d07c171f |
1 | /* |
2 | Copyright (C) 2003 Rice1964 |
3 | |
4 | This program is free software; you can redistribute it and/or |
5 | modify it under the terms of the GNU General Public License |
6 | as published by the Free Software Foundation; either version 2 |
7 | of the License, or (at your option) any later version. |
8 | |
9 | This program is distributed in the hope that it will be useful, |
10 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | GNU General Public License for more details. |
13 | |
14 | You should have received a copy of the GNU General Public License |
15 | along with this program; if not, write to the Free Software |
16 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
17 | */ |
18 | |
19 | #include "osal_opengl.h" |
20 | |
21 | #if SDL_VIDEO_OPENGL |
22 | #include "OGLExtensions.h" |
23 | #elif SDL_VIDEO_OPENGL_ES2 |
24 | #include "OGLES2FragmentShaders.h" |
25 | #endif |
26 | #include "OGLDebug.h" |
27 | #include "OGLRender.h" |
28 | #include "OGLGraphicsContext.h" |
29 | #include "OGLTexture.h" |
30 | #include "TextureManager.h" |
31 | |
32 | #ifdef PAULSCODE |
33 | //include "ae_bridge.h" |
34 | //static int hardwareType = HARDWARE_TYPE_UNKNOWN; |
35 | #endif |
36 | |
37 | // FIXME: Use OGL internal L/T and matrix stack |
38 | // FIXME: Use OGL lookupAt function |
39 | // FIXME: Use OGL DisplayList |
40 | |
41 | UVFlagMap OGLXUVFlagMaps[] = |
42 | { |
43 | {TEXTURE_UV_FLAG_WRAP, GL_REPEAT}, |
44 | {TEXTURE_UV_FLAG_MIRROR, GL_MIRRORED_REPEAT_ARB}, |
45 | {TEXTURE_UV_FLAG_CLAMP, GL_CLAMP}, |
46 | }; |
47 | |
48 | #if SDL_VIDEO_OPENGL_ES2 |
49 | static GLuint disabledTextureID; |
50 | #endif |
51 | |
52 | //=================================================================== |
53 | OGLRender::OGLRender() |
54 | { |
55 | COGLGraphicsContext *pcontext = (COGLGraphicsContext *)(CGraphicsContext::g_pGraphicsContext); |
56 | m_bSupportFogCoordExt = pcontext->m_bSupportFogCoord; |
57 | m_bMultiTexture = pcontext->m_bSupportMultiTexture; |
58 | #ifdef HAVE_GLES |
59 | m_bSupportClampToEdge = true; |
60 | #else |
61 | m_bSupportClampToEdge = false; |
62 | #endif |
63 | for( int i=0; i<8; i++ ) |
64 | { |
65 | m_curBoundTex[i]=0; |
66 | m_texUnitEnabled[i]=FALSE; |
67 | } |
68 | |
69 | #if SDL_VIDEO_OPENGL |
70 | /*#ifdef HAVE_GLES |
71 | m_bEnableMultiTexture = true; |
72 | #else*/ |
73 | m_bEnableMultiTexture = false; |
74 | //#endif |
75 | |
76 | #elif SDL_VIDEO_OPENGL_ES2 |
77 | m_bEnableMultiTexture = true; |
78 | |
79 | //Create a texture as replacement for glEnable/Disable(GL_TEXTURE_2D) |
80 | unsigned int white[8*8]; |
81 | for (int i=0; i<8*8; i++) { |
82 | //white[i].r = white[i].g = white[i].b = 0; |
83 | //white[i].a = 0; |
84 | white[i] = 0; |
85 | } |
86 | glGenTextures(1,&disabledTextureID); |
87 | OPENGL_CHECK_ERRORS; |
88 | glBindTexture(GL_TEXTURE_2D, disabledTextureID); |
89 | OPENGL_CHECK_ERRORS; |
90 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
91 | OPENGL_CHECK_ERRORS; |
92 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, white); |
93 | OPENGL_CHECK_ERRORS; |
94 | #endif |
95 | } |
96 | |
97 | OGLRender::~OGLRender() |
98 | { |
99 | ClearDeviceObjects(); |
100 | } |
101 | |
102 | bool OGLRender::InitDeviceObjects() |
103 | { |
104 | // enable Z-buffer by default |
105 | ZBufferEnable(true); |
106 | return true; |
107 | } |
108 | |
109 | bool OGLRender::ClearDeviceObjects() |
110 | { |
111 | return true; |
112 | } |
113 | |
114 | void OGLRender::Initialize(void) |
115 | { |
116 | glMatrixMode(GL_MODELVIEW); |
117 | OPENGL_CHECK_ERRORS; |
118 | glLoadIdentity(); |
119 | OPENGL_CHECK_ERRORS; |
120 | |
121 | glViewportWrapper(0, windowSetting.statusBarHeightToUse, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight); |
122 | OPENGL_CHECK_ERRORS; |
123 | |
124 | #if SDL_VIDEO_OPENGL |
125 | COGLGraphicsContext *pcontext = (COGLGraphicsContext *)(CGraphicsContext::g_pGraphicsContext); |
126 | #ifndef HAVE_GLES |
127 | if( pcontext->IsExtensionSupported("GL_IBM_texture_mirrored_repeat") ) |
128 | { |
129 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_MIRROR].realFlag = GL_MIRRORED_REPEAT_IBM; |
130 | } |
131 | else if( pcontext->IsExtensionSupported("ARB_texture_mirrored_repeat") ) |
132 | #endif |
133 | { |
134 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_MIRROR].realFlag = GL_MIRRORED_REPEAT_ARB; |
135 | } |
136 | #ifndef HAVE_GLES |
137 | else |
138 | { |
139 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_MIRROR].realFlag = GL_REPEAT; |
140 | } |
141 | if( pcontext->IsExtensionSupported("GL_ARB_texture_border_clamp") || pcontext->IsExtensionSupported("GL_EXT_texture_edge_clamp") ) |
142 | #endif |
143 | { |
144 | m_bSupportClampToEdge = true; |
145 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_CLAMP].realFlag = GL_CLAMP_TO_EDGE; |
146 | } |
147 | #ifndef HAVE_GLES |
148 | else |
149 | { |
150 | m_bSupportClampToEdge = false; |
151 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_CLAMP].realFlag = GL_CLAMP; |
152 | } |
153 | #endif |
154 | glVertexPointer( 4, GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5[0][0]) ); |
155 | OPENGL_CHECK_ERRORS; |
156 | glEnableClientState( GL_VERTEX_ARRAY ); |
157 | OPENGL_CHECK_ERRORS; |
158 | |
159 | if( m_bMultiTexture ) |
160 | { |
161 | pglClientActiveTextureARB( GL_TEXTURE0_ARB ); |
162 | OPENGL_CHECK_ERRORS; |
163 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u) ); |
164 | OPENGL_CHECK_ERRORS; |
165 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
166 | OPENGL_CHECK_ERRORS; |
167 | |
168 | pglClientActiveTextureARB( GL_TEXTURE1_ARB ); |
169 | OPENGL_CHECK_ERRORS; |
170 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u) ); |
171 | OPENGL_CHECK_ERRORS; |
172 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
173 | OPENGL_CHECK_ERRORS; |
174 | } |
175 | else |
176 | { |
177 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u) ); |
178 | OPENGL_CHECK_ERRORS; |
179 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
180 | OPENGL_CHECK_ERRORS; |
181 | } |
182 | #ifndef HAVE_GLES |
183 | if (m_bSupportFogCoordExt) |
184 | { |
185 | pglFogCoordPointerEXT( GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5[0][4]) ); |
186 | OPENGL_CHECK_ERRORS; |
187 | glEnableClientState( GL_FOG_COORDINATE_ARRAY_EXT ); |
188 | OPENGL_CHECK_ERRORS; |
189 | glFogi( GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT ); |
190 | OPENGL_CHECK_ERRORS; |
191 | glFogi(GL_FOG_MODE, GL_LINEAR); // Fog Mode |
192 | OPENGL_CHECK_ERRORS; |
193 | glFogf(GL_FOG_DENSITY, 1.0f); // How Dense Will The Fog Be |
194 | OPENGL_CHECK_ERRORS; |
195 | glHint(GL_FOG_HINT, GL_FASTEST); // Fog Hint Value |
196 | OPENGL_CHECK_ERRORS; |
197 | glFogi( GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT ); |
198 | OPENGL_CHECK_ERRORS; |
199 | glFogf( GL_FOG_START, 0.0f ); |
200 | OPENGL_CHECK_ERRORS; |
201 | glFogf( GL_FOG_END, 1.0f ); |
202 | OPENGL_CHECK_ERRORS; |
203 | } |
204 | #endif |
205 | //glColorPointer( 1, GL_UNSIGNED_BYTE, sizeof(TLITVERTEX), &g_vtxBuffer[0].r); |
