| 1 | /* |
| 2 | Copyright (C) 2003 Rice1964 |
| 3 | |
| 4 | This program is free software; you can redistribute it and/or |
| 5 | modify it under the terms of the GNU General Public License |
| 6 | as published by the Free Software Foundation; either version 2 |
| 7 | of the License, or (at your option) any later version. |
| 8 | |
| 9 | This program is distributed in the hope that it will be useful, |
| 10 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | GNU General Public License for more details. |
| 13 | |
| 14 | You should have received a copy of the GNU General Public License |
| 15 | along with this program; if not, write to the Free Software |
| 16 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
| 17 | */ |
| 18 | |
| 19 | #include "osal_opengl.h" |
| 20 | |
| 21 | #if SDL_VIDEO_OPENGL |
| 22 | #include "OGLExtensions.h" |
| 23 | #elif SDL_VIDEO_OPENGL_ES2 |
| 24 | #include "OGLES2FragmentShaders.h" |
| 25 | #endif |
| 26 | #include "OGLDebug.h" |
| 27 | #include "OGLRender.h" |
| 28 | #include "OGLGraphicsContext.h" |
| 29 | #include "OGLTexture.h" |
| 30 | #include "TextureManager.h" |
| 31 | |
| 32 | #ifdef PAULSCODE |
| 33 | //include "ae_bridge.h" |
| 34 | //static int hardwareType = HARDWARE_TYPE_UNKNOWN; |
| 35 | #endif |
| 36 | |
| 37 | // FIXME: Use OGL internal L/T and matrix stack |
| 38 | // FIXME: Use OGL lookupAt function |
| 39 | // FIXME: Use OGL DisplayList |
| 40 | |
| 41 | UVFlagMap OGLXUVFlagMaps[] = |
| 42 | { |
| 43 | {TEXTURE_UV_FLAG_WRAP, GL_REPEAT}, |
| 44 | {TEXTURE_UV_FLAG_MIRROR, GL_MIRRORED_REPEAT_ARB}, |
| 45 | {TEXTURE_UV_FLAG_CLAMP, GL_CLAMP}, |
| 46 | }; |
| 47 | |
| 48 | #if SDL_VIDEO_OPENGL_ES2 |
| 49 | static GLuint disabledTextureID; |
| 50 | #endif |
| 51 | |
| 52 | //=================================================================== |
| 53 | OGLRender::OGLRender() |
| 54 | { |
| 55 | COGLGraphicsContext *pcontext = (COGLGraphicsContext *)(CGraphicsContext::g_pGraphicsContext); |
| 56 | m_bSupportFogCoordExt = pcontext->m_bSupportFogCoord; |
| 57 | m_bMultiTexture = pcontext->m_bSupportMultiTexture; |
| 58 | #ifdef HAVE_GLES |
| 59 | m_bSupportClampToEdge = true; |
| 60 | #else |
| 61 | m_bSupportClampToEdge = false; |
| 62 | #endif |
| 63 | for( int i=0; i<8; i++ ) |
| 64 | { |
| 65 | m_curBoundTex[i]=0; |
| 66 | m_texUnitEnabled[i]=FALSE; |
| 67 | } |
| 68 | |
| 69 | #if SDL_VIDEO_OPENGL |
| 70 | /*#ifdef HAVE_GLES |
| 71 | m_bEnableMultiTexture = true; |
| 72 | #else*/ |
| 73 | m_bEnableMultiTexture = false; |
| 74 | //#endif |
| 75 | |
| 76 | #elif SDL_VIDEO_OPENGL_ES2 |
| 77 | m_bEnableMultiTexture = true; |
| 78 | |
| 79 | //Create a texture as replacement for glEnable/Disable(GL_TEXTURE_2D) |
| 80 | unsigned int white[8*8]; |
| 81 | for (int i=0; i<8*8; i++) { |
| 82 | //white[i].r = white[i].g = white[i].b = 0; |
| 83 | //white[i].a = 0; |
| 84 | white[i] = 0; |
| 85 | } |
| 86 | glGenTextures(1,&disabledTextureID); |
| 87 | OPENGL_CHECK_ERRORS; |
| 88 | glBindTexture(GL_TEXTURE_2D, disabledTextureID); |
| 89 | OPENGL_CHECK_ERRORS; |
| 90 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 91 | OPENGL_CHECK_ERRORS; |
| 92 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, white); |
| 93 | OPENGL_CHECK_ERRORS; |
| 94 | #endif |
| 95 | } |
| 96 | |
| 97 | OGLRender::~OGLRender() |
| 98 | { |
| 99 | ClearDeviceObjects(); |
| 100 | } |
| 101 | |
| 102 | bool OGLRender::InitDeviceObjects() |
| 103 | { |
| 104 | // enable Z-buffer by default |
| 105 | ZBufferEnable(true); |
| 106 | return true; |
| 107 | } |
| 108 | |
| 109 | bool OGLRender::ClearDeviceObjects() |
| 110 | { |
| 111 | return true; |
| 112 | } |
| 113 | |
| 114 | void OGLRender::Initialize(void) |
| 115 | { |
| 116 | glMatrixMode(GL_MODELVIEW); |
| 117 | OPENGL_CHECK_ERRORS; |
| 118 | glLoadIdentity(); |
| 119 | OPENGL_CHECK_ERRORS; |
| 120 | |
| 121 | glViewportWrapper(0, windowSetting.statusBarHeightToUse, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight); |
| 122 | OPENGL_CHECK_ERRORS; |
| 123 | |
| 124 | #if SDL_VIDEO_OPENGL |
| 125 | COGLGraphicsContext *pcontext = (COGLGraphicsContext *)(CGraphicsContext::g_pGraphicsContext); |
| 126 | #ifndef HAVE_GLES |
| 127 | if( pcontext->IsExtensionSupported("GL_IBM_texture_mirrored_repeat") ) |
| 128 | { |
| 129 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_MIRROR].realFlag = GL_MIRRORED_REPEAT_IBM; |
| 130 | } |
| 131 | else if( pcontext->IsExtensionSupported("ARB_texture_mirrored_repeat") ) |
| 132 | #endif |
| 133 | { |
| 134 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_MIRROR].realFlag = GL_MIRRORED_REPEAT_ARB; |
| 135 | } |
| 136 | #ifndef HAVE_GLES |
| 137 | else |
| 138 | { |
| 139 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_MIRROR].realFlag = GL_REPEAT; |
| 140 | } |
| 141 | if( pcontext->IsExtensionSupported("GL_ARB_texture_border_clamp") || pcontext->IsExtensionSupported("GL_EXT_texture_edge_clamp") ) |
| 142 | #endif |
| 143 | { |
| 144 | m_bSupportClampToEdge = true; |
| 145 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_CLAMP].realFlag = GL_CLAMP_TO_EDGE; |
| 146 | } |
| 147 | #ifndef HAVE_GLES |
| 148 | else |
| 149 | { |
| 150 | m_bSupportClampToEdge = false; |
| 151 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_CLAMP].realFlag = GL_CLAMP; |
| 152 | } |
| 153 | #endif |
| 154 | glVertexPointer( 4, GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5[0][0]) ); |
| 155 | OPENGL_CHECK_ERRORS; |
| 156 | glEnableClientState( GL_VERTEX_ARRAY ); |
| 157 | OPENGL_CHECK_ERRORS; |
| 158 | |
| 159 | if( m_bMultiTexture ) |
| 160 | { |
| 161 | pglClientActiveTextureARB( GL_TEXTURE0_ARB ); |
| 162 | OPENGL_CHECK_ERRORS; |
| 163 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u) ); |
| 164 | OPENGL_CHECK_ERRORS; |
| 165 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
| 166 | OPENGL_CHECK_ERRORS; |
| 167 | |
| 168 | pglClientActiveTextureARB( GL_TEXTURE1_ARB ); |
| 169 | OPENGL_CHECK_ERRORS; |
| 170 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u) ); |
| 171 | OPENGL_CHECK_ERRORS; |
| 172 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
| 173 | OPENGL_CHECK_ERRORS; |
| 174 | } |
| 175 | else |
| 176 | { |
| 177 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u) ); |
| 178 | OPENGL_CHECK_ERRORS; |
| 179 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
| 180 | OPENGL_CHECK_ERRORS; |
| 181 | } |
| 182 | #ifndef HAVE_GLES |
| 183 | if (m_bSupportFogCoordExt) |
| 184 | { |
| 185 | pglFogCoordPointerEXT( GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5[0][4]) ); |
| 186 | OPENGL_CHECK_ERRORS; |
| 187 | glEnableClientState( GL_FOG_COORDINATE_ARRAY_EXT ); |
| 188 | OPENGL_CHECK_ERRORS; |
| 189 | glFogi( GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT ); |
| 190 | OPENGL_CHECK_ERRORS; |
| 191 | glFogi(GL_FOG_MODE, GL_LINEAR); // Fog Mode |
| 192 | OPENGL_CHECK_ERRORS; |
| 193 | glFogf(GL_FOG_DENSITY, 1.0f); // How Dense Will The Fog Be |
| 194 | OPENGL_CHECK_ERRORS; |
| 195 | glHint(GL_FOG_HINT, GL_FASTEST); // Fog Hint Value |
| 196 | OPENGL_CHECK_ERRORS; |
| 197 | glFogi( GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT ); |
| 198 | OPENGL_CHECK_ERRORS; |
| 199 | glFogf( GL_FOG_START, 0.0f ); |
| 200 | OPENGL_CHECK_ERRORS; |
| 201 | glFogf( GL_FOG_END, 1.0f ); |
| 202 | OPENGL_CHECK_ERRORS; |
