| 1 | #ifndef S2DEX_H |
| 2 | #define S2DEX_H |
| 3 | |
| 4 | #define G_BGLT_LOADBLOCK 0x0033 |
| 5 | #define G_BGLT_LOADTILE 0xfff4 |
| 6 | |
| 7 | #define G_BG_FLAG_FLIPS 0x01 |
| 8 | #define G_BG_FLAG_FLIPT 0x10 |
| 9 | |
| 10 | struct uObjScaleBg |
| 11 | { |
| 12 | u16 imageW; /* Texture width (8-byte alignment, u10.2) */ |
| 13 | u16 imageX; /* x-coordinate of upper-left |
| 14 | position of texture (u10.5) */ |
| 15 | u16 frameW; /* Transfer destination frame width (u10.2) */ |
| 16 | s16 frameX; /* x-coordinate of upper-left |
| 17 | position of transfer destination frame (s10.2) */ |
| 18 | |
| 19 | u16 imageH; /* Texture height (u10.2) */ |
| 20 | u16 imageY; /* y-coordinate of upper-left position of |
| 21 | texture (u10.5) */ |
| 22 | u16 frameH; /* Transfer destination frame height (u10.2) */ |
| 23 | s16 frameY; /* y-coordinate of upper-left position of transfer |
| 24 | destination frame (s10.2) */ |
| 25 | |
| 26 | u32 imagePtr; /* Address of texture source in DRAM*/ |
| 27 | u8 imageSiz; /* Texel size |
| 28 | G_IM_SIZ_4b (4 bits/texel) |
| 29 | G_IM_SIZ_8b (8 bits/texel) |
| 30 | G_IM_SIZ_16b (16 bits/texel) |
| 31 | G_IM_SIZ_32b (32 bits/texel) */ |
| 32 | u8 imageFmt; /*Texel format |
| 33 | G_IM_FMT_RGBA (RGBA format) |
| 34 | G_IM_FMT_YUV (YUV format) |
| 35 | G_IM_FMT_CI (CI format) |
| 36 | G_IM_FMT_IA (IA format) |
| 37 | G_IM_FMT_I (I format) */ |
| 38 | u16 imageLoad; /* Method for loading the BG image texture |
| 39 | G_BGLT_LOADBLOCK (use LoadBlock) |
| 40 | G_BGLT_LOADTILE (use LoadTile) */ |
| 41 | u16 imageFlip; /* Image inversion on/off (horizontal |
| 42 | direction only) |
| 43 | 0 (normal display (no inversion)) |
| 44 | G_BG_FLAG_FLIPS (horizontal inversion of texture image) */ |
| 45 | u16 imagePal; /* Position of palette for 4-bit color |
| 46 | index texture (4-bit precision, 0~15) */ |
| 47 | |
| 48 | u16 scaleH; /* y-direction scale value (u5.10) */ |
| 49 | u16 scaleW; /* x-direction scale value (u5.10) */ |
| 50 | s32 imageYorig; /* image drawing origin (s20.5)*/ |
| 51 | |
| 52 | u8 padding[4]; /* Padding */ |
| 53 | }; /* 40 bytes */ |
| 54 | |
| 55 | struct uObjBg |
| 56 | { |
| 57 | u16 imageW; /* Texture width (8-byte alignment, u10.2) */ |
| 58 | u16 imageX; /* x-coordinate of upper-left position of texture (u10.5) */ |
| 59 | u16 frameW; /* Transfer destination frame width (u10.2) */ |
| 60 | s16 frameX; /* x-coordinate of upper-left position of |
| 61 | transfer destination frame (s10.2) */ |
| 62 | u16 imageH; /* Texture height (u10.2) */ |
| 63 | u16 imageY; /* y-coordinate of upper-left position of |
| 64 | texture (u10.5) */ |
| 65 | u16 frameH; /* Transfer destination frame height (u10.2) */ |
| 66 | s16 frameY; /* y-coordinate of upper-left position of |
| 67 | transfer destination frame (s10.2) */ |
| 68 | |
| 69 | u32 imagePtr; /* Address of texture source in DRAM*/ |
| 70 | u8 imageSiz; /* Texel size |
| 71 | G_IM_SIZ_4b (4 bits/texel) |
| 72 | G_IM_SIZ_8b (8 bits/texel) |
| 73 | G_IM_SIZ_16b (16 bits/texel) |
| 74 | G_IM_SIZ_32b (32 bits/texel) */ |
| 75 | u8 imageFmt; /*Texel format |
