| 1 | /* |
| 2 | * Glide64 - Glide video plugin for Nintendo 64 emulators. |
| 3 | * Copyright (c) 2002 Dave2001 |
| 4 | * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski |
| 5 | * |
| 6 | * This program is free software; you can redistribute it and/or modify |
| 7 | * it under the terms of the GNU General Public License as published by |
| 8 | * the Free Software Foundation; either version 2 of the License, or |
| 9 | * any later version. |
| 10 | * |
| 11 | * This program is distributed in the hope that it will be useful, |
| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 14 | * GNU General Public License for more details. |
| 15 | * |
| 16 | * You should have received a copy of the GNU General Public License |
| 17 | * along with this program; if not, write to the Free Software |
| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| 19 | */ |
| 20 | |
| 21 | //**************************************************************** |
| 22 | // |
| 23 | // Glide64 - Glide Plugin for Nintendo 64 emulators |
| 24 | // Project started on December 29th, 2001 |
| 25 | // |
| 26 | // Authors: |
| 27 | // Dave2001, original author, founded the project in 2001, left it in 2002 |
| 28 | // Gugaman, joined the project in 2002, left it in 2002 |
| 29 | // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 |
| 30 | // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 |
| 31 | // |
| 32 | //**************************************************************** |
| 33 | // |
| 34 | // To modify Glide64: |
| 35 | // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. |
| 36 | // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. |
| 37 | // |
| 38 | //**************************************************************** |
| 39 | // |
| 40 | // Created by Gonetz, 2008 |
| 41 | // |
| 42 | //**************************************************************** |
| 43 | |
| 44 | /******************Turbo3D microcode*************************/ |
| 45 | |
| 46 | struct t3dGlobState { |
| 47 | wxUint16 pad0; |
| 48 | wxUint16 perspNorm; |
| 49 | wxUint32 flag; |
| 50 | wxUint32 othermode0; |
| 51 | wxUint32 othermode1; |
| 52 | wxUint32 segBases[16]; |
| 53 | /* the viewport to use */ |
| 54 | short vsacle1; |
| 55 | short vsacle0; |
| 56 | short vsacle3; |
| 57 | short vsacle2; |
| 58 | short vtrans1; |
| 59 | short vtrans0; |
| 60 | short vtrans3; |
| 61 | short vtrans2; |
| 62 | wxUint32 rdpCmds; |
| 63 | }; |
| 64 | |
| 65 | struct t3dState { |
| 66 | wxUint32 renderState; /* render state */ |
| 67 | wxUint32 textureState; /* texture state */ |
| 68 | wxUint8 flag; |
| 69 | wxUint8 triCount; /* how many tris? */ |
| 70 | wxUint8 vtxV0; /* where to load verts? */ |
| 71 | wxUint8 vtxCount; /* how many verts? */ |
| 72 | wxUint32 rdpCmds; /* ptr (segment address) to RDP DL */ |
