fix state corruption
[fceu.git] / boards / novel.c
... / ...
CommitLineData
1/* FCE Ultra - NES/Famicom Emulator
2 *
3 * Copyright notice for this file:
4 * Copyright (C) 2002 Xodnizel
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#include "mapinc.h"
22
23static uint8 latch;
24
25static void DoNovel(void)
26{
27 setprg32(0x8000,latch&3);
28 setchr8(latch&7);
29}
30
31static DECLFW(NovelWrite)
32{
33 latch=A&0xFF;
34 DoNovel();
35}
36
37static void NovelReset(void)
38{
39 SetWriteHandler(0x8000,0xFFFF,NovelWrite);
40 SetReadHandler(0x8000,0xFFFF,CartBR);
41 setprg32(0x8000,0);
42 setchr8(0);
43}
44
45static void NovelRestore(int version)
46{
47 DoNovel();
48}
49
50void Novel_Init(CartInfo *info)
51{
52 AddExState(&latch, 1, 0,"L1");
53 info->Power=NovelReset;
54 GameStateRestore=NovelRestore;
55}