| 1 | #include <math.h> |
| 2 | #include <stdlib.h> |
| 3 | |
| 4 | #include "Common.h" |
| 5 | #include "gles2N64.h" |
| 6 | #include "Debug.h" |
| 7 | #include "Types.h" |
| 8 | #include "RSP.h" |
| 9 | #include "GBI.h" |
| 10 | #include "gSP.h" |
| 11 | #include "gDP.h" |
| 12 | #include "3DMath.h" |
| 13 | #include "OpenGL.h" |
| 14 | #include "CRC.h" |
| 15 | #include <string.h> |
| 16 | #include "convert.h" |
| 17 | #include "S2DEX.h" |
| 18 | #include "VI.h" |
| 19 | #include "DepthBuffer.h" |
| 20 | #include "Config.h" |
| 21 | |
| 22 | //Note: 0xC0 is used by 1080 alot, its an unknown command. |
| 23 | |
| 24 | #ifdef DEBUG |
| 25 | extern u32 uc_crc, uc_dcrc; |
| 26 | extern char uc_str[256]; |
| 27 | #endif |
| 28 | |
| 29 | void gSPCombineMatrices(); |
| 30 | |
| 31 | //#ifdef __TRIBUFFER_OPT |
| 32 | void __indexmap_init() |
| 33 | { |
| 34 | memset(OGL.triangles.indexmapinv, 0xFF, VERTBUFF_SIZE*sizeof(u32)); |
| 35 | for(int i=0;i<INDEXMAP_SIZE;i++) |
| 36 | { |
| 37 | OGL.triangles.indexmap[i] = i; |
| 38 | //OGL.triangles.indexmapinv[i] = i; |
| 39 | } |
| 40 | |
| 41 | OGL.triangles.indexmap_prev = -1; |
| 42 | OGL.triangles.indexmap_nomap = 0; |
| 43 | } |
| 44 | |
| 45 | void __indexmap_clear() |
| 46 | { |
| 47 | memset(OGL.triangles.indexmapinv, 0xFF, VERTBUFF_SIZE * sizeof(u32)); |
| 48 | for(int i=0;i<INDEXMAP_SIZE;i++) |
| 49 | OGL.triangles.indexmapinv[OGL.triangles.indexmap[i]] = i; |
| 50 | } |
| 51 | |
| 52 | u32 __indexmap_findunused(u32 num) |
| 53 | { |
| 54 | u32 c = 0; |
| 55 | u32 i = min(OGL.triangles.indexmap_prev+1, VERTBUFF_SIZE-1); |
| 56 | u32 n = 0; |
| 57 | while(n < VERTBUFF_SIZE) |
| 58 | { |
| 59 | c = (OGL.triangles.indexmapinv[i] == 0xFFFFFFFF) ? (c+1) : 0; |
| 60 | if ((c == num) && (i < (VERTBUFF_SIZE - num))) |
| 61 | { |
| 62 | break; |
| 63 | } |
| 64 | i=i+1; |
| 65 | if (i >= VERTBUFF_SIZE) {i=0; c=0;} |
| 66 | n++; |
| 67 | } |
| 68 | return (c == num) ? (i-num+1) : (0xFFFFFFFF); |
| 69 | } |
| 70 | |
| 71 | void __indexmap_undomap() |
| 72 | { |
| 73 | SPVertex tmp[INDEXMAP_SIZE]; |
| 74 | memset(OGL.triangles.indexmapinv, 0xFF, VERTBUFF_SIZE * sizeof(u32)); |
| 75 | |
| 76 | for(int i=0;i<INDEXMAP_SIZE;i++) |
| 77 | { |
| 78 | u32 ind = OGL.triangles.indexmap[i]; |
| 79 | tmp[i] = OGL.triangles.vertices[ind]; |
| 80 | OGL.triangles.indexmap[i] = i; |
| 81 | OGL.triangles.indexmapinv[i] = i; |
| 82 | } |
| 83 | |
| 84 | memcpy(OGL.triangles.vertices, tmp, INDEXMAP_SIZE * sizeof(SPVertex)); |
| 85 | OGL.triangles.indexmap_nomap = 1; |
| 86 | } |
| 87 | |
| 88 | u32 __indexmap_getnew(u32 index, u32 num) |
| 89 | { |
| 90 | u32 ind; |
| 91 | |
| 92 | //test to see if unmapped |
| 93 | u32 unmapped = 1; |
| 94 | for(int i=0;i<num;i++) |
| 95 | { |
| 96 | if (OGL.triangles.indexmap[i]!=0xFFFFFFFF) |
| 97 | { |
| 98 | unmapped = 0; |
| 99 | break; |
| 100 | } |
| 101 | |
| 102 | } |
| 103 | |
| 104 | if (unmapped) |
| 105 | { |
| 106 | ind = index; |
| 107 | } |
| 108 | else |
| 109 | { |
| 110 | ind = __indexmap_findunused(num); |
| 111 | |
| 112 | //no more room in buffer.... |
| 113 | if (ind > VERTBUFF_SIZE) |
| 114 | { |
| 115 | OGL_DrawTriangles(); |
| 116 | ind = __indexmap_findunused(num); |
| 117 | |
| 118 | //OK the indices are spread so sparsely, we cannot find a num element block. |
| 119 | if (ind > VERTBUFF_SIZE) |
| 120 | { |
| 121 | __indexmap_undomap(); |
| 122 | ind = __indexmap_findunused(num); |
| 123 | if (ind > VERTBUFF_SIZE) |
| 124 | { |
| 125 | LOG(LOG_ERROR, "Could not allocate %i indices\n", num); |
| 126 | |
| 127 | LOG(LOG_VERBOSE, "indexmap=["); |
| 128 | for(int i=0;i<INDEXMAP_SIZE;i++) |
| 129 | LOG(LOG_VERBOSE, "%i,", OGL.triangles.indexmap[i]); |
| 130 | LOG(LOG_VERBOSE, "]\n"); |
| 131 | |
| 132 | LOG(LOG_VERBOSE, "indexmapinv=["); |
| 133 | for(int i=0;i<VERTBUFF_SIZE;i++) |
| 134 | LOG(LOG_VERBOSE, "%i,", OGL.triangles.indexmapinv[i]); |
| 135 | LOG(LOG_VERBOSE, "]\n"); |
| 136 | } |
| 137 | return ind; |
| 138 | } |
| 139 | } |
| 140 | } |
| 141 | |
| 142 | for(int i=0;i<num;i++) |
| 143 | { |
| 144 | OGL.triangles.indexmap[index+i] = ind+i; |
| 145 | OGL.triangles.indexmapinv[ind+i] = index+i; |
| 146 | } |
| 147 | |
| 148 | OGL.triangles.indexmap_prev = ind+num-1; |
| 149 | OGL.triangles.indexmap_nomap = 0; |
| 150 | |
| 151 | return ind; |
| 152 | } |
| 153 | //#endif |
| 154 | |
| 155 | void gSPTriangle(s32 v0, s32 v1, s32 v2) |
| 156 | { |
| 157 | if ((v0 < INDEXMAP_SIZE) && (v1 < INDEXMAP_SIZE) && (v2 < INDEXMAP_SIZE)) |
| 158 | { |
| 159 | |
| 160 | #ifdef __TRIBUFFER_OPT |
| 161 | v0 = OGL.triangles.indexmap[v0]; |
| 162 | v1 = OGL.triangles.indexmap[v1]; |
| 163 | v2 = OGL.triangles.indexmap[v2]; |
| 164 | #endif |
| 165 | |
| 166 | #if 0 |
| 167 | // Don't bother with triangles completely outside clipping frustrum |
| 168 | if (config.enableClipping) |
| 169 | { |
| 170 | if (OGL.triangles.vertices[v0].clip & OGL.triangles.vertices[v1].clip & OGL.triangles.vertices[v2].clip) |
| 171 | { |
| 172 | return; |
| 173 | } |
| 174 | } |
| 175 | #endif |
| 176 | |
| 177 | OGL_AddTriangle(v0, v1, v2); |
| 178 | |
| 179 | } |
| 180 | |
| 181 | if (depthBuffer.current) depthBuffer.current->cleared = FALSE; |
| 182 | gDP.colorImage.changed = TRUE; |
| 183 | gDP.colorImage.height = (unsigned int)(max( gDP.colorImage.height, gDP.scissor.lry )); |
| 184 | } |
| 185 | |
| 186 | void gSP1Triangle( const s32 v0, const s32 v1, const s32 v2) |
| 187 | { |
| 188 | gSPTriangle( v0, v1, v2); |
| 189 | gSPFlushTriangles(); |
| 190 | } |
| 191 | |
| 192 | void gSP2Triangles(const s32 v00, const s32 v01, const s32 v02, const s32 flag0, |
| 193 | const s32 v10, const s32 v11, const s32 v12, const s32 flag1 ) |
| 194 | { |
| 195 | gSPTriangle( v00, v01, v02); |
| 196 | gSPTriangle( v10, v11, v12); |
| 197 | gSPFlushTriangles(); |
| 198 | } |
| 199 | |
| 200 | void gSP4Triangles(const s32 v00, const s32 v01, const s32 v02, |
| 201 | const s32 v10, const s32 v11, const s32 v12, |
| 202 | const s32 v20, const s32 v21, const s32 v22, |
| 203 | const s32 v30, const s32 v31, const s32 v32 ) |
| 204 | { |
| 205 | gSPTriangle(v00, v01, v02); |
| 206 | gSPTriangle(v10, v11, v12); |
| 207 | gSPTriangle(v20, v21, v22); |
| 208 | gSPTriangle(v30, v31, v32); |
| 209 | gSPFlushTriangles(); |
| 210 | } |
| 211 | |
| 212 | |
| 213 | gSPInfo gSP; |
| 214 | |
| 215 | f32 identityMatrix[4][4] = |
| 216 | { |
| 217 | { 1.0f, 0.0f, 0.0f, 0.0f }, |
| 218 | { 0.0f, 1.0f, 0.0f, 0.0f }, |
| 219 | { 0.0f, 0.0f, 1.0f, 0.0f }, |
| 220 | { 0.0f, 0.0f, 0.0f, 1.0f } |
| 221 | }; |
| 222 | |
| 223 | #ifdef __VEC4_OPT |
| 224 | static void gSPTransformVertex4_default(u32 v, float mtx[4][4]) |
| 225 | { |
| 226 | float x, y, z, w; |
| 227 | int i; |
| 228 | for(i = 0; i < 4; i++) |
| 229 | { |
| 230 | x = OGL.triangles.vertices[v+i].x; |
| 231 | y = OGL.triangles.vertices[v+i].y; |
| 232 | z = OGL.triangles.vertices[v+i].z; |
| 233 | w = OGL.triangles.vertices[v+i].w; |
| 234 | OGL.triangles.vertices[v+i].x = x * mtx[0][0] + y * mtx[1][0] + z * mtx[2][0] + mtx[3][0]; |
| 235 | OGL.triangles.vertices[v+i].y = x * mtx[0][1] + y * mtx[1][1] + z * mtx[2][1] + mtx[3][1]; |
| 236 | OGL.triangles.vertices[v+i].z = x * mtx[0][2] + y * mtx[1][2] + z * mtx[2][2] + mtx[3][2]; |
| 237 | OGL.triangles.vertices[v+i].w = x * mtx[0][3] + y * mtx[1][3] + z * mtx[2][3] + mtx[3][3]; |
| 238 | } |
| 239 | } |
| 240 | |
| 241 | void gSPClipVertex4(u32 v) |
| 242 | { |
| 243 | int i; |
| 244 | for(i = 0; i < 4; i++){ |
| 245 | SPVertex *vtx = &OGL.triangles.vertices[v+i]; |
| 246 | vtx->clip = 0; |
| 247 | if (vtx->x > +vtx->w) vtx->clip |= CLIP_POSX; |
| 248 | if (vtx->x < -vtx->w) vtx->clip |= CLIP_NEGX; |
| 249 | if (vtx->y > +vtx->w) vtx->clip |= CLIP_POSY; |
| 250 | if (vtx->y < -vtx->w) vtx->clip |= CLIP_NEGY; |
| 251 | } |
| 252 | } |
| 253 | |
| 254 | static void gSPTransformNormal4_default(u32 v, float mtx[4][4]) |
| 255 | { |
| 256 | float len, x, y, z; |
