| 1 | #include "Common.h" |
| 2 | #include "gles2N64.h" |
| 3 | #include "Debug.h" |
| 4 | #include "F3D.h" |
| 5 | #include "F3DEX.h" |
| 6 | #include "F3DEX2.h" |
| 7 | #include "F3DCBFD.h" |
| 8 | #include "S2DEX.h" |
| 9 | #include "S2DEX2.h" |
| 10 | #include "N64.h" |
| 11 | #include "RSP.h" |
| 12 | #include "RDP.h" |
| 13 | #include "gSP.h" |
| 14 | #include "gDP.h" |
| 15 | #include "GBI.h" |
| 16 | #include "OpenGL.h" |
| 17 | #include "Config.h" |
| 18 | |
| 19 | //BASED ON GLIDE64 Implementation |
| 20 | |
| 21 | u32 normal_address = 0; |
| 22 | |
| 23 | void F3DCBFD_Vtx(u32 w0, u32 w1) |
| 24 | { |
| 25 | |
| 26 | s32 v0, n; |
| 27 | u32 address; |
| 28 | n = (w0 >> 12)&0xFF; |
| 29 | v0 = ((w0 >> 1)&0x7F) - n; |
| 30 | address = RSP_SegmentToPhysical(w1); |
| 31 | |
| 32 | if (v0 < 0) |
| 33 | { |
| 34 | return; |
| 35 | } |
| 36 | |
| 37 | gSPFlushTriangles(); |
| 38 | |
| 39 | Vertex* vertex = (Vertex*)&RDRAM[address]; |
| 40 | |
| 41 | for (s32 i=0; i < n; i++) |
| 42 | { |
| 43 | u32 v; |
| 44 | #ifdef __TRIBUFFER_OPT |
| 45 | v = __indexmap_getnew(i, 1); |
| 46 | #else |
| 47 | v = i; |
| 48 | #endif |
| 49 | |
| 50 | OGL.triangles.vertices[v].x = vertex->x; |
| 51 | OGL.triangles.vertices[v].y = vertex->y; |
| 52 | OGL.triangles.vertices[v].z = vertex->z; |
| 53 | OGL.triangles.vertices[v].w = 1.0f; |
| 54 | |
| 55 | OGL.triangles.vertices[v].s = _FIXED2FLOAT(vertex->s, 5); |
| 56 | OGL.triangles.vertices[v].t = _FIXED2FLOAT(vertex->t, 5); |
| 57 | |
| 58 | if (config.enableLighting && gSP.geometryMode & G_LIGHTING) |
| 59 | { |
| 60 | OGL.triangles.vertices[v].nx = ((s8*)RDRAM)[(normal_address + (i<<2) + (v0<<1) + 0)^3]; |
| 61 | OGL.triangles.vertices[v].ny = ((s8*)RDRAM)[(normal_address + (i<<2) + (v0<<1) + 1)^3]; |
| 62 | OGL.triangles.vertices[v].nz = (s8)(vertex->flag&0xff); |
| 63 | } |
| 64 | |
| 65 | gSPProcessVertex(v); |
| 66 | |
| 67 | if (config.enableLighting && gSP.geometryMode & G_LIGHTING) |
| 68 | { |
| 69 | OGL.triangles.vertices[v].r = OGL.triangles.vertices[v].r * vertex->color.r * 0.0039215689f; |
| 70 | OGL.triangles.vertices[v].g = OGL.triangles.vertices[v].g * vertex->color.g * 0.0039215689f; |
| 71 | OGL.triangles.vertices[v].b = OGL.triangles.vertices[v].b * vertex->color.b * 0.0039215689f; |
| 72 | OGL.triangles.vertices[v].a = OGL.triangles.vertices[v].a * vertex->color.a * 0.0039215689f; |
| 73 | } |
| 74 | else |
| 75 | { |