| 73 | wxUint32 othermode0; |
| 74 | wxUint32 othermode1; |
| 75 | }; |
| 76 | |
| 77 | |
| 78 | struct t3dTriN{ |
| 79 | wxUint8 flag, v2, v1, v0; /* flag is which one for flat shade */ |
| 80 | }; |
| 81 | |
| 82 | |
| 83 | static void t3dProcessRDP(wxUint32 a) |
| 84 | { |
| 85 | if (a) |
| 86 | { |
| 87 | rdp.LLE = 1; |
| 88 | rdp.cmd0 = ((wxUint32*)gfx.RDRAM)[a++]; |
| 89 | rdp.cmd1 = ((wxUint32*)gfx.RDRAM)[a++]; |
| 90 | while (rdp.cmd0 + rdp.cmd1) { |
| 91 | gfx_instruction[0][rdp.cmd0>>24] (); |
| 92 | rdp.cmd0 = ((wxUint32*)gfx.RDRAM)[a++]; |
| 93 | rdp.cmd1 = ((wxUint32*)gfx.RDRAM)[a++]; |
| 94 | wxUint32 cmd = rdp.cmd0>>24; |
| 95 | if (cmd == 0xE4 || cmd == 0xE5) |
| 96 | { |
| 97 | rdp.cmd2 = ((wxUint32*)gfx.RDRAM)[a++]; |
| 98 | rdp.cmd3 = ((wxUint32*)gfx.RDRAM)[a++]; |
| 99 | } |
| 100 | } |
| 101 | rdp.LLE = 0; |
| 102 | } |
| 103 | } |
| 104 | |
| 105 | static void t3dLoadGlobState(wxUint32 pgstate) |
| 106 | { |
| 107 | t3dGlobState *gstate = (t3dGlobState*)&gfx.RDRAM[segoffset(pgstate)]; |
| 108 | FRDP ("Global state. pad0: %04lx, perspNorm: %04lx, flag: %08lx\n", gstate->pad0, gstate->perspNorm, gstate->flag); |
| 109 | rdp.cmd0 = gstate->othermode0; |
| 110 | rdp.cmd1 = gstate->othermode1; |
| 111 | rdp_setothermode(); |
| 112 | |
| 113 | for (int s = 0; s < 16; s++) |
| 114 | { |
| 115 | rdp.segment[s] = gstate->segBases[s]; |
| 116 | FRDP ("segment: %08lx -> seg%d\n", rdp.segment[s], s); |
| 117 | } |
| 118 | |
| 119 | short scale_x = gstate->vsacle0 / 4; |
| 120 | short scale_y = gstate->vsacle1 / 4;; |
| 121 | short scale_z = gstate->vsacle2; |
| 122 | short trans_x = gstate->vtrans0 / 4; |
| 123 | short trans_y = gstate->vtrans1 / 4; |
| 124 | short trans_z = gstate->vtrans2; |
| 125 | rdp.view_scale[0] = scale_x * rdp.scale_x; |
| 126 | rdp.view_scale[1] = -scale_y * rdp.scale_y; |
| 127 | rdp.view_scale[2] = 32.0f * scale_z; |
| 128 | rdp.view_trans[0] = trans_x * rdp.scale_x; |
| 129 | rdp.view_trans[1] = trans_y * rdp.scale_y; |
| 130 | rdp.view_trans[2] = 32.0f * trans_z; |
| 131 | rdp.update |= UPDATE_VIEWPORT; |
| 132 | FRDP ("viewport scale(%d, %d, %d), trans(%d, %d, %d)\n", scale_x, scale_y, scale_z, |
| 133 | trans_x, trans_y, trans_z); |
| 134 | |
| 135 | t3dProcessRDP(segoffset(gstate->rdpCmds) >> 2); |
| 136 | } |
| 137 | |
| 138 | static void t3d_vertex(wxUint32 addr, wxUint32 v0, wxUint32 n) |
| 139 | { |
| 140 | float x, y, z; |
| 141 | |
| 142 | rdp.v0 = v0; // Current vertex |
| 143 | rdp.vn = n; // Number of vertices to copy |
| 144 | n <<= 4; |
| 145 | |
| 146 | for (wxUint32 i=0; i < n; i+=16) |
| 147 | { |
| 148 | VERTEX *v = &rdp.vtx[v0 + (i>>4)]; |
| 149 | x = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 0)^1]; |
