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1/******************************************************************************/
2/* 3.5) Palette Notes */
3/******************************************************************************/
4
5 Palettes files are expected to contain 64 8-bit RGB triplets(each in
6 that order; red comes first in the triplet in the file, then green,
7 then blue). Each 8-bit value represents brightness for that particular
8 color. 0 is minimum, 255 is maximum.
9
10 Palettes can be set on a per-game basis. To do this, put a palette
11 file in the "gameinfo" directory with the same base filename
12 as the game you wish to associate with and the extension "pal".
13 Examples:
14
15 File name: Palette file name:
16 BigBad.nes BigBad.pal
17 BigBad.zip BigBad.pal
18 BigBad.Better.nes BigBad.Better.pal
19
20
21 With so many ways to choose a palette, figuring out which one will
22 be active may be difficult. Here's a list of what palettes will
23 be used, in order from highest priority to least priority(if a condition
24 doesn't exist for a higher priority palette, the emulator will
25 continue down its list of palettes).
26
27 NSF Palette(for NSFs only)
28 Palette loaded from the "gameinfo" directory.
29 NTSC Color Emulation(only for NTSC NES games).
30 VS Unisystem palette(if the game is a VS Unisystem game and a palette
31 is available).
32 Custom global palette.
33 Default NES palette.
34
35