| | 1 | /* |
| | 2 | * Glide64 - Glide video plugin for Nintendo 64 emulators. |
| | 3 | * Copyright (c) 2002 Dave2001 |
| | 4 | * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski |
| | 5 | * |
| | 6 | * This program is free software; you can redistribute it and/or modify |
| | 7 | * it under the terms of the GNU General Public License as published by |
| | 8 | * the Free Software Foundation; either version 2 of the License, or |
| | 9 | * any later version. |
| | 10 | * |
| | 11 | * This program is distributed in the hope that it will be useful, |
| | 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| | 14 | * GNU General Public License for more details. |
| | 15 | * |
| | 16 | * You should have received a copy of the GNU General Public License |
| | 17 | * along with this program; if not, write to the Free Software |
| | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| | 19 | */ |
| | 20 | |
| | 21 | //**************************************************************** |
| | 22 | // |
| | 23 | // Glide64 - Glide Plugin for Nintendo 64 emulators |
| | 24 | // Project started on December 29th, 2001 |
| | 25 | // |
| | 26 | // Authors: |
| | 27 | // Dave2001, original author, founded the project in 2001, left it in 2002 |
| | 28 | // Gugaman, joined the project in 2002, left it in 2002 |
| | 29 | // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 |
| | 30 | // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 |
| | 31 | // |
| | 32 | //**************************************************************** |
| | 33 | // |
| | 34 | // To modify Glide64: |
| | 35 | // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. |
| | 36 | // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. |
| | 37 | // |
| | 38 | //**************************************************************** |
| | 39 | // |
| | 40 | // Software rendering to N64 depth buffer |
| | 41 | // Created by Gonetz, Dec 2004 |
| | 42 | // |
| | 43 | //**************************************************************** |
| | 44 | |
| | 45 | #ifndef DEPTH_BUFFER_RENDER_H |
| | 46 | #define DEPTH_BUFFER_RENDER_H |
| | 47 | |
| | 48 | struct vertexi |
| | 49 | { |
| | 50 | int x,y; // Screen position in 16:16 bit fixed point |
| | 51 | int z; // z value in 16:16 bit fixed point |
| | 52 | }; |
| | 53 | |
| | 54 | extern wxUint16 * zLUT; |
| | 55 | void ZLUT_init(); |
| | 56 | void ZLUT_release(); |
| | 57 | |
| | 58 | void Rasterize(vertexi * vtx, int vertices, int dzdx); |
| | 59 | |
| | 60 | #endif //DEPTH_BUFFER_RENDER_H |