| 1 | #include "gles2N64.h" |
| 2 | #include "Debug.h" |
| 3 | #include "F3D.h" |
| 4 | #include "N64.h" |
| 5 | #include "RSP.h" |
| 6 | #include "RDP.h" |
| 7 | #include "gSP.h" |
| 8 | #include "gDP.h" |
| 9 | #include "GBI.h" |
| 10 | #include "OpenGL.h" |
| 11 | #include "DepthBuffer.h" |
| 12 | |
| 13 | #include "Config.h" |
| 14 | |
| 15 | void F3D_SPNoOp( u32 w0, u32 w1 ) |
| 16 | { |
| 17 | gSPNoOp(); |
| 18 | } |
| 19 | |
| 20 | void F3D_Mtx( u32 w0, u32 w1 ) |
| 21 | { |
| 22 | if (_SHIFTR( w0, 0, 16 ) != 64) |
| 23 | { |
| 24 | // GBI_DetectUCode(); // Something's wrong |
| 25 | #ifdef DEBUG |
| 26 | DebugMsg( DEBUG_MEDIUM | DEBUG_HIGH | DEBUG_ERROR, "G_MTX: address = 0x%08X length = %i params = 0x%02X\n", w1, _SHIFTR( w0, 0, 16 ), _SHIFTR( w0, 16, 8 ) ); |
| 27 | #endif |
| 28 | return; |
| 29 | } |
| 30 | |
| 31 | gSPMatrix( w1, _SHIFTR( w0, 16, 8 ) ); |
| 32 | } |
| 33 | |
| 34 | void F3D_Reserved0( u32 w0, u32 w1 ) |
| 35 | { |
| 36 | #ifdef DEBUG |
| 37 | DebugMsg( DEBUG_MEDIUM | DEBUG_IGNORED | DEBUG_UNKNOWN, "G_RESERVED0: w0=0x%08lX w1=0x%08lX\n", w0, w1 ); |
| 38 | #endif |
| 39 | } |
| 40 | |
| 41 | void F3D_MoveMem( u32 w0, u32 w1 ) |
| 42 | { |
| 43 | #ifdef __TRIBUFFER_OPT |
| 44 | gSPFlushTriangles(); |
| 45 | #endif |
| 46 | switch (_SHIFTR( w0, 16, 8 )) |
| 47 | { |
| 48 | case F3D_MV_VIEWPORT://G_MV_VIEWPORT: |
| 49 | gSPViewport( w1 ); |
| 50 | break; |
| 51 | case G_MV_MATRIX_1: |
| 52 | gSPForceMatrix( w1 ); |
| 53 | // force matrix takes four commands |
| 54 | RSP.PC[RSP.PCi] += 24; |
| 55 | break; |
| 56 | case G_MV_L0: |
| 57 | gSPLight( w1, LIGHT_1 ); |
| 58 | break; |
| 59 | case G_MV_L1: |
| 60 | gSPLight( w1, LIGHT_2 ); |
| 61 | break; |
| 62 | case G_MV_L2: |
| 63 | gSPLight( w1, LIGHT_3 ); |
| 64 | break; |
| 65 | case G_MV_L3: |
| 66 | gSPLight( w1, LIGHT_4 ); |
| 67 | break; |
| 68 | case G_MV_L4: |
| 69 | gSPLight( w1, LIGHT_5 ); |
| 70 | break; |
| 71 | case G_MV_L5: |
| 72 | gSPLight( w1, LIGHT_6 ); |
| 73 | break; |
| 74 | case G_MV_L6: |
| 75 | gSPLight( w1, LIGHT_7 ); |
| 76 | break; |
| 77 | case G_MV_L7: |
| 78 | gSPLight( w1, LIGHT_8 ); |
| 79 | break; |
| 80 | case G_MV_LOOKATX: |
| 81 | break; |
| 82 | case G_MV_LOOKATY: |
| 83 | break; |
| 84 | } |
| 85 | } |
| 86 | |
| 87 | void F3D_Vtx( u32 w0, u32 w1 ) |
