| 1 | #ifndef GSP_H |
| 2 | #define GSP_H |
| 3 | |
| 4 | #include "Types.h" |
| 5 | #include "GBI.h" |
| 6 | #include "gDP.h" |
| 7 | |
| 8 | #define CHANGED_VIEWPORT 0x01 |
| 9 | #define CHANGED_MATRIX 0x02 |
| 10 | #define CHANGED_COLORBUFFER 0x04 |
| 11 | #define CHANGED_GEOMETRYMODE 0x08 |
| 12 | #define CHANGED_TEXTURE 0x10 |
| 13 | #define CHANGED_FOGPOSITION 0x20 |
| 14 | #define CHANGED_TEXTURESCALE 0x40 |
| 15 | |
| 16 | //#ifdef __TRIBUFFER_OPT |
| 17 | // #define gSPFlushTriangles() \ |
| 18 | // if \ |
| 19 | // ( \ |
| 20 | // (OGL.triangles.num > 1000) || \ |
| 21 | // ( \ |
| 22 | // (RSP.nextCmd != G_NOOP) && \ |
| 23 | // (RSP.nextCmd != G_RDPNOOP) && \ |
| 24 | // (RSP.nextCmd != G_MOVEMEM) && \ |
| 25 | // (RSP.nextCmd != G_ENDDL) && \ |
| 26 | // (RSP.nextCmd != G_DL) && \ |
| 27 | // (RSP.nextCmd != G_VTXCOLORBASE) && \ |
| 28 | // (RSP.nextCmd != G_TRI1) && \ |
| 29 | // (RSP.nextCmd != G_TRI2) && \ |
| 30 | // (RSP.nextCmd != G_TRI4) && \ |
| 31 | // (RSP.nextCmd != G_QUAD) && \ |
| 32 | // (RSP.nextCmd != G_VTX) && \ |
| 33 | // (RSP.nextCmd != G_MTX) \ |
| 34 | // ) \ |
| 35 | // ) \ |
| 36 | // { \ |
| 37 | // OGL_DrawTriangles(); \ |
| 38 | // } |
| 39 | //#else |
| 40 | // #define gSPFlushTriangles() \ |
| 41 | // if \ |
| 42 | // ( \ |
| 43 | // (RSP.nextCmd != G_TRI1) && \ |
| 44 | // (RSP.nextCmd != G_TRI2) && \ |
| 45 | // (RSP.nextCmd != G_TRI4) && \ |
| 46 | // (RSP.nextCmd != G_QUAD) \ |
| 47 | // ) \ |
| 48 | // { \ |
| 49 | // OGL_DrawTriangles(); \ |
| 50 | // } |
| 51 | //#endif |
| 52 | #define gSPFlushTriangles() \ |
| 53 | if \ |
| 54 | ( \ |
| 55 | ( \ |
| 56 | (config.tribufferOpt) && \ |
| 57 | (OGL.triangles.num > 1000) || \ |
| 58 | ( \ |
| 59 | (RSP.nextCmd != G_NOOP) && \ |
| 60 | (RSP.nextCmd != G_RDPNOOP) && \ |
| 61 | (RSP.nextCmd != G_MOVEMEM) && \ |
| 62 | (RSP.nextCmd != G_ENDDL) && \ |
| 63 | (RSP.nextCmd != G_DL) && \ |
| 64 | (RSP.nextCmd != G_VTXCOLORBASE) && \ |
| 65 | (RSP.nextCmd != G_TRI1) && \ |
| 66 | (RSP.nextCmd != G_TRI2) && \ |
| 67 | (RSP.nextCmd != G_TRI4) && \ |
| 68 | (RSP.nextCmd != G_QUAD) && \ |
| 69 | (RSP.nextCmd != G_VTX) && \ |
| 70 | (RSP.nextCmd != G_MTX) \ |
| 71 | ) \ |
| 72 | ) || \ |
| 73 | ( \ |
| 74 | (RSP.nextCmd != G_TRI1) && \ |
| 75 | (RSP.nextCmd != G_TRI2) && \ |
| 76 | (RSP.nextCmd != G_TRI4) && \ |
| 77 | (RSP.nextCmd != G_QUAD) \ |
| 78 | ) \ |
| 79 | ) \ |
| 80 | { \ |
| 81 | OGL_DrawTriangles(); \ |
| 82 | } |
| 83 | |
| 84 | |
| 85 | #define CLIP_X 0x03 |
| 86 | #define CLIP_NEGX 0x01 |
| 87 | #define CLIP_POSX 0x02 |
| 88 | |
| 89 | #define CLIP_Y 0x0C |
| 90 | #define CLIP_NEGY 0x04 |
| 91 | #define CLIP_POSY 0x08 |
