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1 | /* FCE Ultra - NES/Famicom Emulator |
2 | * |
3 | * Copyright notice for this file: |
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4 | * Copyright (C) 1998 BERO |
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5 | * Copyright (C) 2002 Ben Parnell |
6 | * |
7 | * This program is free software; you can redistribute it and/or modify |
8 | * it under the terms of the GNU General Public License as published by |
9 | * the Free Software Foundation; either version 2 of the License, or |
10 | * (at your option) any later version. |
11 | * |
12 | * This program is distributed in the hope that it will be useful, |
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * GNU General Public License for more details. |
16 | * |
17 | * You should have received a copy of the GNU General Public License |
18 | * along with this program; if not, write to the Free Software |
19 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
20 | */ |
21 | |
22 | /* SVGA High Level Routines |
23 | FCE / FCE Ultra |
24 | */ |
25 | #include <stdio.h> |
26 | #include <stdlib.h> |
27 | #include <math.h> |
28 | #include <string.h> |
29 | |
30 | #include <stdarg.h> |
31 | |
32 | |
33 | #ifndef M_PI |
34 | #define M_PI 3.14159265358979323846 |
35 | #endif |
36 | |
37 | #include "types.h" |
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38 | #include "svga.h" |
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39 | #include "fce.h" |
40 | #include "general.h" |
41 | #include "video.h" |
42 | #include "sound.h" |
43 | #include "version.h" |
44 | #include "nsf.h" |
45 | #include "palette.h" |
46 | #include "fds.h" |
47 | #include "netplay.h" |
48 | #include "state.h" |
49 | #include "cart.h" |
50 | #include "input.h" |
51 | |
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52 | #include "vsuni.h" |
53 | |
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54 | FCEUS FSettings; |
55 | |
56 | static int howlong; |
57 | static char errmsg[65]; |
58 | |
59 | void FCEU_PrintError(char *format, ...) |
60 | { |
61 | char temp[2048]; |
62 | |
63 | va_list ap; |
64 | |
65 | va_start(ap,format); |
66 | vsprintf(temp,format,ap); |
67 | FCEUD_PrintError(temp); |
68 | |
69 | va_end(ap); |
70 | } |
71 | |
72 | void FCEU_DispMessage(char *format, ...) |
73 | { |
74 | va_list ap; |
75 | |
76 | va_start(ap,format); |
77 | vsprintf(errmsg,format,ap); |
78 | va_end(ap); |
79 | |
80 | howlong=180; |
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81 | if (errmsg[0] != '|') |
82 | printf("%s\n", errmsg); |
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83 | } |
84 | |
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85 | void FCEU_CancelDispMessage(void) |
86 | { |
87 | howlong=0; |
88 | } |
89 | |
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90 | void FCEUI_SetRenderedLines(int ntscf, int ntscl, int palf, int pall) |
91 | { |
92 | FSettings.UsrFirstSLine[0]=ntscf; |
93 | FSettings.UsrLastSLine[0]=ntscl; |
94 | FSettings.UsrFirstSLine[1]=palf; |
95 | FSettings.UsrLastSLine[1]=pall; |
96 | if(PAL) |
97 | { |
98 | FSettings.FirstSLine=FSettings.UsrFirstSLine[1]; |
99 | FSettings.LastSLine=FSettings.UsrLastSLine[1]; |
100 | } |
101 | else |
102 | { |
103 | FSettings.FirstSLine=FSettings.UsrFirstSLine[0]; |
104 | FSettings.LastSLine=FSettings.UsrLastSLine[0]; |
105 | } |
106 | |
107 | } |
108 | |
109 | void FCEUI_SetVidSystem(int a) |
110 | { |
111 | FSettings.PAL=a?1:0; |
112 | FCEU_ResetVidSys(); |
113 | FCEU_ResetPalette(); |
114 | } |
115 | |
116 | int FCEUI_GetCurrentVidSystem(int *slstart, int *slend) |
117 | { |
118 | if(slstart) |
119 | *slstart=FSettings.FirstSLine; |
