| 1 | #include <math.h> |
| 2 | #include "Common.h" |
| 3 | #include "gles2N64.h" |
| 4 | #include "OpenGL.h" |
| 5 | #include "Debug.h" |
| 6 | #include "RSP.h" |
| 7 | #include "RDP.h" |
| 8 | #include "N64.h" |
| 9 | #include "F3D.h" |
| 10 | #include "3DMath.h" |
| 11 | #include "VI.h" |
| 12 | #include "ShaderCombiner.h" |
| 13 | #include "DepthBuffer.h" |
| 14 | #include "GBI.h" |
| 15 | #include "gSP.h" |
| 16 | #include "Textures.h" |
| 17 | |
| 18 | //#define PRINT_DISPLAYLIST |
| 19 | //#define PRINT_DISPLAYLIST_NUM 1 |
| 20 | |
| 21 | RSPInfo RSP; |
| 22 | |
| 23 | void RSP_LoadMatrix( f32 mtx[4][4], u32 address ) |
| 24 | { |
| 25 | |
| 26 | f32 recip = 1.5258789e-05f; |
| 27 | |
| 28 | struct _N64Matrix |
| 29 | { |
| 30 | s16 integer[4][4]; |
| 31 | u16 fraction[4][4]; |
| 32 | } *n64Mat = (struct _N64Matrix *)&RDRAM[address]; |
| 33 | |
| 34 | for (int i = 0; i < 4; i++) |
| 35 | for (int j = 0; j < 4; j++) |
| 36 | mtx[i][j] = (GLfloat)(n64Mat->integer[i][j^1]) + (GLfloat)(n64Mat->fraction[i][j^1]) * recip; |
| 37 | } |
| 38 | |
| 39 | void RSP_ProcessDList() |
| 40 | { |
| 41 | VI_UpdateSize(); |
| 42 | OGL_UpdateScale(); |
| 43 | TextureCache_ActivateNoise(2); |
| 44 | |
| 45 | RSP.PC[0] = *(u32*)&DMEM[0x0FF0]; |
| 46 | RSP.PCi = 0; |
| 47 | RSP.count = 0; |
| 48 | |
| 49 | RSP.halt = FALSE; |
| 50 | RSP.busy = TRUE; |
| 51 | |
| 52 | #ifdef __TRIBUFFER_OPT |
| 53 | __indexmap_clear(); |
| 54 | #endif |
| 55 | |
| 56 | gSP.matrix.stackSize = min( 32, *(u32*)&DMEM[0x0FE4] >> 6 ); |
| 57 | gSP.matrix.modelViewi = 0; |
| 58 | gSP.changed |= CHANGED_MATRIX; |
| 59 | |
| 60 | for (int i = 0; i < 4; i++) |
| 61 | for (int j = 0; j < 4; j++) |
| 62 | gSP.matrix.modelView[0][i][j] = 0.0f; |
| 63 | |
| 64 | gSP.matrix.modelView[0][0][0] = 1.0f; |
| 65 | gSP.matrix.modelView[0][1][1] = 1.0f; |
| 66 | gSP.matrix.modelView[0][2][2] = 1.0f; |
| 67 | gSP.matrix.modelView[0][3][3] = 1.0f; |
| 68 | |
| 69 | u32 uc_start = *(u32*)&DMEM[0x0FD0]; |
| 70 | u32 uc_dstart = *(u32*)&DMEM[0x0FD8]; |
| 71 | u32 uc_dsize = *(u32*)&DMEM[0x0FDC]; |
| 72 | |
| 73 | if ((uc_start != RSP.uc_start) || (uc_dstart != RSP.uc_dstart)) |
| 74 | gSPLoadUcodeEx( uc_start, uc_dstart, uc_dsize ); |
| 75 | |
| 76 | gDPSetAlphaCompare(G_AC_NONE); |
| 77 | gDPSetDepthSource(G_ZS_PIXEL); |
