| 1 | /******************************************************************************/ |
| 2 | /* 2.1) Using FCE Ultra: */ |
| 3 | /******************************************************************************/ |
| 4 | |
| 5 | After starting FCE Ultra, you'll probably want to load a game. Do |
| 6 | this by going to File/Open. |
| 7 | |
| 8 | Menu descriptions: |
| 9 | |
| 10 | File |
| 11 | Open - Loads a new game. |
| 12 | Save State - Saves the current NES state. |
| 13 | Load State - Loads a saved NES state. |
| 14 | Log Sound As - Logs sound to a file. It will not work if sound |
| 15 | is disabled. |
| 16 | Exit - Exit the emulator. |
| 17 | |
| 18 | NES |
| 19 | Reset - Resets the virtual NES. |
| 20 | Power - Power cycles the virtual NES. |
| 21 | Cheats - Activates the cheat interface. See "cheat.txt" for |
| 22 | more details. |
| 23 | |
| 24 | Config |
| 25 | Hide Menu - Hides the menu. |
| 26 | Game Genie - If checked, enable Game Genie emulation. |
| 27 | Game Genie emulation will only begin or end when a new |
| 28 | game is loaded. |
| 29 | PAL Emulation - If checked, enable PAL emulation. Changes take effect |
| 30 | immediately, though I recommend resetting the virtual |
| 31 | NES afterward PAL emulation is enabled or disabled. |
| 32 | Directories - Configure the directories that FCE Ultra will store |
| 33 | its files in. |
| 34 | Input - Enter input configuration dialog. |
| 35 | Note that not all virtual devices are configurable. |
| 36 | Miscellaneous - Enter miscellaneous configuration dialog. |
| 37 | Network Play - Enter network play configuration dialog. |
| 38 | Palette - Enter palette configuration dialog. |
| 39 | Sound - Enter sound configuration dialog. |
| 40 | Sound enabled: |
| 41 | Sound emulation and output are enabled when this is checked. |
| 42 | Force 8-bit sound: |
| 43 | Forces 8-bit sound output. Use only when absolutely |
| 44 | necessary(very rare). |
| 45 | Sample rate: |
| 46 | Specifies how many sound samples will be played back per |
| 47 | second. Unless you know what you are doing, you probably |
| 48 | don't need to change this setting. |
| 49 | Use secondary sound buffer: |
| 50 | Uses a secondary sound buffer. This option may be required |
| 51 | for sound to work with certain sound cards/devices. |
| 52 | Selecting "with global focus" will cause sound to be played |
| 53 | while FCE Ultra has lost window focus, but you will probably |
| 54 | also want to select "Active While Focus Lost" in the Config |
| 55 | menu as well, otherwise you will just get repeating sound |
| 56 | when FCE Ultra loses focus. |
| 57 | Length of sound buffer: |
| 58 | Specifies what length of sound(in milliseconds) should be |
| 59 | buffered by FCE Ultra. DirectSound and the Windows kernel |
| 60 | may or may not cause a little more latency than what you |
| 61 | might expect(usually not any more than a few milliseconds), |
| 62 | depending on your setup. |
| 63 | Use larger values if you have sound problems such as popping |
| 64 | or gaps, though. Larger values will increase the latency of |
| 65 | the sound, however. Finally, larger values are ideal for |
| 66 | background music listening. |
| 67 | Volume: |
| 68 | Specifies the volume of FCE Ultra's sound output. Setting |
| 69 | the volume too high MIGHT cause noticeable clipping on some |
| 70 | sounds(loud drums, for example), but don't let that possibility |
| 71 | stop you from experimenting. |
| 72 | |
| 73 | Video - Enter video configuration dialog. |
| 74 | |
| 75 | Default Key Mapping: |
| 76 | |
| 77 | For emulated Family BASIC Keyboard: |
| 78 | Enable/Disable Keyboard Input Scroll Lock |
| 79 | (enabling emulated keyboard input will disable |
| 80 | commands keys) |
| 81 | All emulated keys are mapped to the closest open key on the PC |
| 82 | keyboard, with a few exceptions. The emulated "@" key is |
| 83 | mapped to the "`"(grave) key, and the emulated "kana" key |
| 84 | is mapped to the "Insert" key(in the 3x2 key block above the |
| 85 | cursor keys). |
| 86 | |
| 87 | For emulated game pads: |
| 88 | Left Control B |
| 89 | Left Alt A |
| 90 | Enter/Return Start |
| 91 | Tab Select |
| 92 | Cursor Down Down |
| 93 | Cursor Up Up |
| 94 | Cursor Left Left |
| 95 | Cursor Right Right |
| 96 | |
| 97 | For emulated power pads(keys correspond to button locations on |
| 98 | side "B"): |
| 99 | O P [ ] |
| 100 | K L ; ' |
| 101 | M , . / |
| 102 | |
| 103 | For FDS games: |
| 104 | I Insert disk. |
| 105 | E Eject disk. |
| 106 | S Select disk/disk side. |
| 107 | |
| 108 | For VS Unisystem games: |
| 109 | C Insert coin. |
| 110 | V Show/Hide dip switches. |
| 111 | 1-8 Toggle dip switches(when dip switches |
| 112 | are shown). |
| 113 | |
| 114 | 0-9 Select save state. |
| 115 | |
| 116 | F5/F7 Save/Load state. |
| 117 | F9 Save screen snapshot. |
| 118 | |
| 119 | F3 Hide/Show menu. |
| 120 | F4 Toggle between windowed/full screen modes. |
| 121 | F10 Reset. |
| 122 | F11 Power off/on. |
| 123 | F12 Exit. |
| 124 | |
| 125 | |