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1 | 1. Compression algorithm (deflate) |
2 | |
3 | The deflation algorithm used by gzip (also zip and zlib) is a variation of |
4 | LZ77 (Lempel-Ziv 1977, see reference below). It finds duplicated strings in |
5 | the input data. The second occurrence of a string is replaced by a |
6 | pointer to the previous string, in the form of a pair (distance, |
7 | length). Distances are limited to 32K bytes, and lengths are limited |
8 | to 258 bytes. When a string does not occur anywhere in the previous |
9 | 32K bytes, it is emitted as a sequence of literal bytes. (In this |
10 | description, `string' must be taken as an arbitrary sequence of bytes, |
11 | and is not restricted to printable characters.) |
12 | |
13 | Literals or match lengths are compressed with one Huffman tree, and |
14 | match distances are compressed with another tree. The trees are stored |
15 | in a compact form at the start of each block. The blocks can have any |
16 | size (except that the compressed data for one block must fit in |
17 | available memory). A block is terminated when deflate() determines that |
18 | it would be useful to start another block with fresh trees. (This is |
19 | somewhat similar to the behavior of LZW-based _compress_.) |
20 | |
21 | Duplicated strings are found using a hash table. All input strings of |
22 | length 3 are inserted in the hash table. A hash index is computed for |
23 | the next 3 bytes. If the hash chain for this index is not empty, all |
24 | strings in the chain are compared with the current input string, and |
25 | the longest match is selected. |
26 | |
27 | The hash chains are searched starting with the most recent strings, to |
28 | favor small distances and thus take advantage of the Huffman encoding. |
29 | The hash chains are singly linked. There are no deletions from the |
30 | hash chains, the algorithm simply discards matches that are too old. |
31 | |
32 | To avoid a worst-case situation, very long hash chains are arbitrarily |
33 | truncated at a certain length, determined by a runtime option (level |
34 | parameter of deflateInit). So deflate() does not always find the longest |
35 | possible match but generally finds a match which is long enough. |
36 | |
37 | deflate() also defers the selection of matches with a lazy evaluation |
38 | mechanism. After a match of length N has been found, deflate() searches for |
39 | a longer match at the next input byte. If a longer match is found, the |
40 | previous match is truncated to a length of one (thus producing a single |
41 | literal byte) and the process of lazy evaluation begins again. Otherwise, |
42 | the original match is kept, and the next match search is attempted only N |
43 | steps later. |
44 | |
45 | The lazy match evaluation is also subject to a runtime parameter. If |
46 | the current match is long enough, deflate() reduces the search for a longer |
47 | match, thus speeding up the whole process. If compression ratio is more |
48 | important than speed, deflate() attempts a complete second search even if |
49 | the first match is already long enough. |
50 | |
51 | The lazy match evaluation is not performed for the fastest compression |
52 | modes (level parameter 1 to 3). For these fast modes, new strings |
53 | are inserted in the hash table only when no match was found, or |
54 | when the match is not too long. This degrades the compression ratio |
55 | but saves time since there are both fewer insertions and fewer searches. |
56 | |
57 | |
58 | 2. Decompression algorithm (inflate) |
59 | |
60 | 2.1 Introduction |
61 | |
62 | The real question is, given a Huffman tree, how to decode fast. The most |
63 | important realization is that shorter codes are much more common than |
64 | longer codes, so pay attention to decoding the short codes fast, and let |
65 | the long codes take longer to decode. |
66 | |
67 | inflate() sets up a first level table that covers some number of bits of |
68 | input less than the length of longest code. It gets that many bits from the |
69 | stream, and looks it up in the table. The table will tell if the next |
70 | code is that many bits or less and how many, and if it is, it will tell |
71 | the value, else it will point to the next level table for which inflate() |
72 | grabs more bits and tries to decode a longer code. |
73 | |
74 | How many bits to make the first lookup is a tradeoff between the time it |
75 | takes to decode and the time it takes to build the table. If building the |
76 | table took no time (and if you had infinite memory), then there would only |
77 | be a first level table to cover all the way to the longest code. However, |
78 | building the table ends up taking a lot longer for more bits since short |
79 | codes are replicated many times in such a table. What inflate() does is |
80 | simply to make the number of bits in the first table a variable, and set it |
81 | for the maximum speed. |
82 | |
83 | inflate() sends new trees relatively often, so it is possibly set for a |
84 | smaller first level table than an application that has only one tree for |
85 | all the data. For inflate, which has 286 possible codes for the |
86 | literal/length tree, the size of the first table is nine bits. Also the |
87 | distance trees have 30 possible values, and the size of the first table is |
88 | six bits. Note that for each of those cases, the table ended up one bit |
89 | longer than the ``average'' code length, i.e. the code length of an |