| 150 | y = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 1)^1]; |
| 151 | z = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 2)^1]; |
| 152 | v->flags = ((wxUint16*)gfx.RDRAM)[(((addr+i) >> 1) + 3)^1]; |
| 153 | v->ou = 2.0f * (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 4)^1]; |
| 154 | v->ov = 2.0f * (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 5)^1]; |
| 155 | v->uv_scaled = 0; |
| 156 | v->r = ((wxUint8*)gfx.RDRAM)[(addr+i + 12)^3]; |
| 157 | v->g = ((wxUint8*)gfx.RDRAM)[(addr+i + 13)^3]; |
| 158 | v->b = ((wxUint8*)gfx.RDRAM)[(addr+i + 14)^3]; |
| 159 | v->a = ((wxUint8*)gfx.RDRAM)[(addr+i + 15)^3]; |
| 160 | |
| 161 | v->x = x*rdp.combined[0][0] + y*rdp.combined[1][0] + z*rdp.combined[2][0] + rdp.combined[3][0]; |
| 162 | v->y = x*rdp.combined[0][1] + y*rdp.combined[1][1] + z*rdp.combined[2][1] + rdp.combined[3][1]; |
| 163 | v->z = x*rdp.combined[0][2] + y*rdp.combined[1][2] + z*rdp.combined[2][2] + rdp.combined[3][2]; |
| 164 | v->w = x*rdp.combined[0][3] + y*rdp.combined[1][3] + z*rdp.combined[2][3] + rdp.combined[3][3]; |
| 165 | |
| 166 | if (fabs(v->w) < 0.001) v->w = 0.001f; |
| 167 | v->oow = 1.0f / v->w; |
| 168 | v->x_w = v->x * v->oow; |
| 169 | v->y_w = v->y * v->oow; |
| 170 | v->z_w = v->z * v->oow; |
| 171 | |
| 172 | v->uv_calculated = 0xFFFFFFFF; |
| 173 | v->screen_translated = 0; |
| 174 | v->shade_mod = 0; |
| 175 | |
| 176 | v->scr_off = 0; |
| 177 | if (v->x < -v->w) v->scr_off |= 1; |
| 178 | if (v->x > v->w) v->scr_off |= 2; |
| 179 | if (v->y < -v->w) v->scr_off |= 4; |
| 180 | if (v->y > v->w) v->scr_off |= 8; |
| 181 | if (v->w < 0.1f) v->scr_off |= 16; |
| 182 | #ifdef EXTREME_LOGGING |
| 183 | FRDP ("v%d - x: %f, y: %f, z: %f, w: %f, u: %f, v: %f, f: %f, z_w: %f, r=%d, g=%d, b=%d, a=%d\n", i>>4, v->x, v->y, v->z, v->w, v->ou*rdp.tiles[rdp.cur_tile].s_scale, v->ov*rdp.tiles[rdp.cur_tile].t_scale, v->f, v->z_w, v->r, v->g, v->b, v->a); |
| 184 | #endif |
| 185 | } |
| 186 | } |
| 187 | |
| 188 | static void t3dLoadObject(wxUint32 pstate, wxUint32 pvtx, wxUint32 ptri) |
| 189 | { |
| 190 | LRDP("Loading Turbo3D object\n"); |
| 191 | t3dState *ostate = (t3dState*)&gfx.RDRAM[segoffset(pstate)]; |
| 192 | rdp.cur_tile = (ostate->textureState)&7; |
| 193 | FRDP("tile: %d\n", rdp.cur_tile); |
| 194 | if (rdp.tiles[rdp.cur_tile].s_scale < 0.001f) |
| 195 | rdp.tiles[rdp.cur_tile].s_scale = 0.015625; |
| 196 | if (rdp.tiles[rdp.cur_tile].t_scale < 0.001f) |
| 197 | rdp.tiles[rdp.cur_tile].t_scale = 0.015625; |
| 198 | |
| 199 | #ifdef EXTREME_LOGGING |
| 200 | FRDP("renderState: %08lx, textureState: %08lx, othermode0: %08lx, othermode1: %08lx, rdpCmds: %08lx, triCount : %d, v0: %d, vn: %d\n", ostate->renderState, ostate->textureState, |
| 201 | ostate->othermode0, ostate->othermode1, ostate->rdpCmds, ostate->triCount, ostate->vtxV0, ostate->vtxCount); |