| 88 | { |
| 89 | gSPVertex( w1, _SHIFTR( w0, 20, 4 ) + 1, _SHIFTR( w0, 16, 4 ) ); |
| 90 | } |
| 91 | |
| 92 | void F3D_Reserved1( u32 w0, u32 w1 ) |
| 93 | { |
| 94 | } |
| 95 | |
| 96 | void F3D_DList( u32 w0, u32 w1 ) |
| 97 | { |
| 98 | switch (_SHIFTR( w0, 16, 8 )) |
| 99 | { |
| 100 | case G_DL_PUSH: |
| 101 | gSPDisplayList( w1 ); |
| 102 | break; |
| 103 | case G_DL_NOPUSH: |
| 104 | gSPBranchList( w1 ); |
| 105 | break; |
| 106 | } |
| 107 | |
| 108 | #ifdef __TRIBUFFER_OPT |
| 109 | //since PCi can be changed in gSPDisplayList |
| 110 | gSPFlushTriangles(); |
| 111 | #endif |
| 112 | } |
| 113 | |
| 114 | void F3D_Reserved2( u32 w0, u32 w1 ) |
| 115 | { |
| 116 | } |
| 117 | |
| 118 | void F3D_Reserved3( u32 w0, u32 w1 ) |
| 119 | { |
| 120 | } |
| 121 | |
| 122 | void F3D_Sprite2D_Base( u32 w0, u32 w1 ) |
| 123 | { |
| 124 | //gSPSprite2DBase( w1 ); |
| 125 | RSP.PC[RSP.PCi] += 8; |
| 126 | } |
| 127 | |
| 128 | |
| 129 | void F3D_Tri1( u32 w0, u32 w1 ) |
| 130 | { |
| 131 | gSP1Triangle( _SHIFTR( w1, 16, 8 ) / 10, _SHIFTR( w1, 8, 8 ) / 10, _SHIFTR( w1, 0, 8 ) / 10); |
| 132 | } |
| 133 | |
| 134 | void F3D_CullDL( u32 w0, u32 w1 ) |
| 135 | { |
| 136 | gSPCullDisplayList( _SHIFTR( w0, 0, 24 ) / 40, (w1 / 40) - 1 ); |
| 137 | } |
| 138 | |
| 139 | void F3D_PopMtx( u32 w0, u32 w1 ) |
| 140 | { |
| 141 | gSPPopMatrix( w1 ); |
| 142 | } |
| 143 | |
| 144 | void F3D_MoveWord( u32 w0, u32 w1 ) |
| 145 | { |
| 146 | switch (_SHIFTR( w0, 0, 8 )) |
| 147 | { |
| 148 | case G_MW_MATRIX: |
| 149 | gSPInsertMatrix( _SHIFTR( w0, 8, 16 ), w1 ); |
| 150 | break; |
| 151 | |
| 152 | case G_MW_NUMLIGHT: |
| 153 | gSPNumLights( ((w1 - 0x80000000) >> 5) - 1 ); |
| 154 | break; |
| 155 | |
| 156 | case G_MW_CLIP: |
| 157 | gSPClipRatio( w1 ); |
| 158 | break; |
| 159 | |
| 160 | case G_MW_SEGMENT: |
| 161 | gSPSegment( _SHIFTR( w0, 8, 16 ) >> 2, w1 & 0x00FFFFFF ); |
| 162 | break; |
| 163 | |
| 164 | case G_MW_FOG: |
| 165 | gSPFogFactor( (s16)_SHIFTR( w1, 16, 16 ), (s16)_SHIFTR( w1, 0, 16 ) ); |
| 166 | break; |
| 167 | |
| 168 | case G_MW_LIGHTCOL: |
| 169 | switch (_SHIFTR( w0, 8, 16 )) |
| 170 | { |
| 171 | case F3D_MWO_aLIGHT_1: |
| 172 | gSPLightColor( LIGHT_1, w1 ); |
| 173 | break; |
| 174 | case F3D_MWO_aLIGHT_2: |
| 175 | gSPLightColor( LIGHT_2, w1 ); |