206 | glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
207 | OPENGL_CHECK_ERRORS; |
208 | glEnableClientState( GL_COLOR_ARRAY ); |
209 | OPENGL_CHECK_ERRORS; |
210 | #ifndef HAVE_GLES |
211 | if( pcontext->IsExtensionSupported("GL_NV_depth_clamp") ) |
212 | { |
213 | glEnable(GL_DEPTH_CLAMP_NV); |
214 | OPENGL_CHECK_ERRORS; |
215 | } |
216 | #endif |
217 | #elif SDL_VIDEO_OPENGL_ES2 |
218 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_MIRROR].realFlag = GL_MIRRORED_REPEAT; |
219 | m_bSupportClampToEdge = true; |
220 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_CLAMP].realFlag = GL_CLAMP_TO_EDGE; |
221 | #endif |
222 | |
223 | #ifdef PAULSCODE |
224 | // hardwareType = Android_JNI_GetHardwareType(); |
225 | #endif |
226 | } |
227 | //=================================================================== |
228 | TextureFilterMap OglTexFilterMap[2]= |
229 | { |
230 | {FILTER_POINT, GL_NEAREST}, |
231 | {FILTER_LINEAR, GL_LINEAR}, |
232 | }; |
233 | |
234 | void OGLRender::ApplyTextureFilter() |
235 | { |
236 | static uint32 minflag=0xFFFF, magflag=0xFFFF; |
237 | static uint32 mtex; |
238 | |
239 | if( m_texUnitEnabled[0] ) |
240 | { |
241 | if( mtex != m_curBoundTex[0] ) |
242 | { |
243 | mtex = m_curBoundTex[0]; |
244 | minflag = m_dwMinFilter; |
245 | magflag = m_dwMagFilter; |
246 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, OglTexFilterMap[m_dwMinFilter].realFilter); |
247 | OPENGL_CHECK_ERRORS; |
248 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, OglTexFilterMap[m_dwMagFilter].realFilter); |
249 | OPENGL_CHECK_ERRORS; |
250 | } |
251 | else |
252 | { |
253 | if( minflag != (unsigned int)m_dwMinFilter ) |
254 | { |
255 | minflag = m_dwMinFilter; |
256 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, OglTexFilterMap[m_dwMinFilter].realFilter); |
257 | OPENGL_CHECK_ERRORS; |
258 | } |
259 | if( magflag != (unsigned int)m_dwMagFilter ) |
260 | { |
261 | magflag = m_dwMagFilter; |
262 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, OglTexFilterMap[m_dwMagFilter].realFilter); |
263 | OPENGL_CHECK_ERRORS; |
264 | } |
265 | } |
266 | } |
267 | } |
268 | |
269 | void OGLRender::SetShadeMode(RenderShadeMode mode) |
270 | { |
271 | #if SDL_VIDEO_OPENGL |
272 | if( mode == SHADE_SMOOTH ) |
273 | glShadeModel(GL_SMOOTH); |
274 | else |
275 | glShadeModel(GL_FLAT); |
276 | OPENGL_CHECK_ERRORS; |
277 | #endif |
278 | } |
279 | |
280 | void OGLRender::ZBufferEnable(BOOL bZBuffer) |
281 | { |
282 | gRSP.bZBufferEnabled = bZBuffer; |
283 | if( g_curRomInfo.bForceDepthBuffer ) |
284 | bZBuffer = TRUE; |
285 | if( bZBuffer ) |
286 | { |
287 | glDepthMask(GL_TRUE); |
288 | OPENGL_CHECK_ERRORS; |
289 | //glEnable(GL_DEPTH_TEST); |
290 | glDepthFunc( GL_LEQUAL ); |
291 | OPENGL_CHECK_ERRORS; |
292 | } |
293 | else |
294 | { |
295 | glDepthMask(GL_FALSE); |
296 | OPENGL_CHECK_ERRORS; |
297 | //glDisable(GL_DEPTH_TEST); |
298 | glDepthFunc( GL_ALWAYS ); |
299 | OPENGL_CHECK_ERRORS; |
300 | } |
301 | } |
302 | |
303 | void OGLRender::ClearBuffer(bool cbuffer, bool zbuffer) |
304 | { |
305 | uint32 flag=0; |
306 | if( cbuffer ) flag |= GL_COLOR_BUFFER_BIT; |
307 | if( zbuffer ) flag |= GL_DEPTH_BUFFER_BIT; |
308 | float depth = ((gRDP.originalFillColor&0xFFFF)>>2)/(float)0x3FFF; |
309 | glClearDepth(depth); |
310 | OPENGL_CHECK_ERRORS; |
311 | glClear(flag); |
312 | OPENGL_CHECK_ERRORS; |
313 | } |
314 | |
315 | void OGLRender::ClearZBuffer(float depth) |
316 | { |
317 | uint32 flag=GL_DEPTH_BUFFER_BIT; |
318 | glClearDepth(depth); |
319 | OPENGL_CHECK_ERRORS; |
320 | glClear(flag); |
321 | OPENGL_CHECK_ERRORS; |
322 | } |
323 | |
324 | void OGLRender::SetZCompare(BOOL bZCompare) |
325 | { |
326 | if( g_curRomInfo.bForceDepthBuffer ) |
327 | bZCompare = TRUE; |
328 | |
329 | gRSP.bZBufferEnabled = bZCompare; |
330 | if( bZCompare == TRUE ) |
331 | { |
332 | //glEnable(GL_DEPTH_TEST); |
333 | glDepthFunc( GL_LEQUAL ); |
334 | OPENGL_CHECK_ERRORS; |
335 | } |
336 | else |
337 | { |
338 | //glDisable(GL_DEPTH_TEST); |
339 | glDepthFunc( GL_ALWAYS ); |
340 | OPENGL_CHECK_ERRORS; |
341 | } |
342 | } |
343 | |
344 | void OGLRender::SetZUpdate(BOOL bZUpdate) |
345 | { |
346 | if( g_curRomInfo.bForceDepthBuffer ) |
347 | bZUpdate = TRUE; |
348 | |
349 | if( bZUpdate ) |
350 | { |
351 | //glEnable(GL_DEPTH_TEST); |
352 | glDepthMask(GL_TRUE); |
353 | OPENGL_CHECK_ERRORS; |
354 | } |
355 | else |
356 | { |
357 | glDepthMask(GL_FALSE); |
358 | OPENGL_CHECK_ERRORS; |
359 | } |
360 | } |
361 | |
362 | void OGLRender::ApplyZBias(int bias) |
363 | { |
364 | float f1 = bias > 0 ? -3.0f : 0.0f; // z offset = -3.0 * max(abs(dz/dx),abs(dz/dy)) per pixel delta z slope |
365 | float f2 = bias > 0 ? -3.0f : 0.0f; // z offset += -3.0 * 1 bit |
366 | |
367 | #ifdef PAULSCODE |
368 | // Android_JNI_GetPolygonOffset(hardwareType, bias, &f1, &f2); |
369 | // glPolygonOffset(0.2f, 0.2f); |
370 | #endif |
371 | |
372 | if (bias > 0) |
373 | { |
374 | glEnable(GL_POLYGON_OFFSET_FILL); // enable z offsets |
375 | OPENGL_CHECK_ERRORS; |
376 | } |
377 | else |
378 | { |
379 | glDisable(GL_POLYGON_OFFSET_FILL); // disable z offsets |
380 | OPENGL_CHECK_ERRORS; |
381 | } |
382 | glPolygonOffset(f1, f2); // set bias functions |
383 | OPENGL_CHECK_ERRORS; |
384 | } |
385 | |
386 | void OGLRender::SetZBias(int bias) |
387 | { |
388 | #if defined(DEBUGGER) |
389 | if( pauseAtNext == true ) |
390 | DebuggerAppendMsg("Set zbias = %d", bias); |
391 | #endif |
392 | // set member variable and apply the setting in opengl |
393 | m_dwZBias = bias; |
394 | ApplyZBias(bias); |
395 | } |
396 | |
397 | void OGLRender::SetAlphaRef(uint32 dwAlpha) |
398 | { |
399 | if (m_dwAlpha != dwAlpha) |
400 | { |
401 | m_dwAlpha = dwAlpha; |
402 | #if SDL_VIDEO_OPENGL |
403 | glAlphaFunc(GL_GEQUAL, (float)dwAlpha); |
404 | OPENGL_CHECK_ERRORS; |
405 | #endif |
406 | } |
407 | } |
408 | |
409 | void OGLRender::ForceAlphaRef(uint32 dwAlpha) |
410 | { |
411 | #if SDL_VIDEO_OPENGL |
412 | float ref = dwAlpha/255.0f; |
413 | glAlphaFunc(GL_GEQUAL, ref); |
414 | OPENGL_CHECK_ERRORS; |
415 | #elif SDL_VIDEO_OPENGL_ES2 |
416 | m_dwAlpha = dwAlpha; |
417 | #endif |
418 | } |
419 | |
420 | void OGLRender::SetFillMode(FillMode mode) |
421 | { |
422 | #if SDL_VIDEO_OPENGL |
423 | #ifndef HAVE_GLES |
424 | if( mode == RICE_FILLMODE_WINFRAME ) |
425 | { |
426 | glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
427 | OPENGL_CHECK_ERRORS; |
428 | } |
429 | else |
430 | { |
431 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
432 | OPENGL_CHECK_ERRORS; |
433 | } |
434 | #endif |
435 | #endif |
436 | } |
437 | |
438 | void OGLRender::SetCullMode(bool bCullFront, bool bCullBack) |
439 | { |
440 | CRender::SetCullMode(bCullFront, bCullBack); |
441 | if( bCullFront && bCullBack ) |
442 | { |
443 | glCullFace(GL_FRONT_AND_BACK); |
444 | OPENGL_CHECK_ERRORS; |
445 | glEnable(GL_CULL_FACE); |
446 | OPENGL_CHECK_ERRORS; |
447 | } |
448 | else if( bCullFront ) |
449 | { |
450 | glCullFace(GL_FRONT); |