| 203 | } |
| 204 | #endif |
| 205 | //glColorPointer( 1, GL_UNSIGNED_BYTE, sizeof(TLITVERTEX), &g_vtxBuffer[0].r); |
| 206 | glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
| 207 | OPENGL_CHECK_ERRORS; |
| 208 | glEnableClientState( GL_COLOR_ARRAY ); |
| 209 | OPENGL_CHECK_ERRORS; |
| 210 | #ifndef HAVE_GLES |
| 211 | if( pcontext->IsExtensionSupported("GL_NV_depth_clamp") ) |
| 212 | { |
| 213 | glEnable(GL_DEPTH_CLAMP_NV); |
| 214 | OPENGL_CHECK_ERRORS; |
| 215 | } |
| 216 | #endif |
| 217 | #elif SDL_VIDEO_OPENGL_ES2 |
| 218 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_MIRROR].realFlag = GL_MIRRORED_REPEAT; |
| 219 | m_bSupportClampToEdge = true; |
| 220 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_CLAMP].realFlag = GL_CLAMP_TO_EDGE; |
| 221 | #endif |
| 222 | |
| 223 | #ifdef PAULSCODE |
| 224 | // hardwareType = Android_JNI_GetHardwareType(); |
| 225 | #endif |
| 226 | } |
| 227 | //=================================================================== |
| 228 | TextureFilterMap OglTexFilterMap[2]= |
| 229 | { |
| 230 | {FILTER_POINT, GL_NEAREST}, |
| 231 | {FILTER_LINEAR, GL_LINEAR}, |
| 232 | }; |
| 233 | |
| 234 | void OGLRender::ApplyTextureFilter() |
| 235 | { |
| 236 | static uint32 minflag=0xFFFF, magflag=0xFFFF; |
| 237 | static uint32 mtex; |
| 238 | |
| 239 | if( m_texUnitEnabled[0] ) |
| 240 | { |
| 241 | if( mtex != m_curBoundTex[0] ) |
| 242 | { |
| 243 | mtex = m_curBoundTex[0]; |
| 244 | minflag = m_dwMinFilter; |
| 245 | magflag = m_dwMagFilter; |
| 246 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, OglTexFilterMap[m_dwMinFilter].realFilter); |
| 247 | OPENGL_CHECK_ERRORS; |
| 248 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, OglTexFilterMap[m_dwMagFilter].realFilter); |
| 249 | OPENGL_CHECK_ERRORS; |
| 250 | } |
| 251 | else |
| 252 | { |
| 253 | if( minflag != (unsigned int)m_dwMinFilter ) |
| 254 | { |
| 255 | minflag = m_dwMinFilter; |
| 256 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, OglTexFilterMap[m_dwMinFilter].realFilter); |
| 257 | OPENGL_CHECK_ERRORS; |
| 258 | } |
| 259 | if( magflag != (unsigned int)m_dwMagFilter ) |
| 260 | { |
| 261 | magflag = m_dwMagFilter; |
| 262 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, OglTexFilterMap[m_dwMagFilter].realFilter); |
| 263 | OPENGL_CHECK_ERRORS; |
| 264 | } |
| 265 | } |
| 266 | } |
| 267 | } |
| 268 | |
| 269 | void OGLRender::SetShadeMode(RenderShadeMode mode) |
| 270 | { |
| 271 | #if SDL_VIDEO_OPENGL |
| 272 | if( mode == SHADE_SMOOTH ) |
| 273 | glShadeModel(GL_SMOOTH); |
| 274 | else |
| 275 | glShadeModel(GL_FLAT); |
| 276 | OPENGL_CHECK_ERRORS; |
| 277 | #endif |
| 278 | } |
| 279 | |
| 280 | void OGLRender::ZBufferEnable(BOOL bZBuffer) |
| 281 | { |
| 282 | gRSP.bZBufferEnabled = bZBuffer; |
| 283 | if( g_curRomInfo.bForceDepthBuffer ) |
| 284 | bZBuffer = TRUE; |
| 285 | if( bZBuffer ) |
| 286 | { |
| 287 | glDepthMask(GL_TRUE); |
| 288 | OPENGL_CHECK_ERRORS; |
| 289 | //glEnable(GL_DEPTH_TEST); |
| 290 | glDepthFunc( GL_LEQUAL ); |
| 291 | OPENGL_CHECK_ERRORS; |
| 292 | } |
| 293 | else |
| 294 | { |
| 295 | glDepthMask(GL_FALSE); |
| 296 | OPENGL_CHECK_ERRORS; |
| 297 | //glDisable(GL_DEPTH_TEST); |
| 298 | glDepthFunc( GL_ALWAYS ); |
| 299 | OPENGL_CHECK_ERRORS; |
| 300 | } |
| 301 | } |
| 302 | |
| 303 | void OGLRender::ClearBuffer(bool cbuffer, bool zbuffer) |
| 304 | { |
| 305 | uint32 flag=0; |
| 306 | if( cbuffer ) flag |= GL_COLOR_BUFFER_BIT; |
| 307 | if( zbuffer ) flag |= GL_DEPTH_BUFFER_BIT; |
| 308 | float depth = ((gRDP.originalFillColor&0xFFFF)>>2)/(float)0x3FFF; |
| 309 | glClearDepth(depth); |
| 310 | OPENGL_CHECK_ERRORS; |
| 311 | glClear(flag); |
| 312 | OPENGL_CHECK_ERRORS; |
| 313 | } |
| 314 | |
| 315 | void OGLRender::ClearZBuffer(float depth) |
| 316 | { |
| 317 | uint32 flag=GL_DEPTH_BUFFER_BIT; |
| 318 | glClearDepth(depth); |
| 319 | OPENGL_CHECK_ERRORS; |
| 320 | glClear(flag); |
| 321 | OPENGL_CHECK_ERRORS; |
| 322 | } |
| 323 | |
| 324 | void OGLRender::SetZCompare(BOOL bZCompare) |
| 325 | { |
| 326 | if( g_curRomInfo.bForceDepthBuffer ) |
| 327 | bZCompare = TRUE; |
| 328 | |
| 329 | gRSP.bZBufferEnabled = bZCompare; |
| 330 | if( bZCompare == TRUE ) |
| 331 | { |
| 332 | //glEnable(GL_DEPTH_TEST); |
| 333 | glDepthFunc( GL_LEQUAL ); |
| 334 | OPENGL_CHECK_ERRORS; |
| 335 | } |
| 336 | else |
| 337 | { |
| 338 | //glDisable(GL_DEPTH_TEST); |
| 339 | glDepthFunc( GL_ALWAYS ); |
| 340 | OPENGL_CHECK_ERRORS; |
| 341 | } |
| 342 | } |
| 343 | |
| 344 | void OGLRender::SetZUpdate(BOOL bZUpdate) |
| 345 | { |
| 346 | if( g_curRomInfo.bForceDepthBuffer ) |
| 347 | bZUpdate = TRUE; |
| 348 | |
| 349 | if( bZUpdate ) |
| 350 | { |
| 351 | //glEnable(GL_DEPTH_TEST); |
| 352 | glDepthMask(GL_TRUE); |
| 353 | OPENGL_CHECK_ERRORS; |
| 354 | } |
| 355 | else |
| 356 | { |
| 357 | glDepthMask(GL_FALSE); |
| 358 | OPENGL_CHECK_ERRORS; |
| 359 | } |
| 360 | } |
| 361 | |
| 362 | void OGLRender::ApplyZBias(int bias) |
| 363 | { |
| 364 | float f1 = bias > 0 ? -3.0f : 0.0f; // z offset = -3.0 * max(abs(dz/dx),abs(dz/dy)) per pixel delta z slope |
| 365 | float f2 = bias > 0 ? -3.0f : 0.0f; // z offset += -3.0 * 1 bit |
| 366 | |
| 367 | #ifdef PAULSCODE |
| 368 | // Android_JNI_GetPolygonOffset(hardwareType, bias, &f1, &f2); |
| 369 | // glPolygonOffset(0.2f, 0.2f); |
| 370 | #endif |
| 371 | |
| 372 | if (bias > 0) |
| 373 | { |
| 374 | glEnable(GL_POLYGON_OFFSET_FILL); // enable z offsets |
| 375 | OPENGL_CHECK_ERRORS; |
| 376 | } |
| 377 | else |
| 378 | { |
| 379 | glDisable(GL_POLYGON_OFFSET_FILL); // disable z offsets |
| 380 | OPENGL_CHECK_ERRORS; |
| 381 | } |
| 382 | glPolygonOffset(f1, f2); // set bias functions |
| 383 | OPENGL_CHECK_ERRORS; |
| 384 | } |
| 385 | |
| 386 | void OGLRender::SetZBias(int bias) |
| 387 | { |
| 388 | #if defined(DEBUGGER) |
| 389 | if( pauseAtNext == true ) |
| 390 | DebuggerAppendMsg("Set zbias = %d", bias); |
| 391 | #endif |
| 392 | // set member variable and apply the setting in opengl |
| 393 | m_dwZBias = bias; |
| 394 | ApplyZBias(bias); |
| 395 | } |
| 396 | |
| 397 | void OGLRender::SetAlphaRef(uint32 dwAlpha) |
| 398 | { |
| 399 | if (m_dwAlpha != dwAlpha) |
| 400 | { |
| 401 | m_dwAlpha = dwAlpha; |
| 402 | #if SDL_VIDEO_OPENGL |
| 403 | glAlphaFunc(GL_GEQUAL, (float)dwAlpha); |
| 404 | OPENGL_CHECK_ERRORS; |
| 405 | #endif |
| 406 | } |
| 407 | } |
| 408 | |
| 409 | void OGLRender::ForceAlphaRef(uint32 dwAlpha) |
| 410 | { |
| 411 | #if SDL_VIDEO_OPENGL |
| 412 | float ref = dwAlpha/255.0f; |
| 413 | glAlphaFunc(GL_GEQUAL, ref); |
| 414 | OPENGL_CHECK_ERRORS; |
| 415 | #elif SDL_VIDEO_OPENGL_ES2 |
| 416 | m_dwAlpha = dwAlpha; |
| 417 | #endif |
| 418 | } |
| 419 | |
| 420 | void OGLRender::SetFillMode(FillMode mode) |
| 421 | { |
| 422 | #if SDL_VIDEO_OPENGL |
| 423 | #ifndef HAVE_GLES |
| 424 | if( mode == RICE_FILLMODE_WINFRAME ) |
| 425 | { |
| 426 | glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
| 427 | OPENGL_CHECK_ERRORS; |
| 428 | } |
| 429 | else |
| 430 | { |
| 431 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
| 432 | OPENGL_CHECK_ERRORS; |
| 433 | } |
| 434 | #endif |
| 435 | #endif |
| 436 | } |
| 437 | |
| 438 | void OGLRender::SetCullMode(bool bCullFront, bool bCullBack) |
| 439 | { |
| 440 | CRender::SetCullMode(bCullFront, bCullBack); |
