| 1 | #include "gles2N64.h" |
| 2 | #include "Debug.h" |
| 3 | #include "F3D.h" |
| 4 | #include "F3DEX.h" |
| 5 | #include "F3DWRUS.h" |
| 6 | #include "N64.h" |
| 7 | #include "RSP.h" |
| 8 | #include "RDP.h" |
| 9 | #include "gSP.h" |
| 10 | #include "gDP.h" |
| 11 | #include "GBI.h" |
| 12 | |
| 13 | |
| 14 | void F3DWRUS_Vtx( u32 w0, u32 w1 ) |
| 15 | { |
| 16 | gSPVertex( w1, _SHIFTR( w0, 9, 7 ), _SHIFTR( w0, 16, 8 ) / 5 ); |
| 17 | } |
| 18 | |
| 19 | void F3DWRUS_Tri1( u32 w0, u32 w1 ) |
| 20 | { |
| 21 | gSP1Triangle( _SHIFTR( w1, 16, 8 ) / 5, |
| 22 | _SHIFTR( w1, 8, 8 ) / 5, |
| 23 | _SHIFTR( w1, 0, 8 ) / 5); |
| 24 | } |
| 25 | |
| 26 | void F3DWRUS_Tri2( u32 w0, u32 w1 ) |
| 27 | { |
| 28 | gSP2Triangles( _SHIFTR( w0, 16, 8 ) / 5, _SHIFTR( w0, 8, 8 ) / 5, _SHIFTR( w0, 0, 8 ) / 5, 0, |
| 29 | _SHIFTR( w1, 16, 8 ) / 5, _SHIFTR( w1, 8, 8 ) / 5, _SHIFTR( w1, 0, 8 ) / 5, 0); |
| 30 | } |
| 31 | |
| 32 | void F3DWRUS_Quad( u32 w0, u32 w1 ) |
| 33 | { |
| 34 | gSP1Quadrangle( _SHIFTR( w1, 24, 8 ) / 5, _SHIFTR( w1, 16, 8 ) / 5, _SHIFTR( w1, 8, 8 ) / 5, _SHIFTR( w1, 0, 8 ) / 5 ); |
| 35 | } |
| 36 | |
| 37 | |
| 38 | void F3DWRUS_Init() |
| 39 | { |
| 40 | // Set GeometryMode flags |
| 41 | GBI_InitFlags( F3D ); |
| 42 | |
| 43 | GBI.PCStackSize = 10; |
| 44 | |
| 45 | // GBI Command Command Value Command Function |
| 46 | GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp ); |
| 47 | GBI_SetGBI( G_MTX, F3D_MTX, F3D_Mtx ); |
| 48 | GBI_SetGBI( G_RESERVED0, F3D_RESERVED0, F3D_Reserved0 ); |
| 49 | GBI_SetGBI( G_MOVEMEM, F3D_MOVEMEM, F3D_MoveMem ); |
| 50 | GBI_SetGBI( G_VTX, F3D_VTX, F3DWRUS_Vtx ); |
| 51 | GBI_SetGBI( G_RESERVED1, F3D_RESERVED1, F3D_Reserved1 ); |
| 52 | GBI_SetGBI( G_DL, F3D_DL, F3D_DList ); |
| 53 | GBI_SetGBI( G_RESERVED2, F3D_RESERVED2, F3D_Reserved2 ); |
| 54 | GBI_SetGBI( G_RESERVED3, F3D_RESERVED3, F3D_Reserved3 ); |
| 55 | GBI_SetGBI( G_SPRITE2D_BASE, F3D_SPRITE2D_BASE, F3D_Sprite2D_Base ); |
| 56 | |
| 57 | GBI_SetGBI( G_TRI1, F3D_TRI1, F3DWRUS_Tri1 ); |
| 58 | GBI_SetGBI( G_CULLDL, F3D_CULLDL, F3D_CullDL ); |
| 59 | GBI_SetGBI( G_POPMTX, F3D_POPMTX, F3D_PopMtx ); |
| 60 | GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3D_MoveWord ); |
| 61 | GBI_SetGBI( G_TEXTURE, F3D_TEXTURE, F3D_Texture ); |
| 62 | GBI_SetGBI( G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H ); |
| 63 | GBI_SetGBI( G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L ); |
| 64 | GBI_SetGBI( G_ENDDL, F3D_ENDDL, F3D_EndDL ); |
| 65 | GBI_SetGBI( G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, F3D_SetGeometryMode ); |
| 66 | GBI_SetGBI( G_CLEARGEOMETRYMODE, F3D_CLEARGEOMETRYMODE, F3D_ClearGeometryMode ); |
| 67 | GBI_SetGBI( G_QUAD, F3D_QUAD, F3DWRUS_Quad ); |
| 68 | GBI_SetGBI( G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1 ); |
| 69 | GBI_SetGBI( G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2 ); |
| 70 | GBI_SetGBI( G_RDPHALF_CONT, F3D_RDPHALF_CONT, F3D_RDPHalf_Cont ); |
| 71 | GBI_SetGBI( G_TRI2, F3DWRUS_TRI2, F3DWRUS_Tri2 ); |
| 72 | } |
| 73 | |