| 257 | int i; |
| 258 | for(i = 0; i < 4; i++){ |
| 259 | x = OGL.triangles.vertices[v+i].nx; |
| 260 | y = OGL.triangles.vertices[v+i].ny; |
| 261 | z = OGL.triangles.vertices[v+i].nz; |
| 262 | |
| 263 | OGL.triangles.vertices[v+i].nx = mtx[0][0]*x + mtx[1][0]*y + mtx[2][0]*z; |
| 264 | OGL.triangles.vertices[v+i].ny = mtx[0][1]*x + mtx[1][1]*y + mtx[2][1]*z; |
| 265 | OGL.triangles.vertices[v+i].nz = mtx[0][2]*x + mtx[1][2]*y + mtx[2][2]*z; |
| 266 | len = OGL.triangles.vertices[v+i].nx*OGL.triangles.vertices[v+i].nx + |
| 267 | OGL.triangles.vertices[v+i].ny*OGL.triangles.vertices[v+i].ny + |
| 268 | OGL.triangles.vertices[v+i].nz*OGL.triangles.vertices[v+i].nz; |
| 269 | if (len != 0.0) |
| 270 | { |
| 271 | len = sqrtf(len); |
| 272 | OGL.triangles.vertices[v+i].nx /= len; |
| 273 | OGL.triangles.vertices[v+i].ny /= len; |
| 274 | OGL.triangles.vertices[v+i].nz /= len; |
| 275 | } |
| 276 | } |
| 277 | } |
| 278 | |
| 279 | static void gSPLightVertex4_default(u32 v) |
| 280 | { |
| 281 | gSPTransformNormal4(v, gSP.matrix.modelView[gSP.matrix.modelViewi]); |
| 282 | for(int j = 0; j < 4; j++) |
| 283 | { |
| 284 | f32 r,g,b; |
| 285 | r = gSP.lights[gSP.numLights].r; |
| 286 | g = gSP.lights[gSP.numLights].g; |
| 287 | b = gSP.lights[gSP.numLights].b; |
| 288 | |
| 289 | for (int i = 0; i < gSP.numLights; i++) |
| 290 | { |
| 291 | f32 intensity = DotProduct( &OGL.triangles.vertices[v+j].nx, &gSP.lights[i].x ); |
| 292 | if (intensity < 0.0f) intensity = 0.0f; |
| 293 | /* |
| 294 | // paulscode, cause of the shader bug (not applying intensity to correct varriables) |
| 295 | OGL.triangles.vertices[v+j].r += gSP.lights[i].r * intensity; |
| 296 | OGL.triangles.vertices[v+j].g += gSP.lights[i].g * intensity; |
| 297 | OGL.triangles.vertices[v+j].b += gSP.lights[i].b * intensity; |
| 298 | */ |
| 299 | //// paulscode, shader bug-fix: |
| 300 | r += gSP.lights[i].r * intensity; |
| 301 | g += gSP.lights[i].g * intensity; |
| 302 | b += gSP.lights[i].b * intensity; |
| 303 | //// |
| 304 | } |
| 305 | OGL.triangles.vertices[v+j].r = min(1.0f, r); |
| 306 | OGL.triangles.vertices[v+j].g = min(1.0f, g); |
| 307 | OGL.triangles.vertices[v+j].b = min(1.0f, b); |
| 308 | } |
| 309 | } |
| 310 | |
| 311 | static void gSPBillboardVertex4_default(u32 v) |
| 312 | { |
| 313 | |
| 314 | int i = 0; |
| 315 | #ifdef __TRIBUFFER_OPT |
| 316 | i = OGL.triangles.indexmap[0]; |
| 317 | #endif |
| 318 | |
| 319 | OGL.triangles.vertices[v].x += OGL.triangles.vertices[i].x; |
| 320 | OGL.triangles.vertices[v].y += OGL.triangles.vertices[i].y; |
| 321 | OGL.triangles.vertices[v].z += OGL.triangles.vertices[i].z; |
| 322 | OGL.triangles.vertices[v].w += OGL.triangles.vertices[i].w; |
| 323 | OGL.triangles.vertices[v+1].x += OGL.triangles.vertices[i].x; |
| 324 | OGL.triangles.vertices[v+1].y += OGL.triangles.vertices[i].y; |
| 325 | OGL.triangles.vertices[v+1].z += OGL.triangles.vertices[i].z; |
| 326 | OGL.triangles.vertices[v+1].w += OGL.triangles.vertices[i].w; |
| 327 | OGL.triangles.vertices[v+2].x += OGL.triangles.vertices[i].x; |
| 328 | OGL.triangles.vertices[v+2].y += OGL.triangles.vertices[i].y; |
| 329 | OGL.triangles.vertices[v+2].z += OGL.triangles.vertices[i].z; |
| 330 | OGL.triangles.vertices[v+2].w += OGL.triangles.vertices[i].w; |
| 331 | OGL.triangles.vertices[v+3].x += OGL.triangles.vertices[i].x; |
| 332 | OGL.triangles.vertices[v+3].y += OGL.triangles.vertices[i].y; |
| 333 | OGL.triangles.vertices[v+3].z += OGL.triangles.vertices[i].z; |
| 334 | OGL.triangles.vertices[v+3].w += OGL.triangles.vertices[i].w; |
| 335 | } |
| 336 | |
| 337 | void gSPProcessVertex4(u32 v) |
| 338 | { |
| 339 | if (gSP.changed & CHANGED_MATRIX) |
| 340 | gSPCombineMatrices(); |
| 341 | |
| 342 | gSPTransformVertex4(v, gSP.matrix.combined ); |
| 343 | |
| 344 | if (config.screen.flipVertical) |
| 345 | { |
| 346 | OGL.triangles.vertices[v+0].y = -OGL.triangles.vertices[v+0].y; |
| 347 | OGL.triangles.vertices[v+1].y = -OGL.triangles.vertices[v+1].y; |
| 348 | OGL.triangles.vertices[v+2].y = -OGL.triangles.vertices[v+2].y; |
| 349 | OGL.triangles.vertices[v+3].y = -OGL.triangles.vertices[v+3].y; |
| 350 | } |
| 351 | |
| 352 | if (gDP.otherMode.depthSource) |
| 353 | { |
| 354 | OGL.triangles.vertices[v+0].z = gDP.primDepth.z * OGL.triangles.vertices[v+0].w; |
| 355 | OGL.triangles.vertices[v+1].z = gDP.primDepth.z * OGL.triangles.vertices[v+1].w; |
| 356 | OGL.triangles.vertices[v+2].z = gDP.primDepth.z * OGL.triangles.vertices[v+2].w; |
| 357 | OGL.triangles.vertices[v+3].z = gDP.primDepth.z * OGL.triangles.vertices[v+3].w; |
| 358 | } |
| 359 | |
| 360 | if (gSP.matrix.billboard) |
| 361 | gSPBillboardVertex4(v); |
| 362 | |
| 363 | if (!(gSP.geometryMode & G_ZBUFFER)) |
| 364 | { |
| 365 | OGL.triangles.vertices[v].z = -OGL.triangles.vertices[v].w; |
| 366 | OGL.triangles.vertices[v+1].z = -OGL.triangles.vertices[v+1].w; |
| 367 | OGL.triangles.vertices[v+2].z = -OGL.triangles.vertices[v+2].w; |
| 368 | OGL.triangles.vertices[v+3].z = -OGL.triangles.vertices[v+3].w; |
| 369 | } |
| 370 | |
| 371 | if (gSP.geometryMode & G_LIGHTING) |
| 372 | { |
| 373 | if (config.enableLighting) |
| 374 | { |
| 375 | gSPLightVertex4(v); |
| 376 | } |
| 377 | else |
| 378 | { |
| 379 | OGL.triangles.vertices[v].r = 1.0f; |
| 380 | OGL.triangles.vertices[v].g = 1.0f; |
| 381 | OGL.triangles.vertices[v].b = 1.0f; |
| 382 | OGL.triangles.vertices[v+1].r = 1.0f; |
| 383 | OGL.triangles.vertices[v+1].g = 1.0f; |
| 384 | OGL.triangles.vertices[v+1].b = 1.0f; |
| 385 | OGL.triangles.vertices[v+2].r = 1.0f; |
| 386 | OGL.triangles.vertices[v+2].g = 1.0f; |
| 387 | OGL.triangles.vertices[v+2].b = 1.0f; |
| 388 | OGL.triangles.vertices[v+3].r = 1.0f; |
| 389 | OGL.triangles.vertices[v+3].g = 1.0f; |
| 390 | OGL.triangles.vertices[v+3].b = 1.0f; |
| 391 | } |
| 392 | |
| 393 | if (gSP.geometryMode & G_TEXTURE_GEN) |
| 394 | { |
| 395 | gSPTransformNormal4(v, gSP.matrix.projection); |
| 396 | |
| 397 | if (gSP.geometryMode & G_TEXTURE_GEN_LINEAR) |
| 398 | { |
| 399 | OGL.triangles.vertices[v].s = acosf(OGL.triangles.vertices[v].nx) * 325.94931f; |
| 400 | OGL.triangles.vertices[v].t = acosf(OGL.triangles.vertices[v].ny) * 325.94931f; |
| 401 | OGL.triangles.vertices[v+1].s = acosf(OGL.triangles.vertices[v+1].nx) * 325.94931f; |
| 402 | OGL.triangles.vertices[v+1].t = acosf(OGL.triangles.vertices[v+1].ny) * 325.94931f; |
| 403 | OGL.triangles.vertices[v+2].s = acosf(OGL.triangles.vertices[v+2].nx) * 325.94931f; |
| 404 | OGL.triangles.vertices[v+2].t = acosf(OGL.triangles.vertices[v+2].ny) * 325.94931f; |
| 405 | OGL.triangles.vertices[v+3].s = acosf(OGL.triangles.vertices[v+3].nx) * 325.94931f; |
| 406 | OGL.triangles.vertices[v+3].t = acosf(OGL.triangles.vertices[v+3].ny) * 325.94931f; |
| 407 | } |
| 408 | else // G_TEXTURE_GEN |
| 409 | { |
| 410 | OGL.triangles.vertices[v].s = (OGL.triangles.vertices[v].nx + 1.0f) * 512.0f; |
| 411 | OGL.triangles.vertices[v].t = (OGL.triangles.vertices[v].ny + 1.0f) * 512.0f; |
| 412 | OGL.triangles.vertices[v+1].s = (OGL.triangles.vertices[v+1].nx + 1.0f) * 512.0f; |
| 413 | OGL.triangles.vertices[v+1].t = (OGL.triangles.vertices[v+1].ny + 1.0f) * 512.0f; |
| 414 | OGL.triangles.vertices[v+2].s = (OGL.triangles.vertices[v+2].nx + 1.0f) * 512.0f; |
| 415 | OGL.triangles.vertices[v+2].t = (OGL.triangles.vertices[v+2].ny + 1.0f) * 512.0f; |
| 416 | OGL.triangles.vertices[v+3].s = (OGL.triangles.vertices[v+3].nx + 1.0f) * 512.0f; |
| 417 | OGL.triangles.vertices[v+3].t = (OGL.triangles.vertices[v+3].ny + 1.0f) * 512.0f; |
| 418 | } |
| 419 | } |
| 420 | } |
| 421 | |
| 422 | if (config.enableClipping) gSPClipVertex4(v); |
| 423 | } |
| 424 | #endif |
| 425 | |
| 426 | void gSPClipVertex(u32 v) |
| 427 | { |
| 428 | SPVertex *vtx = &OGL.triangles.vertices[v]; |
| 429 | vtx->clip = 0; |
| 430 | if (vtx->x > +vtx->w) vtx->clip |= CLIP_POSX; |
