| 1 | typedef struct { |
| 2 | uint8 FP_FASTAPASS(1) (*Read)(int w); |
| 3 | void FP_FASTAPASS(1) (*Write)(uint8 v); |
| 4 | void FP_FASTAPASS(1) (*Strobe)(int w); |
| 5 | void FP_FASTAPASS(3) (*Update)(int w, void *data, int arg); |
| 6 | void FP_FASTAPASS(3) (*SLHook)(int w, uint8 *bg, uint8 *spr, uint32 linets, int final); |
| 7 | void FP_FASTAPASS(3) (*Draw)(int w, uint8 *buf, int arg); |
| 8 | } INPUTC; |
| 9 | |
| 10 | typedef struct { |
| 11 | uint8 FP_FASTAPASS(2) (*Read)(int w, uint8 ret); |
| 12 | void FP_FASTAPASS(1) (*Write)(uint8 v); |
| 13 | void (*Strobe)(void); |
| 14 | void FP_FASTAPASS(2) (*Update)(void *data, int arg); |
| 15 | void FP_FASTAPASS(3) (*SLHook)(uint8 *bg, uint8 *spr, uint32 linets, int final); |
| 16 | void FP_FASTAPASS(2) (*Draw)(uint8 *buf, int arg); |
| 17 | } INPUTCFC; |
| 18 | |
| 19 | void DrawInput(uint8 *buf); |
| 20 | void UpdateInput(void); |
| 21 | void InitializeInput(void); |
| 22 | extern void (*PStrobe[2])(void); |
| 23 | extern void (*InputScanlineHook)(uint8 *bg, uint8 *spr, uint32 linets, int final); |
| 24 | |
| 25 | #define FCEUNPCMD_RESET 0x01 |
| 26 | #define FCEUNPCMD_POWER 0x02 |
| 27 | |
| 28 | #define FCEUNPCMD_VSUNICOIN 0x07 |
| 29 | #define FCEUNPCMD_VSUNIDIP0 0x08 |
| 30 | #define FCEUNPCMD_FDSINSERT 0x18 |
| 31 | #define FCEUNPCMD_FDSSELECT 0x1A |
| 32 | void FCEU_DoSimpleCommand(int cmd); |
| 33 | |
| 34 | void FCEUI_FDSSelect(void); |
| 35 | int FCEUI_FDSInsert(void); |
| 36 | void FCEUI_VSUniToggleDIP(int w); |
| 37 | void FCEUI_VSUniCoin(void); |
| 38 | void FCEUI_ResetNES(void); |
| 39 | void FCEUI_PowerNES(void); |
| 40 | |
| 41 | extern char lastLoadedGameName [2048]; |