120 | if(slend) |
121 | *slend=FSettings.LastSLine; |
122 | return(PAL); |
123 | } |
124 | |
125 | #ifdef NETWORK |
126 | void FCEUI_SetNetworkPlay(int type) |
127 | { |
128 | FSettings.NetworkPlay=type; |
129 | } |
130 | #endif |
131 | |
132 | void FCEUI_SetGameGenie(int a) |
133 | { |
134 | FSettings.GameGenie=a?1:0; |
135 | } |
136 | |
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137 | #ifndef NETWORK |
138 | #define netplay 0 |
139 | #endif |
140 | |
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141 | uint8 Exit=0; |
142 | |
143 | uint8 DIPS=0; |
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144 | |
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145 | uint8 CommandQueue=0; |
146 | |
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147 | |
148 | void FCEUI_SetSnapName(int a) |
149 | { |
150 | FSettings.SnapName=a; |
151 | } |
152 | |
153 | void FCEUI_SaveExtraDataUnderBase(int a) |
154 | { |
155 | FSettings.SUnderBase=a; |
156 | } |
157 | |
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158 | |
159 | void FCEUI_SelectState(int w) |
160 | { |
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161 | // if(netplay!=2 && FCEUGameInfo.type!=GIT_NSF) |
162 | // CommandQueue=42+w; |
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163 | } |
164 | |
165 | void FCEUI_SaveState(void) |
166 | { |
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167 | // if(netplay!=2 && FCEUGameInfo.type!=GIT_NSF) |
168 | // CommandQueue=40; |
169 | |
170 | //CheckStates(); |
171 | SaveState(); |
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172 | } |
173 | |
174 | void FCEUI_LoadState(void) |
175 | { |
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176 | // if(netplay!=2 && FCEUGameInfo.type!=GIT_NSF) |
177 | // CommandQueue=41; |
178 | //CheckStates(); |
179 | LoadState(); |
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180 | } |
181 | |
182 | int32 FCEUI_GetDesiredFPS(void) |
183 | { |
184 | if(PAL) |
185 | return(838977920); // ~50.007 |
186 | else |
187 | return(1008307711); // ~60.1 |
188 | } |
189 | |
190 | static int dosnapsave=0; |
191 | void FCEUI_SaveSnapshot(void) |
192 | { |
193 | dosnapsave=1; |
194 | } |
195 | |
196 | /* I like the sounds of breaking necks. */ |
197 | static void ReallySnap(void) |
198 | { |
199 | int x=SaveSnapshot(); |
200 | if(!x) |
201 | FCEU_DispMessage("Error saving screen snapshot."); |
202 | else |
203 | FCEU_DispMessage("Screen snapshot %d saved.",x-1); |
204 | } |
205 | |
206 | void DriverInterface(int w, void *d) |
207 | { |
208 | switch(w) |
209 | { |
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210 | case DES_RESET:if(netplay!=2) CommandQueue=30;break; |
211 | case DES_POWER:if(netplay!=2) CommandQueue=31;break; |
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212 | |
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213 | case DES_VSUNIDIPSET:CommandQueue=10+(int)d;break; |
214 | case DES_VSUNITOGGLEDIPVIEW:CommandQueue=10;break; |
215 | case DES_VSUNICOIN:CommandQueue=19;break; |
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216 | #if 0 |
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217 | case DES_NTSCDEC: |
218 | if(ntsccol && FCEUGameInfo.type!=GIT_VSUNI && !PAL && FCEUGameInfo.type!=GIT_NSF) |
219 | { |
220 | char which; |
221 | if(controlselect) |
222 | { |
223 | if(controllength) |
224 | { |
225 | which=controlselect==1?ntschue:ntsctint; |
226 | which--; |
227 | if(which<0) which=0; |
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228 | if(controlselect==1) |
229 | ntschue=which; |
230 | else ntsctint=which; |
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231 | CalculatePalette(); |