| 441 | if( bCullFront && bCullBack ) |
| 442 | { |
| 443 | glCullFace(GL_FRONT_AND_BACK); |
| 444 | OPENGL_CHECK_ERRORS; |
| 445 | glEnable(GL_CULL_FACE); |
| 446 | OPENGL_CHECK_ERRORS; |
| 447 | } |
| 448 | else if( bCullFront ) |
| 449 | { |
| 450 | glCullFace(GL_FRONT); |
| 451 | OPENGL_CHECK_ERRORS; |
| 452 | glEnable(GL_CULL_FACE); |
| 453 | OPENGL_CHECK_ERRORS; |
| 454 | } |
| 455 | else if( bCullBack ) |
| 456 | { |
| 457 | glCullFace(GL_BACK); |
| 458 | OPENGL_CHECK_ERRORS; |
| 459 | glEnable(GL_CULL_FACE); |
| 460 | OPENGL_CHECK_ERRORS; |
| 461 | } |
| 462 | else |
| 463 | { |
| 464 | glDisable(GL_CULL_FACE); |
| 465 | OPENGL_CHECK_ERRORS; |
| 466 | } |
| 467 | } |
| 468 | |
| 469 | bool OGLRender::SetCurrentTexture(int tile, CTexture *handler,uint32 dwTileWidth, uint32 dwTileHeight, TxtrCacheEntry *pTextureEntry) |
| 470 | { |
| 471 | RenderTexture &texture = g_textures[tile]; |
| 472 | texture.pTextureEntry = pTextureEntry; |
| 473 | |
| 474 | if( handler!= NULL && texture.m_lpsTexturePtr != handler->GetTexture() ) |
| 475 | { |
| 476 | texture.m_pCTexture = handler; |
| 477 | texture.m_lpsTexturePtr = handler->GetTexture(); |
| 478 | |
| 479 | texture.m_dwTileWidth = dwTileWidth; |
| 480 | texture.m_dwTileHeight = dwTileHeight; |
| 481 | |
| 482 | if( handler->m_bIsEnhancedTexture ) |
| 483 | { |
| 484 | texture.m_fTexWidth = (float)pTextureEntry->pTexture->m_dwCreatedTextureWidth; |
| 485 | texture.m_fTexHeight = (float)pTextureEntry->pTexture->m_dwCreatedTextureHeight; |
| 486 | } |
| 487 | else |
| 488 | { |
| 489 | texture.m_fTexWidth = (float)handler->m_dwCreatedTextureWidth; |
| 490 | texture.m_fTexHeight = (float)handler->m_dwCreatedTextureHeight; |
| 491 | } |
| 492 | } |
| 493 | |
| 494 | return true; |
| 495 | } |
| 496 | |
| 497 | bool OGLRender::SetCurrentTexture(int tile, TxtrCacheEntry *pEntry) |
| 498 | { |
| 499 | if (pEntry != NULL && pEntry->pTexture != NULL) |
| 500 | { |
| 501 | SetCurrentTexture( tile, pEntry->pTexture, pEntry->ti.WidthToCreate, pEntry->ti.HeightToCreate, pEntry); |
| 502 | return true; |
| 503 | } |
| 504 | else |
| 505 | { |
| 506 | SetCurrentTexture( tile, NULL, 64, 64, NULL ); |
| 507 | return false; |
| 508 | } |
| 509 | return true; |
| 510 | } |
| 511 | |
| 512 | void OGLRender::SetAddressUAllStages(uint32 dwTile, TextureUVFlag dwFlag) |
| 513 | { |
| 514 | SetTextureUFlag(dwFlag, dwTile); |
| 515 | } |
| 516 | |
| 517 | void OGLRender::SetAddressVAllStages(uint32 dwTile, TextureUVFlag dwFlag) |
| 518 | { |
| 519 | SetTextureVFlag(dwFlag, dwTile); |
| 520 | } |
| 521 | |
| 522 | void OGLRender::SetTexWrapS(int unitno,GLuint flag) |
| 523 | { |
| 524 | static GLuint mflag; |
| 525 | static GLuint mtex; |
| 526 | #ifdef DEBUGGER |
| 527 | if( unitno != 0 ) |
| 528 | { |
| 529 | DebuggerAppendMsg("Check me, unitno != 0 in base ogl"); |
| 530 | } |
| 531 | #endif |
| 532 | if( m_curBoundTex[0] != mtex || mflag != flag ) |
| 533 | { |
| 534 | mtex = m_curBoundTex[0]; |
| 535 | mflag = flag; |
| 536 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, flag); |
| 537 | OPENGL_CHECK_ERRORS; |
| 538 | } |
| 539 | } |
| 540 | void OGLRender::SetTexWrapT(int unitno,GLuint flag) |
| 541 | { |
| 542 | static GLuint mflag; |
| 543 | static GLuint mtex; |
| 544 | if( m_curBoundTex[0] != mtex || mflag != flag ) |
| 545 | { |
| 546 | mtex = m_curBoundTex[0]; |
| 547 | mflag = flag; |
| 548 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, flag); |
| 549 | OPENGL_CHECK_ERRORS; |
| 550 | } |
| 551 | } |
| 552 | |
| 553 | void OGLRender::SetTextureUFlag(TextureUVFlag dwFlag, uint32 dwTile) |
| 554 | { |
| 555 | TileUFlags[dwTile] = dwFlag; |
| 556 | if( dwTile == gRSP.curTile ) // For basic OGL, only support the 1st texel |
| 557 | { |
| 558 | COGLTexture* pTexture = g_textures[gRSP.curTile].m_pCOGLTexture; |
| 559 | if( pTexture ) |
| 560 | { |
| 561 | EnableTexUnit(0,TRUE); |
| 562 | BindTexture(pTexture->m_dwTextureName, 0); |
| 563 | } |
| 564 | SetTexWrapS(0, OGLXUVFlagMaps[dwFlag].realFlag); |
| 565 | } |
| 566 | } |
| 567 | void OGLRender::SetTextureVFlag(TextureUVFlag dwFlag, uint32 dwTile) |
| 568 | { |
| 569 | TileVFlags[dwTile] = dwFlag; |
| 570 | if( dwTile == gRSP.curTile ) // For basic OGL, only support the 1st texel |
| 571 | { |
| 572 | COGLTexture* pTexture = g_textures[gRSP.curTile].m_pCOGLTexture; |
| 573 | if( pTexture ) |
| 574 | { |
| 575 | EnableTexUnit(0,TRUE); |
| 576 | BindTexture(pTexture->m_dwTextureName, 0); |
| 577 | } |
| 578 | SetTexWrapT(0, OGLXUVFlagMaps[dwFlag].realFlag); |
| 579 | } |
| 580 | } |
| 581 | |
| 582 | // Basic render drawing functions |
| 583 | |
| 584 | bool OGLRender::RenderTexRect() |
| 585 | { |
| 586 | glViewportWrapper(0, windowSetting.statusBarHeightToUse, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight); |
| 587 | OPENGL_CHECK_ERRORS; |
| 588 | |
| 589 | GLboolean cullface = glIsEnabled(GL_CULL_FACE); |
| 590 | glDisable(GL_CULL_FACE); |
| 591 | OPENGL_CHECK_ERRORS; |
| 592 | |
| 593 | float depth = -(g_texRectTVtx[3].z*2-1); |
| 594 | |
| 595 | #if SDL_VIDEO_OPENGL |
| 596 | #ifdef HAVE_GLES |
| 597 | GLfloat colour[] = { |
| 598 | g_texRectTVtx[3].r, g_texRectTVtx[3].g, g_texRectTVtx[3].b, g_texRectTVtx[3].a, |
| 599 | g_texRectTVtx[2].r, g_texRectTVtx[2].g, g_texRectTVtx[2].b, g_texRectTVtx[2].a, |
| 600 | g_texRectTVtx[1].r, g_texRectTVtx[1].g, g_texRectTVtx[1].b, g_texRectTVtx[1].a, |
| 601 | g_texRectTVtx[0].r, g_texRectTVtx[0].g, g_texRectTVtx[0].b, g_texRectTVtx[0].a |
| 602 | }; |
| 603 | |
| 604 | GLfloat tex[] = { |
| 605 | g_texRectTVtx[3].tcord[0].u,g_texRectTVtx[3].tcord[0].v, |
| 606 | g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, |
| 607 | g_texRectTVtx[1].tcord[0].u,g_texRectTVtx[1].tcord[0].v, |
| 608 | g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v |
| 609 | }; |
| 610 | GLfloat tex2[] = { |
| 611 | g_texRectTVtx[3].tcord[1].u,g_texRectTVtx[3].tcord[1].v, |
| 612 | g_texRectTVtx[2].tcord[1].u,g_texRectTVtx[2].tcord[1].v, |
| 613 | g_texRectTVtx[1].tcord[1].u,g_texRectTVtx[1].tcord[1].v, |
| 614 | g_texRectTVtx[0].tcord[1].u,g_texRectTVtx[0].tcord[1].v |
| 615 | }; |
| 616 | |
| 617 | GLfloat vertices[] = { |
| 618 | g_texRectTVtx[3].x, g_texRectTVtx[3].y, depth, 1, |
| 619 | g_texRectTVtx[2].x, g_texRectTVtx[2].y, depth, 1, |
| 620 | g_texRectTVtx[1].x, g_texRectTVtx[1].y, depth, 1, |
| 621 | g_texRectTVtx[0].x, g_texRectTVtx[0].y, depth, 1 |
| 622 | }; |
| 623 | |
| 624 | if( m_bMultiTexture ) |
| 625 | { |
| 626 | glClientActiveTexture( GL_TEXTURE1 ); |
| 627 | glTexCoordPointer(2, GL_FLOAT, 0, &tex2); |
| 628 | glClientActiveTexture( GL_TEXTURE0 ); |
| 629 | } |
| 630 | glTexCoordPointer(2, GL_FLOAT, 0, &tex); |
| 631 | |
| 632 | glColorPointer(4, GL_FLOAT,0, &colour ); |
| 633 | glVertexPointer(4,GL_FLOAT, 0, &vertices); |
| 634 | glTexCoordPointer(2, GL_FLOAT, 0, &tex); |
| 635 | OPENGL_CHECK_ERRORS; |
| 636 | glDrawArrays(GL_TRIANGLE_FAN,0,4); |
| 637 | OPENGL_CHECK_ERRORS; |
| 638 | |
| 639 | //Restore old pointers |
| 640 | glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
| 641 | |
| 642 | glVertexPointer( 4, GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5[0][0]) ); |
| 643 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u) ); |
| 644 | if( m_bMultiTexture ) |
| 645 | { |