| 76 | G_IM_FMT_RGBA (RGBA format) |
| 77 | G_IM_FMT_YUV (YUV format) |
| 78 | G_IM_FMT_CI (CI format) |
| 79 | G_IM_FMT_IA (IA format) |
| 80 | G_IM_FMT_I (I format) */ |
| 81 | u16 imageLoad; /* Method for loading the BG image texture |
| 82 | G_BGLT_LOADBLOCK (use LoadBlock) |
| 83 | G_BGLT_LOADTILE (use LoadTile) */ |
| 84 | u16 imageFlip; /* Image inversion on/off (horizontal direction only) |
| 85 | 0 (normal display (no inversion)) |
| 86 | G_BG_FLAG_FLIPS (horizontal inversion of |
| 87 | texture image) */ |
| 88 | u16 imagePal; /* Position of palette for 4-bit color |
| 89 | index texture (4-bit precision, 0~15) */ |
| 90 | |
| 91 | /* The following is set in the initialization routine guS2DInitBg */ |
| 92 | u16 tmemH; /* TMEM height for a single load (quadruple |
| 93 | value, s13.2) */ |
| 94 | u16 tmemW; /* TMEM width for one frame line (word size) */ |
| 95 | u16 tmemLoadTH; /* TH value or Stride value */ |
| 96 | u16 tmemLoadSH; /* SH value */ |
| 97 | u16 tmemSize; /* imagePtr skip value for a single load */ |
| 98 | u16 tmemSizeW; /* imagePtr skip value for one image line */ |
| 99 | }; /* 40 bytes */ |
| 100 | |
| 101 | struct uObjSprite |
| 102 | { |
| 103 | u16 scaleW; /* Width-direction scaling (u5.10) */ |
| 104 | s16 objX; /* x-coordinate of upper-left corner of OBJ (s10.2) */ |
| 105 | u16 paddingX; /* Unused (always 0) */ |
| 106 | u16 imageW; /* Texture width (length in s direction, u10.5) */ |
| 107 | u16 scaleH; /* Height-direction scaling (u5.10) */ |
| 108 | s16 objY; /* y-coordinate of upper-left corner of OBJ (s10.2) */ |
| 109 | u16 paddingY; /* Unused (always 0) */ |
| 110 | u16 imageH; /* Texture height (length in t direction, u10.5) */ |
| 111 | u16 imageAdrs; /* Texture starting position in TMEM (In units of 64-bit words) */ |
| 112 | u16 imageStride; /* Texel wrapping width (In units of 64-bit words) */ |
| 113 | u8 imageFlags; /* Display flag |
| 114 | (*) More than one of the following flags can be specified as the bit sum of the flags: |
| 115 | 0 (Normal display (no inversion)) |
| 116 | G_OBJ_FLAG_FLIPS (s-direction (x) inversion) |
| 117 | G_OBJ_FLAG_FLIPT (t-direction (y) inversion) */ |
| 118 | u8 imagePal; /* Position of palette for 4-bit color index texture (4-bit precision, 0~7) */ |
| 119 | u8 imageSiz; /* Texel size |
| 120 | G_IM_SIZ_4b (4 bits/texel) |
| 121 | G_IM_SIZ_8b (8 bits/texel) |
| 122 | G_IM_SIZ_16b (16 bits/texel) |
| 123 | G_IM_SIZ_32b (32 bits/texel) */ |
| 124 | u8 imageFmt; /* Texel format |
| 125 | G_IM_FMT_RGBA (RGBA format) |
| 126 | G_IM_FMT_YUV (YUV format) |
| 127 | G_IM_FMT_CI (CI format) |
| 128 | G_IM_FMT_IA (IA format) |
| 129 | G_IM_FMT_I (I format) */ |
| 130 | }; /* 24 bytes */ |
| 131 | |
| 132 | struct uObjTxtrBlock |
| 133 | { |
| 134 | u32 type; /* Structure identifier (G_OBJLT_TXTRBLOCK) */ |
| 135 | u32 image; /* Texture source address in DRAM (8-byte alignment) */ |
| 136 | u16 tsize; /* Texture size (specified by GS_TB_TSIZE) */ |
| 137 | u16 tmem; /* TMEM word address where texture will be loaded (8-byte word) */ |
| 138 | u16 sid; /* Status ID (multiple of 4: either 0, 4, 8, or 12) */ |