| 176 | break; |
| 177 | case F3D_MWO_aLIGHT_3: |
| 178 | gSPLightColor( LIGHT_3, w1 ); |
| 179 | break; |
| 180 | case F3D_MWO_aLIGHT_4: |
| 181 | gSPLightColor( LIGHT_4, w1 ); |
| 182 | break; |
| 183 | case F3D_MWO_aLIGHT_5: |
| 184 | gSPLightColor( LIGHT_5, w1 ); |
| 185 | break; |
| 186 | case F3D_MWO_aLIGHT_6: |
| 187 | gSPLightColor( LIGHT_6, w1 ); |
| 188 | break; |
| 189 | case F3D_MWO_aLIGHT_7: |
| 190 | gSPLightColor( LIGHT_7, w1 ); |
| 191 | break; |
| 192 | case F3D_MWO_aLIGHT_8: |
| 193 | gSPLightColor( LIGHT_8, w1 ); |
| 194 | break; |
| 195 | } |
| 196 | break; |
| 197 | case G_MW_POINTS: |
| 198 | gSPModifyVertex( _SHIFTR( w0, 8, 16 ) / 40, _SHIFTR( w0, 0, 8 ) % 40, w1 ); |
| 199 | break; |
| 200 | case G_MW_PERSPNORM: |
| 201 | gSPPerspNormalize( w1 ); |
| 202 | break; |
| 203 | } |
| 204 | } |
| 205 | |
| 206 | void F3D_Texture( u32 w0, u32 w1 ) |
| 207 | { |
| 208 | gSPTexture( _FIXED2FLOAT( _SHIFTR( w1, 16, 16 ), 16 ), |
| 209 | _FIXED2FLOAT( _SHIFTR( w1, 0, 16 ), 16 ), |
| 210 | _SHIFTR( w0, 11, 3 ), |
| 211 | _SHIFTR( w0, 8, 3 ), |
| 212 | _SHIFTR( w0, 0, 8 ) ); |
| 213 | } |
| 214 | |
| 215 | void F3D_SetOtherMode_H( u32 w0, u32 w1 ) |
| 216 | { |
| 217 | switch (_SHIFTR( w0, 8, 8 )) |
| 218 | { |
| 219 | case G_MDSFT_PIPELINE: |
| 220 | gDPPipelineMode( w1 >> G_MDSFT_PIPELINE ); |
| 221 | break; |
| 222 | case G_MDSFT_CYCLETYPE: |
| 223 | gDPSetCycleType( w1 >> G_MDSFT_CYCLETYPE ); |
| 224 | break; |
| 225 | case G_MDSFT_TEXTPERSP: |
| 226 | gDPSetTexturePersp( w1 >> G_MDSFT_TEXTPERSP ); |
| 227 | break; |
| 228 | case G_MDSFT_TEXTDETAIL: |
| 229 | gDPSetTextureDetail( w1 >> G_MDSFT_TEXTDETAIL ); |
| 230 | break; |
| 231 | case G_MDSFT_TEXTLOD: |
| 232 | gDPSetTextureLOD( w1 >> G_MDSFT_TEXTLOD ); |
| 233 | break; |
| 234 | case G_MDSFT_TEXTLUT: |
| 235 | gDPSetTextureLUT( w1 >> G_MDSFT_TEXTLUT ); |
| 236 | break; |
| 237 | case G_MDSFT_TEXTFILT: |
| 238 | gDPSetTextureFilter( w1 >> G_MDSFT_TEXTFILT ); |
| 239 | break; |
| 240 | case G_MDSFT_TEXTCONV: |
| 241 | gDPSetTextureConvert( w1 >> G_MDSFT_TEXTCONV ); |
| 242 | break; |
| 243 | case G_MDSFT_COMBKEY: |
| 244 | gDPSetCombineKey( w1 >> G_MDSFT_COMBKEY ); |
| 245 | break; |
| 246 | case G_MDSFT_RGBDITHER: |
| 247 | gDPSetColorDither( w1 >> G_MDSFT_RGBDITHER ); |
