| 1 | #include "gles2N64.h" |
| 2 | #include "Debug.h" |
| 3 | #include "F3D.h" |
| 4 | #include "F3DEX.h" |
| 5 | #include "F3DEX2.h" |
| 6 | #include "N64.h" |
| 7 | #include "RSP.h" |
| 8 | #include "RDP.h" |
| 9 | #include "gSP.h" |
| 10 | #include "gDP.h" |
| 11 | #include "GBI.h" |
| 12 | #include "OpenGL.h" |
| 13 | |
| 14 | #include "Config.h" |
| 15 | |
| 16 | void F3DEX2_Mtx( u32 w0, u32 w1 ) |
| 17 | { |
| 18 | gSPMatrix( w1, _SHIFTR( w0, 0, 8 ) ^ G_MTX_PUSH ); |
| 19 | } |
| 20 | |
| 21 | void F3DEX2_MoveMem( u32 w0, u32 w1 ) |
| 22 | { |
| 23 | #ifdef __TRIBUFFER_OPT |
| 24 | gSPFlushTriangles(); |
| 25 | #endif |
| 26 | switch (_SHIFTR( w0, 0, 8 )) |
| 27 | { |
| 28 | case F3DEX2_MV_VIEWPORT: |
| 29 | gSPViewport( w1 ); |
| 30 | break; |
| 31 | |
| 32 | case G_MV_MATRIX: |
| 33 | gSPForceMatrix( w1 ); |
| 34 | RSP.PC[RSP.PCi] += 8; // force matrix takes two commands |
| 35 | break; |
| 36 | |
| 37 | case G_MV_LIGHT: |
| 38 | u32 offset = _SHIFTR( w0, 8, 8 ) << 3; |
| 39 | if (offset >= 48) |
| 40 | { |
| 41 | gSPLight( w1, (offset - 24) / 24); |
| 42 | } |
| 43 | break; |
| 44 | } |
| 45 | } |
| 46 | |
| 47 | void F3DEX2_Vtx( u32 w0, u32 w1 ) |
| 48 | { |
| 49 | u32 n = _SHIFTR( w0, 12, 8 ); |
| 50 | |
| 51 | gSPVertex( w1, n, _SHIFTR( w0, 1, 7 ) - n ); |
| 52 | } |
| 53 | |
| 54 | void F3DEX2_Reserved1( u32 w0, u32 w1 ) |
| 55 | { |
| 56 | } |
| 57 | |
| 58 | void F3DEX2_Tri1( u32 w0, u32 w1 ) |
| 59 | { |
| 60 | gSP1Triangle( _SHIFTR( w0, 17, 7 ), |
| 61 | _SHIFTR( w0, 9, 7 ), |
| 62 | _SHIFTR( w0, 1, 7 )); |
| 63 | } |
| 64 | |
| 65 | void F3DEX2_PopMtx( u32 w0, u32 w1 ) |
| 66 | { |
| 67 | gSPPopMatrixN( 0, w1 >> 6 ); |
| 68 | } |
| 69 | |
| 70 | void F3DEX2_MoveWord( u32 w0, u32 w1 ) |
| 71 | { |
| 72 | switch (_SHIFTR( w0, 16, 8 )) |
| 73 | { |
| 74 | case G_MW_FORCEMTX: |
| 75 | // Handled in movemem |
| 76 | break; |
| 77 | case G_MW_MATRIX: |
| 78 | gSPInsertMatrix( _SHIFTR( w0, 0, 16 ), w1 ); |
| 79 | break; |
| 80 | case G_MW_NUMLIGHT: |
| 81 | gSPNumLights( w1 / 24 ); |
| 82 | break; |
| 83 | case G_MW_CLIP: |
| 84 | gSPClipRatio( w1 ); |
| 85 | break; |
| 86 | case G_MW_SEGMENT: |
| 87 | gSPSegment( _SHIFTR( w0, 0, 16 ) >> 2, w1 & 0x00FFFFFF ); |
| 88 | break; |
| 89 | case G_MW_FOG: |
| 90 | gSPFogFactor( (s16)_SHIFTR( w1, 16, 16 ), (s16)_SHIFTR( w1, 0, 16 ) ); |
| 91 | break; |
| 92 | case G_MW_LIGHTCOL: |
| 93 | gSPLightColor((_SHIFTR( w0, 0, 16 ) / 24) + 1, w1 ); |
| 94 | break; |
| 95 | case G_MW_PERSPNORM: |
| 96 | gSPPerspNormalize( w1 ); |
| 97 | break; |
| 98 | } |
| 99 | } |
| 100 | |
| 101 | void F3DEX2_Texture( u32 w0, u32 w1 ) |
| 102 | { |
| 103 | gSPTexture( _FIXED2FLOAT( _SHIFTR( w1, 16, 16 ), 16 ), |
| 104 | _FIXED2FLOAT( _SHIFTR( w1, 0, 16 ), 16 ), |
