| 1 | /* |
| 2 | * Glide64 - Glide video plugin for Nintendo 64 emulators. |
| 3 | * Copyright (c) 2002 Dave2001 |
| 4 | * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski |
| 5 | * |
| 6 | * This program is free software; you can redistribute it and/or modify |
| 7 | * it under the terms of the GNU General Public License as published by |
| 8 | * the Free Software Foundation; either version 2 of the License, or |
| 9 | * any later version. |
| 10 | * |
| 11 | * This program is distributed in the hope that it will be useful, |
| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 14 | * GNU General Public License for more details. |
| 15 | * |
| 16 | * You should have received a copy of the GNU General Public License |
| 17 | * along with this program; if not, write to the Free Software |
| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| 19 | */ |
| 20 | |
| 21 | //**************************************************************** |
| 22 | // |
| 23 | // Glide64 - Glide Plugin for Nintendo 64 emulators |
| 24 | // Project started on December 29th, 2001 |
| 25 | // |
| 26 | // Authors: |
| 27 | // Dave2001, original author, founded the project in 2001, left it in 2002 |
| 28 | // Gugaman, joined the project in 2002, left it in 2002 |
| 29 | // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 |
| 30 | // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 |
| 31 | // |
| 32 | //**************************************************************** |
| 33 | // |
| 34 | // To modify Glide64: |
| 35 | // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. |
| 36 | // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. |
| 37 | // |
| 38 | //**************************************************************** |
| 39 | |
| 40 | #include "TexLoad4b.h" |
| 41 | #include "TexLoad8b.h" |
| 42 | #include "TexLoad16b.h" |
| 43 | #include "TexLoad32b.h" |
| 44 | |
| 45 | wxUint32 LoadNone (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile) |
| 46 | { |
| 47 | memset (texture, 0, 4096*4); |
| 48 | return (1 << 16) | GR_TEXFMT_ARGB_1555; |
| 49 | } |
| 50 | |
| 51 | typedef wxUint32 (*texfunc)(wxUIntPtr, wxUIntPtr, int, int, int, int, int); |
| 52 | texfunc load_table [4][5] = { // [size][format] |
| 53 | { Load4bSelect, |
| 54 | LoadNone, |
| 55 | Load4bCI, |
| 56 | Load4bIA, |
| 57 | Load4bI }, |
| 58 | |
| 59 | { Load8bCI, |
| 60 | LoadNone, |
| 61 | Load8bCI, |
| 62 | Load8bIA, |
| 63 | Load8bI }, |
| 64 | |
| 65 | { Load16bRGBA, |
| 66 | Load16bYUV, |
| 67 | Load16bRGBA, |
| 68 | Load16bIA, |
| 69 | LoadNone }, |
| 70 | |
| 71 | { Load32bRGBA, |
| 72 | LoadNone, |
| 73 | LoadNone, |
| 74 | LoadNone, |
| 75 | LoadNone } |
| 76 | }; |