| 76 | OGL.triangles.vertices[v].r = vertex->color.r * 0.0039215689f; |
| 77 | OGL.triangles.vertices[v].g = vertex->color.g * 0.0039215689f; |
| 78 | OGL.triangles.vertices[v].b = vertex->color.b * 0.0039215689f; |
| 79 | OGL.triangles.vertices[v].a = vertex->color.a * 0.0039215689f; |
| 80 | } |
| 81 | vertex++; |
| 82 | } |
| 83 | } |
| 84 | |
| 85 | void F3DCBFD_MoveWord(u32 w0, u32 w1) |
| 86 | { |
| 87 | u8 index = (u8)((w0 >> 16) & 0xFF); |
| 88 | u16 offset = (u16)(w0 & 0xFFFF); |
| 89 | |
| 90 | switch (index) |
| 91 | { |
| 92 | case G_MW_NUMLIGHT: |
| 93 | gSPNumLights(w1 / 48); |
| 94 | break; |
| 95 | |
| 96 | case G_MW_CLIP: |
| 97 | if (offset == 0x04) |
| 98 | { |
| 99 | gSPClipRatio( w1 ); |
| 100 | } |
| 101 | break; |
| 102 | |
| 103 | case G_MW_SEGMENT: |
| 104 | gSPSegment(_SHIFTR(offset, 2, 4), w1); |
| 105 | break; |
| 106 | |
| 107 | case G_MW_FOG: |
| 108 | gSPFogFactor( (s16)_SHIFTR( w1, 16, 16 ), (s16)_SHIFTR( w1, 0, 16 ) ); |
| 109 | break; |
| 110 | |
| 111 | case G_MV_COORDMOD: // moveword coord mod |
| 112 | break; |
| 113 | |
| 114 | default: |
| 115 | break; |
| 116 | } |
| 117 | } |
| 118 | |
| 119 | #define F3DCBFD_MV_VIEWPORT 8 |
| 120 | #define F3DCBFD_MV_LIGHT 10 |
| 121 | #define F3DCBFD_MV_NORMAL 14 |
| 122 | |
| 123 | void F3DCBFD_MoveMem(u32 w0, u32 w1) |
| 124 | { |
| 125 | #ifdef __TRIBUFFER_OPT |
| 126 | gSPFlushTriangles(); |
| 127 | #endif |
| 128 | switch (_SHIFTR( w0, 0, 8 )) |
| 129 | { |
| 130 | case F3DCBFD_MV_VIEWPORT: |
| 131 | gSPViewport(w1); |
| 132 | break; |
| 133 | |
| 134 | case F3DCBFD_MV_LIGHT: |
| 135 | { |
| 136 | u32 offset = _SHIFTR( w0, 8, 8 ) << 3; |
| 137 | if (offset >= 48) |
| 138 | { |
| 139 | gSPLight( w1, (offset - 24) / 24); |
| 140 | } |
| 141 | break; |
| 142 | } |
| 143 | |
| 144 | case F3DCBFD_MV_NORMAL: |
| 145 | normal_address = RSP_SegmentToPhysical(w1); |
| 146 | break; |
| 147 | |
| 148 | } |
| 149 | } |
| 150 | |
| 151 | void F3DCBFD_Tri4(u32 w0, u32 w1) |
| 152 | { |
| 153 | gSP4Triangles( _SHIFTR(w0, 23, 5), _SHIFTR(w0, 18, 5), (_SHIFTR(w0, 15, 3 ) << 2) | _SHIFTR(w1, 30, 2), |
| 154 | _SHIFTR(w0, 10, 5), _SHIFTR(w0, 5, 5), _SHIFTR(w1, 0, 5), |
| 155 | _SHIFTR(w1, 25, 5), _SHIFTR(w1, 20, 5), _SHIFTR(w1, 15, 5), |
| 156 | _SHIFTR(w1, 10, 5), _SHIFTR(w1, 5, 5), _SHIFTR(w1, 0, 5)); |
| 157 | } |
| 158 | |
| 159 | |
| 160 | void F3DCBFD_Init() |
| 161 | { |
| 162 | LOG(LOG_VERBOSE, "USING CBFD ucode!\n"); |