| 202 | #endif |
| 203 | |
| 204 | rdp.cmd0 = ostate->othermode0; |
| 205 | rdp.cmd1 = ostate->othermode1; |
| 206 | rdp_setothermode(); |
| 207 | |
| 208 | rdp.cmd1 = ostate->renderState; |
| 209 | uc0_setgeometrymode(); |
| 210 | |
| 211 | if (!(ostate->flag&1)) //load matrix |
| 212 | { |
| 213 | wxUint32 addr = segoffset(pstate+sizeof(t3dState)) & BMASK; |
| 214 | load_matrix(rdp.combined, addr); |
| 215 | #ifdef EXTREME_LOGGING |
| 216 | FRDP ("{%f,%f,%f,%f}\n", rdp.combined[0][0], rdp.combined[0][1], rdp.combined[0][2], rdp.combined[0][3]); |
| 217 | FRDP ("{%f,%f,%f,%f}\n", rdp.combined[1][0], rdp.combined[1][1], rdp.combined[1][2], rdp.combined[1][3]); |
| 218 | FRDP ("{%f,%f,%f,%f}\n", rdp.combined[2][0], rdp.combined[2][1], rdp.combined[2][2], rdp.combined[2][3]); |
| 219 | FRDP ("{%f,%f,%f,%f}\n", rdp.combined[3][0], rdp.combined[3][1], rdp.combined[3][2], rdp.combined[3][3]); |
| 220 | #endif |
| 221 | } |
| 222 | |
| 223 | rdp.geom_mode &= ~0x00020000; |
| 224 | rdp.geom_mode |= 0x00000200; |
| 225 | if (pvtx) //load vtx |
| 226 | t3d_vertex(segoffset(pvtx) & BMASK, ostate->vtxV0, ostate->vtxCount); |
| 227 | |
| 228 | t3dProcessRDP(segoffset(ostate->rdpCmds) >> 2); |
| 229 | |
| 230 | if (ptri) |
| 231 | { |
| 232 | update (); |
| 233 | wxUint32 a = segoffset(ptri); |
| 234 | for (int t=0; t < ostate->triCount; t++) |
| 235 | { |
| 236 | t3dTriN * tri = (t3dTriN*)&gfx.RDRAM[a]; |
| 237 | a += 4; |
| 238 | FRDP("tri #%d - %d, %d, %d\n", t, tri->v0, tri->v1, tri->v2); |
| 239 | VERTEX *v[3] = { &rdp.vtx[tri->v0], &rdp.vtx[tri->v1], &rdp.vtx[tri->v2] }; |
| 240 | if (cull_tri(v)) |
| 241 | rdp.tri_n ++; |
| 242 | else |
| 243 | { |
| 244 | draw_tri (v); |
| 245 | rdp.tri_n ++; |
| 246 | } |
| 247 | } |
| 248 | } |
| 249 | } |
| 250 | |
| 251 | static void Turbo3D() |
| 252 | { |
| 253 | LRDP("Start Turbo3D microcode\n"); |
| 254 | settings.ucode = ucode_Fast3D; |
| 255 | wxUint32 a = 0, pgstate = 0, pstate = 0, pvtx = 0, ptri = 0; |
| 256 | do { |
| 257 | a = rdp.pc[rdp.pc_i] & BMASK; |
| 258 | pgstate = ((wxUint32*)gfx.RDRAM)[a>>2]; |
| 259 | pstate = ((wxUint32*)gfx.RDRAM)[(a>>2)+1]; |
| 260 | pvtx = ((wxUint32*)gfx.RDRAM)[(a>>2)+2]; |
| 261 | ptri = ((wxUint32*)gfx.RDRAM)[(a>>2)+3]; |
| 262 | FRDP("GlobalState: %08lx, Object: %08lx, Vertices: %08lx, Triangles: %08lx\n", pgstate, pstate, pvtx, ptri); |
| 263 | if (!pstate) |
| 264 | { |
| 265 | rdp.halt = 1; |
| 266 | break; |
| 267 | } |
| 268 | if (pgstate) |
| 269 | t3dLoadGlobState(pgstate); |
| 270 | t3dLoadObject(pstate, pvtx, ptri); |
| 271 | // Go to the next instruction |
| 272 | rdp.pc[rdp.pc_i] += 16; |
| 273 | } while (pstate); |
| 274 | // rdp_fullsync(); |
| 275 | settings.ucode = ucode_Turbo3d; |
| 276 | } |