451 | OPENGL_CHECK_ERRORS; |
452 | glEnable(GL_CULL_FACE); |
453 | OPENGL_CHECK_ERRORS; |
454 | } |
455 | else if( bCullBack ) |
456 | { |
457 | glCullFace(GL_BACK); |
458 | OPENGL_CHECK_ERRORS; |
459 | glEnable(GL_CULL_FACE); |
460 | OPENGL_CHECK_ERRORS; |
461 | } |
462 | else |
463 | { |
464 | glDisable(GL_CULL_FACE); |
465 | OPENGL_CHECK_ERRORS; |
466 | } |
467 | } |
468 | |
469 | bool OGLRender::SetCurrentTexture(int tile, CTexture *handler,uint32 dwTileWidth, uint32 dwTileHeight, TxtrCacheEntry *pTextureEntry) |
470 | { |
471 | RenderTexture &texture = g_textures[tile]; |
472 | texture.pTextureEntry = pTextureEntry; |
473 | |
474 | if( handler!= NULL && texture.m_lpsTexturePtr != handler->GetTexture() ) |
475 | { |
476 | texture.m_pCTexture = handler; |
477 | texture.m_lpsTexturePtr = handler->GetTexture(); |
478 | |
479 | texture.m_dwTileWidth = dwTileWidth; |
480 | texture.m_dwTileHeight = dwTileHeight; |
481 | |
482 | if( handler->m_bIsEnhancedTexture ) |
483 | { |
484 | texture.m_fTexWidth = (float)pTextureEntry->pTexture->m_dwCreatedTextureWidth; |
485 | texture.m_fTexHeight = (float)pTextureEntry->pTexture->m_dwCreatedTextureHeight; |
486 | } |
487 | else |
488 | { |
489 | texture.m_fTexWidth = (float)handler->m_dwCreatedTextureWidth; |
490 | texture.m_fTexHeight = (float)handler->m_dwCreatedTextureHeight; |
491 | } |
492 | } |
493 | |
494 | return true; |
495 | } |
496 | |
497 | bool OGLRender::SetCurrentTexture(int tile, TxtrCacheEntry *pEntry) |
498 | { |
499 | if (pEntry != NULL && pEntry->pTexture != NULL) |
500 | { |
501 | SetCurrentTexture( tile, pEntry->pTexture, pEntry->ti.WidthToCreate, pEntry->ti.HeightToCreate, pEntry); |
502 | return true; |
503 | } |
504 | else |
505 | { |
506 | SetCurrentTexture( tile, NULL, 64, 64, NULL ); |
507 | return false; |
508 | } |
509 | return true; |
510 | } |
511 | |
512 | void OGLRender::SetAddressUAllStages(uint32 dwTile, TextureUVFlag dwFlag) |
513 | { |
514 | SetTextureUFlag(dwFlag, dwTile); |
515 | } |
516 | |
517 | void OGLRender::SetAddressVAllStages(uint32 dwTile, TextureUVFlag dwFlag) |
518 | { |
519 | SetTextureVFlag(dwFlag, dwTile); |
520 | } |
521 | |
522 | void OGLRender::SetTexWrapS(int unitno,GLuint flag) |
523 | { |
524 | static GLuint mflag; |
525 | static GLuint mtex; |
526 | #ifdef DEBUGGER |
527 | if( unitno != 0 ) |
528 | { |
529 | DebuggerAppendMsg("Check me, unitno != 0 in base ogl"); |
530 | } |
531 | #endif |
532 | if( m_curBoundTex[0] != mtex || mflag != flag ) |
533 | { |
534 | mtex = m_curBoundTex[0]; |
535 | mflag = flag; |
536 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, flag); |
537 | OPENGL_CHECK_ERRORS; |
538 | } |
539 | } |
540 | void OGLRender::SetTexWrapT(int unitno,GLuint flag) |
541 | { |
542 | static GLuint mflag; |
543 | static GLuint mtex; |
544 | if( m_curBoundTex[0] != mtex || mflag != flag ) |
545 | { |
546 | mtex = m_curBoundTex[0]; |
547 | mflag = flag; |
548 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, flag); |
549 | OPENGL_CHECK_ERRORS; |
550 | } |
551 | } |
552 | |
553 | void OGLRender::SetTextureUFlag(TextureUVFlag dwFlag, uint32 dwTile) |
554 | { |
555 | TileUFlags[dwTile] = dwFlag; |
556 | if( dwTile == gRSP.curTile ) // For basic OGL, only support the 1st texel |
557 | { |
558 | COGLTexture* pTexture = g_textures[gRSP.curTile].m_pCOGLTexture; |
559 | if( pTexture ) |
560 | { |
561 | EnableTexUnit(0,TRUE); |
562 | BindTexture(pTexture->m_dwTextureName, 0); |
563 | } |
564 | SetTexWrapS(0, OGLXUVFlagMaps[dwFlag].realFlag); |
565 | } |
566 | } |
567 | void OGLRender::SetTextureVFlag(TextureUVFlag dwFlag, uint32 dwTile) |
568 | { |
569 | TileVFlags[dwTile] = dwFlag; |
570 | if( dwTile == gRSP.curTile ) // For basic OGL, only support the 1st texel |
571 | { |
572 | COGLTexture* pTexture = g_textures[gRSP.curTile].m_pCOGLTexture; |
573 | if( pTexture ) |
574 | { |
575 | EnableTexUnit(0,TRUE); |
576 | BindTexture(pTexture->m_dwTextureName, 0); |
577 | } |
578 | SetTexWrapT(0, OGLXUVFlagMaps[dwFlag].realFlag); |
579 | } |
580 | } |
581 | |
582 | // Basic render drawing functions |
583 | |
584 | bool OGLRender::RenderTexRect() |
585 | { |
586 | glViewportWrapper(0, windowSetting.statusBarHeightToUse, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight); |
587 | OPENGL_CHECK_ERRORS; |
588 | |
589 | GLboolean cullface = glIsEnabled(GL_CULL_FACE); |
590 | glDisable(GL_CULL_FACE); |
591 | OPENGL_CHECK_ERRORS; |
592 | |
593 | float depth = -(g_texRectTVtx[3].z*2-1); |
594 | |
595 | #if SDL_VIDEO_OPENGL |
596 | #ifdef HAVE_GLES |
597 | GLfloat colour[] = { |
598 | g_texRectTVtx[3].r, g_texRectTVtx[3].g, g_texRectTVtx[3].b, g_texRectTVtx[3].a, |
599 | g_texRectTVtx[2].r, g_texRectTVtx[2].g, g_texRectTVtx[2].b, g_texRectTVtx[2].a, |
600 | g_texRectTVtx[1].r, g_texRectTVtx[1].g, g_texRectTVtx[1].b, g_texRectTVtx[1].a, |
601 | g_texRectTVtx[0].r, g_texRectTVtx[0].g, g_texRectTVtx[0].b, g_texRectTVtx[0].a |
602 | }; |
603 | |
604 | GLfloat tex[] = { |
605 | g_texRectTVtx[3].tcord[0].u,g_texRectTVtx[3].tcord[0].v, |
606 | g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, |
607 | g_texRectTVtx[1].tcord[0].u,g_texRectTVtx[1].tcord[0].v, |
608 | g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v |
609 | }; |
610 | GLfloat tex2[] = { |
611 | g_texRectTVtx[3].tcord[1].u,g_texRectTVtx[3].tcord[1].v, |
612 | g_texRectTVtx[2].tcord[1].u,g_texRectTVtx[2].tcord[1].v, |
613 | g_texRectTVtx[1].tcord[1].u,g_texRectTVtx[1].tcord[1].v, |
614 | g_texRectTVtx[0].tcord[1].u,g_texRectTVtx[0].tcord[1].v |
615 | }; |
616 | |
617 | GLfloat vertices[] = { |
618 | g_texRectTVtx[3].x, g_texRectTVtx[3].y, depth, 1, |
619 | g_texRectTVtx[2].x, g_texRectTVtx[2].y, depth, 1, |
620 | g_texRectTVtx[1].x, g_texRectTVtx[1].y, depth, 1, |
621 | g_texRectTVtx[0].x, g_texRectTVtx[0].y, depth, 1 |
622 | }; |
623 | |
624 | if( m_bMultiTexture ) |
625 | { |
626 | glClientActiveTexture( GL_TEXTURE1 ); |
627 | //if (m_texUnitEnabled[1]) |
628 | glTexCoordPointer(2, GL_FLOAT, 0, &tex2); |
629 | /*else |
630 | glDisableClientState(GL_TEXTURE_COORD_ARRAY);*/ |
631 | glClientActiveTexture( GL_TEXTURE0 ); |
632 | } |
633 | //if (m_texUnitEnabled[0]) |
634 | glTexCoordPointer(2, GL_FLOAT, 0, &tex); |
635 | /*else |
636 | glDisableClientState(GL_TEXTURE_COORD_ARRAY);*/ |
637 | |
638 | glColorPointer(4, GL_FLOAT,0, &colour ); |
639 | glVertexPointer(4,GL_FLOAT, 0, &vertices); |
640 | glTexCoordPointer(2, GL_FLOAT, 0, &tex); |
641 | OPENGL_CHECK_ERRORS; |
642 | glDrawArrays(GL_TRIANGLE_FAN,0,4); |
643 | OPENGL_CHECK_ERRORS; |
644 | |
645 | //Restore old pointers |
646 | glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
647 | |
648 | glVertexPointer( 4, GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5[0][0]) ); |
649 | // if (m_texUnitEnabled[0]) |
650 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u) ); |
651 | /* else |
652 | glEnableClientState(GL_TEXTURE_COORD_ARRAY);*/ |
653 | if( m_bMultiTexture ) |
654 | { |
655 | glClientActiveTexture( GL_TEXTURE1 ); |
656 | // if (m_texUnitEnabled[1]) |
