| 1 | LOCAL_PATH := $(call my-dir) |
| 2 | |
| 3 | include $(CLEAR_VARS) |
| 4 | SRCDIR := src |
| 5 | |
| 6 | LOCAL_MODULE := gles2n64 |
| 7 | LOCAL_SHARED_LIBRARIES := ae-imports SDL2 core |
| 8 | LOCAL_STATIC_LIBRARIES := cpufeatures |
| 9 | LOCAL_ARM_MODE := arm |
| 10 | |
| 11 | LOCAL_C_INCLUDES := \ |
| 12 | $(M64P_API_INCLUDES) \ |
| 13 | $(SDL_INCLUDES) \ |
| 14 | $(AE_BRIDGE_INCLUDES) \ |
| 15 | |
| 16 | LOCAL_SRC_FILES := \ |
| 17 | $(SRCDIR)/2xSAI.cpp \ |
| 18 | $(SRCDIR)/3DMath.cpp \ |
| 19 | $(SRCDIR)/Config.cpp \ |
| 20 | $(SRCDIR)/CRC.cpp \ |
| 21 | $(SRCDIR)/DepthBuffer.cpp \ |
| 22 | $(SRCDIR)/F3D.cpp \ |
| 23 | $(SRCDIR)/F3DCBFD.cpp \ |
| 24 | $(SRCDIR)/F3DDKR.cpp \ |
| 25 | $(SRCDIR)/F3DEX.cpp \ |
| 26 | $(SRCDIR)/F3DEX2.cpp \ |
| 27 | $(SRCDIR)/F3DPD.cpp \ |
| 28 | $(SRCDIR)/F3DWRUS.cpp \ |
| 29 | $(SRCDIR)/FrameSkipper.cpp \ |
| 30 | $(SRCDIR)/GBI.cpp \ |
| 31 | $(SRCDIR)/gDP.cpp \ |
| 32 | $(SRCDIR)/gles2N64.cpp \ |
| 33 | $(SRCDIR)/gSP.cpp \ |
| 34 | $(SRCDIR)/L3D.cpp \ |
| 35 | $(SRCDIR)/L3DEX.cpp \ |
| 36 | $(SRCDIR)/L3DEX2.cpp \ |
| 37 | $(SRCDIR)/N64.cpp \ |
| 38 | $(SRCDIR)/OpenGL.cpp \ |
| 39 | $(SRCDIR)/RDP.cpp \ |
| 40 | $(SRCDIR)/RSP.cpp \ |
| 41 | $(SRCDIR)/S2DEX.cpp \ |
| 42 | $(SRCDIR)/S2DEX2.cpp \ |
| 43 | $(SRCDIR)/ShaderCombiner.cpp \ |
| 44 | $(SRCDIR)/Textures.cpp \ |
| 45 | $(SRCDIR)/ticks.c \ |
| 46 | $(SRCDIR)/VI.cpp \ |
| 47 | |
| 48 | LOCAL_CFLAGS := \ |
| 49 | $(COMMON_CFLAGS) \ |
| 50 | -D__CRC_OPT \ |
| 51 | -D__HASHMAP_OPT \ |
| 52 | -D__TRIBUFFER_OPT \ |
| 53 | -D__VEC4_OPT \ |
| 54 | -DANDROID \ |
| 55 | -DUSE_SDL \ |
| 56 | -fsigned-char \ |
| 57 | #-DSDL_NO_COMPAT \ |
| 58 | |
| 59 | LOCAL_CPPFLAGS := $(COMMON_CPPFLAGS) |
| 60 | |
| 61 | LOCAL_LDFLAGS := -Wl,-version-script,$(LOCAL_PATH)/$(SRCDIR)/video_api_export.ver |
| 62 | |
| 63 | LOCAL_LDLIBS := \ |
| 64 | -lGLESv2 \ |
| 65 | -llog \ |
| 66 | |
| 67 | ifeq ($(TARGET_ARCH_ABI), armeabi-v7a) |
| 68 | # Use for ARM7a: |
| 69 | LOCAL_SRC_FILES += $(SRCDIR)/gSPNeon.cpp.neon |
| 70 | LOCAL_SRC_FILES += $(SRCDIR)/3DMathNeon.cpp.neon |
| 71 | LOCAL_CFLAGS += -DARM_ASM |
| 72 | LOCAL_CFLAGS += -D__NEON_OPT |
| 73 | |
| 74 | else ifeq ($(TARGET_ARCH_ABI), armeabi) |
| 75 | # Use for pre-ARM7a: |
| 76 | |
| 77 | else ifeq ($(TARGET_ARCH_ABI), x86) |
| 78 | # TODO: set the proper flags here |
| 79 | |
| 80 | else |
| 81 | # Any other architectures that Android could be running on? |
| 82 | |
| 83 | endif |
| 84 | |
| 85 | include $(BUILD_SHARED_LIBRARY) |
| 86 | |
| 87 | $(call import-module, android/cpufeatures) |