| 78 | gDPSetRenderMode(0, 0); |
| 79 | gDPSetAlphaDither(G_AD_DISABLE); |
| 80 | gDPSetColorDither(G_CD_DISABLE); |
| 81 | gDPSetCombineKey(G_CK_NONE); |
| 82 | gDPSetTextureConvert(G_TC_FILT); |
| 83 | gDPSetTextureFilter(G_TF_POINT); |
| 84 | gDPSetTextureLUT(G_TT_NONE); |
| 85 | gDPSetTextureLOD(G_TL_TILE); |
| 86 | gDPSetTextureDetail(G_TD_CLAMP); |
| 87 | gDPSetTexturePersp(G_TP_PERSP); |
| 88 | gDPSetCycleType(G_CYC_1CYCLE); |
| 89 | gDPPipelineMode(G_PM_NPRIMITIVE); |
| 90 | |
| 91 | #ifdef PRINT_DISPLAYLIST |
| 92 | if ((RSP.DList%PRINT_DISPLAYLIST_NUM) == 0) LOG(LOG_VERBOSE, "BEGIN DISPLAY LIST %i \n", RSP.DList); |
| 93 | #endif |
| 94 | |
| 95 | while (!RSP.halt) |
| 96 | { |
| 97 | u32 pc = RSP.PC[RSP.PCi]; |
| 98 | |
| 99 | if ((pc + 8) > RDRAMSize) |
| 100 | { |
| 101 | #ifdef DEBUG |
| 102 | DebugMsg( DEBUG_LOW | DEBUG_ERROR, "ATTEMPTING TO EXECUTE RSP COMMAND AT INVALID RDRAM LOCATION\n" ); |
| 103 | #endif |
| 104 | break; |
| 105 | } |
| 106 | |
| 107 | |
| 108 | u32 w0 = *(u32*)&RDRAM[pc]; |
| 109 | u32 w1 = *(u32*)&RDRAM[pc+4]; |
| 110 | RSP.nextCmd = _SHIFTR( *(u32*)&RDRAM[pc+8], 24, 8 ); |
| 111 | RSP.cmd = _SHIFTR( w0, 24, 8 ); |
| 112 | RSP.PC[RSP.PCi] += 8; |
| 113 | |
| 114 | #ifdef PROFILE_GBI |
| 115 | GBI_ProfileBegin(RSP.cmd); |
| 116 | #endif |
| 117 | |
| 118 | #ifdef PRINT_DISPLAYLIST |
| 119 | if ((RSP.DList%PRINT_DISPLAYLIST_NUM) == 0) LOG(LOG_VERBOSE, "%s: w0=0x%x w1=0x%x\n", GBI_GetFuncName(GBI.current->type, RSP.cmd), w0, w1); |
| 120 | #endif |
| 121 | |
| 122 | GBI.cmd[RSP.cmd]( w0, w1 ); |
| 123 | |
| 124 | #ifdef PROFILE_GBI |
| 125 | GBI_ProfileEnd(RSP.cmd); |
| 126 | #endif |
| 127 | } |
| 128 | |
| 129 | #ifdef PRINT_DISPLAYLIST |
| 130 | if ((RSP.DList%PRINT_DISPLAYLIST_NUM) == 0) LOG(LOG_VERBOSE, "END DISPLAY LIST %i \n", RSP.DList); |
| 131 | #endif |
| 132 | |
| 133 | RSP.busy = FALSE; |
| 134 | RSP.DList++; |
| 135 | gSP.changed |= CHANGED_COLORBUFFER; |
| 136 | } |
| 137 | |
| 138 | void RSP_Init() |
| 139 | { |
| 140 | RDRAMSize = 1024 * 1024 * 8; |
| 141 | RSP.DList = 0; |
| 142 | RSP.uc_start = RSP.uc_dstart = 0; |
| 143 | gDP.loadTile = &gDP.tiles[7]; |
| 144 | gSP.textureTile[0] = &gDP.tiles[0]; |
| 145 | gSP.textureTile[1] = &gDP.tiles[1]; |
| 146 | |
| 147 | DepthBuffer_Init(); |
| 148 | GBI_Init(); |
| 149 | } |
| 150 | |