657 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u) ); |
658 | /* else |
659 | glEnableClientState( GL_TEXTURE_COORD_ARRAY );*/ |
660 | } |
661 | #else |
662 | |
663 | glBegin(GL_TRIANGLE_FAN); |
664 | |
665 | glColor4f(g_texRectTVtx[3].r, g_texRectTVtx[3].g, g_texRectTVtx[3].b, g_texRectTVtx[3].a); |
666 | TexCoord(g_texRectTVtx[3]); |
667 | glVertex3f(g_texRectTVtx[3].x, g_texRectTVtx[3].y, depth); |
668 | |
669 | glColor4f(g_texRectTVtx[2].r, g_texRectTVtx[2].g, g_texRectTVtx[2].b, g_texRectTVtx[2].a); |
670 | TexCoord(g_texRectTVtx[2]); |
671 | glVertex3f(g_texRectTVtx[2].x, g_texRectTVtx[2].y, depth); |
672 | |
673 | glColor4f(g_texRectTVtx[1].r, g_texRectTVtx[1].g, g_texRectTVtx[1].b, g_texRectTVtx[1].a); |
674 | TexCoord(g_texRectTVtx[1]); |
675 | glVertex3f(g_texRectTVtx[1].x, g_texRectTVtx[1].y, depth); |
676 | |
677 | glColor4f(g_texRectTVtx[0].r, g_texRectTVtx[0].g, g_texRectTVtx[0].b, g_texRectTVtx[0].a); |
678 | TexCoord(g_texRectTVtx[0]); |
679 | glVertex3f(g_texRectTVtx[0].x, g_texRectTVtx[0].y, depth); |
680 | |
681 | glEnd(); |
682 | #endif |
683 | OPENGL_CHECK_ERRORS; |
684 | |
685 | #elif SDL_VIDEO_OPENGL_ES2 |
686 | GLfloat colour[] = { |
687 | g_texRectTVtx[3].r, g_texRectTVtx[3].g, g_texRectTVtx[3].b, g_texRectTVtx[3].a, |
688 | g_texRectTVtx[2].r, g_texRectTVtx[2].g, g_texRectTVtx[2].b, g_texRectTVtx[2].a, |
689 | g_texRectTVtx[1].r, g_texRectTVtx[1].g, g_texRectTVtx[1].b, g_texRectTVtx[1].a, |
690 | g_texRectTVtx[0].r, g_texRectTVtx[0].g, g_texRectTVtx[0].b, g_texRectTVtx[0].a |
691 | }; |
692 | |
693 | GLfloat tex[] = { |
694 | g_texRectTVtx[3].tcord[0].u,g_texRectTVtx[3].tcord[0].v, |
695 | g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, |
696 | g_texRectTVtx[1].tcord[0].u,g_texRectTVtx[1].tcord[0].v, |
697 | g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v |
698 | }; |
699 | |
700 | float w = windowSetting.uDisplayWidth / 2.0f, h = windowSetting.uDisplayHeight / 2.0f, inv = 1.0f; |
701 | |
702 | GLfloat vertices[] = { |
703 | -inv + g_texRectTVtx[3].x / w, inv - g_texRectTVtx[3].y / h, depth, 1, |
704 | -inv + g_texRectTVtx[2].x / w, inv - g_texRectTVtx[2].y / h, depth, 1, |
705 | -inv + g_texRectTVtx[1].x / w, inv - g_texRectTVtx[1].y / h, depth, 1, |
706 | -inv + g_texRectTVtx[0].x / w, inv - g_texRectTVtx[0].y / h, depth, 1 |
707 | }; |
708 | |
709 | glVertexAttribPointer(VS_COLOR, 4, GL_FLOAT,GL_TRUE, 0, &colour ); |
710 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,0,&vertices); |
711 | glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, 0, &tex); |
712 | OPENGL_CHECK_ERRORS; |
713 | glDrawArrays(GL_TRIANGLE_FAN,0,4); |
714 | OPENGL_CHECK_ERRORS; |
715 | |
716 | //Restore old pointers |
717 | glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
718 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0])); |
719 | glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u)); |
720 | #endif |
721 | |
722 | if( cullface ) glEnable(GL_CULL_FACE); |
723 | OPENGL_CHECK_ERRORS; |
724 | |
725 | return true; |
726 | } |
727 | |
728 | bool OGLRender::RenderFillRect(uint32 dwColor, float depth) |
729 | { |
730 | float a = (dwColor>>24)/255.0f; |
731 | float r = ((dwColor>>16)&0xFF)/255.0f; |
732 | float g = ((dwColor>>8)&0xFF)/255.0f; |
733 | float b = (dwColor&0xFF)/255.0f; |
734 | glViewportWrapper(0, windowSetting.statusBarHeightToUse, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight); |
735 | OPENGL_CHECK_ERRORS; |
736 | |
737 | GLboolean cullface = glIsEnabled(GL_CULL_FACE); |
738 | glDisable(GL_CULL_FACE); |
739 | OPENGL_CHECK_ERRORS; |
740 | |
741 | #if SDL_VIDEO_OPENGL |
742 | #ifdef HAVE_GLES |
743 | GLfloat colour[] = { |
744 | r,g,b,a, |
745 | r,g,b,a, |
746 | r,g,b,a, |
747 | r,g,b,a}; |
748 | |
749 | GLfloat vertices[] = { |
750 | m_fillRectVtx[0].x, m_fillRectVtx[1].y, depth, 1, |
751 | m_fillRectVtx[1].x, m_fillRectVtx[1].y, depth, 1, |
752 | m_fillRectVtx[1].x, m_fillRectVtx[0].y, depth, 1, |
753 | m_fillRectVtx[0].x, m_fillRectVtx[0].y, depth, 1 |
754 | }; |
755 | |
756 | glColorPointer(4, GL_FLOAT, 0, &colour ); |
757 | glVertexPointer(4,GL_FLOAT, 0,&vertices); |
758 | if( m_bMultiTexture ) { |
759 | if (m_texUnitEnabled[1]) |
760 | { |
761 | glClientActiveTexture( GL_TEXTURE1 ); |
762 | glActiveTexture( GL_TEXTURE1 ); |
763 | glDisableClientState( GL_TEXTURE_COORD_ARRAY ); |
764 | glDisable(GL_TEXTURE_2D); |
765 | } |
766 | } |
767 | if (m_texUnitEnabled[0]) { |
768 | glClientActiveTexture( GL_TEXTURE0 ); |
769 | glActiveTexture( GL_TEXTURE0 ); |
770 | glDisableClientState( GL_TEXTURE_COORD_ARRAY ); |
771 | glDisable(GL_TEXTURE_2D); |
772 | } |
773 | OPENGL_CHECK_ERRORS; |
774 | glColor4f(r,g,b,a); |
775 | glDrawArrays(GL_TRIANGLE_FAN,0,4); |
776 | OPENGL_CHECK_ERRORS; |
777 | //Restore old pointers |
778 | glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
779 | glVertexPointer( 4, GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5[0][0]) ); |
780 | if (m_texUnitEnabled[0]) { |
781 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
782 | glEnable(GL_TEXTURE_2D); |
783 | } |
784 | if( m_bMultiTexture ) { |
785 | glClientActiveTexture( GL_TEXTURE1 ); |
786 | glActiveTexture( GL_TEXTURE1 ); |
787 | if (m_texUnitEnabled[1]) |
788 | { |
789 | glEnable(GL_TEXTURE_2D); |
790 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
791 | } |
792 | glActiveTexture( GL_TEXTURE0 ); |
793 | } |
794 | #else |
795 | |
796 | glBegin(GL_TRIANGLE_FAN); |
797 | glColor4f(r,g,b,a); |
798 | glVertex4f(m_fillRectVtx[0].x, m_fillRectVtx[1].y, depth, 1); |
799 | glVertex4f(m_fillRectVtx[1].x, m_fillRectVtx[1].y, depth, 1); |
800 | glVertex4f(m_fillRectVtx[1].x, m_fillRectVtx[0].y, depth, 1); |
801 | glVertex4f(m_fillRectVtx[0].x, m_fillRectVtx[0].y, depth, 1); |
802 | glEnd(); |
803 | OPENGL_CHECK_ERRORS; |
804 | #endif |
805 | #elif SDL_VIDEO_OPENGL_ES2 |
806 | |
807 | GLfloat colour[] = { |
808 | r,g,b,a, |
809 | r,g,b,a, |
810 | r,g,b,a, |
811 | r,g,b,a}; |
812 | |
813 | float w = windowSetting.uDisplayWidth / 2.0f, h = windowSetting.uDisplayHeight / 2.0f, inv = 1.0f; |
814 | |
815 | GLfloat vertices[] = { |
816 | -inv + m_fillRectVtx[0].x / w, inv - m_fillRectVtx[1].y / h, depth, 1, |
817 | -inv + m_fillRectVtx[1].x / w, inv - m_fillRectVtx[1].y / h, depth, 1, |
818 | -inv + m_fillRectVtx[1].x / w, inv - m_fillRectVtx[0].y / h, depth, 1, |
819 | -inv + m_fillRectVtx[0].x / w, inv - m_fillRectVtx[0].y / h, depth, 1 |
820 | }; |
821 | |
822 | glVertexAttribPointer(VS_COLOR, 4, GL_FLOAT,GL_FALSE, 0, &colour ); |
823 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,0,&vertices); |
824 | glDisableVertexAttribArray(VS_TEXCOORD0); |
825 | OPENGL_CHECK_ERRORS; |
826 | glDrawArrays(GL_TRIANGLE_FAN,0,4); |
827 | OPENGL_CHECK_ERRORS; |
828 | |
829 | //Restore old pointers |
830 | glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
831 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0])); |
832 | glEnableVertexAttribArray(VS_TEXCOORD0); |
833 | |
834 | #endif |
835 | |
836 | if( cullface ) glEnable(GL_CULL_FACE); |
