| 1 | /* |
| 2 | * Glide64 - Glide video plugin for Nintendo 64 emulators. |
| 3 | * Copyright (c) 2002 Dave2001 |
| 4 | * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski |
| 5 | * |
| 6 | * This program is free software; you can redistribute it and/or modify |
| 7 | * it under the terms of the GNU General Public License as published by |
| 8 | * the Free Software Foundation; either version 2 of the License, or |
| 9 | * any later version. |
| 10 | * |
| 11 | * This program is distributed in the hope that it will be useful, |
| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 14 | * GNU General Public License for more details. |
| 15 | * |
| 16 | * You should have received a copy of the GNU General Public License |
| 17 | * along with this program; if not, write to the Free Software |
| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| 19 | */ |
| 20 | |
| 21 | #include <stdio.h> |
| 22 | #include <string.h> |
| 23 | #ifdef _WIN32 |
| 24 | #include <windows.h> |
| 25 | #endif // _WIN32 |
| 26 | #include "glide.h" |
| 27 | #include "main.h" |
| 28 | #include "../Glide64/winlnxdefs.h" |
| 29 | #include "../Glide64/rdp.h" |
| 30 | |
| 31 | |
| 32 | |
| 33 | #define Z_MAX (65536.0f) |
| 34 | #define VERTEX_SIZE sizeof(VERTEX) //Size of vertex struct |
| 35 | |
| 36 | #ifdef PAULSCODE |
| 37 | //#include "ae_bridge.h" |
| 38 | static float polygonOffsetFactor; |
| 39 | static float polygonOffsetUnits; |
| 40 | #endif |
| 41 | |
| 42 | static int xy_off; |
| 43 | static int xy_en; |
| 44 | static int z_en; |
| 45 | static int z_off; |
| 46 | static int q_off; |
| 47 | static int q_en; |
| 48 | static int pargb_off; |
| 49 | static int pargb_en; |
| 50 | static int st0_off; |
| 51 | static int st0_en; |
| 52 | static int st1_off; |
| 53 | static int st1_en; |
| 54 | static int fog_ext_off; |
| 55 | static int fog_ext_en; |
| 56 | |
| 57 | int w_buffer_mode; |
| 58 | int inverted_culling; |
| 59 | int culling_mode; |
| 60 | |
| 61 | #define VERTEX_BUFFER_SIZE 1500 //Max amount of vertices to buffer, this seems large enough. |
| 62 | static VERTEX vertex_buffer[VERTEX_BUFFER_SIZE]; |
| 63 | static int vertex_buffer_count = 0; |
| 64 | static GLenum vertex_draw_mode; |
| 65 | static bool vertex_buffer_enabled = false; |
| 66 | |
| 67 | void vbo_init() |
| 68 | { |
| 69 | |
| 70 | } |
| 71 | |
| 72 | void vbo_draw() |
| 73 | { |
| 74 | if(vertex_buffer_count) |
| 75 | { |
| 76 | glDrawArrays(vertex_draw_mode,0,vertex_buffer_count); |
| 77 | vertex_buffer_count = 0; |
| 78 | } |
| 79 | } |
| 80 | |
| 81 | #ifdef PAULSCODE |
| 82 | void vbo_resetcount() |
| 83 | { |
| 84 | vertex_buffer_count = 0; |
| 85 | } |
| 86 | #endif |
| 87 | |
| 88 | //Buffer vertices instead of glDrawArrays(...) |