| 646 | glClientActiveTexture( GL_TEXTURE1 ); |
| 647 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u) ); |
| 648 | } |
| 649 | #else |
| 650 | |
| 651 | glBegin(GL_TRIANGLE_FAN); |
| 652 | |
| 653 | glColor4f(g_texRectTVtx[3].r, g_texRectTVtx[3].g, g_texRectTVtx[3].b, g_texRectTVtx[3].a); |
| 654 | TexCoord(g_texRectTVtx[3]); |
| 655 | glVertex3f(g_texRectTVtx[3].x, g_texRectTVtx[3].y, depth); |
| 656 | |
| 657 | glColor4f(g_texRectTVtx[2].r, g_texRectTVtx[2].g, g_texRectTVtx[2].b, g_texRectTVtx[2].a); |
| 658 | TexCoord(g_texRectTVtx[2]); |
| 659 | glVertex3f(g_texRectTVtx[2].x, g_texRectTVtx[2].y, depth); |
| 660 | |
| 661 | glColor4f(g_texRectTVtx[1].r, g_texRectTVtx[1].g, g_texRectTVtx[1].b, g_texRectTVtx[1].a); |
| 662 | TexCoord(g_texRectTVtx[1]); |
| 663 | glVertex3f(g_texRectTVtx[1].x, g_texRectTVtx[1].y, depth); |
| 664 | |
| 665 | glColor4f(g_texRectTVtx[0].r, g_texRectTVtx[0].g, g_texRectTVtx[0].b, g_texRectTVtx[0].a); |
| 666 | TexCoord(g_texRectTVtx[0]); |
| 667 | glVertex3f(g_texRectTVtx[0].x, g_texRectTVtx[0].y, depth); |
| 668 | |
| 669 | glEnd(); |
| 670 | #endif |
| 671 | OPENGL_CHECK_ERRORS; |
| 672 | |
| 673 | #elif SDL_VIDEO_OPENGL_ES2 |
| 674 | GLfloat colour[] = { |
| 675 | g_texRectTVtx[3].r, g_texRectTVtx[3].g, g_texRectTVtx[3].b, g_texRectTVtx[3].a, |
| 676 | g_texRectTVtx[2].r, g_texRectTVtx[2].g, g_texRectTVtx[2].b, g_texRectTVtx[2].a, |
| 677 | g_texRectTVtx[1].r, g_texRectTVtx[1].g, g_texRectTVtx[1].b, g_texRectTVtx[1].a, |
| 678 | g_texRectTVtx[0].r, g_texRectTVtx[0].g, g_texRectTVtx[0].b, g_texRectTVtx[0].a |
| 679 | }; |
| 680 | |
| 681 | GLfloat tex[] = { |
| 682 | g_texRectTVtx[3].tcord[0].u,g_texRectTVtx[3].tcord[0].v, |
| 683 | g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, |
| 684 | g_texRectTVtx[1].tcord[0].u,g_texRectTVtx[1].tcord[0].v, |
| 685 | g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v |
| 686 | }; |
| 687 | |
| 688 | float w = windowSetting.uDisplayWidth / 2.0f, h = windowSetting.uDisplayHeight / 2.0f, inv = 1.0f; |
| 689 | |
| 690 | GLfloat vertices[] = { |
| 691 | -inv + g_texRectTVtx[3].x / w, inv - g_texRectTVtx[3].y / h, depth, 1, |
| 692 | -inv + g_texRectTVtx[2].x / w, inv - g_texRectTVtx[2].y / h, depth, 1, |
| 693 | -inv + g_texRectTVtx[1].x / w, inv - g_texRectTVtx[1].y / h, depth, 1, |
| 694 | -inv + g_texRectTVtx[0].x / w, inv - g_texRectTVtx[0].y / h, depth, 1 |
| 695 | }; |
| 696 | |
| 697 | glVertexAttribPointer(VS_COLOR, 4, GL_FLOAT,GL_TRUE, 0, &colour ); |
| 698 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,0,&vertices); |
| 699 | glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, 0, &tex); |
| 700 | OPENGL_CHECK_ERRORS; |
| 701 | glDrawArrays(GL_TRIANGLE_FAN,0,4); |
| 702 | OPENGL_CHECK_ERRORS; |
| 703 | |
| 704 | //Restore old pointers |
| 705 | glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
| 706 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0])); |
| 707 | glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u)); |
| 708 | #endif |
| 709 | |
| 710 | if( cullface ) glEnable(GL_CULL_FACE); |
| 711 | OPENGL_CHECK_ERRORS; |
| 712 | |
| 713 | return true; |
| 714 | } |
| 715 | |
| 716 | bool OGLRender::RenderFillRect(uint32 dwColor, float depth) |
| 717 | { |
| 718 | float a = (dwColor>>24)/255.0f; |
| 719 | float r = ((dwColor>>16)&0xFF)/255.0f; |
| 720 | float g = ((dwColor>>8)&0xFF)/255.0f; |
| 721 | float b = (dwColor&0xFF)/255.0f; |
| 722 | glViewportWrapper(0, windowSetting.statusBarHeightToUse, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight); |
| 723 | OPENGL_CHECK_ERRORS; |
| 724 | |
| 725 | GLboolean cullface = glIsEnabled(GL_CULL_FACE); |
| 726 | glDisable(GL_CULL_FACE); |
| 727 | OPENGL_CHECK_ERRORS; |
| 728 | |
| 729 | #if SDL_VIDEO_OPENGL |
| 730 | #ifdef HAVE_GLES |
| 731 | GLfloat colour[] = { |
| 732 | r,g,b,a, |
| 733 | r,g,b,a, |
| 734 | r,g,b,a, |
| 735 | r,g,b,a}; |
| 736 | |
| 737 | GLfloat vertices[] = { |
| 738 | m_fillRectVtx[0].x, m_fillRectVtx[1].y, depth, 1, |
| 739 | m_fillRectVtx[1].x, m_fillRectVtx[1].y, depth, 1, |
| 740 | m_fillRectVtx[1].x, m_fillRectVtx[0].y, depth, 1, |
| 741 | m_fillRectVtx[0].x, m_fillRectVtx[0].y, depth, 1 |
| 742 | }; |
| 743 | |
| 744 | glColorPointer(4, GL_FLOAT, 0, &colour ); |
| 745 | glVertexPointer(4,GL_FLOAT, 0,&vertices); |
| 746 | if( m_bMultiTexture ) { |
| 747 | if (m_texUnitEnabled[1]) |
| 748 | { |
| 749 | glClientActiveTexture( GL_TEXTURE1 ); |
| 750 | glActiveTexture( GL_TEXTURE1 ); |
| 751 | glDisableClientState( GL_TEXTURE_COORD_ARRAY ); |
| 752 | glDisable(GL_TEXTURE_2D); |
| 753 | } |
| 754 | } |
| 755 | if (m_texUnitEnabled[0]) { |
| 756 | glClientActiveTexture( GL_TEXTURE0 ); |
| 757 | glActiveTexture( GL_TEXTURE0 ); |
| 758 | glDisableClientState( GL_TEXTURE_COORD_ARRAY ); |
| 759 | glDisable(GL_TEXTURE_2D); |
| 760 | } |
| 761 | OPENGL_CHECK_ERRORS; |
| 762 | glColor4f(r,g,b,a); |
| 763 | glDrawArrays(GL_TRIANGLE_FAN,0,4); |
| 764 | OPENGL_CHECK_ERRORS; |
| 765 | //Restore old pointers |
| 766 | glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
| 767 | glVertexPointer( 4, GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5[0][0]) ); |
| 768 | if (m_texUnitEnabled[0]) { |
| 769 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
| 770 | glEnable(GL_TEXTURE_2D); |
| 771 | } |
| 772 | if( m_bMultiTexture ) { |
| 773 | glClientActiveTexture( GL_TEXTURE1 ); |
| 774 | glActiveTexture( GL_TEXTURE1 ); |
| 775 | if (m_texUnitEnabled[1]) |
| 776 | { |
| 777 | glEnable(GL_TEXTURE_2D); |
| 778 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
| 779 | } |
| 780 | glActiveTexture( GL_TEXTURE0 ); |
| 781 | } |
| 782 | #else |
| 783 | |
| 784 | glBegin(GL_TRIANGLE_FAN); |
| 785 | glColor4f(r,g,b,a); |
| 786 | glVertex4f(m_fillRectVtx[0].x, m_fillRectVtx[1].y, depth, 1); |
| 787 | glVertex4f(m_fillRectVtx[1].x, m_fillRectVtx[1].y, depth, 1); |
| 788 | glVertex4f(m_fillRectVtx[1].x, m_fillRectVtx[0].y, depth, 1); |
| 789 | glVertex4f(m_fillRectVtx[0].x, m_fillRectVtx[0].y, depth, 1); |
| 790 | glEnd(); |
| 791 | OPENGL_CHECK_ERRORS; |
| 792 | #endif |
| 793 | #elif SDL_VIDEO_OPENGL_ES2 |
| 794 | |
| 795 | GLfloat colour[] = { |
| 796 | r,g,b,a, |
| 797 | r,g,b,a, |
| 798 | r,g,b,a, |
| 799 | r,g,b,a}; |
| 800 | |
| 801 | float w = windowSetting.uDisplayWidth / 2.0f, h = windowSetting.uDisplayHeight / 2.0f, inv = 1.0f; |
| 802 | |
| 803 | GLfloat vertices[] = { |
| 804 | -inv + m_fillRectVtx[0].x / w, inv - m_fillRectVtx[1].y / h, depth, 1, |
| 805 | -inv + m_fillRectVtx[1].x / w, inv - m_fillRectVtx[1].y / h, depth, 1, |
| 806 | -inv + m_fillRectVtx[1].x / w, inv - m_fillRectVtx[0].y / h, depth, 1, |
| 807 | -inv + m_fillRectVtx[0].x / w, inv - m_fillRectVtx[0].y / h, depth, 1 |
| 808 | }; |
| 809 | |
| 810 | glVertexAttribPointer(VS_COLOR, 4, GL_FLOAT,GL_FALSE, 0, &colour ); |
| 811 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,0,&vertices); |
| 812 | glDisableVertexAttribArray(VS_TEXCOORD0); |
| 813 | OPENGL_CHECK_ERRORS; |
| 814 | glDrawArrays(GL_TRIANGLE_FAN,0,4); |
| 815 | OPENGL_CHECK_ERRORS; |
| 816 | |
| 817 | //Restore old pointers |
| 818 | glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
| 819 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0])); |
| 820 | glEnableVertexAttribArray(VS_TEXCOORD0); |
| 821 | |
| 822 | #endif |
| 823 | |