837 | OPENGL_CHECK_ERRORS; |
838 | |
839 | return true; |
840 | } |
841 | |
842 | bool OGLRender::RenderLine3D() |
843 | { |
844 | #if SDL_VIDEO_OPENGL |
845 | ApplyZBias(0); // disable z offsets |
846 | |
847 | #ifdef HAVE_GLES |
848 | GLfloat colour[] = { |
849 | m_line3DVtx[1].r,m_line3DVtx[1].g,m_line3DVtx[1].b,m_line3DVtx[1].a, |
850 | m_line3DVtx[1].r,m_line3DVtx[1].g,m_line3DVtx[1].b,m_line3DVtx[1].a, |
851 | m_line3DVtx[0].r,m_line3DVtx[0].g,m_line3DVtx[0].b,m_line3DVtx[0].a, |
852 | m_line3DVtx[0].r,m_line3DVtx[0].g,m_line3DVtx[0].b,m_line3DVtx[0].a}; |
853 | |
854 | GLfloat vertices[] = { |
855 | m_line3DVector[3].x, m_line3DVector[3].y, -m_line3DVtx[1].z, 1, |
856 | m_line3DVector[2].x, m_line3DVector[2].y, -m_line3DVtx[0].z, 1, |
857 | m_line3DVector[1].x, m_line3DVector[1].y, -m_line3DVtx[1].z, 1, |
858 | m_line3DVector[0].x, m_line3DVector[0].y, -m_line3DVtx[0].z, 1 |
859 | }; |
860 | |
861 | glColorPointer(4, GL_FLOAT, 0, &colour ); |
862 | glVertexPointer(4,GL_FLOAT, 0,&vertices); |
863 | if( m_bMultiTexture ) |
864 | { |
865 | glClientActiveTexture( GL_TEXTURE1 ); |
866 | glDisableClientState( GL_TEXTURE_COORD_ARRAY ); |
867 | glClientActiveTexture( GL_TEXTURE0 ); |
868 | } |
869 | glDisableClientState( GL_TEXTURE_COORD_ARRAY ); |
870 | OPENGL_CHECK_ERRORS; |
871 | glDrawArrays(GL_TRIANGLE_FAN,0,4); |
872 | OPENGL_CHECK_ERRORS; |
873 | //Restore old pointers |
874 | glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
875 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
876 | glVertexPointer( 4, GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5[0][0]) ); |
877 | if( m_bMultiTexture ) |
878 | { |
879 | glClientActiveTexture( GL_TEXTURE1 ); |
880 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
881 | } |
882 | #else |
883 | glBegin(GL_TRIANGLE_FAN); |
884 | |
885 | glColor4f(m_line3DVtx[1].r, m_line3DVtx[1].g, m_line3DVtx[1].b, m_line3DVtx[1].a); |
886 | glVertex3f(m_line3DVector[3].x, m_line3DVector[3].y, -m_line3DVtx[1].z); |
887 | glVertex3f(m_line3DVector[2].x, m_line3DVector[2].y, -m_line3DVtx[0].z); |
888 | |
889 | glColor4ub(m_line3DVtx[0].r, m_line3DVtx[0].g, m_line3DVtx[0].b, m_line3DVtx[0].a); |
890 | glVertex3f(m_line3DVector[1].x, m_line3DVector[1].y, -m_line3DVtx[1].z); |
891 | glVertex3f(m_line3DVector[0].x, m_line3DVector[0].y, -m_line3DVtx[0].z); |
892 | |
893 | glEnd(); |
894 | #endif |
895 | OPENGL_CHECK_ERRORS; |
896 | |
897 | ApplyZBias(m_dwZBias); // set Z offset back to previous value |
898 | #endif |
899 | |
900 | return true; |
901 | } |
902 | |
903 | extern FiddledVtx * g_pVtxBase; |
904 | |
905 | // This is so weired that I can not do vertex transform by myself. I have to use |
906 | // OpenGL internal transform |
907 | bool OGLRender::RenderFlushTris() |
908 | { |
909 | if( !m_bSupportFogCoordExt ) |
910 | SetFogFlagForNegativeW(); |
911 | else |
912 | { |
913 | if( !gRDP.bFogEnableInBlender && gRSP.bFogEnabled ) |
914 | { |
915 | TurnFogOnOff(false); |
916 | } |
917 | } |
918 | |
919 | ApplyZBias(m_dwZBias); // set the bias factors |
920 | |
921 | glViewportWrapper(windowSetting.vpLeftW, windowSetting.uDisplayHeight-windowSetting.vpTopW-windowSetting.vpHeightW+windowSetting.statusBarHeightToUse, windowSetting.vpWidthW, windowSetting.vpHeightW, false); |
922 | OPENGL_CHECK_ERRORS; |
923 | |
924 | // if (options.bOGLVertexClipper == FALSE ) |
925 | { |
926 | glDrawElements( GL_TRIANGLES, gRSP.numVertices, GL_UNSIGNED_SHORT, g_vtxIndex ); |
927 | OPENGL_CHECK_ERRORS; |
928 | } |
929 | /* else |
930 | { |
931 | //ClipVertexesOpenGL(); |
932 | // Redo the index |
933 | // Set the array |
934 | glVertexPointer( 4, GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5Clipped[0][0]) ); |
935 | glEnableClientState( GL_VERTEX_ARRAY ); |
936 | |
937 | pglClientActiveTextureARB( GL_TEXTURE0_ARB ); |
938 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_clippedVtxBuffer[0].tcord[0].u) ); |
939 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
940 | |
941 | pglClientActiveTextureARB( GL_TEXTURE1_ARB ); |
942 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_clippedVtxBuffer[0].tcord[1].u) ); |
943 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
944 | |
945 | glDrawElements( GL_TRIANGLES, gRSP.numVertices, GL_UNSIGNED_SHORT, g_vtxIndex ); |
946 | |
947 | // Reset the array |
948 | pglClientActiveTextureARB( GL_TEXTURE0_ARB ); |
949 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u) ); |
950 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
951 | |
952 | pglClientActiveTextureARB( GL_TEXTURE1_ARB ); |
953 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u) ); |
954 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
955 | |
956 | glVertexPointer( 4, GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5[0][0]) ); |
957 | glEnableClientState( GL_VERTEX_ARRAY ); |
958 | } |
959 | */ |
960 | |
961 | if( !m_bSupportFogCoordExt ) |
962 | RestoreFogFlag(); |
963 | else |
964 | { |
965 | if( !gRDP.bFogEnableInBlender && gRSP.bFogEnabled ) |
966 | { |
967 | TurnFogOnOff(true); |
968 | } |
969 | } |
970 | return true; |
971 | } |
972 | |
973 | void OGLRender::DrawSimple2DTexture(float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, COLOR dif, COLOR spe, float z, float rhw) |
974 | { |
975 | if( status.bVIOriginIsUpdated == true && currentRomOptions.screenUpdateSetting==SCREEN_UPDATE_AT_1ST_PRIMITIVE ) |
976 | { |
977 | status.bVIOriginIsUpdated=false; |
978 | CGraphicsContext::Get()->UpdateFrame(); |
979 | DEBUGGER_PAUSE_AND_DUMP_NO_UPDATE(NEXT_SET_CIMG,{DebuggerAppendMsg("Screen Update at 1st Simple2DTexture");}); |
980 | } |
981 | |
982 | StartDrawSimple2DTexture(x0, y0, x1, y1, u0, v0, u1, v1, dif, spe, z, rhw); |
983 | |
984 | GLboolean cullface = glIsEnabled(GL_CULL_FACE); |
985 | glDisable(GL_CULL_FACE); |
986 | OPENGL_CHECK_ERRORS; |
987 | |
988 | glViewportWrapper(0, windowSetting.statusBarHeightToUse, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight); |
989 | OPENGL_CHECK_ERRORS; |
990 | |
991 | float a = (g_texRectTVtx[0].dcDiffuse >>24)/255.0f; |
992 | float r = ((g_texRectTVtx[0].dcDiffuse>>16)&0xFF)/255.0f; |
993 | float g = ((g_texRectTVtx[0].dcDiffuse>>8)&0xFF)/255.0f; |
994 | float b = (g_texRectTVtx[0].dcDiffuse&0xFF)/255.0f; |
995 | |
996 | #if SDL_VIDEO_OPENGL |
997 | |
998 | #ifdef HAVE_GLES |
999 | GLfloat colour[] = { |
1000 | r,g,b,a, |
1001 | r,g,b,a, |
1002 | r,g,b,a, |
1003 | r,g,b,a, |
1004 | r,g,b,a, |
1005 | r,g,b,a}; |
1006 | |
1007 | GLfloat tex[] = { |
1008 | g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v, |
1009 | g_texRectTVtx[1].tcord[0].u,g_texRectTVtx[1].tcord[0].v, |
1010 | g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, |
1011 | g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v, |
1012 | g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, |
1013 | g_texRectTVtx[3].tcord[0].u,g_texRectTVtx[3].tcord[0].v |
1014 | }; |
1015 | |
1016 | GLfloat vertices[] = { |
1017 | g_texRectTVtx[0].x, g_texRectTVtx[0].y, -g_texRectTVtx[0].z, 1, |