| 431 | if (vtx->x < -vtx->w) vtx->clip |= CLIP_NEGX; |
| 432 | if (vtx->y > +vtx->w) vtx->clip |= CLIP_POSY; |
| 433 | if (vtx->y < -vtx->w) vtx->clip |= CLIP_NEGY; |
| 434 | //if (vtx->w < 0.1f) vtx->clip |= CLIP_NEGW; |
| 435 | } |
| 436 | |
| 437 | static void gSPTransformVertex_default(float vtx[4], float mtx[4][4]) |
| 438 | { |
| 439 | float x, y, z, w; |
| 440 | x = vtx[0]; |
| 441 | y = vtx[1]; |
| 442 | z = vtx[2]; |
| 443 | w = vtx[3]; |
| 444 | |
| 445 | vtx[0] = x * mtx[0][0] + y * mtx[1][0] + z * mtx[2][0] + mtx[3][0]; |
| 446 | vtx[1] = x * mtx[0][1] + y * mtx[1][1] + z * mtx[2][1] + mtx[3][1]; |
| 447 | vtx[2] = x * mtx[0][2] + y * mtx[1][2] + z * mtx[2][2] + mtx[3][2]; |
| 448 | vtx[3] = x * mtx[0][3] + y * mtx[1][3] + z * mtx[2][3] + mtx[3][3]; |
| 449 | } |
| 450 | |
| 451 | static void gSPLightVertex_default(u32 v) |
| 452 | { |
| 453 | TransformVectorNormalize( &OGL.triangles.vertices[v].nx, gSP.matrix.modelView[gSP.matrix.modelViewi] ); |
| 454 | |
| 455 | f32 r, g, b; |
| 456 | r = gSP.lights[gSP.numLights].r; |
| 457 | g = gSP.lights[gSP.numLights].g; |
| 458 | b = gSP.lights[gSP.numLights].b; |
| 459 | for (int i = 0; i < gSP.numLights; i++) |
| 460 | { |
| 461 | f32 intensity = DotProduct( &OGL.triangles.vertices[v].nx, &gSP.lights[i].x ); |
| 462 | if (intensity < 0.0f) intensity = 0.0f; |
| 463 | r += gSP.lights[i].r * intensity; |
| 464 | g += gSP.lights[i].g * intensity; |
| 465 | b += gSP.lights[i].b * intensity; |
| 466 | } |
| 467 | OGL.triangles.vertices[v].r = min(1.0, r); |
| 468 | OGL.triangles.vertices[v].g = min(1.0, g); |
| 469 | OGL.triangles.vertices[v].b = min(1.0, b); |
| 470 | } |
| 471 | |
| 472 | static void gSPBillboardVertex_default(u32 v, u32 i) |
| 473 | { |
| 474 | OGL.triangles.vertices[v].x += OGL.triangles.vertices[i].x; |
| 475 | OGL.triangles.vertices[v].y += OGL.triangles.vertices[i].y; |
| 476 | OGL.triangles.vertices[v].z += OGL.triangles.vertices[i].z; |
| 477 | OGL.triangles.vertices[v].w += OGL.triangles.vertices[i].w; |
| 478 | } |
| 479 | |
| 480 | void gSPCombineMatrices() |
| 481 | { |
| 482 | MultMatrix(gSP.matrix.projection, gSP.matrix.modelView[gSP.matrix.modelViewi], gSP.matrix.combined); |
| 483 | gSP.changed &= ~CHANGED_MATRIX; |
| 484 | } |
| 485 | |
| 486 | void gSPProcessVertex( u32 v ) |
| 487 | { |
| 488 | f32 intensity; |
| 489 | f32 r, g, b; |
| 490 | |
| 491 | if (gSP.changed & CHANGED_MATRIX) |
| 492 | gSPCombineMatrices(); |
| 493 | |
| 494 | gSPTransformVertex( &OGL.triangles.vertices[v].x, gSP.matrix.combined ); |
| 495 | |
| 496 | if (config.screen.flipVertical) |
| 497 | { |
| 498 | OGL.triangles.vertices[v].y = -OGL.triangles.vertices[v].y; |
| 499 | } |
| 500 | |
| 501 | if (gDP.otherMode.depthSource) |
| 502 | { |
| 503 | OGL.triangles.vertices[v].z = gDP.primDepth.z * OGL.triangles.vertices[v].w; |
| 504 | } |
| 505 | |
| 506 | if (gSP.matrix.billboard) |
| 507 | { |
| 508 | int i = 0; |
| 509 | #ifdef __TRIBUFFER_OPT |
| 510 | i = OGL.triangles.indexmap[0]; |
| 511 | #endif |
| 512 | |
| 513 | gSPBillboardVertex(v, i); |
| 514 | } |
| 515 | |
| 516 | if (!(gSP.geometryMode & G_ZBUFFER)) |
| 517 | { |
| 518 | OGL.triangles.vertices[v].z = -OGL.triangles.vertices[v].w; |
| 519 | } |
| 520 | |
| 521 | if (config.enableClipping) |
| 522 | gSPClipVertex(v); |
| 523 | |
| 524 | if (gSP.geometryMode & G_LIGHTING) |
| 525 | { |
| 526 | if (config.enableLighting) |
| 527 | { |
| 528 | gSPLightVertex(v); |
| 529 | } |
| 530 | else |
| 531 | { |
| 532 | OGL.triangles.vertices[v].r = 1.0f; |
| 533 | OGL.triangles.vertices[v].g = 1.0f; |
| 534 | OGL.triangles.vertices[v].b = 1.0f; |
| 535 | } |
| 536 | |
| 537 | if (gSP.geometryMode & G_TEXTURE_GEN) |
| 538 | { |
| 539 | TransformVectorNormalize(&OGL.triangles.vertices[v].nx, gSP.matrix.projection); |
| 540 | |
| 541 | if (gSP.geometryMode & G_TEXTURE_GEN_LINEAR) |
| 542 | { |
| 543 | OGL.triangles.vertices[v].s = acosf(OGL.triangles.vertices[v].nx) * 325.94931f; |
| 544 | OGL.triangles.vertices[v].t = acosf(OGL.triangles.vertices[v].ny) * 325.94931f; |
| 545 | } |
| 546 | else // G_TEXTURE_GEN |
| 547 | { |
| 548 | OGL.triangles.vertices[v].s = (OGL.triangles.vertices[v].nx + 1.0f) * 512.0f; |
| 549 | OGL.triangles.vertices[v].t = (OGL.triangles.vertices[v].ny + 1.0f) * 512.0f; |
| 550 | } |
| 551 | } |
| 552 | } |
| 553 | } |
| 554 | |
| 555 | |
| 556 | void gSPLoadUcodeEx( u32 uc_start, u32 uc_dstart, u16 uc_dsize ) |
| 557 | { |
| 558 | RSP.PCi = 0; |
| 559 | gSP.matrix.modelViewi = 0; |
| 560 | gSP.changed |= CHANGED_MATRIX; |
| 561 | gSP.status[0] = gSP.status[1] = gSP.status[2] = gSP.status[3] = 0; |
| 562 | |
| 563 | if ((((uc_start & 0x1FFFFFFF) + 4096) > RDRAMSize) || (((uc_dstart & 0x1FFFFFFF) + uc_dsize) > RDRAMSize)) |
| 564 | { |
| 565 | return; |
| 566 | } |
| 567 | |
| 568 | MicrocodeInfo *ucode = GBI_DetectMicrocode( uc_start, uc_dstart, uc_dsize ); |
| 569 | |
| 570 | if (ucode->type != 0xFFFFFFFF) |
| 571 | last_good_ucode = ucode->type; |
| 572 | |
| 573 | if (ucode->type != NONE) |
| 574 | { |
| 575 | GBI_MakeCurrent( ucode ); |
| 576 | } |
| 577 | else |
| 578 | { |
| 579 | LOG(LOG_WARNING, "Unknown Ucode\n"); |
| 580 | } |
| 581 | } |
| 582 | |
| 583 | void gSPNoOp() |
| 584 | { |
| 585 | gSPFlushTriangles(); |
| 586 | } |
| 587 | |
| 588 | void gSPTriangleUnknown() |
| 589 | { |
| 590 | #ifdef __TRIBUFFER_OPT |
| 591 | gSPFlushTriangles(); |
| 592 | #endif |
| 593 | } |
| 594 | |
| 595 | void gSPMatrix( u32 matrix, u8 param ) |
| 596 | { |
| 597 | #ifdef __TRIBUFFER_OPT |
| 598 | gSPFlushTriangles(); |
| 599 | #endif |
| 600 | |
| 601 | f32 mtx[4][4]; |
| 602 | u32 address = RSP_SegmentToPhysical( matrix ); |
| 603 | |
| 604 | if (address + 64 > RDRAMSize) |
| 605 | { |
| 606 | return; |
| 607 | } |
| 608 | |
| 609 | RSP_LoadMatrix( mtx, address ); |
| 610 | |
| 611 | if (param & G_MTX_PROJECTION) |
| 612 | { |
| 613 | if (param & G_MTX_LOAD) |
| 614 | CopyMatrix( gSP.matrix.projection, mtx ); |
| 615 | else |
| 616 | MultMatrix2( gSP.matrix.projection, mtx ); |
| 617 | } |
| 618 | else |
| 619 | { |
| 620 | if ((param & G_MTX_PUSH) && (gSP.matrix.modelViewi < (gSP.matrix.stackSize - 1))) |
| 621 | { |
| 622 | CopyMatrix( gSP.matrix.modelView[gSP.matrix.modelViewi + 1], gSP.matrix.modelView[gSP.matrix.modelViewi] ); |
| 623 | gSP.matrix.modelViewi++; |
| 624 | } |
| 625 | if (param & G_MTX_LOAD) |
| 626 | CopyMatrix( gSP.matrix.modelView[gSP.matrix.modelViewi], mtx ); |
| 627 | else |
| 628 | MultMatrix2( gSP.matrix.modelView[gSP.matrix.modelViewi], mtx ); |
| 629 | } |
| 630 | |
| 631 | gSP.changed |= CHANGED_MATRIX; |
| 632 | } |
| 633 | |
| 634 | void gSPDMAMatrix( u32 matrix, u8 index, u8 multiply ) |
| 635 | { |
| 636 | f32 mtx[4][4]; |
| 637 | u32 address = gSP.DMAOffsets.mtx + RSP_SegmentToPhysical( matrix ); |
| 638 | |
| 639 | if (address + 64 > RDRAMSize) |
| 640 | { |
| 641 | return; |
| 642 | } |
| 643 | |
| 644 | RSP_LoadMatrix( mtx, address ); |
| 645 | |
| 646 | gSP.matrix.modelViewi = index; |
| 647 | |
| 648 | if (multiply) |
| 649 | { |
| 650 | //CopyMatrix( gSP.matrix.modelView[gSP.matrix.modelViewi], gSP.matrix.modelView[0] ); |
| 651 | //MultMatrix( gSP.matrix.modelView[gSP.matrix.modelViewi], mtx ); |
| 652 | MultMatrix(gSP.matrix.modelView[0], mtx, gSP.matrix.modelView[gSP.matrix.modelViewi]); |
| 653 | } |
| 654 | else |
| 655 | CopyMatrix( gSP.matrix.modelView[gSP.matrix.modelViewi], mtx ); |
| 656 | |
| 657 | CopyMatrix( gSP.matrix.projection, identityMatrix ); |
| 658 | gSP.changed |= CHANGED_MATRIX; |
| 659 | } |
| 660 | |
| 661 | void gSPViewport( u32 v ) |
| 662 | { |
| 663 | u32 address = RSP_SegmentToPhysical( v ); |
| 664 | |
| 665 | if ((address + 16) > RDRAMSize) |
| 666 | { |
| 667 | #ifdef DEBUG |
| 668 | DebugMsg( DEBUG_HIGH | DEBUG_ERROR, "// Attempting to load viewport from invalid address\n" ); |
| 669 | DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPViewport( 0x%08X );\n", v ); |
| 670 | #endif |