| 824 | if( cullface ) glEnable(GL_CULL_FACE); |
| 825 | OPENGL_CHECK_ERRORS; |
| 826 | |
| 827 | return true; |
| 828 | } |
| 829 | |
| 830 | bool OGLRender::RenderLine3D() |
| 831 | { |
| 832 | #if SDL_VIDEO_OPENGL |
| 833 | ApplyZBias(0); // disable z offsets |
| 834 | |
| 835 | #ifdef HAVE_GLES |
| 836 | GLfloat colour[] = { |
| 837 | m_line3DVtx[1].r,m_line3DVtx[1].g,m_line3DVtx[1].b,m_line3DVtx[1].a, |
| 838 | m_line3DVtx[1].r,m_line3DVtx[1].g,m_line3DVtx[1].b,m_line3DVtx[1].a, |
| 839 | m_line3DVtx[0].r,m_line3DVtx[0].g,m_line3DVtx[0].b,m_line3DVtx[0].a, |
| 840 | m_line3DVtx[0].r,m_line3DVtx[0].g,m_line3DVtx[0].b,m_line3DVtx[0].a}; |
| 841 | |
| 842 | GLfloat vertices[] = { |
| 843 | m_line3DVector[3].x, m_line3DVector[3].y, -m_line3DVtx[1].z, 1, |
| 844 | m_line3DVector[2].x, m_line3DVector[2].y, -m_line3DVtx[0].z, 1, |
| 845 | m_line3DVector[1].x, m_line3DVector[1].y, -m_line3DVtx[1].z, 1, |
| 846 | m_line3DVector[0].x, m_line3DVector[0].y, -m_line3DVtx[0].z, 1 |
| 847 | }; |
| 848 | |
| 849 | glColorPointer(4, GL_FLOAT, 0, &colour ); |
| 850 | glVertexPointer(4,GL_FLOAT, 0,&vertices); |
| 851 | if( m_bMultiTexture ) |
| 852 | { |
| 853 | glClientActiveTexture( GL_TEXTURE1 ); |
| 854 | glDisableClientState( GL_TEXTURE_COORD_ARRAY ); |
| 855 | glClientActiveTexture( GL_TEXTURE0 ); |
| 856 | } |
| 857 | glDisableClientState( GL_TEXTURE_COORD_ARRAY ); |
| 858 | OPENGL_CHECK_ERRORS; |
| 859 | glDrawArrays(GL_TRIANGLE_FAN,0,4); |
| 860 | OPENGL_CHECK_ERRORS; |
| 861 | //Restore old pointers |
| 862 | glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
| 863 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
| 864 | glVertexPointer( 4, GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5[0][0]) ); |
| 865 | if( m_bMultiTexture ) |
| 866 | { |
| 867 | glClientActiveTexture( GL_TEXTURE1 ); |
| 868 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
| 869 | } |
| 870 | #else |
| 871 | glBegin(GL_TRIANGLE_FAN); |
| 872 | |
| 873 | glColor4f(m_line3DVtx[1].r, m_line3DVtx[1].g, m_line3DVtx[1].b, m_line3DVtx[1].a); |
| 874 | glVertex3f(m_line3DVector[3].x, m_line3DVector[3].y, -m_line3DVtx[1].z); |
| 875 | glVertex3f(m_line3DVector[2].x, m_line3DVector[2].y, -m_line3DVtx[0].z); |
| 876 | |
| 877 | glColor4ub(m_line3DVtx[0].r, m_line3DVtx[0].g, m_line3DVtx[0].b, m_line3DVtx[0].a); |
| 878 | glVertex3f(m_line3DVector[1].x, m_line3DVector[1].y, -m_line3DVtx[1].z); |
| 879 | glVertex3f(m_line3DVector[0].x, m_line3DVector[0].y, -m_line3DVtx[0].z); |
| 880 | |
| 881 | glEnd(); |
| 882 | #endif |
| 883 | OPENGL_CHECK_ERRORS; |
| 884 | |
| 885 | ApplyZBias(m_dwZBias); // set Z offset back to previous value |
| 886 | #endif |
| 887 | |
| 888 | return true; |
| 889 | } |
| 890 | |
| 891 | extern FiddledVtx * g_pVtxBase; |
| 892 | |
| 893 | // This is so weired that I can not do vertex transform by myself. I have to use |
| 894 | // OpenGL internal transform |
| 895 | bool OGLRender::RenderFlushTris() |
| 896 | { |
| 897 | if( !m_bSupportFogCoordExt ) |
| 898 | SetFogFlagForNegativeW(); |
| 899 | else |
| 900 | { |
| 901 | if( !gRDP.bFogEnableInBlender && gRSP.bFogEnabled ) |
| 902 | { |
| 903 | TurnFogOnOff(false); |
| 904 | } |
| 905 | } |
| 906 | |
| 907 | ApplyZBias(m_dwZBias); // set the bias factors |
| 908 | |
| 909 | glViewportWrapper(windowSetting.vpLeftW, windowSetting.uDisplayHeight-windowSetting.vpTopW-windowSetting.vpHeightW+windowSetting.statusBarHeightToUse, windowSetting.vpWidthW, windowSetting.vpHeightW, false); |
| 910 | OPENGL_CHECK_ERRORS; |
| 911 | |
| 912 | // if (options.bOGLVertexClipper == FALSE ) |
| 913 | { |
| 914 | glDrawElements( GL_TRIANGLES, gRSP.numVertices, GL_UNSIGNED_SHORT, g_vtxIndex ); |
| 915 | OPENGL_CHECK_ERRORS; |
| 916 | } |
| 917 | /* else |
| 918 | { |
| 919 | //ClipVertexesOpenGL(); |
| 920 | // Redo the index |
| 921 | // Set the array |
| 922 | glVertexPointer( 4, GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5Clipped[0][0]) ); |
| 923 | glEnableClientState( GL_VERTEX_ARRAY ); |
| 924 | |
| 925 | pglClientActiveTextureARB( GL_TEXTURE0_ARB ); |
| 926 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_clippedVtxBuffer[0].tcord[0].u) ); |
| 927 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
| 928 | |
| 929 | pglClientActiveTextureARB( GL_TEXTURE1_ARB ); |
| 930 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_clippedVtxBuffer[0].tcord[1].u) ); |
| 931 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
| 932 | |
| 933 | glDrawElements( GL_TRIANGLES, gRSP.numVertices, GL_UNSIGNED_SHORT, g_vtxIndex ); |
| 934 | |
| 935 | // Reset the array |
| 936 | pglClientActiveTextureARB( GL_TEXTURE0_ARB ); |
| 937 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u) ); |
| 938 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
| 939 | |
| 940 | pglClientActiveTextureARB( GL_TEXTURE1_ARB ); |
| 941 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u) ); |
| 942 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
| 943 | |
| 944 | glVertexPointer( 4, GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5[0][0]) ); |
| 945 | glEnableClientState( GL_VERTEX_ARRAY ); |
| 946 | } |
| 947 | */ |
| 948 | |
| 949 | if( !m_bSupportFogCoordExt ) |
| 950 | RestoreFogFlag(); |
| 951 | else |
| 952 | { |
| 953 | if( !gRDP.bFogEnableInBlender && gRSP.bFogEnabled ) |
| 954 | { |
| 955 | TurnFogOnOff(true); |
| 956 | } |
| 957 | } |
| 958 | return true; |
| 959 | } |
| 960 | |
| 961 | void OGLRender::DrawSimple2DTexture(float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, COLOR dif, COLOR spe, float z, float rhw) |
| 962 | { |
| 963 | if( status.bVIOriginIsUpdated == true && currentRomOptions.screenUpdateSetting==SCREEN_UPDATE_AT_1ST_PRIMITIVE ) |
| 964 | { |
| 965 | status.bVIOriginIsUpdated=false; |
| 966 | CGraphicsContext::Get()->UpdateFrame(); |
| 967 | DEBUGGER_PAUSE_AND_DUMP_NO_UPDATE(NEXT_SET_CIMG,{DebuggerAppendMsg("Screen Update at 1st Simple2DTexture");}); |
| 968 | } |
| 969 | |
| 970 | StartDrawSimple2DTexture(x0, y0, x1, y1, u0, v0, u1, v1, dif, spe, z, rhw); |
| 971 | |
| 972 | GLboolean cullface = glIsEnabled(GL_CULL_FACE); |
| 973 | glDisable(GL_CULL_FACE); |
| 974 | OPENGL_CHECK_ERRORS; |
| 975 | |
| 976 | glViewportWrapper(0, windowSetting.statusBarHeightToUse, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight); |
| 977 | OPENGL_CHECK_ERRORS; |
| 978 | |
| 979 | float a = (g_texRectTVtx[0].dcDiffuse >>24)/255.0f; |
| 980 | float r = ((g_texRectTVtx[0].dcDiffuse>>16)&0xFF)/255.0f; |
| 981 | float g = ((g_texRectTVtx[0].dcDiffuse>>8)&0xFF)/255.0f; |
| 982 | float b = (g_texRectTVtx[0].dcDiffuse&0xFF)/255.0f; |
| 983 | |
| 984 | #if SDL_VIDEO_OPENGL |
| 985 | |
| 986 | #ifdef HAVE_GLES |
| 987 | GLfloat colour[] = { |
| 988 | r,g,b,a, |
| 989 | r,g,b,a, |
| 990 | r,g,b,a, |
| 991 | r,g,b,a, |
| 992 | r,g,b,a, |
| 993 | r,g,b,a}; |
| 994 | |
| 995 | GLfloat tex[] = { |
| 996 | g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v, |
| 997 | g_texRectTVtx[1].tcord[0].u,g_texRectTVtx[1].tcord[0].v, |
| 998 | g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, |
| 999 | g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v, |
| 1000 | g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, |
| 1001 | g_texRectTVtx[3].tcord[0].u,g_texRectTVtx[3].tcord[0].v |
| 1002 | }; |
| 1003 | |
| 1004 | GLfloat tex2[] = { |