1018 | g_texRectTVtx[1].x, g_texRectTVtx[1].y, -g_texRectTVtx[1].z, 1, |
1019 | g_texRectTVtx[2].x, g_texRectTVtx[2].y, -g_texRectTVtx[2].z, 1, |
1020 | g_texRectTVtx[0].x, g_texRectTVtx[0].y, -g_texRectTVtx[0].z, 1, |
1021 | g_texRectTVtx[2].x, g_texRectTVtx[2].y, -g_texRectTVtx[2].z, 1, |
1022 | g_texRectTVtx[3].x, g_texRectTVtx[3].y, -g_texRectTVtx[3].z, 1 |
1023 | }; |
1024 | |
1025 | glColorPointer(4, GL_FLOAT, 0, &colour ); |
1026 | glVertexPointer(4,GL_FLOAT, 0,&vertices); |
1027 | if( m_bMultiTexture ) |
1028 | { |
1029 | glClientActiveTexture( GL_TEXTURE1 ); |
1030 | // if (m_texUnitEnabled[1]) |
1031 | glTexCoordPointer(2, GL_FLOAT, 0, &tex); |
1032 | /* else |
1033 | glDisableClientState( GL_TEXTURE_COORD_ARRAY );*/ |
1034 | glClientActiveTexture( GL_TEXTURE0 ); |
1035 | } |
1036 | // if (m_texUnitEnabled[0]) |
1037 | glTexCoordPointer(2, GL_FLOAT, 0, &tex); |
1038 | /* else |
1039 | glDisableClientState( GL_TEXTURE_COORD_ARRAY );*/ |
1040 | glDrawArrays(GL_TRIANGLES,0,6); |
1041 | //Restore old pointers |
1042 | glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
1043 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u) ); |
1044 | // if (m_texUnitEnabled[1]) |
1045 | glVertexPointer( 4, GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5[0][0]) ); |
1046 | /* else |
1047 | glEnableClientState( GL_TEXTURE_COORD_ARRAY );*/ |
1048 | if( m_bMultiTexture ) |
1049 | { |
1050 | glClientActiveTexture( GL_TEXTURE1 ); |
1051 | // if (m_texUnitEnabled[1]) |
1052 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u) ); |
1053 | /* else |
1054 | glEnableClientState( GL_TEXTURE_COORD_ARRAY );*/ |
1055 | } |
1056 | #else |
1057 | glBegin(GL_TRIANGLES); |
1058 | |
1059 | glColor4f(r,g,b,a); |
1060 | |
1061 | OGLRender::TexCoord(g_texRectTVtx[0]); |
1062 | glVertex3f(g_texRectTVtx[0].x, g_texRectTVtx[0].y, -g_texRectTVtx[0].z); |
1063 | |
1064 | OGLRender::TexCoord(g_texRectTVtx[1]); |
1065 | glVertex3f(g_texRectTVtx[1].x, g_texRectTVtx[1].y, -g_texRectTVtx[1].z); |
1066 | |
1067 | OGLRender::TexCoord(g_texRectTVtx[2]); |
1068 | glVertex3f(g_texRectTVtx[2].x, g_texRectTVtx[2].y, -g_texRectTVtx[2].z); |
1069 | |
1070 | OGLRender::TexCoord(g_texRectTVtx[0]); |
1071 | glVertex3f(g_texRectTVtx[0].x, g_texRectTVtx[0].y, -g_texRectTVtx[0].z); |
1072 | |
1073 | OGLRender::TexCoord(g_texRectTVtx[2]); |
1074 | glVertex3f(g_texRectTVtx[2].x, g_texRectTVtx[2].y, -g_texRectTVtx[2].z); |
1075 | |
1076 | OGLRender::TexCoord(g_texRectTVtx[3]); |
1077 | glVertex3f(g_texRectTVtx[3].x, g_texRectTVtx[3].y, -g_texRectTVtx[3].z); |
1078 | glEnd(); |
1079 | #endif |
1080 | OPENGL_CHECK_ERRORS; |
1081 | |
1082 | #elif SDL_VIDEO_OPENGL_ES2 |
1083 | |
1084 | GLfloat colour[] = { |
1085 | r,g,b,a, |
1086 | r,g,b,a, |
1087 | r,g,b,a, |
1088 | r,g,b,a, |
1089 | r,g,b,a, |
1090 | r,g,b,a |
1091 | }; |
1092 | |
1093 | GLfloat tex[] = { |
1094 | g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v, |
1095 | g_texRectTVtx[1].tcord[0].u,g_texRectTVtx[1].tcord[0].v, |
1096 | g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, |
1097 | |
1098 | g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v, |
1099 | g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, |
1100 | g_texRectTVtx[3].tcord[0].u,g_texRectTVtx[3].tcord[0].v, |
1101 | }; |
1102 | |
1103 | float w = windowSetting.uDisplayWidth / 2.0f, h = windowSetting.uDisplayHeight / 2.0f, inv = 1.0f; |
1104 | |
1105 | GLfloat vertices[] = { |
1106 | -inv + g_texRectTVtx[0].x/ w, inv - g_texRectTVtx[0].y/ h, -g_texRectTVtx[0].z,1, |
1107 | -inv + g_texRectTVtx[1].x/ w, inv - g_texRectTVtx[1].y/ h, -g_texRectTVtx[1].z,1, |
1108 | -inv + g_texRectTVtx[2].x/ w, inv - g_texRectTVtx[2].y/ h, -g_texRectTVtx[2].z,1, |
1109 | |
1110 | -inv + g_texRectTVtx[0].x/ w, inv - g_texRectTVtx[0].y/ h, -g_texRectTVtx[0].z,1, |
1111 | -inv + g_texRectTVtx[2].x/ w, inv - g_texRectTVtx[2].y/ h, -g_texRectTVtx[2].z,1, |
1112 | -inv + g_texRectTVtx[3].x/ w, inv - g_texRectTVtx[3].y/ h, -g_texRectTVtx[3].z,1 |
1113 | }; |
1114 | |
1115 | glVertexAttribPointer(VS_COLOR, 4, GL_FLOAT,GL_FALSE, 0, &colour ); |
1116 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,0,&vertices); |
1117 | glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, 0, &tex); |
1118 | OPENGL_CHECK_ERRORS; |
1119 | glDrawArrays(GL_TRIANGLES,0,6); |
1120 | OPENGL_CHECK_ERRORS; |
1121 | |
1122 | //Restore old pointers |
1123 | glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
1124 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0])); |
1125 | glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u)); |
1126 | |
1127 | #endif |
1128 | |
1129 | if( cullface ) glEnable(GL_CULL_FACE); |
1130 | OPENGL_CHECK_ERRORS; |
1131 | } |
1132 | |
1133 | void OGLRender::DrawSimpleRect(int nX0, int nY0, int nX1, int nY1, uint32 dwColor, float depth, float rhw) |
1134 | { |
1135 | StartDrawSimpleRect(nX0, nY0, nX1, nY1, dwColor, depth, rhw); |
1136 | |
1137 | GLboolean cullface = glIsEnabled(GL_CULL_FACE); |
1138 | glDisable(GL_CULL_FACE); |
1139 | OPENGL_CHECK_ERRORS; |
1140 | |
1141 | float a = (dwColor>>24)/255.0f; |
1142 | float r = ((dwColor>>16)&0xFF)/255.0f; |
1143 | float g = ((dwColor>>8)&0xFF)/255.0f; |
1144 | float b = (dwColor&0xFF)/255.0f; |
1145 | |
1146 | #if SDL_VIDEO_OPENGL |
1147 | |
1148 | #ifdef HAVE_GLES |
1149 | GLfloat colour[] = { |
1150 | r,g,b,a, |
1151 | r,g,b,a, |
1152 | r,g,b,a, |
1153 | r,g,b,a}; |
1154 | |
1155 | GLfloat vertices[] = { |
1156 | m_simpleRectVtx[1].x, m_simpleRectVtx[0].y, -depth, 1, |
1157 | m_simpleRectVtx[1].x, m_simpleRectVtx[1].y, -depth, 1, |
1158 | m_simpleRectVtx[0].x, m_simpleRectVtx[1].y, -depth, 1, |
1159 | m_simpleRectVtx[0].x, m_simpleRectVtx[0].y, -depth, 1 |
1160 | }; |
1161 | |
1162 | glColorPointer(4, GL_FLOAT, 0, &colour ); |
1163 | glVertexPointer(4,GL_FLOAT, 0,&vertices); |
1164 | if( m_bMultiTexture ) |
1165 | { |
1166 | glClientActiveTexture( GL_TEXTURE1 ); |
1167 | if (m_texUnitEnabled[1]) { |
1168 | glActiveTexture( GL_TEXTURE1 ); |
1169 | glDisable(GL_TEXTURE_2D); |
1170 | } |
1171 | glDisableClientState( GL_TEXTURE_COORD_ARRAY ); |
1172 | glClientActiveTexture( GL_TEXTURE0 ); |
1173 | } |
1174 | if (m_texUnitEnabled[0]) { |
1175 | glActiveTexture( GL_TEXTURE0 ); |
1176 | glDisable(GL_TEXTURE_2D); |
1177 | } |
1178 | glDisableClientState( GL_TEXTURE_COORD_ARRAY ); |
1179 | OPENGL_CHECK_ERRORS; |
1180 | glColor4f(r,g,b,a); |
1181 | glDrawArrays(GL_TRIANGLE_FAN,0,4); |
1182 | OPENGL_CHECK_ERRORS; |
1183 | //Restore old pointers |
1184 | glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
1185 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
1186 | glVertexPointer( 4, GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5[0][0]) ); |
1187 | if (m_texUnitEnabled[0]) { |
1188 | glEnable(GL_TEXTURE_2D); |
1189 | } |
1190 | if( m_bMultiTexture ) |
1191 | { |
1192 | if (m_texUnitEnabled[1]) { |
1193 | glActiveTexture( GL_TEXTURE1 ); |
1194 | glEnable(GL_TEXTURE_2D); |
1195 | } |
1196 | glClientActiveTexture( GL_TEXTURE1 ); |