| 671 | return; |
| 672 | } |
| 673 | |
| 674 | gSP.viewport.vscale[0] = _FIXED2FLOAT( *(s16*)&RDRAM[address + 2], 2 ); |
| 675 | gSP.viewport.vscale[1] = _FIXED2FLOAT( *(s16*)&RDRAM[address ], 2 ); |
| 676 | gSP.viewport.vscale[2] = _FIXED2FLOAT( *(s16*)&RDRAM[address + 6], 10 );// * 0.00097847357f; |
| 677 | gSP.viewport.vscale[3] = *(s16*)&RDRAM[address + 4]; |
| 678 | gSP.viewport.vtrans[0] = _FIXED2FLOAT( *(s16*)&RDRAM[address + 10], 2 ); |
| 679 | gSP.viewport.vtrans[1] = _FIXED2FLOAT( *(s16*)&RDRAM[address + 8], 2 ); |
| 680 | gSP.viewport.vtrans[2] = _FIXED2FLOAT( *(s16*)&RDRAM[address + 14], 10 );// * 0.00097847357f; |
| 681 | gSP.viewport.vtrans[3] = *(s16*)&RDRAM[address + 12]; |
| 682 | |
| 683 | gSP.viewport.x = gSP.viewport.vtrans[0] - gSP.viewport.vscale[0]; |
| 684 | gSP.viewport.y = gSP.viewport.vtrans[1] - gSP.viewport.vscale[1]; |
| 685 | gSP.viewport.width = gSP.viewport.vscale[0] * 2; |
| 686 | gSP.viewport.height = gSP.viewport.vscale[1] * 2; |
| 687 | gSP.viewport.nearz = gSP.viewport.vtrans[2] - gSP.viewport.vscale[2]; |
| 688 | gSP.viewport.farz = (gSP.viewport.vtrans[2] + gSP.viewport.vscale[2]) ; |
| 689 | |
| 690 | gSP.changed |= CHANGED_VIEWPORT; |
| 691 | } |
| 692 | |
| 693 | void gSPForceMatrix( u32 mptr ) |
| 694 | { |
| 695 | u32 address = RSP_SegmentToPhysical( mptr ); |
| 696 | |
| 697 | if (address + 64 > RDRAMSize) |
| 698 | { |
| 699 | return; |
| 700 | } |
| 701 | |
| 702 | RSP_LoadMatrix( gSP.matrix.combined, RSP_SegmentToPhysical( mptr ) ); |
| 703 | |
| 704 | gSP.changed &= ~CHANGED_MATRIX; |
| 705 | } |
| 706 | |
| 707 | void gSPLight( u32 l, s32 n ) |
| 708 | { |
| 709 | n--; |
| 710 | if (n >= 8) |
| 711 | return; |
| 712 | |
| 713 | u32 address = RSP_SegmentToPhysical( l ); |
| 714 | |
| 715 | if ((address + sizeof( Light )) > RDRAMSize) |
| 716 | { |
| 717 | return; |
| 718 | } |
| 719 | |
| 720 | u8 *addr = &RDRAM[address]; |
| 721 | |
| 722 | if (config.hackZelda && (addr[0] == 0x08) && (addr[4] == 0xFF)) |
| 723 | { |
| 724 | LightMM *light = (LightMM*)addr; |
| 725 | gSP.lights[n].r = light->r * 0.0039215689f; |
| 726 | gSP.lights[n].g = light->g * 0.0039215689f; |
| 727 | gSP.lights[n].b = light->b * 0.0039215689f; |
| 728 | gSP.lights[n].x = light->x; |
| 729 | gSP.lights[n].y = light->y; |
| 730 | gSP.lights[n].z = light->z; |
| 731 | } |
| 732 | else |
| 733 | { |
| 734 | Light *light = (Light*)addr; |
| 735 | gSP.lights[n].r = light->r * 0.0039215689f; |
| 736 | gSP.lights[n].g = light->g * 0.0039215689f; |
| 737 | gSP.lights[n].b = light->b * 0.0039215689f; |
| 738 | gSP.lights[n].x = light->x; |
| 739 | gSP.lights[n].y = light->y; |
| 740 | gSP.lights[n].z = light->z; |
| 741 | } |
| 742 | Normalize(&gSP.lights[n].x); |
| 743 | } |
| 744 | |
| 745 | void gSPLookAt( u32 l ) |
| 746 | { |
| 747 | } |
| 748 | |
| 749 | void gSPVertex( u32 v, u32 n, u32 v0 ) |
| 750 | { |
| 751 | //flush batched triangles: |
| 752 | #ifdef __TRIBUFFER_OPT |
| 753 | gSPFlushTriangles(); |
| 754 | #endif |
| 755 | |
| 756 | u32 address = RSP_SegmentToPhysical( v ); |
| 757 | |
| 758 | if ((address + sizeof( Vertex ) * n) > RDRAMSize) |
| 759 | { |
| 760 | return; |
| 761 | } |
| 762 | |
| 763 | Vertex *vertex = (Vertex*)&RDRAM[address]; |
| 764 | |
| 765 | if ((n + v0) <= INDEXMAP_SIZE) |
| 766 | { |
| 767 | unsigned int i = v0; |
| 768 | #ifdef __VEC4_OPT |
| 769 | for (; i < n - (n%4) + v0; i += 4) |
| 770 | { |
| 771 | u32 v = i; |
| 772 | #ifdef __TRIBUFFER_OPT |
| 773 | v = __indexmap_getnew(v, 4); |
| 774 | #endif |
| 775 | for(int j = 0; j < 4; j++) |
| 776 | { |
| 777 | OGL.triangles.vertices[v+j].x = vertex->x; |
| 778 | OGL.triangles.vertices[v+j].y = vertex->y; |
| 779 | OGL.triangles.vertices[v+j].z = vertex->z; |
| 780 | //OGL.triangles.vertices[i+j].flag = vertex->flag; |
| 781 | OGL.triangles.vertices[v+j].s = _FIXED2FLOAT( vertex->s, 5 ); |
| 782 | OGL.triangles.vertices[v+j].t = _FIXED2FLOAT( vertex->t, 5 ); |
| 783 | if (gSP.geometryMode & G_LIGHTING) |
| 784 | { |
| 785 | OGL.triangles.vertices[v+j].nx = vertex->normal.x; |
| 786 | OGL.triangles.vertices[v+j].ny = vertex->normal.y; |
| 787 | OGL.triangles.vertices[v+j].nz = vertex->normal.z; |
| 788 | OGL.triangles.vertices[v+j].a = vertex->color.a * 0.0039215689f; |
| 789 | } |
| 790 | else |
| 791 | { |
| 792 | OGL.triangles.vertices[v+j].r = vertex->color.r * 0.0039215689f; |
| 793 | OGL.triangles.vertices[v+j].g = vertex->color.g * 0.0039215689f; |
| 794 | OGL.triangles.vertices[v+j].b = vertex->color.b * 0.0039215689f; |
| 795 | OGL.triangles.vertices[v+j].a = vertex->color.a * 0.0039215689f; |
| 796 | } |
| 797 | vertex++; |
| 798 | } |
| 799 | gSPProcessVertex4(v); |
| 800 | } |
| 801 | #endif |
| 802 | for (; i < n + v0; i++) |
| 803 | { |
| 804 | u32 v = i; |
| 805 | #ifdef __TRIBUFFER_OPT |
| 806 | v = __indexmap_getnew(v, 1); |
| 807 | #endif |
| 808 | OGL.triangles.vertices[v].x = vertex->x; |
| 809 | OGL.triangles.vertices[v].y = vertex->y; |
| 810 | OGL.triangles.vertices[v].z = vertex->z; |
| 811 | OGL.triangles.vertices[v].s = _FIXED2FLOAT( vertex->s, 5 ); |
| 812 | OGL.triangles.vertices[v].t = _FIXED2FLOAT( vertex->t, 5 ); |
| 813 | if (gSP.geometryMode & G_LIGHTING) |
| 814 | { |
| 815 | OGL.triangles.vertices[v].nx = vertex->normal.x; |
| 816 | OGL.triangles.vertices[v].ny = vertex->normal.y; |
| 817 | OGL.triangles.vertices[v].nz = vertex->normal.z; |
| 818 | OGL.triangles.vertices[v].a = vertex->color.a * 0.0039215689f; |
| 819 | } |
| 820 | else |
| 821 | { |
| 822 | OGL.triangles.vertices[v].r = vertex->color.r * 0.0039215689f; |
| 823 | OGL.triangles.vertices[v].g = vertex->color.g * 0.0039215689f; |
| 824 | OGL.triangles.vertices[v].b = vertex->color.b * 0.0039215689f; |
| 825 | OGL.triangles.vertices[v].a = vertex->color.a * 0.0039215689f; |
| 826 | } |
| 827 | gSPProcessVertex(v); |
| 828 | vertex++; |
| 829 | } |
| 830 | } |
| 831 | else |
| 832 | { |
| 833 | LOG(LOG_ERROR, "Using Vertex outside buffer v0=%i, n=%i\n", v0, n); |
| 834 | } |
| 835 | |
| 836 | } |
| 837 | |
| 838 | void gSPCIVertex( u32 v, u32 n, u32 v0 ) |
| 839 | { |
| 840 | |
| 841 | #ifdef __TRIBUFFER_OPT |
| 842 | gSPFlushTriangles(); |
| 843 | #endif |
| 844 | |
| 845 | u32 address = RSP_SegmentToPhysical( v ); |
| 846 | |
| 847 | if ((address + sizeof( PDVertex ) * n) > RDRAMSize) |
| 848 | { |
| 849 | return; |
| 850 | } |
| 851 | |
| 852 | PDVertex *vertex = (PDVertex*)&RDRAM[address]; |
| 853 | |
| 854 | if ((n + v0) <= INDEXMAP_SIZE) |
| 855 | { |
| 856 | unsigned int i = v0; |
| 857 | #ifdef __VEC4_OPT |
| 858 | for (; i < n - (n%4) + v0; i += 4) |
| 859 | { |
| 860 | u32 v = i; |
| 861 | #ifdef __TRIBUFFER_OPT |
| 862 | v = __indexmap_getnew(v, 4); |
| 863 | #endif |
| 864 | for(unsigned int j = 0; j < 4; j++) |
| 865 | { |
| 866 | OGL.triangles.vertices[v+j].x = vertex->x; |
| 867 | OGL.triangles.vertices[v+j].y = vertex->y; |
| 868 | OGL.triangles.vertices[v+j].z = vertex->z; |
| 869 | OGL.triangles.vertices[v+j].s = _FIXED2FLOAT( vertex->s, 5 ); |
| 870 | OGL.triangles.vertices[v+j].t = _FIXED2FLOAT( vertex->t, 5 ); |
| 871 | u8 *color = &RDRAM[gSP.vertexColorBase + (vertex->ci & 0xff)]; |
| 872 | |
| 873 | if (gSP.geometryMode & G_LIGHTING) |
| 874 | { |
| 875 | OGL.triangles.vertices[v+j].nx = (s8)color[3]; |
| 876 | OGL.triangles.vertices[v+j].ny = (s8)color[2]; |
| 877 | OGL.triangles.vertices[v+j].nz = (s8)color[1]; |
| 878 | OGL.triangles.vertices[v+j].a = color[0] * 0.0039215689f; |
| 879 | } |
| 880 | else |
| 881 | { |
| 882 | OGL.triangles.vertices[v+j].r = color[3] * 0.0039215689f; |
| 883 | OGL.triangles.vertices[v+j].g = color[2] * 0.0039215689f; |
| 884 | OGL.triangles.vertices[v+j].b = color[1] * 0.0039215689f; |
| 885 | OGL.triangles.vertices[v+j].a = color[0] * 0.0039215689f; |
| 886 | } |
| 887 | vertex++; |
| 888 | } |
| 889 | gSPProcessVertex4(v); |
| 890 | } |
| 891 | #endif |
| 892 | for(; i < n + v0; i++) |
| 893 | { |
