pack for a game, all that you need to do |
43 | is unzip the archive and put the extracted directory full of images into the |
44 | right place. On Linux and OSX, this is usually "/home/<username>/.local/share/ |
45 | mupen64plus/hires_texture". On Windows it is in the "Application Data" sub- |
46 | folder of your user folder. On Windows XP and prior, this is "C:\Documents and |
47 | Settings\<username>\Application Data\Mupen64Plus\hires_texture", while on |
48 | Windows Vista and newer this is "C:\Users\<username>\AppData\Mupen64Plus\ |
49 | hires_texture". If this directory doesn't exist, create it and copy the |
50 | hi-res texture directory inside. |
51 | |
52 | The folder containing hi-res textures must be named exactly the same as the |
53 | ROM's name in the header of the ROM file. Usually this name is short with all |
54 | capital letters, like "MARIOKART64" or "SMASH BROTHERS". The command-line UI |
55 | prints out this ROM name when running a game, right after the Goodname and |
56 | before the MD5. |
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59 | Running |
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61 | |
62 | After setup, just run the game as usual. If using the command-line UI, you should |
63 | see a line printed out which says: |
64 | |
65 | Video: Texture loading option is enabled. Finding all hires textures |
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67 | |