| 89 | void vbo_buffer(GLenum mode,GLint first,GLsizei count,void* pointers) |
| 90 | { |
| 91 | if((count != 3 && mode != GL_TRIANGLES) || vertex_buffer_count + count > VERTEX_BUFFER_SIZE) |
| 92 | { |
| 93 | vbo_draw(); |
| 94 | } |
| 95 | |
| 96 | memcpy(&vertex_buffer[vertex_buffer_count],pointers,count * VERTEX_SIZE); |
| 97 | vertex_buffer_count += count; |
| 98 | |
| 99 | if(count == 3 || mode == GL_TRIANGLES) |
| 100 | { |
| 101 | vertex_draw_mode = GL_TRIANGLES; |
| 102 | } |
| 103 | else |
| 104 | { |
| 105 | vertex_draw_mode = mode; |
| 106 | vbo_draw(); //Triangle fans and strips can't be joined as easily, just draw them straight away. |
| 107 | } |
| 108 | |
| 109 | |
| 110 | } |
| 111 | |
| 112 | void vbo_enable() |
| 113 | { |
| 114 | if(vertex_buffer_enabled) |
| 115 | return; |
| 116 | |
| 117 | vertex_buffer_enabled = true; |
| 118 | glEnableVertexAttribArray(POSITION_ATTR); |
| 119 | glVertexAttribPointer(POSITION_ATTR, 4, GL_FLOAT, false, VERTEX_SIZE, &vertex_buffer[0].x); //Position |
| 120 | |
| 121 | glEnableVertexAttribArray(COLOUR_ATTR); |
| 122 | glVertexAttribPointer(COLOUR_ATTR, 4, GL_UNSIGNED_BYTE, true, VERTEX_SIZE, &vertex_buffer[0].b); //Colour |
| 123 | |
| 124 | glEnableVertexAttribArray(TEXCOORD_0_ATTR); |
| 125 | glVertexAttribPointer(TEXCOORD_0_ATTR, 2, GL_FLOAT, false, VERTEX_SIZE, &vertex_buffer[0].coord[2]); //Tex0 |
| 126 | |
| 127 | glEnableVertexAttribArray(TEXCOORD_1_ATTR); |
| 128 | glVertexAttribPointer(TEXCOORD_1_ATTR, 2, GL_FLOAT, false, VERTEX_SIZE, &vertex_buffer[0].coord[0]); //Tex1 |
| 129 | |
| 130 | glEnableVertexAttribArray(FOG_ATTR); |
| 131 | glVertexAttribPointer(FOG_ATTR, 1, GL_FLOAT, false, VERTEX_SIZE, &vertex_buffer[0].f); //Fog |
| 132 | } |
| 133 | |
| 134 | void vbo_disable() |
| 135 | { |
| 136 | vbo_draw(); |
| 137 | vertex_buffer_enabled = false; |
| 138 | } |
| 139 | |
| 140 | |
| 141 | inline float ZCALC(const float & z, const float & q) { |
| 142 | float res = z_en ? ((z) / Z_MAX) / (q) : 1.0f; |
| 143 | return res; |
| 144 | } |
| 145 | |
| 146 | /* |
| 147 | #define zclamp (1.0f-1.0f/zscale) |
| 148 | static inline void zclamp_glVertex4f(float a, float b, float c, float d) |
| 149 | { |
| 150 | if (c<zclamp) c = zclamp; |
| 151 | glVertex4f(a,b,c,d); |
| 152 | } |
| 153 | #define glVertex4f(a,b,c,d) zclamp_glVertex4f(a,b,c,d) |
| 154 | */ |
| 155 | |
| 156 | |
| 157 | static inline float ytex(int tmu, float y) { |
| 158 | if (invtex[tmu]) |
| 159 | return invtex[tmu] - y; |
| 160 | else |
| 161 | return y; |
| 162 | } |
| 163 | |
| 164 | void init_geometry() |
| 165 | { |
| 166 | xy_en = q_en = pargb_en = st0_en = st1_en = z_en = 0; |
| 167 | w_buffer_mode = 0; |
| 168 | inverted_culling = 0; |
| 169 | |