| 1005 | g_texRectTVtx[0].tcord[1].u,g_texRectTVtx[0].tcord[1].v, |
| 1006 | g_texRectTVtx[1].tcord[1].u,g_texRectTVtx[1].tcord[1].v, |
| 1007 | g_texRectTVtx[2].tcord[1].u,g_texRectTVtx[2].tcord[1].v, |
| 1008 | g_texRectTVtx[0].tcord[1].u,g_texRectTVtx[0].tcord[1].v, |
| 1009 | g_texRectTVtx[2].tcord[1].u,g_texRectTVtx[2].tcord[1].v, |
| 1010 | g_texRectTVtx[3].tcord[1].u,g_texRectTVtx[3].tcord[1].v |
| 1011 | }; |
| 1012 | |
| 1013 | GLfloat vertices[] = { |
| 1014 | g_texRectTVtx[0].x, g_texRectTVtx[0].y, -g_texRectTVtx[0].z, 1, |
| 1015 | g_texRectTVtx[1].x, g_texRectTVtx[1].y, -g_texRectTVtx[1].z, 1, |
| 1016 | g_texRectTVtx[2].x, g_texRectTVtx[2].y, -g_texRectTVtx[2].z, 1, |
| 1017 | g_texRectTVtx[0].x, g_texRectTVtx[0].y, -g_texRectTVtx[0].z, 1, |
| 1018 | g_texRectTVtx[2].x, g_texRectTVtx[2].y, -g_texRectTVtx[2].z, 1, |
| 1019 | g_texRectTVtx[3].x, g_texRectTVtx[3].y, -g_texRectTVtx[3].z, 1 |
| 1020 | }; |
| 1021 | |
| 1022 | glColorPointer(4, GL_FLOAT, 0, &colour ); |
| 1023 | glVertexPointer(4,GL_FLOAT, 0,&vertices); |
| 1024 | if( m_bMultiTexture ) |
| 1025 | { |
| 1026 | glClientActiveTexture( GL_TEXTURE1 ); |
| 1027 | glTexCoordPointer(2, GL_FLOAT, 0, &tex2); |
| 1028 | glClientActiveTexture( GL_TEXTURE0 ); |
| 1029 | } |
| 1030 | glTexCoordPointer(2, GL_FLOAT, 0, &tex); |
| 1031 | glDrawArrays(GL_TRIANGLES,0,6); |
| 1032 | //Restore old pointers |
| 1033 | glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
| 1034 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u) ); |
| 1035 | glVertexPointer( 4, GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5[0][0]) ); |
| 1036 | if( m_bMultiTexture ) |
| 1037 | { |
| 1038 | glClientActiveTexture( GL_TEXTURE1 ); |
| 1039 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u) ); |
| 1040 | } |
| 1041 | #else |
| 1042 | glBegin(GL_TRIANGLES); |
| 1043 | |
| 1044 | glColor4f(r,g,b,a); |
| 1045 | |
| 1046 | OGLRender::TexCoord(g_texRectTVtx[0]); |
| 1047 | glVertex3f(g_texRectTVtx[0].x, g_texRectTVtx[0].y, -g_texRectTVtx[0].z); |
| 1048 | |
| 1049 | OGLRender::TexCoord(g_texRectTVtx[1]); |
| 1050 | glVertex3f(g_texRectTVtx[1].x, g_texRectTVtx[1].y, -g_texRectTVtx[1].z); |
| 1051 | |
| 1052 | OGLRender::TexCoord(g_texRectTVtx[2]); |
| 1053 | glVertex3f(g_texRectTVtx[2].x, g_texRectTVtx[2].y, -g_texRectTVtx[2].z); |
| 1054 | |
| 1055 | OGLRender::TexCoord(g_texRectTVtx[0]); |
| 1056 | glVertex3f(g_texRectTVtx[0].x, g_texRectTVtx[0].y, -g_texRectTVtx[0].z); |
| 1057 | |
| 1058 | OGLRender::TexCoord(g_texRectTVtx[2]); |
| 1059 | glVertex3f(g_texRectTVtx[2].x, g_texRectTVtx[2].y, -g_texRectTVtx[2].z); |
| 1060 | |
| 1061 | OGLRender::TexCoord(g_texRectTVtx[3]); |
| 1062 | glVertex3f(g_texRectTVtx[3].x, g_texRectTVtx[3].y, -g_texRectTVtx[3].z); |
| 1063 | glEnd(); |
| 1064 | #endif |
| 1065 | OPENGL_CHECK_ERRORS; |
| 1066 | |
| 1067 | #elif SDL_VIDEO_OPENGL_ES2 |
| 1068 | |
| 1069 | GLfloat colour[] = { |
| 1070 | r,g,b,a, |
| 1071 | r,g,b,a, |
| 1072 | r,g,b,a, |
| 1073 | r,g,b,a, |
| 1074 | r,g,b,a, |
| 1075 | r,g,b,a |
| 1076 | }; |
| 1077 | |
| 1078 | GLfloat tex[] = { |
| 1079 | g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v, |
| 1080 | g_texRectTVtx[1].tcord[0].u,g_texRectTVtx[1].tcord[0].v, |
| 1081 | g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, |
| 1082 | |
| 1083 | g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v, |
| 1084 | g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, |
| 1085 | g_texRectTVtx[3].tcord[0].u,g_texRectTVtx[3].tcord[0].v, |
| 1086 | }; |
| 1087 | |
| 1088 | float w = windowSetting.uDisplayWidth / 2.0f, h = windowSetting.uDisplayHeight / 2.0f, inv = 1.0f; |
| 1089 | |
| 1090 | GLfloat vertices[] = { |
| 1091 | -inv + g_texRectTVtx[0].x/ w, inv - g_texRectTVtx[0].y/ h, -g_texRectTVtx[0].z,1, |
| 1092 | -inv + g_texRectTVtx[1].x/ w, inv - g_texRectTVtx[1].y/ h, -g_texRectTVtx[1].z,1, |
| 1093 | -inv + g_texRectTVtx[2].x/ w, inv - g_texRectTVtx[2].y/ h, -g_texRectTVtx[2].z,1, |
| 1094 | |
| 1095 | -inv + g_texRectTVtx[0].x/ w, inv - g_texRectTVtx[0].y/ h, -g_texRectTVtx[0].z,1, |
| 1096 | -inv + g_texRectTVtx[2].x/ w, inv - g_texRectTVtx[2].y/ h, -g_texRectTVtx[2].z,1, |
| 1097 | -inv + g_texRectTVtx[3].x/ w, inv - g_texRectTVtx[3].y/ h, -g_texRectTVtx[3].z,1 |
| 1098 | }; |
| 1099 | |
| 1100 | glVertexAttribPointer(VS_COLOR, 4, GL_FLOAT,GL_FALSE, 0, &colour ); |
| 1101 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,0,&vertices); |
| 1102 | glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, 0, &tex); |
| 1103 | OPENGL_CHECK_ERRORS; |
| 1104 | glDrawArrays(GL_TRIANGLES,0,6); |
| 1105 | OPENGL_CHECK_ERRORS; |
| 1106 | |
| 1107 | //Restore old pointers |
| 1108 | glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
| 1109 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0])); |
| 1110 | glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u)); |
| 1111 | |
| 1112 | #endif |
| 1113 | |
| 1114 | if( cullface ) glEnable(GL_CULL_FACE); |
| 1115 | OPENGL_CHECK_ERRORS; |
| 1116 | } |
| 1117 | |
| 1118 | void OGLRender::DrawSimpleRect(int nX0, int nY0, int nX1, int nY1, uint32 dwColor, float depth, float rhw) |
| 1119 | { |
| 1120 | StartDrawSimpleRect(nX0, nY0, nX1, nY1, dwColor, depth, rhw); |
| 1121 | |
| 1122 | GLboolean cullface = glIsEnabled(GL_CULL_FACE); |
| 1123 | glDisable(GL_CULL_FACE); |
| 1124 | OPENGL_CHECK_ERRORS; |
| 1125 | |
| 1126 | float a = (dwColor>>24)/255.0f; |
| 1127 | float r = ((dwColor>>16)&0xFF)/255.0f; |
| 1128 | float g = ((dwColor>>8)&0xFF)/255.0f; |
| 1129 | float b = (dwColor&0xFF)/255.0f; |
| 1130 | |
| 1131 | #if SDL_VIDEO_OPENGL |
| 1132 | |
| 1133 | #ifdef HAVE_GLES |
| 1134 | GLfloat colour[] = { |
| 1135 | r,g,b,a, |
| 1136 | r,g,b,a, |
| 1137 | r,g,b,a, |
| 1138 | r,g,b,a}; |
| 1139 | |
| 1140 | GLfloat vertices[] = { |
| 1141 | m_simpleRectVtx[1].x, m_simpleRectVtx[0].y, -depth, 1, |
| 1142 | m_simpleRectVtx[1].x, m_simpleRectVtx[1].y, -depth, 1, |
| 1143 | m_simpleRectVtx[0].x, m_simpleRectVtx[1].y, -depth, 1, |
| 1144 | m_simpleRectVtx[0].x, m_simpleRectVtx[0].y, -depth, 1 |
| 1145 | }; |
| 1146 | |
| 1147 | glColorPointer(4, GL_FLOAT, 0, &colour ); |
| 1148 | glVertexPointer(4,GL_FLOAT, 0,&vertices); |
| 1149 | if( m_bMultiTexture ) |
| 1150 | { |
| 1151 | glClientActiveTexture( GL_TEXTURE1 ); |
| 1152 | glActiveTexture( GL_TEXTURE1 ); |
| 1153 | glDisable(GL_TEXTURE_2D); |
| 1154 | glDisableClientState( GL_TEXTURE_COORD_ARRAY ); |
| 1155 | glClientActiveTexture( GL_TEXTURE0 ); |
| 1156 | } |
| 1157 | glActiveTexture( GL_TEXTURE0 ); |
| 1158 | glDisable(GL_TEXTURE_2D); |
| 1159 | |
| 1160 | glDisableClientState( GL_TEXTURE_COORD_ARRAY ); |
| 1161 | OPENGL_CHECK_ERRORS; |
| 1162 | glColor4f(r,g,b,a); |
| 1163 | glDrawArrays(GL_TRIANGLE_FAN,0,4); |
| 1164 | OPENGL_CHECK_ERRORS; |
| 1165 | //Restore old pointers |
| 1166 | glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
| 1167 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
| 1168 | glVertexPointer( 4, GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5[0][0]) ); |
| 1169 | glEnable(GL_TEXTURE_2D); |
| 1170 | if( m_bMultiTexture ) |
| 1171 | { |
| 1172 | glActiveTexture( GL_TEXTURE1 ); |
| 1173 | glEnable(GL_TEXTURE_2D); |
| 1174 | glClientActiveTexture( GL_TEXTURE1 ); |
| 1175 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