| 894 | u32 v = i; |
| 895 | #ifdef __TRIBUFFER_OPT |
| 896 | v = __indexmap_getnew(v, 1); |
| 897 | #endif |
| 898 | OGL.triangles.vertices[v].x = vertex->x; |
| 899 | OGL.triangles.vertices[v].y = vertex->y; |
| 900 | OGL.triangles.vertices[v].z = vertex->z; |
| 901 | OGL.triangles.vertices[v].s = _FIXED2FLOAT( vertex->s, 5 ); |
| 902 | OGL.triangles.vertices[v].t = _FIXED2FLOAT( vertex->t, 5 ); |
| 903 | u8 *color = &RDRAM[gSP.vertexColorBase + (vertex->ci & 0xff)]; |
| 904 | |
| 905 | if (gSP.geometryMode & G_LIGHTING) |
| 906 | { |
| 907 | OGL.triangles.vertices[v].nx = (s8)color[3]; |
| 908 | OGL.triangles.vertices[v].ny = (s8)color[2]; |
| 909 | OGL.triangles.vertices[v].nz = (s8)color[1]; |
| 910 | OGL.triangles.vertices[v].a = color[0] * 0.0039215689f; |
| 911 | } |
| 912 | else |
| 913 | { |
| 914 | OGL.triangles.vertices[v].r = color[3] * 0.0039215689f; |
| 915 | OGL.triangles.vertices[v].g = color[2] * 0.0039215689f; |
| 916 | OGL.triangles.vertices[v].b = color[1] * 0.0039215689f; |
| 917 | OGL.triangles.vertices[v].a = color[0] * 0.0039215689f; |
| 918 | } |
| 919 | |
| 920 | gSPProcessVertex(v); |
| 921 | vertex++; |
| 922 | } |
| 923 | } |
| 924 | else |
| 925 | { |
| 926 | LOG(LOG_ERROR, "Using Vertex outside buffer v0=%i, n=%i\n", v0, n); |
| 927 | } |
| 928 | |
| 929 | } |
| 930 | |
| 931 | void gSPDMAVertex( u32 v, u32 n, u32 v0 ) |
| 932 | { |
| 933 | |
| 934 | u32 address = gSP.DMAOffsets.vtx + RSP_SegmentToPhysical( v ); |
| 935 | |
| 936 | if ((address + 10 * n) > RDRAMSize) |
| 937 | { |
| 938 | return; |
| 939 | } |
| 940 | |
| 941 | if ((n + v0) <= INDEXMAP_SIZE) |
| 942 | { |
| 943 | u32 i = v0; |
| 944 | #ifdef __VEC4_OPT |
| 945 | for (; i < n - (n%4) + v0; i += 4) |
| 946 | { |
| 947 | u32 v = i; |
| 948 | #ifdef __TRIBUFFER_OPT |
| 949 | v = __indexmap_getnew(v, 4); |
| 950 | #endif |
| 951 | for(int j = 0; j < 4; j++) |
| 952 | { |
| 953 | OGL.triangles.vertices[v+j].x = *(s16*)&RDRAM[address ^ 2]; |
| 954 | OGL.triangles.vertices[v+j].y = *(s16*)&RDRAM[(address + 2) ^ 2]; |
| 955 | OGL.triangles.vertices[v+j].z = *(s16*)&RDRAM[(address + 4) ^ 2]; |
| 956 | |
| 957 | if (gSP.geometryMode & G_LIGHTING) |
| 958 | { |
| 959 | OGL.triangles.vertices[v+j].nx = *(s8*)&RDRAM[(address + 6) ^ 3]; |
| 960 | OGL.triangles.vertices[v+j].ny = *(s8*)&RDRAM[(address + 7) ^ 3]; |
| 961 | OGL.triangles.vertices[v+j].nz = *(s8*)&RDRAM[(address + 8) ^ 3]; |
| 962 | OGL.triangles.vertices[v+j].a = *(u8*)&RDRAM[(address + 9) ^ 3] * 0.0039215689f; |
| 963 | } |
| 964 | else |
| 965 | { |
| 966 | OGL.triangles.vertices[v+j].r = *(u8*)&RDRAM[(address + 6) ^ 3] * 0.0039215689f; |
| 967 | OGL.triangles.vertices[v+j].g = *(u8*)&RDRAM[(address + 7) ^ 3] * 0.0039215689f; |
| 968 | OGL.triangles.vertices[v+j].b = *(u8*)&RDRAM[(address + 8) ^ 3] * 0.0039215689f; |
| 969 | OGL.triangles.vertices[v+j].a = *(u8*)&RDRAM[(address + 9) ^ 3] * 0.0039215689f; |
| 970 | } |
| 971 | address += 10; |
| 972 | } |
| 973 | gSPProcessVertex4(v); |
| 974 | } |
| 975 | #endif |
| 976 | for (; i < n + v0; i++) |
| 977 | { |
| 978 | u32 v = i; |
| 979 | #ifdef __TRIBUFFER_OPT |
| 980 | //int ind = OGL.triangles.indexmap[i]; |
| 981 | v = __indexmap_getnew(v, 1); |
| 982 | |
| 983 | //if previously mapped copy across s/t. |
| 984 | //if (ind != -1) |
| 985 | //{ |
| 986 | // SPVertex *vtx = &OGL.triangles.vertices[ind]; |
| 987 | // OGL.triangles.vertices[v].s = vtx->s; |
| 988 | // OGL.triangles.vertices[v].t = vtx->s; |
| 989 | //} |
| 990 | #else |
| 991 | v = i; |
| 992 | #endif |
| 993 | OGL.triangles.vertices[v].x = *(s16*)&RDRAM[address ^ 2]; |
| 994 | OGL.triangles.vertices[v].y = *(s16*)&RDRAM[(address + 2) ^ 2]; |
| 995 | OGL.triangles.vertices[v].z = *(s16*)&RDRAM[(address + 4) ^ 2]; |
| 996 | |
| 997 | if (gSP.geometryMode & G_LIGHTING) |
| 998 | { |
| 999 | OGL.triangles.vertices[v].nx = *(s8*)&RDRAM[(address + 6) ^ 3]; |
| 1000 | OGL.triangles.vertices[v].ny = *(s8*)&RDRAM[(address + 7) ^ 3]; |
| 1001 | OGL.triangles.vertices[v].nz = *(s8*)&RDRAM[(address + 8) ^ 3]; |
| 1002 | OGL.triangles.vertices[v].a = *(u8*)&RDRAM[(address + 9) ^ 3] * 0.0039215689f; |
| 1003 | } |
| 1004 | else |
| 1005 | { |
| 1006 | OGL.triangles.vertices[v].r = *(u8*)&RDRAM[(address + 6) ^ 3] * 0.0039215689f; |
| 1007 | OGL.triangles.vertices[v].g = *(u8*)&RDRAM[(address + 7) ^ 3] * 0.0039215689f; |
| 1008 | OGL.triangles.vertices[v].b = *(u8*)&RDRAM[(address + 8) ^ 3] * 0.0039215689f; |
| 1009 | OGL.triangles.vertices[v].a = *(u8*)&RDRAM[(address + 9) ^ 3] * 0.0039215689f; |
| 1010 | } |
| 1011 | |
| 1012 | gSPProcessVertex(v); |
| 1013 | address += 10; |
| 1014 | } |
| 1015 | } |
| 1016 | else |
| 1017 | { |
| 1018 | LOG(LOG_ERROR, "Using Vertex outside buffer v0=%i, n=%i\n", v0, n); |
| 1019 | } |
| 1020 | |
| 1021 | } |
| 1022 | |
| 1023 | void gSPDisplayList( u32 dl ) |
| 1024 | { |
| 1025 | u32 address = RSP_SegmentToPhysical( dl ); |
| 1026 | |
| 1027 | if ((address + 8) > RDRAMSize) |
| 1028 | { |
| 1029 | return; |
| 1030 | } |
| 1031 | |
| 1032 | if (RSP.PCi < (GBI.PCStackSize - 1)) |
| 1033 | { |
| 1034 | #ifdef DEBUG |
| 1035 | DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "\n" ); |
| 1036 | DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPDisplayList( 0x%08X );\n", |
| 1037 | dl ); |
| 1038 | #endif |
| 1039 | RSP.PCi++; |
| 1040 | RSP.PC[RSP.PCi] = address; |
| 1041 | RSP.nextCmd = _SHIFTR( *(u32*)&RDRAM[address], 24, 8 ); |
| 1042 | } |
| 1043 | |
| 1044 | |
| 1045 | } |
| 1046 | |
| 1047 | void gSPDMADisplayList( u32 dl, u32 n ) |
| 1048 | { |
| 1049 | if ((dl + (n << 3)) > RDRAMSize) |
| 1050 | { |
| 1051 | return; |
| 1052 | } |
| 1053 | |
| 1054 | u32 curDL = RSP.PC[RSP.PCi]; |
| 1055 | |
| 1056 | RSP.PC[RSP.PCi] = RSP_SegmentToPhysical( dl ); |
| 1057 | |
| 1058 | while ((RSP.PC[RSP.PCi] - dl) < (n << 3)) |
| 1059 | { |
| 1060 | if ((RSP.PC[RSP.PCi] + 8) > RDRAMSize) |
| 1061 | { |
| 1062 | break; |
| 1063 | } |
| 1064 | |
| 1065 | u32 w0 = *(u32*)&RDRAM[RSP.PC[RSP.PCi]]; |
| 1066 | u32 w1 = *(u32*)&RDRAM[RSP.PC[RSP.PCi] + 4]; |
| 1067 | |
| 1068 | RSP.PC[RSP.PCi] += 8; |
| 1069 | RSP.nextCmd = _SHIFTR( *(u32*)&RDRAM[RSP.PC[RSP.PCi]], 24, 8 ); |
| 1070 | |
| 1071 | GBI.cmd[_SHIFTR( w0, 24, 8 )]( w0, w1 ); |
| 1072 | } |
| 1073 | |
| 1074 | RSP.PC[RSP.PCi] = curDL; |
| 1075 | } |
| 1076 | |
| 1077 | void gSPBranchList( u32 dl ) |
| 1078 | { |
| 1079 | u32 address = RSP_SegmentToPhysical( dl ); |
| 1080 | |
| 1081 | if ((address + 8) > RDRAMSize) |
| 1082 | { |
| 1083 | return; |
| 1084 | } |
| 1085 | |
| 1086 | RSP.PC[RSP.PCi] = address; |
| 1087 | RSP.nextCmd = _SHIFTR( *(u32*)&RDRAM[address], 24, 8 ); |
| 1088 | } |
| 1089 | |
| 1090 | void gSPBranchLessZ( u32 branchdl, u32 vtx, f32 zval ) |
| 1091 | { |
| 1092 | u32 address = RSP_SegmentToPhysical( branchdl ); |
| 1093 | |
| 1094 | if ((address + 8) > RDRAMSize) |
| 1095 | { |
| 1096 | return; |
| 1097 | } |
| 1098 | |
| 1099 | if (OGL.triangles.vertices[vtx].z <= zval) |
| 1100 | RSP.PC[RSP.PCi] = address; |
| 1101 | } |
| 1102 | |
| 1103 | void gSPSetDMAOffsets( u32 mtxoffset, u32 vtxoffset ) |
| 1104 | { |
| 1105 | gSP.DMAOffsets.mtx = mtxoffset; |
| 1106 | gSP.DMAOffsets.vtx = vtxoffset; |
| 1107 | } |
| 1108 | |
| 1109 | void gSPSetVertexColorBase( u32 base ) |
| 1110 | { |
| 1111 | gSP.vertexColorBase = RSP_SegmentToPhysical( base ); |
| 1112 | |
| 1113 | #ifdef __TRIBUFFER_OPT |
| 1114 | gSPFlushTriangles(); |
| 1115 | #endif |
| 1116 | } |
| 1117 | |
| 1118 | void gSPSprite2DBase( u32 base ) |
| 1119 | { |
| 1120 | } |
| 1121 | |
| 1122 | void gSPCopyVertex( SPVertex *dest, SPVertex *src ) |
| 1123 | { |
| 1124 | dest->x = src->x; |
| 1125 | dest->y = src->y; |
| 1126 | dest->z = src->z; |
| 1127 | dest->w = src->w; |
| 1128 | dest->r = src->r; |
| 1129 | dest->g = src->g; |
| 1130 | dest->b = src->b; |
| 1131 | dest->a = src->a; |
| 1132 | dest->s = src->s; |
| 1133 | dest->t = src->t; |
| 1134 | } |
| 1135 | |