| 105 | _SHIFTR( w0, 11, 3 ), |
| 106 | _SHIFTR( w0, 8, 3 ), |
| 107 | _SHIFTR( w0, 1, 7 ) ); |
| 108 | } |
| 109 | |
| 110 | void F3DEX2_SetOtherMode_H( u32 w0, u32 w1 ) |
| 111 | { |
| 112 | switch (32 - _SHIFTR( w0, 8, 8 ) - (_SHIFTR( w0, 0, 8 ) + 1)) |
| 113 | { |
| 114 | case G_MDSFT_PIPELINE: |
| 115 | gDPPipelineMode( w1 >> G_MDSFT_PIPELINE ); |
| 116 | break; |
| 117 | case G_MDSFT_CYCLETYPE: |
| 118 | gDPSetCycleType( w1 >> G_MDSFT_CYCLETYPE ); |
| 119 | break; |
| 120 | case G_MDSFT_TEXTPERSP: |
| 121 | gDPSetTexturePersp( w1 >> G_MDSFT_TEXTPERSP ); |
| 122 | break; |
| 123 | case G_MDSFT_TEXTDETAIL: |
| 124 | gDPSetTextureDetail( w1 >> G_MDSFT_TEXTDETAIL ); |
| 125 | break; |
| 126 | case G_MDSFT_TEXTLOD: |
| 127 | gDPSetTextureLOD( w1 >> G_MDSFT_TEXTLOD ); |
| 128 | break; |
| 129 | case G_MDSFT_TEXTLUT: |
| 130 | gDPSetTextureLUT( w1 >> G_MDSFT_TEXTLUT ); |
| 131 | break; |
| 132 | case G_MDSFT_TEXTFILT: |
| 133 | gDPSetTextureFilter( w1 >> G_MDSFT_TEXTFILT ); |
| 134 | break; |
| 135 | case G_MDSFT_TEXTCONV: |
| 136 | gDPSetTextureConvert( w1 >> G_MDSFT_TEXTCONV ); |
| 137 | break; |
| 138 | case G_MDSFT_COMBKEY: |
| 139 | gDPSetCombineKey( w1 >> G_MDSFT_COMBKEY ); |
| 140 | break; |
| 141 | case G_MDSFT_RGBDITHER: |
| 142 | gDPSetColorDither( w1 >> G_MDSFT_RGBDITHER ); |
| 143 | break; |
| 144 | case G_MDSFT_ALPHADITHER: |
| 145 | gDPSetAlphaDither( w1 >> G_MDSFT_ALPHADITHER ); |
| 146 | break; |
| 147 | default: |
| 148 | u32 length = _SHIFTR( w0, 0, 8 ) + 1; |
| 149 | u32 shift = 32 - _SHIFTR( w0, 8, 8 ) - length; |
| 150 | u32 mask = ((1 << length) - 1) << shift; |
| 151 | |
| 152 | gDP.otherMode.h &= ~mask; |
| 153 | gDP.otherMode.h |= w1 & mask; |
| 154 | |
| 155 | gDP.changed |= CHANGED_CYCLETYPE; |
| 156 | break; |
| 157 | } |
| 158 | } |
| 159 | |
| 160 | void F3DEX2_SetOtherMode_L( u32 w0, u32 w1 ) |
| 161 | { |
| 162 | switch (32 - _SHIFTR( w0, 8, 8 ) - (_SHIFTR( w0, 0, 8 ) + 1)) |
| 163 | { |
| 164 | case G_MDSFT_ALPHACOMPARE: |
| 165 | gDPSetAlphaCompare( w1 >> G_MDSFT_ALPHACOMPARE ); |
| 166 | break; |
| 167 | case G_MDSFT_ZSRCSEL: |
| 168 | gDPSetDepthSource( w1 >> G_MDSFT_ZSRCSEL ); |
| 169 | break; |
| 170 | case G_MDSFT_RENDERMODE: |
| 171 | gDPSetRenderMode( w1 & 0xCCCCFFFF, w1 & 0x3333FFFF ); |
| 172 | break; |
| 173 | default: |
| 174 | u32 length = _SHIFTR( w0, 0, 8 ) + 1; |
| 175 | u32 shift = 32 - _SHIFTR( w0, 8, 8 ) - length; |
| 176 | u32 mask = ((1 << length) - 1) << shift; |
| 177 | |
| 178 | gDP.otherMode.l &= ~mask; |
| 179 | gDP.otherMode.l |= w1 & mask; |
| 180 | |
| 181 | gDP.changed |= CHANGED_RENDERMODE | CHANGED_ALPHACOMPARE; |
| 182 | break; |
| 183 | } |
| 184 | } |
| 185 | |
| 186 | void F3DEX2_GeometryMode( u32 w0, u32 w1 ) |