| 170 | glDisable(GL_CULL_FACE); |
| 171 | glDisable(GL_DEPTH_TEST); |
| 172 | |
| 173 | vbo_init(); |
| 174 | } |
| 175 | |
| 176 | FX_ENTRY void FX_CALL |
| 177 | grCoordinateSpace( GrCoordinateSpaceMode_t mode ) |
| 178 | { |
| 179 | LOG("grCoordinateSpace(%d)\r\n", mode); |
| 180 | switch(mode) |
| 181 | { |
| 182 | case GR_WINDOW_COORDS: |
| 183 | break; |
| 184 | default: |
| 185 | display_warning("unknwown coordinate space : %x", mode); |
| 186 | } |
| 187 | } |
| 188 | |
| 189 | FX_ENTRY void FX_CALL |
| 190 | grVertexLayout(FxU32 param, FxI32 offset, FxU32 mode) |
| 191 | { |
| 192 | LOG("grVertexLayout(%d,%d,%d)\r\n", param, offset, mode); |
| 193 | switch(param) |
| 194 | { |
| 195 | case GR_PARAM_XY: |
| 196 | xy_en = mode; |
| 197 | xy_off = offset; |
| 198 | break; |
| 199 | case GR_PARAM_Z: |
| 200 | z_en = mode; |
| 201 | z_off = offset; |
| 202 | break; |
| 203 | case GR_PARAM_Q: |
| 204 | q_en = mode; |
| 205 | q_off = offset; |
| 206 | break; |
| 207 | case GR_PARAM_FOG_EXT: |
| 208 | fog_ext_en = mode; |
| 209 | fog_ext_off = offset; |
| 210 | break; |
| 211 | case GR_PARAM_PARGB: |
| 212 | pargb_en = mode; |
| 213 | pargb_off = offset; |
| 214 | break; |
| 215 | case GR_PARAM_ST0: |
| 216 | st0_en = mode; |
| 217 | st0_off = offset; |
| 218 | break; |
| 219 | case GR_PARAM_ST1: |
| 220 | st1_en = mode; |
| 221 | st1_off = offset; |
| 222 | break; |
| 223 | default: |
| 224 | display_warning("unknown grVertexLayout parameter : %x", param); |
| 225 | } |
| 226 | } |
| 227 | |
| 228 | FX_ENTRY void FX_CALL |
| 229 | grCullMode( GrCullMode_t mode ) |
| 230 | { |
| 231 | LOG("grCullMode(%d)\r\n", mode); |
| 232 | static int oldmode = -1, oldinv = -1; |
| 233 | culling_mode = mode; |
| 234 | if (inverted_culling == oldinv && oldmode == mode) |
| 235 | return; |
| 236 | oldmode = mode; |
| 237 | oldinv = inverted_culling; |
| 238 | switch(mode) |
| 239 | { |
| 240 | case GR_CULL_DISABLE: |
| 241 | glDisable(GL_CULL_FACE); |
| 242 | break; |
| 243 | case GR_CULL_NEGATIVE: |
| 244 | if (!inverted_culling) |
| 245 | glCullFace(GL_FRONT); |
| 246 | else |
| 247 | glCullFace(GL_BACK); |
| 248 | glEnable(GL_CULL_FACE); |
| 249 | break; |
| 250 | case GR_CULL_POSITIVE: |
| 251 | if (!inverted_culling) |
| 252 | glCullFace(GL_BACK); |
| 253 | else |
| 254 | glCullFace(GL_FRONT); |
| 255 | glEnable(GL_CULL_FACE); |
| 256 | break; |
| 257 | default: |
| 258 | display_warning("unknown cull mode : %x", mode); |
| 259 | } |
| 260 | } |
| 261 | |
| 262 | // Depth buffer |
| 263 | |
| 264 | FX_ENTRY void FX_CALL |
| 265 | grDepthBufferMode( GrDepthBufferMode_t mode ) |
| 266 | { |
| 267 | LOG("grDepthBufferMode(%d)\r\n", mode); |
| 268 | switch(mode) |
| 269 | { |
| 270 | case GR_DEPTHBUFFER_DISABLE: |