| 1136 | void gSPInterpolateVertex( SPVertex *dest, f32 percent, SPVertex *first, SPVertex *second ) |
| 1137 | { |
| 1138 | dest->x = first->x + percent * (second->x - first->x); |
| 1139 | dest->y = first->y + percent * (second->y - first->y); |
| 1140 | dest->z = first->z + percent * (second->z - first->z); |
| 1141 | dest->w = first->w + percent * (second->w - first->w); |
| 1142 | dest->r = first->r + percent * (second->r - first->r); |
| 1143 | dest->g = first->g + percent * (second->g - first->g); |
| 1144 | dest->b = first->b + percent * (second->b - first->b); |
| 1145 | dest->a = first->a + percent * (second->a - first->a); |
| 1146 | dest->s = first->s + percent * (second->s - first->s); |
| 1147 | dest->t = first->t + percent * (second->t - first->t); |
| 1148 | } |
| 1149 | |
| 1150 | void gSPDMATriangles( u32 tris, u32 n ) |
| 1151 | { |
| 1152 | u32 address = RSP_SegmentToPhysical( tris ); |
| 1153 | |
| 1154 | if (address + sizeof( DKRTriangle ) * n > RDRAMSize) |
| 1155 | { |
| 1156 | return; |
| 1157 | } |
| 1158 | |
| 1159 | #ifdef __TRIBUFFER_OPT |
| 1160 | __indexmap_undomap(); |
| 1161 | #endif |
| 1162 | |
| 1163 | DKRTriangle *triangles = (DKRTriangle*)&RDRAM[address]; |
| 1164 | |
| 1165 | for (u32 i = 0; i < n; i++) |
| 1166 | { |
| 1167 | int mode = 0; |
| 1168 | if (!(triangles->flag & 0x40)) |
| 1169 | { |
| 1170 | if (gSP.viewport.vscale[0] > 0) |
| 1171 | mode |= G_CULL_BACK; |
| 1172 | else |
| 1173 | mode |= G_CULL_FRONT; |
| 1174 | } |
| 1175 | |
| 1176 | if ((gSP.geometryMode&G_CULL_BOTH) != mode) |
| 1177 | { |
| 1178 | // OGL_DrawTriangles(); |
| 1179 | gSP.geometryMode &= ~G_CULL_BOTH; |
| 1180 | gSP.geometryMode |= mode; |
| 1181 | gSP.changed |= CHANGED_GEOMETRYMODE; |
| 1182 | } |
| 1183 | |
| 1184 | |
| 1185 | s32 v0 = triangles->v0; |
| 1186 | s32 v1 = triangles->v1; |
| 1187 | s32 v2 = triangles->v2; |
| 1188 | OGL.triangles.vertices[v0].s = _FIXED2FLOAT( triangles->s0, 5 ); |
| 1189 | OGL.triangles.vertices[v0].t = _FIXED2FLOAT( triangles->t0, 5 ); |
| 1190 | OGL.triangles.vertices[v1].s = _FIXED2FLOAT( triangles->s1, 5 ); |
| 1191 | OGL.triangles.vertices[v1].t = _FIXED2FLOAT( triangles->t1, 5 ); |
| 1192 | OGL.triangles.vertices[v2].s = _FIXED2FLOAT( triangles->s2, 5 ); |
| 1193 | OGL.triangles.vertices[v2].t = _FIXED2FLOAT( triangles->t2, 5 ); |
| 1194 | gSPTriangle(triangles->v0, triangles->v1, triangles->v2); |
| 1195 | triangles++; |
| 1196 | } |
| 1197 | |
| 1198 | //#ifdef __TRIBUFFER_OPT |
| 1199 | OGL_DrawTriangles(); |
| 1200 | //#endif |
| 1201 | } |
| 1202 | |
| 1203 | void gSP1Quadrangle( s32 v0, s32 v1, s32 v2, s32 v3) |
| 1204 | { |
| 1205 | gSPTriangle( v0, v1, v2); |
| 1206 | gSPTriangle( v0, v2, v3); |
| 1207 | gSPFlushTriangles(); |
| 1208 | } |
| 1209 | |
| 1210 | bool gSPCullVertices( u32 v0, u32 vn ) |
| 1211 | { |
| 1212 | if (!config.enableClipping) |
| 1213 | return FALSE; |
| 1214 | |
| 1215 | s32 v = v0; |
| 1216 | #ifdef __TRIBUFFER_OPT |
| 1217 | v = OGL.triangles.indexmap[v0]; |
| 1218 | #endif |
| 1219 | |
| 1220 | u32 clip = OGL.triangles.vertices[v].clip; |
| 1221 | if (clip == 0) |
| 1222 | return FALSE; |
| 1223 | |
| 1224 | for (unsigned int i = (v0+1); i <= vn; i++) |
| 1225 | { |
| 1226 | v = i; |
| 1227 | #ifdef __TRIBUFFER_OPT |
| 1228 | v = OGL.triangles.indexmap[i]; |
| 1229 | #endif |
| 1230 | if (OGL.triangles.vertices[v].clip != clip) return FALSE; |
| 1231 | } |
| 1232 | return TRUE; |
| 1233 | } |
| 1234 | |
| 1235 | void gSPCullDisplayList( u32 v0, u32 vn ) |
| 1236 | { |
| 1237 | if (gSPCullVertices( v0, vn )) |
| 1238 | { |
| 1239 | if (RSP.PCi > 0) |
| 1240 | RSP.PCi--; |
| 1241 | else |
| 1242 | { |
| 1243 | RSP.halt = TRUE; |
| 1244 | } |
| 1245 | } |
| 1246 | } |
| 1247 | |
| 1248 | void gSPPopMatrixN( u32 param, u32 num ) |
| 1249 | { |
| 1250 | if (gSP.matrix.modelViewi > num - 1) |
| 1251 | { |
| 1252 | gSP.matrix.modelViewi -= num; |
| 1253 | |
| 1254 | gSP.changed |= CHANGED_MATRIX; |
| 1255 | } |
| 1256 | } |
| 1257 | |
| 1258 | void gSPPopMatrix( u32 param ) |
| 1259 | { |
| 1260 | if (gSP.matrix.modelViewi > 0) |
| 1261 | { |
| 1262 | gSP.matrix.modelViewi--; |
| 1263 | |
| 1264 | gSP.changed |= CHANGED_MATRIX; |
| 1265 | } |
| 1266 | } |
| 1267 | |
| 1268 | void gSPSegment( s32 seg, s32 base ) |
| 1269 | { |
| 1270 | if (seg > 0xF) |
| 1271 | { |
| 1272 | return; |
| 1273 | } |
| 1274 | |
| 1275 | if ((unsigned int)base > RDRAMSize - 1) |
| 1276 | { |
| 1277 | return; |
| 1278 | } |
| 1279 | |
| 1280 | gSP.segment[seg] = base; |
| 1281 | } |
| 1282 | |
| 1283 | void gSPClipRatio( u32 r ) |
| 1284 | { |
| 1285 | } |
| 1286 | |
| 1287 | void gSPInsertMatrix( u32 where, u32 num ) |
| 1288 | { |
| 1289 | f32 fraction, integer; |
| 1290 | |
| 1291 | if (gSP.changed & CHANGED_MATRIX) |
| 1292 | gSPCombineMatrices(); |
| 1293 | |
| 1294 | if ((where & 0x3) || (where > 0x3C)) |
| 1295 | { |
| 1296 | return; |
| 1297 | } |
| 1298 | |
| 1299 | if (where < 0x20) |
| 1300 | { |
| 1301 | fraction = modff( gSP.matrix.combined[0][where >> 1], &integer ); |
| 1302 | gSP.matrix.combined[0][where >> 1] = (s16)_SHIFTR( num, 16, 16 ) + abs( (int)fraction ); |
| 1303 | |
| 1304 | fraction = modff( gSP.matrix.combined[0][(where >> 1) + 1], &integer ); |
| 1305 | gSP.matrix.combined[0][(where >> 1) + 1] = (s16)_SHIFTR( num, 0, 16 ) + abs( (int)fraction ); |
| 1306 | } |
| 1307 | else |
| 1308 | { |
| 1309 | f32 newValue; |
| 1310 | |
| 1311 | fraction = modff( gSP.matrix.combined[0][(where - 0x20) >> 1], &integer ); |
| 1312 | newValue = integer + _FIXED2FLOAT( _SHIFTR( num, 16, 16 ), 16); |
| 1313 | |
| 1314 | // Make sure the sign isn't lost |
| 1315 | if ((integer == 0.0f) && (fraction != 0.0f)) |
| 1316 | newValue = newValue * (fraction / abs( (int)fraction )); |
| 1317 | |
| 1318 | gSP.matrix.combined[0][(where - 0x20) >> 1] = newValue; |
| 1319 | |
| 1320 | fraction = modff( gSP.matrix.combined[0][((where - 0x20) >> 1) + 1], &integer ); |
| 1321 | newValue = integer + _FIXED2FLOAT( _SHIFTR( num, 0, 16 ), 16 ); |
| 1322 | |
| 1323 | // Make sure the sign isn't lost |
| 1324 | if ((integer == 0.0f) && (fraction != 0.0f)) |
| 1325 | newValue = newValue * (fraction / abs( (int)fraction )); |
| 1326 | |
| 1327 | gSP.matrix.combined[0][((where - 0x20) >> 1) + 1] = newValue; |
| 1328 | } |
| 1329 | } |
| 1330 | |
| 1331 | void gSPModifyVertex( u32 vtx, u32 where, u32 val ) |
| 1332 | { |
| 1333 | s32 v = vtx; |
| 1334 | |
| 1335 | #ifdef __TRIBUFFER_OPT |
| 1336 | v = OGL.triangles.indexmap[v]; |
| 1337 | #endif |
| 1338 | |
| 1339 | switch (where) |
| 1340 | { |
| 1341 | case G_MWO_POINT_RGBA: |
| 1342 | OGL.triangles.vertices[v].r = _SHIFTR( val, 24, 8 ) * 0.0039215689f; |
| 1343 | OGL.triangles.vertices[v].g = _SHIFTR( val, 16, 8 ) * 0.0039215689f; |
| 1344 | OGL.triangles.vertices[v].b = _SHIFTR( val, 8, 8 ) * 0.0039215689f; |
| 1345 | OGL.triangles.vertices[v].a = _SHIFTR( val, 0, 8 ) * 0.0039215689f; |
| 1346 | break; |
| 1347 | case G_MWO_POINT_ST: |
| 1348 | OGL.triangles.vertices[v].s = _FIXED2FLOAT( (s16)_SHIFTR( val, 16, 16 ), 5 ); |
| 1349 | OGL.triangles.vertices[v].t = _FIXED2FLOAT( (s16)_SHIFTR( val, 0, 16 ), 5 ); |
| 1350 | break; |
| 1351 | case G_MWO_POINT_XYSCREEN: |
| 1352 | break; |
| 1353 | case G_MWO_POINT_ZSCREEN: |
| 1354 | break; |
| 1355 | } |
| 1356 | } |
| 1357 | |
| 1358 | void gSPNumLights( s32 n ) |
| 1359 | { |
| 1360 | gSP.numLights = (n <= 8) ? n : 0; |
| 1361 | } |
| 1362 | |
| 1363 | |
| 1364 | void gSPLightColor( u32 lightNum, u32 packedColor ) |
| 1365 | { |
| 1366 | lightNum--; |
| 1367 | |
| 1368 | if (lightNum < 8) |
| 1369 | { |
| 1370 | gSP.lights[lightNum].r = _SHIFTR( packedColor, 24, 8 ) * 0.0039215689f; |
| 1371 | gSP.lights[lightNum].g = _SHIFTR( packedColor, 16, 8 ) * 0.0039215689f; |
| 1372 | gSP.lights[lightNum].b = _SHIFTR( packedColor, 8, 8 ) * 0.0039215689f; |
| 1373 | } |
| 1374 | } |
| 1375 | |
| 1376 | void gSPFogFactor( s16 fm, s16 fo ) |