| 187 | { |
| 188 | gSPGeometryMode( ~_SHIFTR( w0, 0, 24 ), w1 ); |
| 189 | } |
| 190 | |
| 191 | void F3DEX2_DMAIO( u32 w0, u32 w1 ) |
| 192 | { |
| 193 | } |
| 194 | |
| 195 | void F3DEX2_Special_1( u32 w0, u32 w1 ) |
| 196 | { |
| 197 | } |
| 198 | |
| 199 | void F3DEX2_Special_2( u32 w0, u32 w1 ) |
| 200 | { |
| 201 | } |
| 202 | |
| 203 | void F3DEX2_Special_3( u32 w0, u32 w1 ) |
| 204 | { |
| 205 | } |
| 206 | |
| 207 | void F3DEX2_Quad( u32 w0, u32 w1 ) |
| 208 | { |
| 209 | gSP2Triangles( _SHIFTR( w0, 17, 7 ), |
| 210 | _SHIFTR( w0, 9, 7 ), |
| 211 | _SHIFTR( w0, 1, 7 ), |
| 212 | 0, |
| 213 | _SHIFTR( w1, 17, 7 ), |
| 214 | _SHIFTR( w1, 9, 7 ), |
| 215 | _SHIFTR( w1, 1, 7 ), |
| 216 | 0 ); |
| 217 | } |
| 218 | |
| 219 | void F3DEX2_Init() |
| 220 | { |
| 221 | // Set GeometryMode flags |
| 222 | GBI_InitFlags( F3DEX2 ); |
| 223 | |
| 224 | GBI.PCStackSize = 18; |
| 225 | |
| 226 | // GBI Command Command Value Command Function |
| 227 | GBI_SetGBI( G_RDPHALF_2, F3DEX2_RDPHALF_2, F3D_RDPHalf_2 ); |
| 228 | GBI_SetGBI( G_SETOTHERMODE_H, F3DEX2_SETOTHERMODE_H, F3DEX2_SetOtherMode_H ); |
| 229 | GBI_SetGBI( G_SETOTHERMODE_L, F3DEX2_SETOTHERMODE_L, F3DEX2_SetOtherMode_L ); |
| 230 | GBI_SetGBI( G_RDPHALF_1, F3DEX2_RDPHALF_1, F3D_RDPHalf_1 ); |
| 231 | GBI_SetGBI( G_SPNOOP, F3DEX2_SPNOOP, F3D_SPNoOp ); |
| 232 | GBI_SetGBI( G_ENDDL, F3DEX2_ENDDL, F3D_EndDL ); |
| 233 | GBI_SetGBI( G_DL, F3DEX2_DL, F3D_DList ); |
| 234 | GBI_SetGBI( G_LOAD_UCODE, F3DEX2_LOAD_UCODE, F3DEX_Load_uCode ); |
| 235 | GBI_SetGBI( G_MOVEMEM, F3DEX2_MOVEMEM, F3DEX2_MoveMem ); |
| 236 | GBI_SetGBI( G_MOVEWORD, F3DEX2_MOVEWORD, F3DEX2_MoveWord ); |
| 237 | GBI_SetGBI( G_MTX, F3DEX2_MTX, F3DEX2_Mtx ); |
| 238 | GBI_SetGBI( G_GEOMETRYMODE, F3DEX2_GEOMETRYMODE, F3DEX2_GeometryMode ); |
| 239 | GBI_SetGBI( G_POPMTX, F3DEX2_POPMTX, F3DEX2_PopMtx ); |
| 240 | GBI_SetGBI( G_TEXTURE, F3DEX2_TEXTURE, F3DEX2_Texture ); |
| 241 | GBI_SetGBI( G_DMA_IO, F3DEX2_DMA_IO, F3DEX2_DMAIO ); |
| 242 | GBI_SetGBI( G_SPECIAL_1, F3DEX2_SPECIAL_1, F3DEX2_Special_1 ); |
| 243 | GBI_SetGBI( G_SPECIAL_2, F3DEX2_SPECIAL_2, F3DEX2_Special_2 ); |
| 244 | GBI_SetGBI( G_SPECIAL_3, F3DEX2_SPECIAL_3, F3DEX2_Special_3 ); |
| 245 | |
| 246 | GBI_SetGBI( G_VTX, F3DEX2_VTX, F3DEX2_Vtx ); |
| 247 | GBI_SetGBI( G_MODIFYVTX, F3DEX2_MODIFYVTX, F3DEX_ModifyVtx ); |
| 248 | GBI_SetGBI( G_CULLDL, F3DEX2_CULLDL, F3DEX_CullDL ); |
| 249 | GBI_SetGBI( G_BRANCH_Z, F3DEX2_BRANCH_Z, F3DEX_Branch_Z ); |
| 250 | GBI_SetGBI( G_TRI1, F3DEX2_TRI1, F3DEX2_Tri1 ); |
| 251 | GBI_SetGBI( G_TRI2, F3DEX2_TRI2, F3DEX_Tri2 ); |
| 252 | GBI_SetGBI( G_QUAD, F3DEX2_QUAD, F3DEX2_Quad ); |
| 253 | // GBI_SetGBI( G_LINE3D, F3DEX2_LINE3D, F3DEX2_Line3D ); |
| 254 | } |
| 255 | |