| 163 | |
| 164 | // Set GeometryMode flags |
| 165 | GBI_InitFlags(F3DEX2); |
| 166 | |
| 167 | GBI.PCStackSize = 10; |
| 168 | |
| 169 | // GBI Command Command Value Command Function |
| 170 | GBI_SetGBI( G_RDPHALF_2, F3DEX2_RDPHALF_2, F3D_RDPHalf_2 ); |
| 171 | GBI_SetGBI( G_SETOTHERMODE_H, F3DEX2_SETOTHERMODE_H, F3DEX2_SetOtherMode_H ); |
| 172 | GBI_SetGBI( G_SETOTHERMODE_L, F3DEX2_SETOTHERMODE_L, F3DEX2_SetOtherMode_L ); |
| 173 | GBI_SetGBI( G_RDPHALF_1, F3DEX2_RDPHALF_1, F3D_RDPHalf_1 ); |
| 174 | GBI_SetGBI( G_SPNOOP, F3DEX2_SPNOOP, F3D_SPNoOp ); |
| 175 | GBI_SetGBI( G_ENDDL, F3DEX2_ENDDL, F3D_EndDL ); |
| 176 | GBI_SetGBI( G_DL, F3DEX2_DL, F3D_DList ); |
| 177 | GBI_SetGBI( G_LOAD_UCODE, F3DEX2_LOAD_UCODE, F3DEX_Load_uCode ); |
| 178 | GBI_SetGBI( G_MOVEMEM, F3DEX2_MOVEMEM, F3DCBFD_MoveMem); |
| 179 | GBI_SetGBI( G_MOVEWORD, F3DEX2_MOVEWORD, F3DCBFD_MoveWord); |
| 180 | GBI_SetGBI( G_MTX, F3DEX2_MTX, F3DEX2_Mtx ); |
| 181 | GBI_SetGBI( G_GEOMETRYMODE, F3DEX2_GEOMETRYMODE, F3DEX2_GeometryMode ); |
| 182 | GBI_SetGBI( G_POPMTX, F3DEX2_POPMTX, F3DEX2_PopMtx ); |
| 183 | GBI_SetGBI( G_TEXTURE, F3DEX2_TEXTURE, F3DEX2_Texture ); |
| 184 | GBI_SetGBI( G_DMA_IO, F3DEX2_DMA_IO, F3DEX2_DMAIO ); |
| 185 | GBI_SetGBI( G_SPECIAL_1, F3DEX2_SPECIAL_1, F3DEX2_Special_1 ); |
| 186 | GBI_SetGBI( G_SPECIAL_2, F3DEX2_SPECIAL_2, F3DEX2_Special_2 ); |
| 187 | GBI_SetGBI( G_SPECIAL_3, F3DEX2_SPECIAL_3, F3DEX2_Special_3 ); |
| 188 | |
| 189 | |
| 190 | |
| 191 | GBI_SetGBI(G_VTX, F3DEX2_VTX, F3DCBFD_Vtx); |
| 192 | GBI_SetGBI(G_MODIFYVTX, F3DEX2_MODIFYVTX, F3DEX_ModifyVtx); |
| 193 | GBI_SetGBI(G_CULLDL, F3DEX2_CULLDL, F3DEX_CullDL); |
| 194 | GBI_SetGBI(G_BRANCH_Z, F3DEX2_BRANCH_Z, F3DEX_Branch_Z); |
| 195 | GBI_SetGBI(G_TRI1, F3DEX2_TRI1, F3DEX2_Tri1); |
| 196 | GBI_SetGBI(G_TRI2, F3DEX2_TRI2, F3DEX_Tri2); |
| 197 | GBI_SetGBI(G_QUAD, F3DEX2_QUAD, F3DEX2_Quad); |
| 198 | // GBI_SetGBI( G_LINE3D, F3DEX2_LINE3D, F3DEX2_Line3D ); |
| 199 | |
| 200 | //for some reason glide64 maps TRI4 to these locations: |
| 201 | |
| 202 | for(int i = 0x10; i <= 0x1F; i++) |
| 203 | { |
| 204 | GBI_SetGBI(G_TRI4, i, F3DCBFD_Tri4); |
| 205 | } |
| 206 | |
| 207 | GBI_SetGBI( G_BG_1CYC, S2DEX2_BG_1CYC, S2DEX_BG_1Cyc); |
| 208 | GBI_SetGBI( G_BG_COPY, S2DEX2_BG_COPY, S2DEX_BG_Copy); |
| 209 | GBI_SetGBI( G_OBJ_RENDERMODE, S2DEX2_OBJ_RENDERMODE, S2DEX_Obj_RenderMode); |
| 210 | |
| 211 | } |
| 212 | |