| 1377 | { |
| 1378 | gSP.fog.multiplier = fm; |
| 1379 | gSP.fog.offset = fo; |
| 1380 | |
| 1381 | gSP.changed |= CHANGED_FOGPOSITION; |
| 1382 | } |
| 1383 | |
| 1384 | void gSPPerspNormalize( u16 scale ) |
| 1385 | { |
| 1386 | } |
| 1387 | |
| 1388 | void gSPTexture( f32 sc, f32 tc, s32 level, s32 tile, s32 on ) |
| 1389 | { |
| 1390 | gSP.texture.scales = sc; |
| 1391 | gSP.texture.scalet = tc; |
| 1392 | |
| 1393 | if (gSP.texture.scales == 0.0f) gSP.texture.scales = 1.0f; |
| 1394 | if (gSP.texture.scalet == 0.0f) gSP.texture.scalet = 1.0f; |
| 1395 | |
| 1396 | gSP.texture.level = level; |
| 1397 | gSP.texture.on = on; |
| 1398 | |
| 1399 | if (gSP.texture.tile != tile) |
| 1400 | { |
| 1401 | gSP.texture.tile = tile; |
| 1402 | gSP.textureTile[0] = &gDP.tiles[tile]; |
| 1403 | gSP.textureTile[1] = &gDP.tiles[(tile < 7) ? (tile + 1) : tile]; |
| 1404 | gSP.changed |= CHANGED_TEXTURE; |
| 1405 | } |
| 1406 | |
| 1407 | gSP.changed |= CHANGED_TEXTURESCALE; |
| 1408 | } |
| 1409 | |
| 1410 | void gSPEndDisplayList() |
| 1411 | { |
| 1412 | if (RSP.PCi > 0) |
| 1413 | RSP.PCi--; |
| 1414 | else |
| 1415 | { |
| 1416 | RSP.halt = TRUE; |
| 1417 | } |
| 1418 | |
| 1419 | #ifdef __TRIBUFFER_OPT |
| 1420 | RSP.nextCmd = _SHIFTR( *(u32*)&RDRAM[RSP.PC[RSP.PCi]], 24, 8 ); |
| 1421 | gSPFlushTriangles(); |
| 1422 | #endif |
| 1423 | } |
| 1424 | |
| 1425 | void gSPGeometryMode( u32 clear, u32 set ) |
| 1426 | { |
| 1427 | gSP.geometryMode = (gSP.geometryMode & ~clear) | set; |
| 1428 | gSP.changed |= CHANGED_GEOMETRYMODE; |
| 1429 | } |
| 1430 | |
| 1431 | void gSPSetGeometryMode( u32 mode ) |
| 1432 | { |
| 1433 | gSP.geometryMode |= mode; |
| 1434 | gSP.changed |= CHANGED_GEOMETRYMODE; |
| 1435 | } |
| 1436 | |
| 1437 | void gSPClearGeometryMode( u32 mode ) |
| 1438 | { |
| 1439 | gSP.geometryMode &= ~mode; |
| 1440 | gSP.changed |= CHANGED_GEOMETRYMODE; |
| 1441 | } |
| 1442 | |
| 1443 | void gSPLine3D( s32 v0, s32 v1, s32 flag ) |
| 1444 | { |
| 1445 | OGL_DrawLine(v0, v1, 1.5f ); |
| 1446 | } |
| 1447 | |
| 1448 | void gSPLineW3D( s32 v0, s32 v1, s32 wd, s32 flag ) |
| 1449 | { |
| 1450 | OGL_DrawLine(v0, v1, 1.5f + wd * 0.5f ); |
| 1451 | } |
| 1452 | |
| 1453 | void gSPBgRect1Cyc( u32 bg ) |
| 1454 | { |
| 1455 | |
| 1456 | #if 1 |
| 1457 | |
| 1458 | u32 addr = RSP_SegmentToPhysical(bg) >> 1; |
| 1459 | |
| 1460 | f32 imageX = (((u16*)RDRAM)[(addr+0)^1] >> 5); // 0 |
| 1461 | f32 imageY = (((u16*)RDRAM)[(addr+4)^1] >> 5); // 4 |
| 1462 | f32 imageW = (((u16*)RDRAM)[(addr+1)^1] >> 2); // 1 |
| 1463 | f32 imageH = (((u16*)RDRAM)[(addr+5)^1] >> 2); // 5 |
| 1464 | |
| 1465 | f32 frameX = ((s16*)RDRAM)[(addr+2)^1] / 4.0f; // 2 |
| 1466 | f32 frameY = ((s16*)RDRAM)[(addr+6)^1] / 4.0f; // 6 |
| 1467 | f32 frameW = ((u16*)RDRAM)[(addr+3)^1] >> 2; // 3 |
| 1468 | f32 frameH = ((u16*)RDRAM)[(addr+7)^1] >> 2; // 7 |
| 1469 | |
| 1470 | |
| 1471 | //wxUint16 imageFlip = ((u16*)gfx.RDRAM)[(addr+13)^1]; // 13; |
| 1472 | //d.flipX = (u8)imageFlip&0x01; |
| 1473 | |
| 1474 | gSP.bgImage.address = RSP_SegmentToPhysical(((u32*)RDRAM)[(addr+8)>>1]); // 8,9 |
| 1475 | gSP.bgImage.width = imageW; |
| 1476 | gSP.bgImage.height = imageH; |
| 1477 | gSP.bgImage.format = ((u8*)RDRAM)[(((addr+11)<<1)+0)^3]; |
| 1478 | gSP.bgImage.size = ((u8*)RDRAM)[(((addr+11)<<1)+1)^3]; |
| 1479 | gSP.bgImage.palette = ((u16*)RDRAM)[(addr+12)^1]; |
| 1480 | |
| 1481 | f32 scaleW = ((s16*)RDRAM)[(addr+14)^1] / 1024.0f; // 14 |
| 1482 | f32 scaleH = ((s16*)RDRAM)[(addr+15)^1] / 1024.0f; // 15 |
| 1483 | gDP.textureMode = TEXTUREMODE_BGIMAGE; |
| 1484 | |
| 1485 | #else |
| 1486 | u32 address = RSP_SegmentToPhysical( bg ); |
| 1487 | uObjScaleBg *objScaleBg = (uObjScaleBg*)&RDRAM[address]; |
| 1488 | |
| 1489 | gSP.bgImage.address = RSP_SegmentToPhysical( objScaleBg->imagePtr ); |
| 1490 | gSP.bgImage.width = objScaleBg->imageW >> 2; |
| 1491 | gSP.bgImage.height = objScaleBg->imageH >> 2; |
| 1492 | gSP.bgImage.format = objScaleBg->imageFmt; |
| 1493 | gSP.bgImage.size = objScaleBg->imageSiz; |
| 1494 | gSP.bgImage.palette = objScaleBg->imagePal; |
| 1495 | gDP.textureMode = TEXTUREMODE_BGIMAGE; |
| 1496 | |
| 1497 | f32 imageX = _FIXED2FLOAT( objScaleBg->imageX, 5 ); |
| 1498 | f32 imageY = _FIXED2FLOAT( objScaleBg->imageY, 5 ); |
| 1499 | f32 imageW = objScaleBg->imageW >> 2; |
| 1500 | f32 imageH = objScaleBg->imageH >> 2; |
| 1501 | |
| 1502 | f32 frameX = _FIXED2FLOAT( objScaleBg->frameX, 2 ); |
| 1503 | f32 frameY = _FIXED2FLOAT( objScaleBg->frameY, 2 ); |
| 1504 | f32 frameW = _FIXED2FLOAT( objScaleBg->frameW, 2 ); |
| 1505 | f32 frameH = _FIXED2FLOAT( objScaleBg->frameH, 2 ); |
| 1506 | f32 scaleW = _FIXED2FLOAT( objScaleBg->scaleW, 10 ); |
| 1507 | f32 scaleH = _FIXED2FLOAT( objScaleBg->scaleH, 10 ); |
| 1508 | #endif |
| 1509 | |
| 1510 | f32 frameX0 = frameX; |
| 1511 | f32 frameY0 = frameY; |
| 1512 | f32 frameS0 = imageX; |
| 1513 | f32 frameT0 = imageY; |
| 1514 | |
| 1515 | f32 frameX1 = frameX + min( (imageW - imageX) / scaleW, frameW ); |
| 1516 | f32 frameY1 = frameY + min( (imageH - imageY) / scaleH, frameH ); |
| 1517 | //f32 frameS1 = imageX + min( (imageW - imageX) * scaleW, frameW * scaleW ); |
| 1518 | //f32 frameT1 = imageY + min( (imageH - imageY) * scaleH, frameH * scaleH ); |
| 1519 | |
| 1520 | gDP.otherMode.cycleType = G_CYC_1CYCLE; |
| 1521 | gDP.changed |= CHANGED_CYCLETYPE; |
| 1522 | gSPTexture( 1.0f, 1.0f, 0, 0, TRUE ); |
| 1523 | gDPTextureRectangle( frameX0, frameY0, frameX1 - 1, frameY1 - 1, 0, frameS0 - 1, frameT0 - 1, scaleW, scaleH ); |
| 1524 | |
| 1525 | if ((frameX1 - frameX0) < frameW) |
| 1526 | { |
| 1527 | f32 frameX2 = frameW - (frameX1 - frameX0) + frameX1; |
| 1528 | gDPTextureRectangle( frameX1, frameY0, frameX2 - 1, frameY1 - 1, 0, 0, frameT0, scaleW, scaleH ); |
| 1529 | } |
| 1530 | |
| 1531 | if ((frameY1 - frameY0) < frameH) |
| 1532 | { |
| 1533 | f32 frameY2 = frameH - (frameY1 - frameY0) + frameY1; |
| 1534 | gDPTextureRectangle( frameX0, frameY1, frameX1 - 1, frameY2 - 1, 0, frameS0, 0, scaleW, scaleH ); |
| 1535 | } |
| 1536 | |
| 1537 | gDPTextureRectangle( 0, 0, 319, 239, 0, 0, 0, scaleW, scaleH ); |
| 1538 | } |
| 1539 | |
| 1540 | void gSPBgRectCopy( u32 bg ) |
| 1541 | { |
| 1542 | |
| 1543 | u32 address = RSP_SegmentToPhysical( bg ); |
| 1544 | uObjBg *objBg = (uObjBg*)&RDRAM[address]; |
| 1545 | |
| 1546 | gSP.bgImage.address = RSP_SegmentToPhysical( objBg->imagePtr ); |
| 1547 | gSP.bgImage.width = objBg->imageW >> 2; |
| 1548 | gSP.bgImage.height = objBg->imageH >> 2; |
| 1549 | gSP.bgImage.format = objBg->imageFmt; |
| 1550 | gSP.bgImage.size = objBg->imageSiz; |
| 1551 | gSP.bgImage.palette = objBg->imagePal; |
| 1552 | gDP.textureMode = TEXTUREMODE_BGIMAGE; |
| 1553 | |
| 1554 | u16 imageX = objBg->imageX >> 5; |
| 1555 | u16 imageY = objBg->imageY >> 5; |
| 1556 | |
| 1557 | s16 frameX = objBg->frameX / 4; |
| 1558 | s16 frameY = objBg->frameY / 4; |
| 1559 | u16 frameW = objBg->frameW >> 2; |
| 1560 | u16 frameH = objBg->frameH >> 2; |
| 1561 | |
| 1562 | gSPTexture( 1.0f, 1.0f, 0, 0, TRUE ); |
| 1563 | |
| 1564 | gDPTextureRectangle( frameX, frameY, frameX + frameW - 1, frameY + frameH - 1, 0, imageX, imageY, 4, 1 ); |
| 1565 | } |
| 1566 | |
| 1567 | void gSPObjRectangle( u32 sp ) |
| 1568 | { |
| 1569 | u32 address = RSP_SegmentToPhysical( sp ); |
| 1570 | uObjSprite *objSprite = (uObjSprite*)&RDRAM[address]; |
| 1571 | |
| 1572 | f32 scaleW = _FIXED2FLOAT( objSprite->scaleW, 10 ); |
| 1573 | f32 scaleH = _FIXED2FLOAT( objSprite->scaleH, 10 ); |
| 1574 | f32 objX = _FIXED2FLOAT( objSprite->objX, 2 ); |
| 1575 | f32 objY = _FIXED2FLOAT( objSprite->objY, 2 ); |
| 1576 | u32 imageW = objSprite->imageW >> 2; |
| 1577 | u32 imageH = objSprite->imageH >> 2; |
| 1578 | |
| 1579 | gDPTextureRectangle( objX, objY, objX + imageW / scaleW - 1, objY + imageH / scaleH - 1, 0, 0.0f, 0.0f, scaleW * (gDP.otherMode.cycleType == G_CYC_COPY ? 4.0f : 1.0f), scaleH ); |
