| 1 | #include "gles2N64.h" |
| 2 | #include "Debug.h" |
| 3 | #include "F3D.h" |
| 4 | #include "F3DEX.h" |
| 5 | #include "N64.h" |
| 6 | #include "RSP.h" |
| 7 | #include "RDP.h" |
| 8 | #include "gSP.h" |
| 9 | #include "gDP.h" |
| 10 | #include "GBI.h" |
| 11 | |
| 12 | void F3DEX_Vtx( u32 w0, u32 w1 ) |
| 13 | { |
| 14 | gSPVertex( w1, _SHIFTR( w0, 10, 6 ), _SHIFTR( w0, 17, 7 ) ); |
| 15 | } |
| 16 | |
| 17 | void F3DEX_Tri1( u32 w0, u32 w1 ) |
| 18 | { |
| 19 | gSP1Triangle( _SHIFTR( w1, 17, 7 ), _SHIFTR( w1, 9, 7 ), _SHIFTR( w1, 1, 7 )); |
| 20 | } |
| 21 | |
| 22 | void F3DEX_CullDL( u32 w0, u32 w1 ) |
| 23 | { |
| 24 | gSPCullDisplayList( _SHIFTR( w0, 1, 15 ), _SHIFTR( w1, 1, 15 ) ); |
| 25 | } |
| 26 | |
| 27 | void F3DEX_ModifyVtx( u32 w0, u32 w1 ) |
| 28 | { |
| 29 | gSPModifyVertex( _SHIFTR( w0, 1, 15 ), _SHIFTR( w0, 16, 8 ), w1 ); |
| 30 | } |
| 31 | |
| 32 | void F3DEX_Tri2( u32 w0, u32 w1 ) |
| 33 | { |
| 34 | gSP2Triangles( _SHIFTR( w0, 17, 7 ), _SHIFTR( w0, 9, 7 ), _SHIFTR( w0, 1, 7 ), 0, |
| 35 | _SHIFTR( w1, 17, 7 ), _SHIFTR( w1, 9, 7 ), _SHIFTR( w1, 1, 7 ), 0); |
| 36 | } |
| 37 | |
| 38 | void F3DEX_Quad( u32 w0, u32 w1 ) |
| 39 | { |
| 40 | gSP1Quadrangle( _SHIFTR( w1, 25, 7 ), _SHIFTR( w1, 17, 7 ), _SHIFTR( w1, 9, 7 ), _SHIFTR( w1, 1, 7 ) ); |
| 41 | } |
| 42 | |
| 43 | void F3DEX_Branch_Z( u32 w0, u32 w1 ) |
| 44 | { |
| 45 | gSPBranchLessZ( gDP.half_1, _SHIFTR( w0, 1, 11 ), (s32)w1 ); |
| 46 | } |
| 47 | |
| 48 | void F3DEX_Load_uCode( u32 w0, u32 w1 ) |
| 49 | { |
| 50 | gSPLoadUcodeEx( w1, gDP.half_1, _SHIFTR( w0, 0, 16 ) + 1 ); |
| 51 | } |
| 52 | |
| 53 | void F3DEX_Init() |
| 54 | { |
| 55 | // Set GeometryMode flags |
| 56 | GBI_InitFlags( F3DEX ); |
| 57 | |
| 58 | GBI.PCStackSize = 18; |
| 59 | |
| 60 | // GBI Command Command Value Command Function |
| 61 | GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp ); |
| 62 | GBI_SetGBI( G_MTX, F3D_MTX, F3D_Mtx ); |
| 63 | GBI_SetGBI( G_RESERVED0, F3D_RESERVED0, F3D_Reserved0 ); |
| 64 | GBI_SetGBI( G_MOVEMEM, F3D_MOVEMEM, F3D_MoveMem ); |
| 65 | GBI_SetGBI( G_VTX, F3D_VTX, F3DEX_Vtx ); |
| 66 | GBI_SetGBI( G_RESERVED1, F3D_RESERVED1, F3D_Reserved1 ); |
| 67 | GBI_SetGBI( G_DL, F3D_DL, F3D_DList ); |
| 68 | GBI_SetGBI( G_RESERVED2, F3D_RESERVED2, F3D_Reserved2 ); |
| 69 | GBI_SetGBI( G_RESERVED3, F3D_RESERVED3, F3D_Reserved3 ); |
| 70 | GBI_SetGBI( G_SPRITE2D_BASE, F3D_SPRITE2D_BASE, F3D_Sprite2D_Base ); |
| 71 | |
| 72 | GBI_SetGBI( G_TRI1, F3D_TRI1, F3DEX_Tri1 ); |
| 73 | GBI_SetGBI( G_CULLDL, F3D_CULLDL, F3DEX_CullDL ); |
| 74 | GBI_SetGBI( G_POPMTX, F3D_POPMTX, F3D_PopMtx ); |
| 75 | GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3D_MoveWord ); |
| 76 | GBI_SetGBI( G_TEXTURE, F3D_TEXTURE, F3D_Texture ); |
| 77 | GBI_SetGBI( G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H ); |
| 78 | GBI_SetGBI( G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L ); |
| 79 | GBI_SetGBI( G_ENDDL, F3D_ENDDL, F3D_EndDL ); |
| 80 | GBI_SetGBI( G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, F3D_SetGeometryMode ); |
| 81 | GBI_SetGBI( G_CLEARGEOMETRYMODE, F3D_CLEARGEOMETRYMODE, F3D_ClearGeometryMode ); |
| 82 | GBI_SetGBI( G_QUAD, F3D_QUAD, F3DEX_Quad ); |
| 83 | GBI_SetGBI( G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1 ); |
| 84 | GBI_SetGBI( G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2 ); |
| 85 | GBI_SetGBI( G_MODIFYVTX, F3DEX_MODIFYVTX, F3DEX_ModifyVtx ); |
| 86 | GBI_SetGBI( G_TRI2, F3DEX_TRI2, F3DEX_Tri2 ); |
| 87 | GBI_SetGBI( G_BRANCH_Z, F3DEX_BRANCH_Z, F3DEX_Branch_Z ); |
| 88 | GBI_SetGBI( G_LOAD_UCODE, F3DEX_LOAD_UCODE, F3DEX_Load_uCode ); |
| 89 | } |
| 90 | |