| 271 | glDisable(GL_DEPTH_TEST); |
| 272 | w_buffer_mode = 0; |
| 273 | return; |
| 274 | case GR_DEPTHBUFFER_WBUFFER: |
| 275 | case GR_DEPTHBUFFER_WBUFFER_COMPARE_TO_BIAS: |
| 276 | glEnable(GL_DEPTH_TEST); |
| 277 | w_buffer_mode = 1; |
| 278 | break; |
| 279 | case GR_DEPTHBUFFER_ZBUFFER: |
| 280 | case GR_DEPTHBUFFER_ZBUFFER_COMPARE_TO_BIAS: |
| 281 | glEnable(GL_DEPTH_TEST); |
| 282 | w_buffer_mode = 0; |
| 283 | break; |
| 284 | default: |
| 285 | display_warning("unknown depth buffer mode : %x", mode); |
| 286 | } |
| 287 | } |
| 288 | |
| 289 | FX_ENTRY void FX_CALL |
| 290 | grDepthBufferFunction( GrCmpFnc_t function ) |
| 291 | { |
| 292 | LOG("grDepthBufferFunction(%d)\r\n", function); |
| 293 | switch(function) |
| 294 | { |
| 295 | case GR_CMP_GEQUAL: |
| 296 | if (w_buffer_mode) |
| 297 | glDepthFunc(GL_LEQUAL); |
| 298 | else |
| 299 | glDepthFunc(GL_GEQUAL); |
| 300 | break; |
| 301 | case GR_CMP_LEQUAL: |
| 302 | if (w_buffer_mode) |
| 303 | glDepthFunc(GL_GEQUAL); |
| 304 | else |
| 305 | glDepthFunc(GL_LEQUAL); |
| 306 | break; |
| 307 | case GR_CMP_LESS: |
| 308 | if (w_buffer_mode) |
| 309 | glDepthFunc(GL_GREATER); |
| 310 | else |
| 311 | glDepthFunc(GL_LESS); |
| 312 | break; |
| 313 | case GR_CMP_ALWAYS: |
| 314 | glDepthFunc(GL_ALWAYS); |
| 315 | break; |
| 316 | case GR_CMP_EQUAL: |
| 317 | glDepthFunc(GL_EQUAL); |
| 318 | break; |
| 319 | case GR_CMP_GREATER: |
| 320 | if (w_buffer_mode) |
| 321 | glDepthFunc(GL_LESS); |
| 322 | else |
| 323 | glDepthFunc(GL_GREATER); |
| 324 | break; |
| 325 | case GR_CMP_NEVER: |
| 326 | glDepthFunc(GL_NEVER); |
| 327 | break; |
| 328 | case GR_CMP_NOTEQUAL: |
| 329 | glDepthFunc(GL_NOTEQUAL); |
| 330 | break; |
| 331 | |
| 332 | default: |
| 333 | display_warning("unknown depth buffer function : %x", function); |
| 334 | } |
| 335 | } |
| 336 | |
| 337 | FX_ENTRY void FX_CALL |
| 338 | grDepthMask( FxBool mask ) |
| 339 | { |
| 340 | LOG("grDepthMask(%d)\r\n", mask); |
| 341 | glDepthMask(mask); |
| 342 | } |
| 343 | |
| 344 | float biasFactor = 0; |
| 345 | void FindBestDepthBias() |
| 346 | { |
| 347 | #ifdef PAULSCODE |
| 348 | /* int hardwareType = Android_JNI_GetHardwareType(); |
| 349 | Android_JNI_GetPolygonOffset(hardwareType, 1, &polygonOffsetFactor, &polygonOffsetUnits);*/ |
| 350 | // glPolygonOffset(0.2f, 0.2f); |
| 351 | polygonOffsetFactor=0.2f; |
| 352 | polygonOffsetUnits=0.2f; |
| 353 | #else |
| 354 | float f, bestz = 0.25f; |
| 355 | int x; |
| 356 | if (biasFactor) return; |
| 357 | biasFactor = 64.0f; // default value |
| 358 | glPushAttrib(GL_ALL_ATTRIB_BITS); |
| 359 | glEnable(GL_DEPTH_TEST); |
| 360 | glDepthFunc(GL_ALWAYS); |
| 361 | glEnable(GL_POLYGON_OFFSET_FILL); |
| 362 | glDrawBuffer(GL_BACK); |