| 1580 | } |
| 1581 | |
| 1582 | void gSPObjLoadTxtr( u32 tx ) |
| 1583 | { |
| 1584 | u32 address = RSP_SegmentToPhysical( tx ); |
| 1585 | uObjTxtr *objTxtr = (uObjTxtr*)&RDRAM[address]; |
| 1586 | |
| 1587 | if ((gSP.status[objTxtr->block.sid >> 2] & objTxtr->block.mask) != objTxtr->block.flag) |
| 1588 | { |
| 1589 | switch (objTxtr->block.type) |
| 1590 | { |
| 1591 | case G_OBJLT_TXTRBLOCK: |
| 1592 | gDPSetTextureImage( 0, 1, 0, objTxtr->block.image ); |
| 1593 | gDPSetTile( 0, 1, 0, objTxtr->block.tmem, 7, 0, 0, 0, 0, 0, 0, 0 ); |
| 1594 | gDPLoadBlock( 7, 0, 0, ((objTxtr->block.tsize + 1) << 3) - 1, objTxtr->block.tline ); |
| 1595 | break; |
| 1596 | case G_OBJLT_TXTRTILE: |
| 1597 | gDPSetTextureImage( 0, 1, (objTxtr->tile.twidth + 1) << 1, objTxtr->tile.image ); |
| 1598 | gDPSetTile( 0, 1, (objTxtr->tile.twidth + 1) >> 2, objTxtr->tile.tmem, 7, 0, 0, 0, 0, 0, 0, 0 ); |
| 1599 | gDPLoadTile( 7, 0, 0, (((objTxtr->tile.twidth + 1) << 1) - 1) << 2, (((objTxtr->tile.theight + 1) >> 2) - 1) << 2 ); |
| 1600 | break; |
| 1601 | case G_OBJLT_TLUT: |
| 1602 | gDPSetTextureImage( 0, 2, 1, objTxtr->tlut.image ); |
| 1603 | gDPSetTile( 0, 2, 0, objTxtr->tlut.phead, 7, 0, 0, 0, 0, 0, 0, 0 ); |
| 1604 | gDPLoadTLUT( 7, 0, 0, objTxtr->tlut.pnum << 2, 0 ); |
| 1605 | break; |
| 1606 | } |
| 1607 | gSP.status[objTxtr->block.sid >> 2] = (gSP.status[objTxtr->block.sid >> 2] & ~objTxtr->block.mask) | (objTxtr->block.flag & objTxtr->block.mask); |
| 1608 | } |
| 1609 | } |
| 1610 | |
| 1611 | void gSPObjSprite( u32 sp ) |
| 1612 | { |
| 1613 | u32 address = RSP_SegmentToPhysical( sp ); |
| 1614 | uObjSprite *objSprite = (uObjSprite*)&RDRAM[address]; |
| 1615 | |
| 1616 | f32 scaleW = _FIXED2FLOAT( objSprite->scaleW, 10 ); |
| 1617 | f32 scaleH = _FIXED2FLOAT( objSprite->scaleH, 10 ); |
| 1618 | f32 objX = _FIXED2FLOAT( objSprite->objX, 2 ); |
| 1619 | f32 objY = _FIXED2FLOAT( objSprite->objY, 2 ); |
| 1620 | u32 imageW = objSprite->imageW >> 5; |
| 1621 | u32 imageH = objSprite->imageH >> 5; |
| 1622 | |
| 1623 | f32 x0 = objX; |
| 1624 | f32 y0 = objY; |
| 1625 | f32 x1 = objX + imageW / scaleW - 1; |
| 1626 | f32 y1 = objY + imageH / scaleH - 1; |
| 1627 | |
| 1628 | s32 v0=0,v1=1,v2=2,v3=3; |
| 1629 | |
| 1630 | #ifdef __TRIBUFFER_OPT |
| 1631 | v0 = OGL.triangles.indexmap[v0]; |
| 1632 | v1 = OGL.triangles.indexmap[v1]; |
| 1633 | v2 = OGL.triangles.indexmap[v2]; |
| 1634 | v3 = OGL.triangles.indexmap[v3]; |
| 1635 | #endif |
| 1636 | |
| 1637 | OGL.triangles.vertices[v0].x = gSP.objMatrix.A * x0 + gSP.objMatrix.B * y0 + gSP.objMatrix.X; |
| 1638 | OGL.triangles.vertices[v0].y = gSP.objMatrix.C * x0 + gSP.objMatrix.D * y0 + gSP.objMatrix.Y; |
| 1639 | OGL.triangles.vertices[v0].z = 0.0f; |
| 1640 | OGL.triangles.vertices[v0].w = 1.0f; |
| 1641 | OGL.triangles.vertices[v0].s = 0.0f; |
| 1642 | OGL.triangles.vertices[v0].t = 0.0f; |
| 1643 | OGL.triangles.vertices[v1].x = gSP.objMatrix.A * x1 + gSP.objMatrix.B * y0 + gSP.objMatrix.X; |
| 1644 | OGL.triangles.vertices[v1].y = gSP.objMatrix.C * x1 + gSP.objMatrix.D * y0 + gSP.objMatrix.Y; |
| 1645 | OGL.triangles.vertices[v1].z = 0.0f; |
| 1646 | OGL.triangles.vertices[v1].w = 1.0f; |
| 1647 | OGL.triangles.vertices[v1].s = imageW - 1; |
| 1648 | OGL.triangles.vertices[v1].t = 0.0f; |
| 1649 | OGL.triangles.vertices[v2].x = gSP.objMatrix.A * x1 + gSP.objMatrix.B * y1 + gSP.objMatrix.X; |
| 1650 | OGL.triangles.vertices[v2].y = gSP.objMatrix.C * x1 + gSP.objMatrix.D * y1 + gSP.objMatrix.Y; |
| 1651 | OGL.triangles.vertices[v2].z = 0.0f; |
| 1652 | OGL.triangles.vertices[v2].w = 1.0f; |
| 1653 | OGL.triangles.vertices[v2].s = imageW - 1; |
| 1654 | OGL.triangles.vertices[v2].t = imageH - 1; |
| 1655 | OGL.triangles.vertices[v3].x = gSP.objMatrix.A * x0 + gSP.objMatrix.B * y1 + gSP.objMatrix.X; |
| 1656 | OGL.triangles.vertices[v3].y = gSP.objMatrix.C * x0 + gSP.objMatrix.D * y1 + gSP.objMatrix.Y; |
| 1657 | OGL.triangles.vertices[v3].z = 0.0f; |
| 1658 | OGL.triangles.vertices[v3].w = 1.0f; |
| 1659 | OGL.triangles.vertices[v3].s = 0; |
| 1660 | OGL.triangles.vertices[v3].t = imageH - 1; |
| 1661 | |
| 1662 | gDPSetTile( objSprite->imageFmt, objSprite->imageSiz, objSprite->imageStride, objSprite->imageAdrs, 0, objSprite->imagePal, G_TX_CLAMP, G_TX_CLAMP, 0, 0, 0, 0 ); |
| 1663 | gDPSetTileSize( 0, 0, 0, (imageW - 1) << 2, (imageH - 1) << 2 ); |
| 1664 | gSPTexture( 1.0f, 1.0f, 0, 0, TRUE ); |
| 1665 | |
| 1666 | //glOrtho( 0, VI.width, VI.height, 0, 0.0f, 32767.0f ); |
| 1667 | OGL.triangles.vertices[v0].x = 2.0f * VI.rwidth * OGL.triangles.vertices[v0].x - 1.0f; |
| 1668 | OGL.triangles.vertices[v0].y = -2.0f * VI.rheight * OGL.triangles.vertices[v0].y + 1.0f; |
| 1669 | OGL.triangles.vertices[v0].z = -1.0f; |
| 1670 | OGL.triangles.vertices[v0].w = 1.0f; |
| 1671 | OGL.triangles.vertices[v1].x = 2.0f * VI.rwidth * OGL.triangles.vertices[v0].x - 1.0f; |
| 1672 | OGL.triangles.vertices[v1].y = -2.0f * VI.rheight * OGL.triangles.vertices[v0].y + 1.0f; |
| 1673 | OGL.triangles.vertices[v1].z = -1.0f; |
| 1674 | OGL.triangles.vertices[v1].w = 1.0f; |
| 1675 | OGL.triangles.vertices[v2].x = 2.0f * VI.rwidth * OGL.triangles.vertices[v0].x - 1.0f; |
| 1676 | OGL.triangles.vertices[v2].y = -2.0f * VI.rheight * OGL.triangles.vertices[v0].y + 1.0f; |
| 1677 | OGL.triangles.vertices[v2].z = -1.0f; |
| 1678 | OGL.triangles.vertices[v2].w = 1.0f; |
| 1679 | OGL.triangles.vertices[v3].x = 2.0f * VI.rwidth * OGL.triangles.vertices[v0].x - 1.0f; |
| 1680 | OGL.triangles.vertices[v3].y = -2.0f * VI.rheight * OGL.triangles.vertices[v0].y + 1.0f; |
| 1681 | OGL.triangles.vertices[v3].z = -1.0f; |
| 1682 | OGL.triangles.vertices[v3].w = 1.0f; |
| 1683 | |
| 1684 | OGL_AddTriangle(v0, v1, v2); |
| 1685 | OGL_AddTriangle(v0, v2, v3); |
| 1686 | OGL_DrawTriangles(); |
| 1687 | |
| 1688 | if (depthBuffer.current) depthBuffer.current->cleared = FALSE; |
| 1689 | gDP.colorImage.changed = TRUE; |
| 1690 | gDP.colorImage.height = (unsigned int)(max( gDP.colorImage.height, gDP.scissor.lry )); |
| 1691 | } |
| 1692 | |
| 1693 | void gSPObjLoadTxSprite( u32 txsp ) |
| 1694 | { |
| 1695 | gSPObjLoadTxtr( txsp ); |
| 1696 | gSPObjSprite( txsp + sizeof( uObjTxtr ) ); |
| 1697 | } |
| 1698 | |
| 1699 | void gSPObjLoadTxRectR( u32 txsp ) |
| 1700 | { |
| 1701 | gSPObjLoadTxtr( txsp ); |
| 1702 | // gSPObjRectangleR( txsp + sizeof( uObjTxtr ) ); |
| 1703 | } |
| 1704 | |
| 1705 | void gSPObjMatrix( u32 mtx ) |
| 1706 | { |
| 1707 | u32 address = RSP_SegmentToPhysical( mtx ); |
| 1708 | uObjMtx *objMtx = (uObjMtx*)&RDRAM[address]; |
| 1709 | |
| 1710 | gSP.objMatrix.A = _FIXED2FLOAT( objMtx->A, 16 ); |
| 1711 | gSP.objMatrix.B = _FIXED2FLOAT( objMtx->B, 16 ); |
| 1712 | gSP.objMatrix.C = _FIXED2FLOAT( objMtx->C, 16 ); |
| 1713 | gSP.objMatrix.D = _FIXED2FLOAT( objMtx->D, 16 ); |
| 1714 | gSP.objMatrix.X = _FIXED2FLOAT( objMtx->X, 2 ); |
| 1715 | gSP.objMatrix.Y = _FIXED2FLOAT( objMtx->Y, 2 ); |
| 1716 | gSP.objMatrix.baseScaleX = _FIXED2FLOAT( objMtx->BaseScaleX, 10 ); |
| 1717 | gSP.objMatrix.baseScaleY = _FIXED2FLOAT( objMtx->BaseScaleY, 10 ); |
| 1718 | } |
| 1719 | |
| 1720 | void gSPObjSubMatrix( u32 mtx ) |
| 1721 | { |
| 1722 | } |
| 1723 | |
| 1724 | |
| 1725 | #ifdef __VEC4_OPT |
| 1726 | void (*gSPTransformVertex4)(u32 v, float mtx[4][4]) = |
| 1727 | gSPTransformVertex4_default; |
| 1728 | void (*gSPTransformNormal4)(u32 v, float mtx[4][4]) = |
| 1729 | gSPTransformNormal4_default; |
| 1730 | void (*gSPLightVertex4)(u32 v) = gSPLightVertex4_default; |
| 1731 | void (*gSPBillboardVertex4)(u32 v) = gSPBillboardVertex4_default; |
| 1732 | #endif |
| 1733 | void (*gSPTransformVertex)(float vtx[4], float mtx[4][4]) = |
| 1734 | gSPTransformVertex_default; |
| 1735 | void (*gSPLightVertex)(u32 v) = gSPLightVertex_default; |
| 1736 | void (*gSPBillboardVertex)(u32 v, u32 i) = gSPBillboardVertex_default; |
| 1737 | |