| 1 | #include "gles2N64.h" |
| 2 | #include "Debug.h" |
| 3 | #include "F3D.h" |
| 4 | #include "F3DDKR.h" |
| 5 | #include "N64.h" |
| 6 | #include "RSP.h" |
| 7 | #include "RDP.h" |
| 8 | #include "gSP.h" |
| 9 | #include "gDP.h" |
| 10 | #include "GBI.h" |
| 11 | #include "OpenGL.h" |
| 12 | |
| 13 | |
| 14 | void F3DDKR_DMA_Mtx( u32 w0, u32 w1 ) |
| 15 | { |
| 16 | if (_SHIFTR( w0, 0, 16 ) != 64) |
| 17 | { |
| 18 | // GBI_DetectUCode(); // Something's wrong |
| 19 | #ifdef DEBUG |
| 20 | DebugMsg( DEBUG_MEDIUM | DEBUG_HIGH | DEBUG_ERROR, "G_MTX: address = 0x%08X length = %i params = 0x%02X\n", w1, _SHIFTR( w0, 0, 16 ), _SHIFTR( w0, 16, 8 ) ); |
| 21 | #endif |
| 22 | return; |
| 23 | } |
| 24 | |
| 25 | u32 index = _SHIFTR( w0, 16, 4 ); |
| 26 | u32 multiply; |
| 27 | |
| 28 | if (index == 0) // DKR |
| 29 | { |
| 30 | index = _SHIFTR( w0, 22, 2 ); |
| 31 | multiply = 0; |
| 32 | } |
| 33 | else // Gemini |
| 34 | { |
| 35 | multiply = _SHIFTR( w0, 23, 1 ); |
| 36 | } |
| 37 | |
| 38 | gSPDMAMatrix( w1, index, multiply ); |
| 39 | } |
| 40 | |
| 41 | void F3DDKR_DMA_Vtx( u32 w0, u32 w1 ) |
| 42 | { |
| 43 | if ((w0 & F3DDKR_VTX_APPEND)) |
| 44 | { |
| 45 | if (gSP.matrix.billboard) |
| 46 | gSP.vertexi = 1; |
| 47 | } |
| 48 | else |
| 49 | gSP.vertexi = 0; |
| 50 | |
| 51 | u32 n = _SHIFTR( w0, 19, 5 ) + 1; |
| 52 | |
| 53 | gSPDMAVertex( w1, n, gSP.vertexi + _SHIFTR( w0, 9, 5 ) ); |
| 54 | |
| 55 | gSP.vertexi += n; |
| 56 | } |
| 57 | |
| 58 | void F3DDKR_DMA_Tri( u32 w0, u32 w1 ) |
| 59 | { |
| 60 | gSPDMATriangles( w1, _SHIFTR( w0, 4, 12 ) ); |
| 61 | gSP.vertexi = 0; |
| 62 | } |
| 63 | |
| 64 | void F3DDKR_DMA_DList( u32 w0, u32 w1 ) |
| 65 | { |
| 66 | gSPDMADisplayList( w1, _SHIFTR( w0, 16, 8 ) ); |
| 67 | } |
| 68 | |
| 69 | void F3DDKR_DMA_Offsets( u32 w0, u32 w1 ) |
| 70 | { |
| 71 | gSPSetDMAOffsets( _SHIFTR( w0, 0, 24 ), _SHIFTR( w1, 0, 24 ) ); |
| 72 | } |
| 73 | |
| 74 | void F3DDKR_MoveWord( u32 w0, u32 w1 ) |
| 75 | { |
| 76 | switch (_SHIFTR( w0, 0, 8 )) |
| 77 | { |
| 78 | case 0x02: |
| 79 | gSP.matrix.billboard = w1 & 1; |
| 80 | break; |
| 81 | case 0x0A: |
| 82 | gSP.matrix.modelViewi = _SHIFTR( w1, 6, 2 ); |
| 83 | gSP.changed |= CHANGED_MATRIX; |
| 84 | break; |
| 85 | default: |
| 86 | F3D_MoveWord( w0, w1 ); |
| 87 | break; |
| 88 | } |
| 89 | } |
| 90 | |
| 91 | void F3DDKR_Init() |
| 92 | { |
| 93 | // Set GeometryMode flags |
| 94 | GBI_InitFlags( F3D ); |
| 95 | |
| 96 | GBI.PCStackSize = 10; |
| 97 | |
| 98 | // GBI Command Command Value Command Function |
| 99 | GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp ); |
| 100 | GBI_SetGBI( G_DMA_MTX, F3DDKR_DMA_MTX, F3DDKR_DMA_Mtx ); |
| 101 | GBI_SetGBI( G_MOVEMEM, F3D_MOVEMEM, F3D_MoveMem ); |
| 102 | GBI_SetGBI( G_DMA_VTX, F3DDKR_DMA_VTX, F3DDKR_DMA_Vtx ); |
| 103 | GBI_SetGBI( G_DL, F3D_DL, F3D_DList ); |
| 104 | GBI_SetGBI( G_DMA_DL, F3DDKR_DMA_DL, F3DDKR_DMA_DList ); |
| 105 | GBI_SetGBI( G_DMA_TRI, F3DDKR_DMA_TRI, F3DDKR_DMA_Tri ); |
| 106 | |
| 107 | GBI_SetGBI( G_DMA_OFFSETS, F3DDKR_DMA_OFFSETS, F3DDKR_DMA_Offsets ); |
| 108 | GBI_SetGBI( G_CULLDL, F3D_CULLDL, F3D_CullDL ); |
| 109 | GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3DDKR_MoveWord ); |
| 110 | GBI_SetGBI( G_TEXTURE, F3D_TEXTURE, F3D_Texture ); |
| 111 | GBI_SetGBI( G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H ); |
| 112 | GBI_SetGBI( G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L ); |
| 113 | GBI_SetGBI( G_ENDDL, F3D_ENDDL, F3D_EndDL ); |
| 114 | GBI_SetGBI( G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, F3D_SetGeometryMode ); |
| 115 | GBI_SetGBI( G_CLEARGEOMETRYMODE, F3D_CLEARGEOMETRYMODE, F3D_ClearGeometryMode ); |
| 116 | GBI_SetGBI( G_QUAD, F3D_QUAD, F3D_Quad ); |
| 117 | GBI_SetGBI( G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1 ); |
| 118 | GBI_SetGBI( G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2 ); |
| 119 | GBI_SetGBI( G_RDPHALF_CONT, F3D_RDPHALF_CONT, F3D_RDPHalf_Cont ); |
| 120 | GBI_SetGBI( G_TRI4, F3D_TRI4, F3D_Tri4 ); |
| 121 | |
| 122 | gSPSetDMAOffsets( 0, 0 ); |
| 123 | } |
| 124 | |