90 | approximately flat code which would be a little more than eight bits for |
91 | 286 symbols and a little less than five bits for 30 symbols. It would be |
92 | interesting to see if optimizing the first level table for other |
93 | applications gave values within a bit or two of the flat code size. |
94 | |
95 | |
96 | 2.2 More details on the inflate table lookup |
97 | |
98 | Ok, you want to know what this cleverly obfuscated inflate tree actually |
99 | looks like. You are correct that it's not a Huffman tree. It is simply a |
100 | lookup table for the first, let's say, nine bits of a Huffman symbol. The |
101 | symbol could be as short as one bit or as long as 15 bits. If a particular |
102 | symbol is shorter than nine bits, then that symbol's translation is duplicated |
103 | in all those entries that start with that symbol's bits. For example, if the |
104 | symbol is four bits, then it's duplicated 32 times in a nine-bit table. If a |
105 | symbol is nine bits long, it appears in the table once. |
106 | |
107 | If the symbol is longer than nine bits, then that entry in the table points |
108 | to another similar table for the remaining bits. Again, there are duplicated |
109 | entries as needed. The idea is that most of the time the symbol will be short |
110 | and there will only be one table look up. (That's whole idea behind data |
111 | compression in the first place.) For the less frequent long symbols, there |
112 | will be two lookups. If you had a compression method with really long |
113 | symbols, you could have as many levels of lookups as is efficient. For |
114 | inflate, two is enough. |
115 | |
116 | So a table entry either points to another table (in which case nine bits in |
117 | the above example are gobbled), or it contains the translation for the symbol |
118 | and the number of bits to gobble. Then you start again with the next |
119 | ungobbled bit. |
120 | |
121 | You may wonder: why not just have one lookup table for how ever many bits the |
122 | longest symbol is? The reason is that if you do that, you end up spending |
123 | more time filling in duplicate symbol entries than you do actually decoding. |
124 | At least for deflate's output that generates new trees every several 10's of |
125 | kbytes. You can imagine that filling in a 2^15 entry table for a 15-bit code |
126 | would take too long if you're only decoding several thousand symbols. At the |
127 | other extreme, you could make a new table for every bit in the code. In fact, |
128 | that's essentially a Huffman tree. But then you spend two much time |
129 | traversing the tree while decoding, even for short symbols. |
130 | |
131 | So the number of bits for the first lookup table is a trade of the time to |
132 | fill out the table vs. the time spent looking at the second level and above of |
133 | the table. |
134 | |
135 | Here is an example, scaled down: |
136 | |
137 | The code being decoded, with 10 symbols, from 1 to 6 bits long: |
138 | |
139 | A: 0 |
140 | B: 10 |
141 | C: 1100 |
142 | D: 11010 |
143 | E: 11011 |
144 | F: 11100 |
145 | G: 11101 |
146 | H: 11110 |
147 | I: 111110 |
148 | J: 111111 |
149 | |
150 | Let's make the first table three bits long (eight entries): |
151 | |
152 | 000: A,1 |
153 | 001: A,1 |
154 | 010: A,1 |
155 | 011: A,1 |
156 | 100: B,2 |
157 | 101: B,2 |
158 | 110: -> table X (gobble 3 bits) |
159 | 111: -> table Y (gobble 3 bits) |
160 | |
161 | Each entry is what the bits decode to and how many bits that is, i.e. how |
162 | many bits to gobble. Or the entry points to another table, with the number of |
163 | bits to gobble implicit in the size of the table. |
164 | |
165 | Table X is two bits long since the longest code starting with 110 is five bits |
166 | long: |
167 | |
168 | 00: C,1 |
169 | 01: C,1 |
170 | 10: D,2 |
171 | 11: E,2 |
172 | |
173 | Table Y is three bits long since the longest code starting with 111 is six |
174 | bits long: |
175 | |
176 | 000: F,2 |
177 | 001: F,2 |
178 | 010: G,2 |
179 | 011: G,2 |
180 | 100: H,2 |
181 | 101: H,2 |
182 | 110: I,3 |
183 | 111: J,3 |
184 | |
185 | So what we have here are three tables with a total of 20 entries that had to |
186 | be constructed. That's compared to 64 entries for a single table. Or |
187 | compared to 16 entries for a Huffman tree (six two entry tables and one four |
188 | entry table). Assuming that the code ideally represents the probability of |
189 | the symbols, it takes on the average 1.25 lookups per symbol. That's compared |
190 | to one lookup for the single table, or 1.66 lookups per symbol for the |
191 | Huffman tree. |
192 | |
193 | There, I think that gives you a picture of what's going on. For inflate, the |
194 | meaning of a particular symbol is often more than just a letter. It can be a |
195 | byte (a "literal"), or it can be either a length or a distance which |
196 | indicates a base value and a number of bits to fetch after the code that is |
197 | added to the base value. Or it might be the special end-of-block code. The |
198 | data structures created in inftrees.c try to encode all that information |
199 | compactly in the tables. |
200 | |
201 | |
202 | Jean-loup Gailly Mark Adler |
203 | jloup@gzip.org madler@alumni.caltech.edu |
204 | |
205 | |
206 | References: |
207 | |
208 | [LZ77] Ziv J., Lempel A., ``A Universal Algorithm for Sequential Data |
209 | Compression,'' IEEE Transactions on Information Theory, Vol. 23, No. 3, |
210 | pp. 337-343. |
211 | |
212 | ``DEFLATE Compressed Data Format Specification'' available in |
213 | ftp://ds.internic.net/rfc/rfc1951.txt |