| 363 | glReadBuffer(GL_BACK); |
| 364 | glDisable(GL_BLEND); |
| 365 | glDisable(GL_ALPHA_TEST); |
| 366 | glColor4ub(255,255,255,255); |
| 367 | glDepthMask(GL_TRUE); |
| 368 | for (x=0, f=1.0f; f<=65536.0f; x+=4, f*=2.0f) { |
| 369 | float z; |
| 370 | glPolygonOffset(0, f); |
| 371 | glBegin(GL_TRIANGLE_STRIP); |
| 372 | glVertex3f(float(x+4 - widtho)/(width/2), float(0 - heighto)/(height/2), 0.5); |
| 373 | glVertex3f(float(x - widtho)/(width/2), float(0 - heighto)/(height/2), 0.5); |
| 374 | glVertex3f(float(x+4 - widtho)/(width/2), float(4 - heighto)/(height/2), 0.5); |
| 375 | glVertex3f(float(x - widtho)/(width/2), float(4 - heighto)/(height/2), 0.5); |
| 376 | glEnd(); |
| 377 | glReadPixels(x+2, 2+viewport_offset, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &z); |
| 378 | z -= 0.75f + 8e-6f; |
| 379 | if (z<0.0f) z = -z; |
| 380 | if (z > 0.01f) continue; |
| 381 | if (z < bestz) { |
| 382 | bestz = z; |
| 383 | biasFactor = f; |
| 384 | } |
| 385 | //printf("f %g z %g\n", f, z); |
| 386 | } |
| 387 | //printf(" --> bias factor %g\n", biasFactor); |
| 388 | glPopAttrib(); |
| 389 | #endif |
| 390 | } |
| 391 | |
| 392 | FX_ENTRY void FX_CALL |
| 393 | grDepthBiasLevel( FxI32 level ) |
| 394 | { |
| 395 | LOG("grDepthBiasLevel(%d)\r\n", level); |
| 396 | if (level) |
| 397 | { |
| 398 | #ifdef PAULSCODE |
| 399 | glPolygonOffset(polygonOffsetFactor, polygonOffsetUnits); |
| 400 | /* if(w_buffer_mode) |
| 401 | glPolygonOffset(1.0f, -(float)level*polygonOffsetUnits); |
| 402 | else |
| 403 | glPolygonOffset(0, (float)level*3.0f);*/ |
| 404 | #else |
| 405 | if(w_buffer_mode) |
| 406 | glPolygonOffset(1.0f, -(float)level*zscale/255.0f); |
| 407 | else |
| 408 | glPolygonOffset(0, (float)level*biasFactor); |
| 409 | #endif |
| 410 | glEnable(GL_POLYGON_OFFSET_FILL); |
| 411 | } |
| 412 | else |
| 413 | { |
| 414 | glPolygonOffset(0,0); |
| 415 | glDisable(GL_POLYGON_OFFSET_FILL); |
| 416 | } |
| 417 | } |
| 418 | |
| 419 | // draw |
| 420 | |
| 421 | FX_ENTRY void FX_CALL |
| 422 | grDrawTriangle( const void *a, const void *b, const void *c ) |
| 423 | { |
| 424 | LOG("grDrawTriangle()\r\n\t"); |
| 425 | /* |
| 426 | if(nvidia_viewport_hack && !render_to_texture) |
| 427 | { |
| 428 | glViewport(0, viewport_offset, viewport_width, viewport_height); |
| 429 | nvidia_viewport_hack = 0; |
| 430 | } |
| 431 | */ |
| 432 | reloadTexture(); |
| 433 | |
| 434 | if(need_to_compile) compile_shader(); |
| 435 | |
| 436 | if(vertex_buffer_count + 3 > VERTEX_BUFFER_SIZE) |
| 437 | { |
| 438 | vbo_draw(); |
| 439 | } |
| 440 | vertex_draw_mode = GL_TRIANGLES; |
| 441 | memcpy(&vertex_buffer[vertex_buffer_count],a,VERTEX_SIZE); |
| 442 | memcpy(&vertex_buffer[vertex_buffer_count+1],b,VERTEX_SIZE); |