1197 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
1198 | } |
1199 | #else |
1200 | glBegin(GL_TRIANGLE_FAN); |
1201 | |
1202 | glColor4f(r,g,b,a); |
1203 | glVertex3f(m_simpleRectVtx[1].x, m_simpleRectVtx[0].y, -depth); |
1204 | glVertex3f(m_simpleRectVtx[1].x, m_simpleRectVtx[1].y, -depth); |
1205 | glVertex3f(m_simpleRectVtx[0].x, m_simpleRectVtx[1].y, -depth); |
1206 | glVertex3f(m_simpleRectVtx[0].x, m_simpleRectVtx[0].y, -depth); |
1207 | |
1208 | glEnd(); |
1209 | #endif |
1210 | OPENGL_CHECK_ERRORS; |
1211 | |
1212 | #elif SDL_VIDEO_OPENGL_ES2 |
1213 | |
1214 | GLfloat colour[] = { |
1215 | r,g,b,a, |
1216 | r,g,b,a, |
1217 | r,g,b,a, |
1218 | r,g,b,a}; |
1219 | float w = windowSetting.uDisplayWidth / 2.0f, h = windowSetting.uDisplayHeight / 2.0f, inv = 1.0f; |
1220 | |
1221 | GLfloat vertices[] = { |
1222 | -inv + m_simpleRectVtx[1].x / w, inv - m_simpleRectVtx[0].y / h, -depth, 1, |
1223 | -inv + m_simpleRectVtx[1].x / w, inv - m_simpleRectVtx[1].y / h, -depth, 1, |
1224 | -inv + m_simpleRectVtx[0].x / w, inv - m_simpleRectVtx[1].y / h, -depth, 1, |
1225 | -inv + m_simpleRectVtx[0].x / w, inv - m_simpleRectVtx[0].y / h, -depth, 1 |
1226 | }; |
1227 | |
1228 | glVertexAttribPointer(VS_COLOR, 4, GL_FLOAT,GL_FALSE, 0, &colour ); |
1229 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,0,&vertices); |
1230 | glDisableVertexAttribArray(VS_TEXCOORD0); |
1231 | OPENGL_CHECK_ERRORS; |
1232 | glDrawArrays(GL_TRIANGLE_FAN,0,4); |
1233 | OPENGL_CHECK_ERRORS; |
1234 | |
1235 | //Restore old pointers |
1236 | glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
1237 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0])); |
1238 | glEnableVertexAttribArray(VS_TEXCOORD0); |
1239 | |
1240 | #endif |
1241 | |
1242 | if( cullface ) glEnable(GL_CULL_FACE); |
1243 | OPENGL_CHECK_ERRORS; |
1244 | } |
1245 | |
1246 | void OGLRender::InitCombinerBlenderForSimpleRectDraw(uint32 tile) |
1247 | { |
1248 | //glEnable(GL_CULL_FACE); |
1249 | EnableTexUnit(0,FALSE); |
1250 | OPENGL_CHECK_ERRORS; |
1251 | glEnable(GL_BLEND); |
1252 | OPENGL_CHECK_ERRORS; |
1253 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1254 | OPENGL_CHECK_ERRORS; |
1255 | //glEnable(GL_ALPHA_TEST); |
1256 | } |
1257 | |
1258 | COLOR OGLRender::PostProcessDiffuseColor(COLOR curDiffuseColor) |
1259 | { |
1260 | uint32 color = curDiffuseColor; |
1261 | uint32 colorflag = m_pColorCombiner->m_pDecodedMux->m_dwShadeColorChannelFlag; |
1262 | uint32 alphaflag = m_pColorCombiner->m_pDecodedMux->m_dwShadeAlphaChannelFlag; |
1263 | if( colorflag+alphaflag != MUX_0 ) |
1264 | { |
1265 | if( (colorflag & 0xFFFFFF00) == 0 && (alphaflag & 0xFFFFFF00) == 0 ) |
1266 | { |
1267 | color = (m_pColorCombiner->GetConstFactor(colorflag, alphaflag, curDiffuseColor)); |
1268 | } |
1269 | else |
1270 | color = (CalculateConstFactor(colorflag, alphaflag, curDiffuseColor)); |
1271 | } |
1272 | |
1273 | //return (color<<8)|(color>>24); |
1274 | return color; |
1275 | } |
1276 | |
1277 | COLOR OGLRender::PostProcessSpecularColor() |
1278 | { |
1279 | return 0; |
1280 | } |
1281 | |
1282 | void OGLRender::SetViewportRender() |
1283 | { |
1284 | glViewportWrapper(windowSetting.vpLeftW, windowSetting.uDisplayHeight-windowSetting.vpTopW-windowSetting.vpHeightW+windowSetting.statusBarHeightToUse, windowSetting.vpWidthW, windowSetting.vpHeightW); |
1285 | OPENGL_CHECK_ERRORS; |
1286 | } |
1287 | |
1288 | void OGLRender::RenderReset() |
1289 | { |
1290 | CRender::RenderReset(); |
1291 | |
1292 | glMatrixMode(GL_PROJECTION); |
1293 | OPENGL_CHECK_ERRORS; |
1294 | glLoadIdentity(); |
1295 | OPENGL_CHECK_ERRORS; |
1296 | glOrtho(0, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight, 0, -1, 1); |
1297 | OPENGL_CHECK_ERRORS; |
1298 | |
1299 | // position viewer |
1300 | glMatrixMode(GL_MODELVIEW); |
1301 | OPENGL_CHECK_ERRORS; |
1302 | glLoadIdentity(); |
1303 | OPENGL_CHECK_ERRORS; |
1304 | } |
1305 | |
1306 | void OGLRender::SetAlphaTestEnable(BOOL bAlphaTestEnable) |
1307 | { |
1308 | #ifdef DEBUGGER |
1309 | if( bAlphaTestEnable && debuggerEnableAlphaTest ) |
1310 | #else |
1311 | if( bAlphaTestEnable ) |
1312 | #endif |
1313 | #if SDL_VIDEO_OPENGL |
1314 | glEnable(GL_ALPHA_TEST); |
1315 | else |
1316 | glDisable(GL_ALPHA_TEST); |
1317 | #elif SDL_VIDEO_OPENGL_ES2 |
1318 | { |
1319 | COGL_FragmentProgramCombiner* frag = (COGL_FragmentProgramCombiner*)m_pColorCombiner; |
1320 | frag->m_AlphaRef = m_dwAlpha / 255.0f; |
1321 | } |
1322 | else |
1323 | { |
1324 | COGL_FragmentProgramCombiner* frag = (COGL_FragmentProgramCombiner*)m_pColorCombiner; |
1325 | frag->m_AlphaRef = 0.0f; |
1326 | } |
1327 | #endif |
1328 | OPENGL_CHECK_ERRORS; |
1329 | } |
1330 | |
1331 | void OGLRender::BindTexture(GLuint texture, int unitno) |
1332 | { |
1333 | #ifdef DEBUGGER |
1334 | if( unitno != 0 ) |
1335 | { |
1336 | DebuggerAppendMsg("Check me, base ogl bind texture, unit no != 0"); |
1337 | } |
1338 | #endif |
1339 | if( m_curBoundTex[0] != texture ) |
1340 | { |
1341 | glBindTexture(GL_TEXTURE_2D,texture); |
1342 | OPENGL_CHECK_ERRORS; |
1343 | m_curBoundTex[0] = texture; |
1344 | } |
1345 | } |
1346 | |
1347 | void OGLRender::DisBindTexture(GLuint texture, int unitno) |
1348 | { |
1349 | //EnableTexUnit(0,FALSE); |
1350 | //glBindTexture(GL_TEXTURE_2D, 0); //Not to bind any texture |
1351 | } |
1352 | |
1353 | void OGLRender::EnableTexUnit(int unitno, BOOL flag) |
1354 | { |
1355 | #ifdef DEBUGGER |
1356 | if( unitno != 0 ) |
1357 | { |
1358 | DebuggerAppendMsg("Check me, in the base ogl render, unitno!=0"); |
1359 | } |
1360 | #endif |
1361 | if( m_texUnitEnabled[0] != flag ) //strange, why 0 and not unitno? |
1362 | { |
1363 | m_texUnitEnabled[0] = flag; |
1364 | #if SDL_VIDEO_OPENGL |
1365 | if( flag == TRUE ) { |
1366 | // pglActiveTexture(GL_TEXTURE0_ARB + unitno); |
1367 | glEnable(GL_TEXTURE_2D); |
1368 | } else { |
1369 | // pglActiveTexture(GL_TEXTURE0_ARB + unitno); |
1370 | glDisable(GL_TEXTURE_2D); |
1371 | } |
1372 | /* if (m_bMultiTexture) |
1373 | pglActiveTexture(GL_TEXTURE1_ARB);*/ |
1374 | #elif SDL_VIDEO_OPENGL_ES2 |
1375 | if(flag) |
1376 | { |
1377 | pglActiveTexture(GL_TEXTURE0_ARB + unitno); |
1378 | OPENGL_CHECK_ERRORS; |
1379 | glBindTexture(GL_TEXTURE_2D,m_curBoundTex[unitno]); |
1380 | } |
1381 | else |
1382 | { |
1383 | pglActiveTexture(GL_TEXTURE0_ARB + unitno); |
1384 | OPENGL_CHECK_ERRORS; |
1385 | glEnable(GL_BLEND); //Need blend for transparent disabled texture |
1386 | glBindTexture(GL_TEXTURE_2D,disabledTextureID); |
1387 | } |
1388 | #endif |
1389 | OPENGL_CHECK_ERRORS; |
1390 | } |
1391 | } |
1392 | |
1393 | void OGLRender::TexCoord2f(float u, float v) |
1394 | { |
1395 | #ifdef HAVE_GLES |
1396 | printf("*SEB* TexCoord2f(%f, %f)\n", u, v); |
1397 | #else |
1398 | glTexCoord2f(u, v); |
1399 | #endif |
1400 | } |
1401 | |
1402 | void OGLRender::TexCoord(TLITVERTEX &vtxInfo) |
1403 | { |
1404 | #ifdef HAVE_GLES |
1405 | printf("*SEB* TexCoord(%f, %f)\n", vtxInfo.tcord[0].u, vtxInfo.tcord[0].v); |