| 1176 | } |
| 1177 | #else |
| 1178 | glBegin(GL_TRIANGLE_FAN); |
| 1179 | |
| 1180 | glColor4f(r,g,b,a); |
| 1181 | glVertex3f(m_simpleRectVtx[1].x, m_simpleRectVtx[0].y, -depth); |
| 1182 | glVertex3f(m_simpleRectVtx[1].x, m_simpleRectVtx[1].y, -depth); |
| 1183 | glVertex3f(m_simpleRectVtx[0].x, m_simpleRectVtx[1].y, -depth); |
| 1184 | glVertex3f(m_simpleRectVtx[0].x, m_simpleRectVtx[0].y, -depth); |
| 1185 | |
| 1186 | glEnd(); |
| 1187 | #endif |
| 1188 | OPENGL_CHECK_ERRORS; |
| 1189 | |
| 1190 | #elif SDL_VIDEO_OPENGL_ES2 |
| 1191 | |
| 1192 | GLfloat colour[] = { |
| 1193 | r,g,b,a, |
| 1194 | r,g,b,a, |
| 1195 | r,g,b,a, |
| 1196 | r,g,b,a}; |
| 1197 | float w = windowSetting.uDisplayWidth / 2.0f, h = windowSetting.uDisplayHeight / 2.0f, inv = 1.0f; |
| 1198 | |
| 1199 | GLfloat vertices[] = { |
| 1200 | -inv + m_simpleRectVtx[1].x / w, inv - m_simpleRectVtx[0].y / h, -depth, 1, |
| 1201 | -inv + m_simpleRectVtx[1].x / w, inv - m_simpleRectVtx[1].y / h, -depth, 1, |
| 1202 | -inv + m_simpleRectVtx[0].x / w, inv - m_simpleRectVtx[1].y / h, -depth, 1, |
| 1203 | -inv + m_simpleRectVtx[0].x / w, inv - m_simpleRectVtx[0].y / h, -depth, 1 |
| 1204 | }; |
| 1205 | |
| 1206 | glVertexAttribPointer(VS_COLOR, 4, GL_FLOAT,GL_FALSE, 0, &colour ); |
| 1207 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,0,&vertices); |
| 1208 | glDisableVertexAttribArray(VS_TEXCOORD0); |
| 1209 | OPENGL_CHECK_ERRORS; |
| 1210 | glDrawArrays(GL_TRIANGLE_FAN,0,4); |
| 1211 | OPENGL_CHECK_ERRORS; |
| 1212 | |
| 1213 | //Restore old pointers |
| 1214 | glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
| 1215 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0])); |
| 1216 | glEnableVertexAttribArray(VS_TEXCOORD0); |
| 1217 | |
| 1218 | #endif |
| 1219 | |
| 1220 | if( cullface ) glEnable(GL_CULL_FACE); |
| 1221 | OPENGL_CHECK_ERRORS; |
| 1222 | } |
| 1223 | |
| 1224 | void OGLRender::InitCombinerBlenderForSimpleRectDraw(uint32 tile) |
| 1225 | { |
| 1226 | //glEnable(GL_CULL_FACE); |
| 1227 | EnableTexUnit(0,FALSE); |
| 1228 | OPENGL_CHECK_ERRORS; |
| 1229 | glEnable(GL_BLEND); |
| 1230 | OPENGL_CHECK_ERRORS; |
| 1231 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| 1232 | OPENGL_CHECK_ERRORS; |
| 1233 | //glEnable(GL_ALPHA_TEST); |
| 1234 | } |
| 1235 | |
| 1236 | COLOR OGLRender::PostProcessDiffuseColor(COLOR curDiffuseColor) |
| 1237 | { |
| 1238 | uint32 color = curDiffuseColor; |
| 1239 | uint32 colorflag = m_pColorCombiner->m_pDecodedMux->m_dwShadeColorChannelFlag; |
| 1240 | uint32 alphaflag = m_pColorCombiner->m_pDecodedMux->m_dwShadeAlphaChannelFlag; |
| 1241 | if( colorflag+alphaflag != MUX_0 ) |
| 1242 | { |
| 1243 | if( (colorflag & 0xFFFFFF00) == 0 && (alphaflag & 0xFFFFFF00) == 0 ) |
| 1244 | { |
| 1245 | color = (m_pColorCombiner->GetConstFactor(colorflag, alphaflag, curDiffuseColor)); |
| 1246 | } |
| 1247 | else |
| 1248 | color = (CalculateConstFactor(colorflag, alphaflag, curDiffuseColor)); |
| 1249 | } |
| 1250 | |
| 1251 | //return (color<<8)|(color>>24); |
| 1252 | return color; |
| 1253 | } |
| 1254 | |
| 1255 | COLOR OGLRender::PostProcessSpecularColor() |
| 1256 | { |
| 1257 | return 0; |
| 1258 | } |
| 1259 | |
| 1260 | void OGLRender::SetViewportRender() |
| 1261 | { |
| 1262 | glViewportWrapper(windowSetting.vpLeftW, windowSetting.uDisplayHeight-windowSetting.vpTopW-windowSetting.vpHeightW+windowSetting.statusBarHeightToUse, windowSetting.vpWidthW, windowSetting.vpHeightW); |
| 1263 | OPENGL_CHECK_ERRORS; |
| 1264 | } |
| 1265 | |
| 1266 | void OGLRender::RenderReset() |
| 1267 | { |
| 1268 | CRender::RenderReset(); |
| 1269 | |
| 1270 | glMatrixMode(GL_PROJECTION); |
| 1271 | OPENGL_CHECK_ERRORS; |
| 1272 | glLoadIdentity(); |
| 1273 | OPENGL_CHECK_ERRORS; |
| 1274 | glOrtho(0, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight, 0, -1, 1); |
| 1275 | OPENGL_CHECK_ERRORS; |
| 1276 | |
| 1277 | // position viewer |
| 1278 | glMatrixMode(GL_MODELVIEW); |
| 1279 | OPENGL_CHECK_ERRORS; |
| 1280 | glLoadIdentity(); |
| 1281 | OPENGL_CHECK_ERRORS; |
| 1282 | } |
| 1283 | |
| 1284 | void OGLRender::SetAlphaTestEnable(BOOL bAlphaTestEnable) |
| 1285 | { |
| 1286 | #ifdef DEBUGGER |
| 1287 | if( bAlphaTestEnable && debuggerEnableAlphaTest ) |
| 1288 | #else |
| 1289 | if( bAlphaTestEnable ) |
| 1290 | #endif |
| 1291 | #if SDL_VIDEO_OPENGL |
| 1292 | glEnable(GL_ALPHA_TEST); |
| 1293 | else |
| 1294 | glDisable(GL_ALPHA_TEST); |
| 1295 | #elif SDL_VIDEO_OPENGL_ES2 |
| 1296 | { |
| 1297 | COGL_FragmentProgramCombiner* frag = (COGL_FragmentProgramCombiner*)m_pColorCombiner; |
| 1298 | frag->m_AlphaRef = m_dwAlpha / 255.0f; |
| 1299 | } |
| 1300 | else |
| 1301 | { |
| 1302 | COGL_FragmentProgramCombiner* frag = (COGL_FragmentProgramCombiner*)m_pColorCombiner; |
| 1303 | frag->m_AlphaRef = 0.0f; |
| 1304 | } |
| 1305 | #endif |
| 1306 | OPENGL_CHECK_ERRORS; |
| 1307 | } |
| 1308 | |
| 1309 | void OGLRender::BindTexture(GLuint texture, int unitno) |
| 1310 | { |
| 1311 | #ifdef DEBUGGER |
| 1312 | if( unitno != 0 ) |
| 1313 | { |
| 1314 | DebuggerAppendMsg("Check me, base ogl bind texture, unit no != 0"); |
| 1315 | } |
| 1316 | #endif |
| 1317 | if( m_curBoundTex[0] != texture ) |
| 1318 | { |
| 1319 | glBindTexture(GL_TEXTURE_2D,texture); |
| 1320 | OPENGL_CHECK_ERRORS; |
| 1321 | m_curBoundTex[0] = texture; |
| 1322 | } |
| 1323 | } |
| 1324 | |
| 1325 | void OGLRender::DisBindTexture(GLuint texture, int unitno) |
| 1326 | { |
| 1327 | //EnableTexUnit(0,FALSE); |
| 1328 | //glBindTexture(GL_TEXTURE_2D, 0); //Not to bind any texture |
| 1329 | } |
| 1330 | |
| 1331 | void OGLRender::EnableTexUnit(int unitno, BOOL flag) |
| 1332 | { |
| 1333 | #ifdef DEBUGGER |
| 1334 | if( unitno != 0 ) |
| 1335 | { |
| 1336 | DebuggerAppendMsg("Check me, in the base ogl render, unitno!=0"); |
| 1337 | } |
| 1338 | #endif |
| 1339 | if( m_texUnitEnabled[0] != flag ) //strange, why 0 and not unitno? |
| 1340 | { |
| 1341 | m_texUnitEnabled[0] = flag; |
| 1342 | #if SDL_VIDEO_OPENGL |
| 1343 | if( flag == TRUE ) { |
| 1344 | // pglActiveTexture(GL_TEXTURE0_ARB + unitno); |
| 1345 | glEnable(GL_TEXTURE_2D); |
| 1346 | } else { |
| 1347 | // pglActiveTexture(GL_TEXTURE0_ARB + unitno); |
| 1348 | glDisable(GL_TEXTURE_2D); |
| 1349 | } |
| 1350 | /* if (m_bMultiTexture) |
| 1351 | pglActiveTexture(GL_TEXTURE1_ARB);*/ |
| 1352 | #elif SDL_VIDEO_OPENGL_ES2 |
| 1353 | if(flag) |
| 1354 | { |
| 1355 | pglActiveTexture(GL_TEXTURE0_ARB + unitno); |
| 1356 | OPENGL_CHECK_ERRORS; |
| 1357 | glBindTexture(GL_TEXTURE_2D,m_curBoundTex[unitno]); |
| 1358 | } |
| 1359 | else |
| 1360 | { |
| 1361 | pglActiveTexture(GL_TEXTURE0_ARB + unitno); |
| 1362 | OPENGL_CHECK_ERRORS; |
| 1363 | glEnable(GL_BLEND); //Need blend for transparent disabled texture |
| 1364 | glBindTexture(GL_TEXTURE_2D,disabledTextureID); |
| 1365 | } |
| 1366 | #endif |
| 1367 | OPENGL_CHECK_ERRORS; |
| 1368 | } |
| 1369 | } |
| 1370 | |
| 1371 | void OGLRender::TexCoord2f(float u, float v) |
| 1372 | { |
| 1373 | #ifdef HAVE_GLES |
| 1374 | printf("*SEB* TexCoord2f(%f, %f)\n", u, v); |
| 1375 | #else |
| 1376 | glTexCoord2f(u, v); |
| 1377 | #endif |
| 1378 | } |
| 1379 | |
| 1380 | void OGLRender::TexCoord(TLITVERTEX &vtxInfo) |
| 1381 | { |
| 1382 | #ifdef HAVE_GLES |
| 1383 | printf("*SEB* TexCoord(%f, %f)\n", vtxInfo.tcord[0].u, vtxInfo.tcord[0].v); |