232 | } |
233 | controllength=360; |
234 | } |
235 | } |
236 | break; |
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237 | case DES_NTSCINC: |
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238 | if(ntsccol && FCEUGameInfo.type!=GIT_VSUNI && !PAL && FCEUGameInfo.type!=GIT_NSF) |
239 | if(controlselect) |
240 | { |
241 | if(controllength) |
242 | { |
243 | switch(controlselect) |
244 | { |
245 | case 1:ntschue++; |
246 | if(ntschue>128) ntschue=128; |
247 | CalculatePalette(); |
248 | break; |
249 | case 2:ntsctint++; |
250 | if(ntsctint>128) ntsctint=128; |
251 | CalculatePalette(); |
252 | break; |
253 | } |
254 | } |
255 | controllength=360; |
256 | } |
257 | break; |
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258 | #endif |
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259 | } |
260 | } |
261 | |
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262 | |
263 | #include "drawing.h" |
264 | #ifdef FRAMESKIP |
265 | void FCEU_PutImageDummy(void) |
266 | { |
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267 | if(howlong) howlong--; /* DrawMessage() */ |
268 | #ifdef FPS |
269 | { |
270 | extern uint64 frcount; |
271 | frcount++; |
272 | } |
273 | #endif |
274 | |
275 | } |
276 | #endif |
277 | |
278 | void FCEU_PutImage(void) |
279 | { |
280 | if(FCEUGameInfo.type==GIT_NSF) |
281 | { |
282 | DrawNSF(XBuf); |
283 | /* Save snapshot after NSF screen is drawn. Why would we want to |
284 | do it before? |
285 | */ |
286 | if(dosnapsave) |
287 | { |
288 | ReallySnap(); |
289 | dosnapsave=0; |
290 | } |
291 | } |
292 | else |
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293 | { |
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294 | /* Save snapshot before overlay stuff is written. */ |
295 | if(dosnapsave) |
296 | { |
297 | ReallySnap(); |
298 | dosnapsave=0; |
299 | } |
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300 | if(FCEUGameInfo.type==GIT_VSUNI) |
301 | FCEU_VSUniDraw(XBuf); |
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302 | |
303 | //FCEU_DrawSaveStates(XBuf); |
304 | //FCEU_DrawMovies(XBuf); |
305 | //FCEU_DrawNTSCControlBars(XBuf); |
306 | //FCEU_DrawRecordingStatus(XBuf); |
307 | |
308 | //if(controllength) {controllength--;DrawBars();} |
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309 | } |
310 | DrawMessage(); |
311 | #ifdef FPS |
312 | { |
313 | extern uint64 frcount; |
314 | frcount++; |
315 | } |
316 | #endif |
317 | DrawInput(XBuf+8); |
318 | } |
319 | |
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320 | #if 0 |
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321 | void DoCommand(uint8 c) |
322 | { |
323 | switch(c) |
324 | { |
325 | case 1:FDSControl(FDS_SELECT);break; |
326 | case 2:FDSControl(FDS_IDISK);break; |
327 | case 3:FDSControl(FDS_EJECT);break; |
328 | |
329 | case 10:DIPS^=2;break; |
330 | case 11:vsdip^=1;DIPS|=2;break; |
331 | case 12:vsdip^=2;DIPS|=2;break; |
332 | case 13:vsdip^=4;DIPS|=2;break; |
333 | case 14:vsdip^=8;DIPS|=2;break; |
334 | case 15:vsdip^=0x10;DIPS|=2;break; |
335 | case 16:vsdip^=0x20;DIPS|=2;break; |
336 | case 17:vsdip^=0x40;DIPS|=2;break; |
337 | case 18:vsdip^=0x80;DIPS|=2;break; |
338 | case 19:coinon=6;break; |
339 | case 30:ResetNES();break; |
340 | case 31:PowerNES();break; |
341 | case 40:CheckStates();StateShow=0;SaveState();break; |
342 | case 41:CheckStates();StateShow=0;LoadState();break; |
343 | case 42: case 43: case 44: case 45: case 46: case 47: case 48: case 49: |
344 | case 50: case 51:StateShow=180;CurrentState=c-42;CheckStates();break; |
345 | } |
346 | } |
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347 | #endif |
348 | |