1406 | #else |
1407 | glTexCoord2f(vtxInfo.tcord[0].u, vtxInfo.tcord[0].v); |
1408 | #endif |
1409 | } |
1410 | |
1411 | void OGLRender::UpdateScissor() |
1412 | { |
1413 | if( options.bEnableHacks && g_CI.dwWidth == 0x200 && gRDP.scissor.right == 0x200 && g_CI.dwWidth>(*g_GraphicsInfo.VI_WIDTH_REG & 0xFFF) ) |
1414 | { |
1415 | // Hack for RE2 |
1416 | uint32 width = *g_GraphicsInfo.VI_WIDTH_REG & 0xFFF; |
1417 | uint32 height = (gRDP.scissor.right*gRDP.scissor.bottom)/width; |
1418 | glEnable(GL_SCISSOR_TEST); |
1419 | OPENGL_CHECK_ERRORS; |
e18935a7 |
1420 | glScissor(windowSetting.uDisplayX, windowSetting.uDisplayY+int(height*windowSetting.fMultY+windowSetting.statusBarHeightToUse), |
d07c171f |
1421 | int(width*windowSetting.fMultX), int(height*windowSetting.fMultY) ); |
1422 | OPENGL_CHECK_ERRORS; |
1423 | } |
1424 | else |
1425 | { |
1426 | UpdateScissorWithClipRatio(); |
1427 | } |
1428 | } |
1429 | |
1430 | void OGLRender::ApplyRDPScissor(bool force) |
1431 | { |
1432 | if( !force && status.curScissor == RDP_SCISSOR ) return; |
1433 | |
1434 | if( options.bEnableHacks && g_CI.dwWidth == 0x200 && gRDP.scissor.right == 0x200 && g_CI.dwWidth>(*g_GraphicsInfo.VI_WIDTH_REG & 0xFFF) ) |
1435 | { |
1436 | // Hack for RE2 |
1437 | uint32 width = *g_GraphicsInfo.VI_WIDTH_REG & 0xFFF; |
1438 | uint32 height = (gRDP.scissor.right*gRDP.scissor.bottom)/width; |
1439 | glEnable(GL_SCISSOR_TEST); |
1440 | OPENGL_CHECK_ERRORS; |
e18935a7 |
1441 | glScissor(windowSetting.uDisplayX, windowSetting.uDisplayY+int(height*windowSetting.fMultY+windowSetting.statusBarHeightToUse), |
d07c171f |
1442 | int(width*windowSetting.fMultX), int(height*windowSetting.fMultY) ); |
1443 | OPENGL_CHECK_ERRORS; |
1444 | } |
1445 | else |
1446 | { |
e18935a7 |
1447 | glScissor(windowSetting.uDisplayX+int(gRDP.scissor.left*windowSetting.fMultX), windowSetting.uDisplayY+int((windowSetting.uViHeight-gRDP.scissor.bottom)*windowSetting.fMultY+windowSetting.statusBarHeightToUse), |
d07c171f |
1448 | int((gRDP.scissor.right-gRDP.scissor.left)*windowSetting.fMultX), int((gRDP.scissor.bottom-gRDP.scissor.top)*windowSetting.fMultY )); |
1449 | OPENGL_CHECK_ERRORS; |
1450 | } |
1451 | |
1452 | status.curScissor = RDP_SCISSOR; |
1453 | } |
1454 | |
1455 | void OGLRender::ApplyScissorWithClipRatio(bool force) |
1456 | { |
1457 | if( !force && status.curScissor == RSP_SCISSOR ) return; |
1458 | |
1459 | glEnable(GL_SCISSOR_TEST); |
1460 | OPENGL_CHECK_ERRORS; |
e18935a7 |
1461 | glScissor(windowSetting.uDisplayX+windowSetting.clipping.left, windowSetting.uDisplayY+int((windowSetting.uViHeight-gRSP.real_clip_scissor_bottom)*windowSetting.fMultY)+windowSetting.statusBarHeightToUse, |
d07c171f |
1462 | windowSetting.clipping.width, windowSetting.clipping.height); |
1463 | OPENGL_CHECK_ERRORS; |
1464 | |
1465 | status.curScissor = RSP_SCISSOR; |
1466 | } |
1467 | |
1468 | void OGLRender::SetFogMinMax(float fMin, float fMax) |
1469 | { |
1470 | #if SDL_VIDEO_OPENGL |
1471 | glFogf(GL_FOG_START, gRSPfFogMin); // Fog Start Depth |
1472 | OPENGL_CHECK_ERRORS; |
1473 | glFogf(GL_FOG_END, gRSPfFogMax); // Fog End Depth |
1474 | OPENGL_CHECK_ERRORS; |
1475 | #elif SDL_VIDEO_OPENGL_ES2 |
1476 | ((COGL_FragmentProgramCombiner*)m_pColorCombiner)->UpdateFog(gRSP.bFogEnabled); |
1477 | OPENGL_CHECK_ERRORS; |
1478 | #endif |
1479 | } |
1480 | |
1481 | void OGLRender::TurnFogOnOff(bool flag) |
1482 | { |
1483 | #if SDL_VIDEO_OPENGL |
1484 | if( flag ) |
1485 | glEnable(GL_FOG); |
1486 | else |
1487 | glDisable(GL_FOG); |
1488 | OPENGL_CHECK_ERRORS; |
1489 | #elif SDL_VIDEO_OPENGL_ES2 |
1490 | ((COGL_FragmentProgramCombiner*)m_pColorCombiner)->UpdateFog(flag); |
1491 | OPENGL_CHECK_ERRORS; |
1492 | #endif |
1493 | } |
1494 | |
1495 | void OGLRender::SetFogEnable(bool bEnable) |
1496 | { |
1497 | DEBUGGER_IF_DUMP( (gRSP.bFogEnabled != (bEnable==TRUE) && logFog ), TRACE1("Set Fog %s", bEnable? "enable":"disable")); |
1498 | |
1499 | gRSP.bFogEnabled = bEnable&&(options.fogMethod == 1); |
1500 | |
1501 | // If force fog |
1502 | if(options.fogMethod == 2) |
1503 | { |
1504 | gRSP.bFogEnabled = true; |
1505 | } |
1506 | |
1507 | #if SDL_VIDEO_OPENGL |
1508 | if( gRSP.bFogEnabled ) |
1509 | { |
1510 | //TRACE2("Enable fog, min=%f, max=%f",gRSPfFogMin,gRSPfFogMax ); |
1511 | glFogfv(GL_FOG_COLOR, gRDP.fvFogColor); // Set Fog Color |
1512 | OPENGL_CHECK_ERRORS; |
1513 | glFogf(GL_FOG_START, gRSPfFogMin); // Fog Start Depth |
1514 | OPENGL_CHECK_ERRORS; |
1515 | glFogf(GL_FOG_END, gRSPfFogMax); // Fog End Depth |
1516 | OPENGL_CHECK_ERRORS; |
1517 | glEnable(GL_FOG); |
1518 | OPENGL_CHECK_ERRORS; |
1519 | } |
1520 | else |
1521 | { |
1522 | glDisable(GL_FOG); |
1523 | OPENGL_CHECK_ERRORS; |
1524 | } |
1525 | #elif SDL_VIDEO_OPENGL_ES2 |
1526 | ((COGL_FragmentProgramCombiner*)m_pColorCombiner)->UpdateFog(gRSP.bFogEnabled); |
1527 | OPENGL_CHECK_ERRORS; |
1528 | #endif |
1529 | } |
1530 | |
1531 | void OGLRender::SetFogColor(uint32 r, uint32 g, uint32 b, uint32 a) |
1532 | { |
1533 | gRDP.fogColor = COLOR_RGBA(r, g, b, a); |
1534 | gRDP.fvFogColor[0] = r/255.0f; //r |
1535 | gRDP.fvFogColor[1] = g/255.0f; //g |
1536 | gRDP.fvFogColor[2] = b/255.0f; //b |
1537 | gRDP.fvFogColor[3] = a/255.0f; //a |
1538 | #if SDL_VIDEO_OPENGL |
1539 | glFogfv(GL_FOG_COLOR, gRDP.fvFogColor); // Set Fog Color |
1540 | #endif |
1541 | OPENGL_CHECK_ERRORS; |
1542 | } |
1543 | |
1544 | void OGLRender::DisableMultiTexture() |
1545 | { |
1546 | pglActiveTexture(GL_TEXTURE1_ARB); |
1547 | OPENGL_CHECK_ERRORS; |
1548 | EnableTexUnit(1,FALSE); |
1549 | pglActiveTexture(GL_TEXTURE0_ARB); |
1550 | OPENGL_CHECK_ERRORS; |
1551 | EnableTexUnit(0,FALSE); |
1552 | pglActiveTexture(GL_TEXTURE0_ARB); |
1553 | OPENGL_CHECK_ERRORS; |
1554 | EnableTexUnit(0,TRUE); |
1555 | } |
1556 | |
1557 | void OGLRender::EndRendering(void) |
1558 | { |
1559 | #if SDL_VIDEO_OPENGL |
1560 | glFlush(); |
1561 | OPENGL_CHECK_ERRORS; |
1562 | #endif |
1563 | if( CRender::gRenderReferenceCount > 0 ) |
1564 | CRender::gRenderReferenceCount--; |
1565 | } |
1566 | |
1567 | void OGLRender::glViewportWrapper(GLint x, GLint y, GLsizei width, GLsizei height, bool flag) |
1568 | { |
1569 | static GLint mx=0,my=0; |
1570 | static GLsizei m_width=0, m_height=0; |
1571 | static bool mflag=true; |
ac4f8e43 |
1572 | |
e18935a7 |
1573 | x+=windowSetting.uDisplayX; |
1574 | y+=windowSetting.uDisplayY; |
d07c171f |
1575 | |
1576 | if( x!=mx || y!=my || width!=m_width || height!=m_height || mflag!=flag) |
1577 | { |
1578 | mx=x; |
1579 | my=y; |
1580 | m_width=width; |
1581 | m_height=height; |
1582 | mflag=flag; |
1583 | glMatrixMode(GL_PROJECTION); |
1584 | OPENGL_CHECK_ERRORS; |
1585 | glLoadIdentity(); |
1586 | OPENGL_CHECK_ERRORS; |
1587 | if( flag ) glOrtho(0, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight, 0, -1, 1); |
1588 | OPENGL_CHECK_ERRORS; |
1589 | glViewport(x,y,width,height); |
1590 | //printf("glViewport(%i, %i, %i, %i)\n", x, y, width, height); |
1591 | OPENGL_CHECK_ERRORS; |
1592 | } |
1593 | } |