| 248 | break; |
| 249 | case G_MDSFT_ALPHADITHER: |
| 250 | gDPSetAlphaDither( w1 >> G_MDSFT_ALPHADITHER ); |
| 251 | break; |
| 252 | default: |
| 253 | u32 shift = _SHIFTR( w0, 8, 8 ); |
| 254 | u32 length = _SHIFTR( w0, 0, 8 ); |
| 255 | u32 mask = ((1 << length) - 1) << shift; |
| 256 | |
| 257 | gDP.otherMode.h &= ~mask; |
| 258 | gDP.otherMode.h |= w1 & mask; |
| 259 | |
| 260 | gDP.changed |= CHANGED_CYCLETYPE; |
| 261 | break; |
| 262 | } |
| 263 | } |
| 264 | |
| 265 | void F3D_SetOtherMode_L( u32 w0, u32 w1 ) |
| 266 | { |
| 267 | switch (_SHIFTR( w0, 8, 8 )) |
| 268 | { |
| 269 | case G_MDSFT_ALPHACOMPARE: |
| 270 | gDPSetAlphaCompare( w1 >> G_MDSFT_ALPHACOMPARE ); |
| 271 | break; |
| 272 | case G_MDSFT_ZSRCSEL: |
| 273 | gDPSetDepthSource( w1 >> G_MDSFT_ZSRCSEL ); |
| 274 | break; |
| 275 | case G_MDSFT_RENDERMODE: |
| 276 | gDPSetRenderMode( w1 & 0xCCCCFFFF, w1 & 0x3333FFFF ); |
| 277 | break; |
| 278 | default: |
| 279 | u32 shift = _SHIFTR( w0, 8, 8 ); |
| 280 | u32 length = _SHIFTR( w0, 0, 8 ); |
| 281 | u32 mask = ((1 << length) - 1) << shift; |
| 282 | |
| 283 | gDP.otherMode.l &= ~mask; |
| 284 | gDP.otherMode.l |= w1 & mask; |
| 285 | |
| 286 | gDP.changed |= CHANGED_RENDERMODE | CHANGED_ALPHACOMPARE; |
| 287 | break; |
| 288 | } |
| 289 | } |
| 290 | |
| 291 | void F3D_EndDL( u32 w0, u32 w1 ) |
| 292 | { |
| 293 | gSPEndDisplayList(); |
| 294 | } |
| 295 | |
| 296 | void F3D_SetGeometryMode( u32 w0, u32 w1 ) |
| 297 | { |
| 298 | gSPSetGeometryMode( w1 ); |
| 299 | } |
| 300 | |
| 301 | void F3D_ClearGeometryMode( u32 w0, u32 w1 ) |
| 302 | { |
| 303 | gSPClearGeometryMode( w1 ); |
| 304 | } |
| 305 | |
| 306 | void F3D_Line3D( u32 w0, u32 w1 ) |
| 307 | { |
| 308 | // Hmmm... |
| 309 | } |
| 310 | |
| 311 | void F3D_Quad( u32 w0, u32 w1 ) |
| 312 | { |
| 313 | gSP1Quadrangle( _SHIFTR( w1, 24, 8 ) / 10, _SHIFTR( w1, 16, 8 ) / 10, _SHIFTR( w1, 8, 8 ) / 10, _SHIFTR( w1, 0, 8 ) / 10 ); |
| 314 | } |
| 315 | |
| 316 | void F3D_RDPHalf_1( u32 w0, u32 w1 ) |
| 317 | { |
| 318 | gDP.half_1 = w1; |
| 319 | } |
| 320 | |
| 321 | void F3D_RDPHalf_2( u32 w0, u32 w1 ) |
| 322 | { |
| 323 | gDP.half_2 = w1; |
| 324 | } |
| 325 | |
| 326 | void F3D_RDPHalf_Cont( u32 w0, u32 w1 ) |
| 327 | { |
| 328 | } |
| 329 | |
| 330 | void F3D_Tri4( u32 w0, u32 w1 ) |