| 139 | u16 tline; /* Texture line width (specified by GS_TB_TLINE) */ |
| 140 | u32 flag; /* Status flag */ |
| 141 | u32 mask; /* Status mask */ |
| 142 | }; /* 24 bytes */ |
| 143 | |
| 144 | struct uObjTxtrTile |
| 145 | { |
| 146 | u32 type; /* Structure identifier (G_OBJLT_TXTRTILE) */ |
| 147 | u32 image; /* Texture source address in DRAM (8-byte alignment) */ |
| 148 | u16 twidth; /* Texture width (specified by GS_TT_TWIDTH) */ |
| 149 | u16 tmem; /* TMEM word address where texture will be loaded (8-byte word) */ |
| 150 | u16 sid; /* Status ID (multiple of 4: either 0, 4, 8, or 12) */ |
| 151 | u16 theight;/* Texture height (specified by GS_TT_THEIGHT) */ |
| 152 | u32 flag; /* Status flag */ |
| 153 | u32 mask; /* Status mask */ |
| 154 | }; /* 24 bytes */ |
| 155 | |
| 156 | struct uObjTxtrTLUT |
| 157 | { |
| 158 | u32 type; /* Structure identifier (G_OBJLT_TLUT) */ |
| 159 | u32 image; /* Texture source address in DRAM */ |
| 160 | u16 pnum; /* Number of palettes to load - 1 */ |
| 161 | u16 phead; /* Palette position at start of load (256~511) */ |
| 162 | u16 sid; /* Status ID (multiple of 4: either 0, 4, 8, or 12) */ |
| 163 | u16 zero; /* Always assign 0 */ |
| 164 | u32 flag; /* Status flag */ |
| 165 | u32 mask; /* Status mask */ |
| 166 | }; /* 24 bytes */ |
| 167 | |
| 168 | typedef union |
| 169 | { |
| 170 | uObjTxtrBlock block; |
| 171 | uObjTxtrTile tile; |
| 172 | uObjTxtrTLUT tlut; |
| 173 | } uObjTxtr; |
| 174 | |
| 175 | struct uObjTxSprite |
| 176 | { |
| 177 | uObjTxtr txtr; |
| 178 | uObjSprite sprite; |
| 179 | }; |
| 180 | |
| 181 | struct uObjMtx |
| 182 | { |
| 183 | s32 A, B, C, D; /* s15.16 */ |
| 184 | s16 Y, X; /* s10.2 */ |
| 185 | u16 BaseScaleY; /* u5.10 */ |
| 186 | u16 BaseScaleX; /* u5.10 */ |
| 187 | }; |
| 188 | |
| 189 | void S2DEX_BG_1Cyc( u32 w0, u32 w1 ); |
| 190 | void S2DEX_BG_Copy( u32 w0, u32 w1 ); |
| 191 | void S2DEX_Obj_Rectangle( u32 w0, u32 w1 ); |
| 192 | void S2DEX_Obj_Sprite( u32 w0, u32 w1 ); |
| 193 | void S2DEX_Obj_MoveMem( u32 w0, u32 w1 ); |
| 194 | void S2DEX_Select_DL( u32 w0, u32 w1 ); |
| 195 | void S2DEX_Obj_RenderMode( u32 w0, u32 w1 ); |
| 196 | void S2DEX_Obj_Rectangle_R( u32 w0, u32 w1 ); |
| 197 | void S2DEX_Obj_LoadTxtr( u32 w0, u32 w1 ); |
| 198 | void S2DEX_Obj_LdTx_Sprite( u32 w0, u32 w1 ); |
| 199 | void S2DEX_Obj_LdTx_Rect( u32 w0, u32 w1 ); |
| 200 | void S2DEX_Obj_LdTx_Rect_R( u32 w0, u32 w1 ); |
| 201 | void S2DEX_Init(); |
| 202 | |
| 203 | #define S2DEX_BG_1CYC 0x01 |
| 204 | #define S2DEX_BG_COPY 0x02 |
| 205 | #define S2DEX_OBJ_RECTANGLE 0x03 |
| 206 | #define S2DEX_OBJ_SPRITE 0x04 |
| 207 | #define S2DEX_OBJ_MOVEMEM 0x05 |
| 208 | #define S2DEX_LOAD_UCODE 0xAF |
| 209 | #define S2DEX_SELECT_DL 0xB0 |
| 210 | #define S2DEX_OBJ_RENDERMODE 0xB1 |
| 211 | #define S2DEX_OBJ_RECTANGLE_R 0xB2 |
| 212 | #define S2DEX_OBJ_LOADTXTR 0xC1 |
| 213 | #define S2DEX_OBJ_LDTX_SPRITE 0xC2 |
| 214 | #define S2DEX_OBJ_LDTX_RECT 0xC3 |
| 215 | #define S2DEX_OBJ_LDTX_RECT_R 0xC4 |
| 216 | #define S2DEX_RDPHALF_0 0xE4 |
| 217 | |
| 218 | #endif |
| 219 | |