| 443 | memcpy(&vertex_buffer[vertex_buffer_count+2],c,VERTEX_SIZE); |
| 444 | vertex_buffer_count += 3; |
| 445 | } |
| 446 | |
| 447 | FX_ENTRY void FX_CALL |
| 448 | grDrawPoint( const void *pt ) |
| 449 | { |
| 450 | /* |
| 451 | float *x = (float*)pt + xy_off/sizeof(float); |
| 452 | float *y = (float*)pt + xy_off/sizeof(float) + 1; |
| 453 | float *z = (float*)pt + z_off/sizeof(float); |
| 454 | float *q = (float*)pt + q_off/sizeof(float); |
| 455 | unsigned char *pargb = (unsigned char*)pt + pargb_off; |
| 456 | float *s0 = (float*)pt + st0_off/sizeof(float); |
| 457 | float *t0 = (float*)pt + st0_off/sizeof(float) + 1; |
| 458 | float *s1 = (float*)pt + st1_off/sizeof(float); |
| 459 | float *t1 = (float*)pt + st1_off/sizeof(float) + 1; |
| 460 | float *fog = (float*)pt + fog_ext_off/sizeof(float); |
| 461 | LOG("grDrawPoint()\r\n"); |
| 462 | |
| 463 | if(nvidia_viewport_hack && !render_to_texture) |
| 464 | { |
| 465 | glViewport(0, viewport_offset, viewport_width, viewport_height); |
| 466 | nvidia_viewport_hack = 0; |
| 467 | } |
| 468 | |
| 469 | reloadTexture(); |
| 470 | |
| 471 | if(need_to_compile) compile_shader(); |
| 472 | |
| 473 | glBegin(GL_POINTS); |
| 474 | |
| 475 | if (nbTextureUnits > 2) |
| 476 | { |
| 477 | if (st0_en) |
| 478 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *s0 / *q / (float)tex1_width, |
| 479 | ytex(0, *t0 / *q / (float)tex1_height)); |
| 480 | if (st1_en) |
| 481 | glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *s1 / *q / (float)tex0_width, |
| 482 | ytex(1, *t1 / *q / (float)tex0_height)); |
| 483 | } |
| 484 | else |
| 485 | { |
| 486 | if (st0_en) |
| 487 | glTexCoord2f(*s0 / *q / (float)tex0_width, |
| 488 | ytex(0, *t0 / *q / (float)tex0_height)); |
| 489 | } |
| 490 | if (pargb_en) |
| 491 | glColor4f(pargb[2]/255.0f, pargb[1]/255.0f, pargb[0]/255.0f, pargb[3]/255.0f); |
| 492 | if (fog_enabled && fog_coord_support) |
| 493 | { |
| 494 | if(!fog_ext_en || fog_enabled != 2) |
| 495 | glSecondaryColor3f((1.0f / *q) / 255.0f, 0.0f, 0.0f); |
| 496 | else |
| 497 | glSecondaryColor3f((1.0f / *fog) / 255.0f, 0.0f, 0.0f); |
| 498 | } |
| 499 | glVertex4f((*x - (float)widtho) / (float)(width/2) / *q, |
| 500 | -(*y - (float)heighto) / (float)(height/2) / *q, ZCALC(*z ,*q), 1.0f / *q); |
| 501 | |
| 502 | glEnd(); |
| 503 | */ |
| 504 | } |
| 505 | |
| 506 | FX_ENTRY void FX_CALL |
| 507 | grDrawLine( const void *a, const void *b ) |
| 508 | { |
| 509 | /* |
| 510 | float *a_x = (float*)a + xy_off/sizeof(float); |
| 511 | float *a_y = (float*)a + xy_off/sizeof(float) + 1; |
| 512 | float *a_z = (float*)a + z_off/sizeof(float); |
| 513 | float *a_q = (float*)a + q_off/sizeof(float); |
| 514 | unsigned char *a_pargb = (unsigned char*)a + pargb_off; |