| 331 | { |
| 332 | gSP4Triangles( _SHIFTR( w0, 0, 4 ), _SHIFTR( w1, 0, 4 ), _SHIFTR( w1, 4, 4 ), |
| 333 | _SHIFTR( w0, 4, 4 ), _SHIFTR( w1, 8, 4 ), _SHIFTR( w1, 12, 4 ), |
| 334 | _SHIFTR( w0, 8, 4 ), _SHIFTR( w1, 16, 4 ), _SHIFTR( w1, 20, 4 ), |
| 335 | _SHIFTR( w0, 12, 4 ), _SHIFTR( w1, 24, 4 ), _SHIFTR( w1, 28, 4 ) ); |
| 336 | } |
| 337 | |
| 338 | void F3D_Init() |
| 339 | { |
| 340 | // Set GeometryMode flags |
| 341 | GBI_InitFlags( F3D ); |
| 342 | |
| 343 | GBI.PCStackSize = 10; |
| 344 | |
| 345 | // GBI Command Command Value Command Function |
| 346 | GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp ); |
| 347 | GBI_SetGBI( G_MTX, F3D_MTX, F3D_Mtx ); |
| 348 | GBI_SetGBI( G_RESERVED0, F3D_RESERVED0, F3D_Reserved0 ); |
| 349 | GBI_SetGBI( G_MOVEMEM, F3D_MOVEMEM, F3D_MoveMem ); |
| 350 | GBI_SetGBI( G_VTX, F3D_VTX, F3D_Vtx ); |
| 351 | GBI_SetGBI( G_RESERVED1, F3D_RESERVED1, F3D_Reserved1 ); |
| 352 | GBI_SetGBI( G_DL, F3D_DL, F3D_DList ); |
| 353 | GBI_SetGBI( G_RESERVED2, F3D_RESERVED2, F3D_Reserved2 ); |
| 354 | GBI_SetGBI( G_RESERVED3, F3D_RESERVED3, F3D_Reserved3 ); |
| 355 | GBI_SetGBI( G_SPRITE2D_BASE, F3D_SPRITE2D_BASE, F3D_Sprite2D_Base ); |
| 356 | |
| 357 | GBI_SetGBI( G_TRI1, F3D_TRI1, F3D_Tri1 ); |
| 358 | GBI_SetGBI( G_CULLDL, F3D_CULLDL, F3D_CullDL ); |
| 359 | GBI_SetGBI( G_POPMTX, F3D_POPMTX, F3D_PopMtx ); |
| 360 | GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3D_MoveWord ); |
| 361 | GBI_SetGBI( G_TEXTURE, F3D_TEXTURE, F3D_Texture ); |
| 362 | GBI_SetGBI( G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H ); |
| 363 | GBI_SetGBI( G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L ); |
| 364 | GBI_SetGBI( G_ENDDL, F3D_ENDDL, F3D_EndDL ); |
| 365 | GBI_SetGBI( G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, F3D_SetGeometryMode ); |
| 366 | GBI_SetGBI( G_CLEARGEOMETRYMODE, F3D_CLEARGEOMETRYMODE, F3D_ClearGeometryMode ); |
| 367 | GBI_SetGBI( G_QUAD, F3D_QUAD, F3D_Quad ); |
| 368 | GBI_SetGBI( G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1 ); |
| 369 | GBI_SetGBI( G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2 ); |
| 370 | GBI_SetGBI( G_RDPHALF_CONT, F3D_RDPHALF_CONT, F3D_RDPHalf_Cont ); |
| 371 | GBI_SetGBI( G_TRI4, F3D_TRI4, F3D_Tri4 ); |
| 372 | |
| 373 | } |
| 374 | |