| 1 | #include "OpenGL.h" |
| 2 | #include "S2DEX.h" |
| 3 | #include "F3D.h" |
| 4 | #include "F3DEX.h" |
| 5 | #include "GBI.h" |
| 6 | #include "gSP.h" |
| 7 | #include "gDP.h" |
| 8 | #include "RSP.h" |
| 9 | #include "Types.h" |
| 10 | |
| 11 | void S2DEX_BG_1Cyc( u32 w0, u32 w1 ) |
| 12 | { |
| 13 | gSPBgRect1Cyc( w1 ); |
| 14 | } |
| 15 | |
| 16 | void S2DEX_BG_Copy( u32 w0, u32 w1 ) |
| 17 | { |
| 18 | gSPBgRectCopy( w1 ); |
| 19 | } |
| 20 | |
| 21 | void S2DEX_Obj_Rectangle( u32 w0, u32 w1 ) |
| 22 | { |
| 23 | gSPObjRectangle( w1 ); |
| 24 | } |
| 25 | |
| 26 | void S2DEX_Obj_Sprite( u32 w0, u32 w1 ) |
| 27 | { |
| 28 | gSPObjSprite( w1 ); |
| 29 | } |
| 30 | |
| 31 | void S2DEX_Obj_MoveMem( u32 w0, u32 w1 ) |
| 32 | { |
| 33 | if (_SHIFTR( w0, 0, 16 ) == 0) |
| 34 | gSPObjMatrix( w1 ); |
| 35 | else |
| 36 | gSPObjSubMatrix( w1 ); |
| 37 | } |
| 38 | |
| 39 | void S2DEX_Select_DL( u32 w0, u32 w1 ) |
| 40 | { |
| 41 | } |
| 42 | |
| 43 | void S2DEX_Obj_RenderMode( u32 w0, u32 w1 ) |
| 44 | { |
| 45 | } |
| 46 | |
| 47 | void S2DEX_Obj_Rectangle_R( u32 w0, u32 w1 ) |
| 48 | { |
| 49 | } |
| 50 | |
| 51 | void S2DEX_Obj_LoadTxtr( u32 w0, u32 w1 ) |
| 52 | { |
| 53 | gSPObjLoadTxtr( w1 ); |
| 54 | } |
| 55 | |
| 56 | void S2DEX_Obj_LdTx_Sprite( u32 w0, u32 w1 ) |
| 57 | { |
| 58 | gSPObjLoadTxSprite( w1 ); |
| 59 | } |
| 60 | |
| 61 | void S2DEX_Obj_LdTx_Rect( u32 w0, u32 w1 ) |
| 62 | { |
| 63 | } |
| 64 | |
| 65 | void S2DEX_Obj_LdTx_Rect_R( u32 w0, u32 w1 ) |
| 66 | { |
| 67 | gSPObjLoadTxRectR( w1 ); |
| 68 | } |
| 69 | |
| 70 | void S2DEX_Init() |
| 71 | { |
| 72 | // Set GeometryMode flags |
| 73 | GBI_InitFlags( F3DEX ); |
| 74 | |
| 75 | gSP.geometryMode = 0; |
| 76 | |
| 77 | GBI.PCStackSize = 18; |
| 78 | |
| 79 | // GBI Command Command Value Command Function |
| 80 | GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp ); |
| 81 | GBI_SetGBI( G_BG_1CYC, S2DEX_BG_1CYC, S2DEX_BG_1Cyc ); |
| 82 | GBI_SetGBI( G_BG_COPY, S2DEX_BG_COPY, S2DEX_BG_Copy ); |
| 83 | GBI_SetGBI( G_OBJ_RECTANGLE, S2DEX_OBJ_RECTANGLE, S2DEX_Obj_Rectangle ); |
| 84 | GBI_SetGBI( G_OBJ_SPRITE, S2DEX_OBJ_SPRITE, S2DEX_Obj_Sprite ); |
| 85 | GBI_SetGBI( G_OBJ_MOVEMEM, S2DEX_OBJ_MOVEMEM, S2DEX_Obj_MoveMem ); |
| 86 | GBI_SetGBI( G_DL, F3D_DL, F3D_DList ); |
| 87 | GBI_SetGBI( G_SELECT_DL, S2DEX_SELECT_DL, S2DEX_Select_DL ); |
| 88 | GBI_SetGBI( G_OBJ_RENDERMODE, S2DEX_OBJ_RENDERMODE, S2DEX_Obj_RenderMode ); |
| 89 | GBI_SetGBI( G_OBJ_RECTANGLE_R, S2DEX_OBJ_RECTANGLE_R, S2DEX_Obj_Rectangle_R ); |
| 90 | GBI_SetGBI( G_OBJ_LOADTXTR, S2DEX_OBJ_LOADTXTR, S2DEX_Obj_LoadTxtr ); |
| 91 | GBI_SetGBI( G_OBJ_LDTX_SPRITE, S2DEX_OBJ_LDTX_SPRITE, S2DEX_Obj_LdTx_Sprite ); |
| 92 | GBI_SetGBI( G_OBJ_LDTX_RECT, S2DEX_OBJ_LDTX_RECT, S2DEX_Obj_LdTx_Rect ); |
| 93 | GBI_SetGBI( G_OBJ_LDTX_RECT_R, S2DEX_OBJ_LDTX_RECT_R, S2DEX_Obj_LdTx_Rect_R ); |
| 94 | GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3D_MoveWord ); |
| 95 | GBI_SetGBI( G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H ); |
| 96 | GBI_SetGBI( G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L ); |
| 97 | GBI_SetGBI( G_ENDDL, F3D_ENDDL, F3D_EndDL ); |
| 98 | GBI_SetGBI( G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1 ); |
| 99 | GBI_SetGBI( G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2 ); |
| 100 | GBI_SetGBI( G_LOAD_UCODE, S2DEX_LOAD_UCODE, F3DEX_Load_uCode ); |
| 101 | } |
| 102 | |