| 515 | float *a_s0 = (float*)a + st0_off/sizeof(float); |
| 516 | float *a_t0 = (float*)a + st0_off/sizeof(float) + 1; |
| 517 | float *a_s1 = (float*)a + st1_off/sizeof(float); |
| 518 | float *a_t1 = (float*)a + st1_off/sizeof(float) + 1; |
| 519 | float *a_fog = (float*)a + fog_ext_off/sizeof(float); |
| 520 | |
| 521 | float *b_x = (float*)b + xy_off/sizeof(float); |
| 522 | float *b_y = (float*)b + xy_off/sizeof(float) + 1; |
| 523 | float *b_z = (float*)b + z_off/sizeof(float); |
| 524 | float *b_q = (float*)b + q_off/sizeof(float); |
| 525 | unsigned char *b_pargb = (unsigned char*)b + pargb_off; |
| 526 | float *b_s0 = (float*)b + st0_off/sizeof(float); |
| 527 | float *b_t0 = (float*)b + st0_off/sizeof(float) + 1; |
| 528 | float *b_s1 = (float*)b + st1_off/sizeof(float); |
| 529 | float *b_t1 = (float*)b + st1_off/sizeof(float) + 1; |
| 530 | float *b_fog = (float*)b + fog_ext_off/sizeof(float); |
| 531 | LOG("grDrawLine()\r\n"); |
| 532 | |
| 533 | if(nvidia_viewport_hack && !render_to_texture) |
| 534 | { |
| 535 | glViewport(0, viewport_offset, viewport_width, viewport_height); |
| 536 | nvidia_viewport_hack = 0; |
| 537 | } |
| 538 | |
| 539 | reloadTexture(); |
| 540 | |
| 541 | if(need_to_compile) compile_shader(); |
| 542 | |
| 543 | glBegin(GL_LINES); |
| 544 | |
| 545 | if (nbTextureUnits > 2) |
| 546 | { |
| 547 | if (st0_en) |
| 548 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *a_s0 / *a_q / (float)tex1_width, ytex(0, *a_t0 / *a_q / (float)tex1_height)); |
| 549 | if (st1_en) |
| 550 | glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *a_s1 / *a_q / (float)tex0_width, ytex(1, *a_t1 / *a_q / (float)tex0_height)); |
| 551 | } |
| 552 | else |
| 553 | { |
| 554 | if (st0_en) |
| 555 | glTexCoord2f(*a_s0 / *a_q / (float)tex0_width, ytex(0, *a_t0 / *a_q / (float)tex0_height)); |
| 556 | } |
| 557 | if (pargb_en) |
| 558 | glColor4f(a_pargb[2]/255.0f, a_pargb[1]/255.0f, a_pargb[0]/255.0f, a_pargb[3]/255.0f); |
| 559 | if (fog_enabled && fog_coord_support) |
| 560 | { |
| 561 | if(!fog_ext_en || fog_enabled != 2) |
| 562 | glSecondaryColor3f((1.0f / *a_q) / 255.0f, 0.0f, 0.0f); |
| 563 | else |
| 564 | glSecondaryColor3f((1.0f / *a_fog) / 255.0f, 0.0f, 0.0f); |
| 565 | } |
| 566 | glVertex4f((*a_x - (float)widtho) / (float)(width/2) / *a_q, |
| 567 | -(*a_y - (float)heighto) / (float)(height/2) / *a_q, ZCALC(*a_z, *a_q), 1.0f / *a_q); |
| 568 | |
| 569 | if (nbTextureUnits > 2) |
| 570 | { |
| 571 | if (st0_en) |
| 572 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *b_s0 / *b_q / (float)tex1_width, |
| 573 | ytex(0, *b_t0 / *b_q / (float)tex1_height)); |
| 574 | if (st1_en) |
| 575 | glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *b_s1 / *b_q / (float)tex0_width, |