| 1384 | #else |
| 1385 | glTexCoord2f(vtxInfo.tcord[0].u, vtxInfo.tcord[0].v); |
| 1386 | #endif |
| 1387 | } |
| 1388 | |
| 1389 | void OGLRender::UpdateScissor() |
| 1390 | { |
| 1391 | if( options.bEnableHacks && g_CI.dwWidth == 0x200 && gRDP.scissor.right == 0x200 && g_CI.dwWidth>(*g_GraphicsInfo.VI_WIDTH_REG & 0xFFF) ) |
| 1392 | { |
| 1393 | // Hack for RE2 |
| 1394 | uint32 width = *g_GraphicsInfo.VI_WIDTH_REG & 0xFFF; |
| 1395 | uint32 height = (gRDP.scissor.right*gRDP.scissor.bottom)/width; |
| 1396 | glEnable(GL_SCISSOR_TEST); |
| 1397 | OPENGL_CHECK_ERRORS; |
| 1398 | glScissor(windowSetting.uDisplayX, windowSetting.uDisplayY+int(height*windowSetting.fMultY+windowSetting.statusBarHeightToUse), |
| 1399 | int(width*windowSetting.fMultX), int(height*windowSetting.fMultY) ); |
| 1400 | OPENGL_CHECK_ERRORS; |
| 1401 | } |
| 1402 | else |
| 1403 | { |
| 1404 | UpdateScissorWithClipRatio(); |
| 1405 | } |
| 1406 | } |
| 1407 | |
| 1408 | void OGLRender::ApplyRDPScissor(bool force) |
| 1409 | { |
| 1410 | if( !force && status.curScissor == RDP_SCISSOR ) return; |
| 1411 | |
| 1412 | if( options.bEnableHacks && g_CI.dwWidth == 0x200 && gRDP.scissor.right == 0x200 && g_CI.dwWidth>(*g_GraphicsInfo.VI_WIDTH_REG & 0xFFF) ) |
| 1413 | { |
| 1414 | // Hack for RE2 |
| 1415 | uint32 width = *g_GraphicsInfo.VI_WIDTH_REG & 0xFFF; |
| 1416 | uint32 height = (gRDP.scissor.right*gRDP.scissor.bottom)/width; |
| 1417 | glEnable(GL_SCISSOR_TEST); |
| 1418 | OPENGL_CHECK_ERRORS; |
| 1419 | glScissor(windowSetting.uDisplayX, windowSetting.uDisplayY+int(height*windowSetting.fMultY+windowSetting.statusBarHeightToUse), |
| 1420 | int(width*windowSetting.fMultX), int(height*windowSetting.fMultY) ); |
| 1421 | OPENGL_CHECK_ERRORS; |
| 1422 | } |
| 1423 | else |
| 1424 | { |
| 1425 | glScissor(windowSetting.uDisplayX+int(gRDP.scissor.left*windowSetting.fMultX), windowSetting.uDisplayY+int((windowSetting.uViHeight-gRDP.scissor.bottom)*windowSetting.fMultY+windowSetting.statusBarHeightToUse), |
| 1426 | int((gRDP.scissor.right-gRDP.scissor.left)*windowSetting.fMultX), int((gRDP.scissor.bottom-gRDP.scissor.top)*windowSetting.fMultY )); |
| 1427 | OPENGL_CHECK_ERRORS; |
| 1428 | } |
| 1429 | |
| 1430 | status.curScissor = RDP_SCISSOR; |
| 1431 | } |
| 1432 | |
| 1433 | void OGLRender::ApplyScissorWithClipRatio(bool force) |
| 1434 | { |
| 1435 | if( !force && status.curScissor == RSP_SCISSOR ) return; |
| 1436 | |
| 1437 | glEnable(GL_SCISSOR_TEST); |
| 1438 | OPENGL_CHECK_ERRORS; |
| 1439 | glScissor(windowSetting.uDisplayX+windowSetting.clipping.left, windowSetting.uDisplayY+int((windowSetting.uViHeight-gRSP.real_clip_scissor_bottom)*windowSetting.fMultY)+windowSetting.statusBarHeightToUse, |
| 1440 | windowSetting.clipping.width, windowSetting.clipping.height); |
| 1441 | OPENGL_CHECK_ERRORS; |
| 1442 | |
| 1443 | status.curScissor = RSP_SCISSOR; |
| 1444 | } |
| 1445 | |
| 1446 | void OGLRender::SetFogMinMax(float fMin, float fMax) |
| 1447 | { |
| 1448 | #if SDL_VIDEO_OPENGL |
| 1449 | glFogf(GL_FOG_START, gRSPfFogMin); // Fog Start Depth |
| 1450 | OPENGL_CHECK_ERRORS; |
| 1451 | glFogf(GL_FOG_END, gRSPfFogMax); // Fog End Depth |
| 1452 | OPENGL_CHECK_ERRORS; |
| 1453 | #elif SDL_VIDEO_OPENGL_ES2 |
| 1454 | ((COGL_FragmentProgramCombiner*)m_pColorCombiner)->UpdateFog(gRSP.bFogEnabled); |
| 1455 | OPENGL_CHECK_ERRORS; |
| 1456 | #endif |
| 1457 | } |
| 1458 | |
| 1459 | void OGLRender::TurnFogOnOff(bool flag) |
| 1460 | { |
| 1461 | #if SDL_VIDEO_OPENGL |
| 1462 | if( flag ) |
| 1463 | glEnable(GL_FOG); |
| 1464 | else |
| 1465 | glDisable(GL_FOG); |
| 1466 | OPENGL_CHECK_ERRORS; |
| 1467 | #elif SDL_VIDEO_OPENGL_ES2 |
| 1468 | ((COGL_FragmentProgramCombiner*)m_pColorCombiner)->UpdateFog(flag); |
| 1469 | OPENGL_CHECK_ERRORS; |
| 1470 | #endif |
| 1471 | } |
| 1472 | |
| 1473 | void OGLRender::SetFogEnable(bool bEnable) |
| 1474 | { |
| 1475 | DEBUGGER_IF_DUMP( (gRSP.bFogEnabled != (bEnable==TRUE) && logFog ), TRACE1("Set Fog %s", bEnable? "enable":"disable")); |
| 1476 | |
| 1477 | gRSP.bFogEnabled = bEnable&&(options.fogMethod == 1); |
| 1478 | |
| 1479 | // If force fog |
| 1480 | if(options.fogMethod == 2) |
| 1481 | { |
| 1482 | gRSP.bFogEnabled = true; |
| 1483 | } |
| 1484 | |
| 1485 | #if SDL_VIDEO_OPENGL |
| 1486 | if( gRSP.bFogEnabled ) |
| 1487 | { |
| 1488 | //TRACE2("Enable fog, min=%f, max=%f",gRSPfFogMin,gRSPfFogMax ); |
| 1489 | glFogfv(GL_FOG_COLOR, gRDP.fvFogColor); // Set Fog Color |
| 1490 | OPENGL_CHECK_ERRORS; |
| 1491 | glFogf(GL_FOG_START, gRSPfFogMin); // Fog Start Depth |
| 1492 | OPENGL_CHECK_ERRORS; |
| 1493 | glFogf(GL_FOG_END, gRSPfFogMax); // Fog End Depth |
| 1494 | OPENGL_CHECK_ERRORS; |
| 1495 | glEnable(GL_FOG); |
| 1496 | OPENGL_CHECK_ERRORS; |
| 1497 | } |
| 1498 | else |
| 1499 | { |
| 1500 | glDisable(GL_FOG); |
| 1501 | OPENGL_CHECK_ERRORS; |
| 1502 | } |
| 1503 | #elif SDL_VIDEO_OPENGL_ES2 |
| 1504 | ((COGL_FragmentProgramCombiner*)m_pColorCombiner)->UpdateFog(gRSP.bFogEnabled); |
| 1505 | OPENGL_CHECK_ERRORS; |
| 1506 | #endif |
| 1507 | } |
| 1508 | |
| 1509 | void OGLRender::SetFogColor(uint32 r, uint32 g, uint32 b, uint32 a) |
| 1510 | { |
| 1511 | gRDP.fogColor = COLOR_RGBA(r, g, b, a); |
| 1512 | gRDP.fvFogColor[0] = r/255.0f; //r |
| 1513 | gRDP.fvFogColor[1] = g/255.0f; //g |
| 1514 | gRDP.fvFogColor[2] = b/255.0f; //b |
| 1515 | gRDP.fvFogColor[3] = a/255.0f; //a |
| 1516 | #if SDL_VIDEO_OPENGL |
| 1517 | glFogfv(GL_FOG_COLOR, gRDP.fvFogColor); // Set Fog Color |
| 1518 | #endif |
| 1519 | OPENGL_CHECK_ERRORS; |
| 1520 | } |
| 1521 | |
| 1522 | void OGLRender::DisableMultiTexture() |
| 1523 | { |
| 1524 | pglActiveTexture(GL_TEXTURE1_ARB); |
| 1525 | OPENGL_CHECK_ERRORS; |
| 1526 | EnableTexUnit(1,FALSE); |
| 1527 | pglActiveTexture(GL_TEXTURE0_ARB); |
| 1528 | OPENGL_CHECK_ERRORS; |
| 1529 | EnableTexUnit(0,FALSE); |
| 1530 | pglActiveTexture(GL_TEXTURE0_ARB); |
| 1531 | OPENGL_CHECK_ERRORS; |
| 1532 | EnableTexUnit(0,TRUE); |
| 1533 | } |
| 1534 | |
| 1535 | void OGLRender::EndRendering(void) |
| 1536 | { |
| 1537 | #if SDL_VIDEO_OPENGL |
| 1538 | glFlush(); |
| 1539 | OPENGL_CHECK_ERRORS; |
| 1540 | #endif |
| 1541 | if( CRender::gRenderReferenceCount > 0 ) |
| 1542 | CRender::gRenderReferenceCount--; |
| 1543 | } |
| 1544 | |
| 1545 | void OGLRender::glViewportWrapper(GLint x, GLint y, GLsizei width, GLsizei height, bool flag) |
| 1546 | { |
| 1547 | static GLint mx=0,my=0; |
| 1548 | static GLsizei m_width=0, m_height=0; |
| 1549 | static bool mflag=true; |
| 1550 | |
| 1551 | x+=windowSetting.uDisplayX; |
| 1552 | y+=windowSetting.uDisplayY; |
| 1553 | |
| 1554 | if( x!=mx || y!=my || width!=m_width || height!=m_height || mflag!=flag) |
| 1555 | { |
| 1556 | mx=x; |
| 1557 | my=y; |
| 1558 | m_width=width; |
| 1559 | m_height=height; |
| 1560 | mflag=flag; |
| 1561 | glMatrixMode(GL_PROJECTION); |
| 1562 | OPENGL_CHECK_ERRORS; |
| 1563 | glLoadIdentity(); |
| 1564 | OPENGL_CHECK_ERRORS; |
| 1565 | if( flag ) glOrtho(0, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight, 0, -1, 1); |
| 1566 | OPENGL_CHECK_ERRORS; |
| 1567 | glViewport(x,y,width,height); |
| 1568 | //printf("glViewport(%i, %i, %i, %i)\n", x, y, width, height); |
| 1569 | OPENGL_CHECK_ERRORS; |
| 1570 | } |
| 1571 | } |