| 576 | ytex(1, *b_t1 / *b_q / (float)tex0_height)); |
| 577 | } |
| 578 | else |
| 579 | { |
| 580 | if (st0_en) |
| 581 | glTexCoord2f(*b_s0 / *b_q / (float)tex0_width, |
| 582 | ytex(0, *b_t0 / *b_q / (float)tex0_height)); |
| 583 | } |
| 584 | if (pargb_en) |
| 585 | glColor4f(b_pargb[2]/255.0f, b_pargb[1]/255.0f, b_pargb[0]/255.0f, b_pargb[3]/255.0f); |
| 586 | if (fog_enabled && fog_coord_support) |
| 587 | { |
| 588 | if(!fog_ext_en || fog_enabled != 2) |
| 589 | glSecondaryColor3f((1.0f / *b_q) / 255.0f, 0.0f, 0.0f); |
| 590 | else |
| 591 | glSecondaryColor3f((1.0f / *b_fog) / 255.0f, 0.0f, 0.0f); |
| 592 | } |
| 593 | glVertex4f((*b_x - (float)widtho) / (float)(width/2) / *b_q, |
| 594 | -(*b_y - (float)heighto) / (float)(height/2) / *b_q, ZCALC(*b_z, *b_q), 1.0f / *b_q); |
| 595 | |
| 596 | glEnd(); |
| 597 | */ |
| 598 | } |
| 599 | |
| 600 | FX_ENTRY void FX_CALL |
| 601 | grDrawVertexArray(FxU32 mode, FxU32 Count, void *pointers2) |
| 602 | { |
| 603 | void **pointers = (void**)pointers2; |
| 604 | LOG("grDrawVertexArray(%d,%d)\r\n", mode, Count); |
| 605 | /* |
| 606 | if(nvidia_viewport_hack && !render_to_texture) |
| 607 | { |
| 608 | glViewport(0, viewport_offset, viewport_width, viewport_height); |
| 609 | nvidia_viewport_hack = 0; |
| 610 | } |
| 611 | */ |
| 612 | reloadTexture(); |
| 613 | |
| 614 | if(need_to_compile) compile_shader(); |
| 615 | |
| 616 | if(mode != GR_TRIANGLE_FAN) |
| 617 | { |
| 618 | display_warning("grDrawVertexArray : unknown mode : %x", mode); |
| 619 | } |
| 620 | |
| 621 | vbo_enable(); |
| 622 | vbo_buffer(GL_TRIANGLE_FAN,0,Count,pointers[0]); |
| 623 | } |
| 624 | |
| 625 | FX_ENTRY void FX_CALL |
| 626 | grDrawVertexArrayContiguous(FxU32 mode, FxU32 Count, void *pointers, FxU32 stride) |
| 627 | { |
| 628 | LOG("grDrawVertexArrayContiguous(%d,%d,%d)\r\n", mode, Count, stride); |
| 629 | /* |
| 630 | if(nvidia_viewport_hack && !render_to_texture) |
| 631 | { |
| 632 | glViewport(0, viewport_offset, viewport_width, viewport_height); |
| 633 | nvidia_viewport_hack = 0; |
| 634 | } |
| 635 | */ |
| 636 | if(stride != 156) |
| 637 | { |
| 638 | LOGINFO("Incompatible stride\n"); |
| 639 | } |
| 640 | |
| 641 | reloadTexture(); |
| 642 | |
| 643 | if(need_to_compile) compile_shader(); |
| 644 | |
| 645 | vbo_enable(); |
| 646 | |
| 647 | switch(mode) |
| 648 | { |
| 649 | case GR_TRIANGLE_STRIP: |
| 650 | vbo_buffer(GL_TRIANGLE_STRIP,0,Count,pointers); |
| 651 | break; |
| 652 | case GR_TRIANGLE_FAN: |
| 653 | vbo_buffer(GL_TRIANGLE_FAN,0,Count,pointers); |
| 654 | break; |
| 655 | default: |
| 656 | display_warning("grDrawVertexArrayContiguous : unknown mode : %x", mode); |
| 657 | } |
| 658 | } |