| 92 | |
| 93 | #define CLIP_Z 0x30 |
| 94 | #define CLIP_NEGZ 0x10 |
| 95 | #define CLIP_POSZ 0x20 |
| 96 | |
| 97 | struct SPVertex |
| 98 | { |
| 99 | f32 x, y, z, w; |
| 100 | f32 nx, ny, nz, __pad0; |
| 101 | f32 r, g, b, a; |
| 102 | f32 s, t; |
| 103 | |
| 104 | u32 clip; |
| 105 | s16 flag; |
| 106 | s16 __pad1; |
| 107 | }; |
| 108 | |
| 109 | typedef SPVertex SPTriangle[3]; |
| 110 | |
| 111 | struct SPLight |
| 112 | { |
| 113 | f32 r, g, b; |
| 114 | f32 x, y, z; |
| 115 | }; |
| 116 | |
| 117 | struct gSPInfo |
| 118 | { |
| 119 | u32 segment[16]; |
| 120 | |
| 121 | struct |
| 122 | { |
| 123 | u32 modelViewi, stackSize, billboard; |
| 124 | f32 modelView[32][4][4]; |
| 125 | f32 projection[4][4]; |
| 126 | f32 combined[4][4]; |
| 127 | } matrix; |
| 128 | |
| 129 | struct |
| 130 | { |
| 131 | f32 A, B, C, D; |
| 132 | f32 X, Y; |
| 133 | f32 baseScaleX, baseScaleY; |
| 134 | } objMatrix; |
| 135 | |
| 136 | u32 vertexColorBase; |
| 137 | u32 vertexi; |
| 138 | |
| 139 | SPLight lights[8]; |
| 140 | |
| 141 | struct |
| 142 | { |
| 143 | f32 scales, scalet; |
| 144 | s32 level, on, tile; |
| 145 | } texture; |
| 146 | |
| 147 | gDPTile *textureTile[2]; |
| 148 | |
| 149 | struct |
| 150 | { |
| 151 | f32 vscale[4]; |
| 152 | f32 vtrans[4]; |
| 153 | f32 x, y, width, height; |
| 154 | f32 nearz, farz; |
| 155 | } viewport; |
| 156 | |
| 157 | struct |
| 158 | { |
| 159 | s16 multiplier, offset; |
| 160 | } fog; |
| 161 | |
| 162 | struct |
| 163 | { |
| 164 | u32 address, width, height, format, size, palette; |
| 165 | } bgImage; |
| 166 | |
| 167 | u32 geometryMode; |
| 168 | s32 numLights; |
| 169 | |
| 170 | u32 changed; |
| 171 | |
| 172 | u32 status[4]; |
| 173 | |
| 174 | struct |
| 175 | { |
| 176 | u32 vtx, mtx; |
| 177 | } DMAOffsets; |
| 178 | }; |
| 179 | |
| 180 | extern gSPInfo gSP; |
| 181 | |
| 182 | void gSPLoadUcodeEx( u32 uc_start, u32 uc_dstart, u16 uc_dsize ); |
| 183 | void gSPNoOp(); |
| 184 | void gSPMatrix( u32 matrix, u8 param ); |
| 185 | void gSPDMAMatrix( u32 matrix, u8 index, u8 multiply ); |
| 186 | void gSPViewport( u32 v ); |
| 187 | void gSPForceMatrix( u32 mptr ); |
| 188 | void gSPLight( u32 l, s32 n ); |
| 189 | void gSPLookAt( u32 l ); |
| 190 | void gSPVertex( u32 v, u32 n, u32 v0 ); |
| 191 | void gSPCIVertex( u32 v, u32 n, u32 v0 ); |
| 192 | void gSPDMAVertex( u32 v, u32 n, u32 v0 ); |
| 193 | void gSPDisplayList( u32 dl ); |
| 194 | void gSPDMADisplayList( u32 dl, u32 n ); |
| 195 | void gSPBranchList( u32 dl ); |
| 196 | void gSPBranchLessZ( u32 branchdl, u32 vtx, f32 zval ); |
| 197 | void gSPSprite2DBase( u32 base ); |
| 198 | void gSPDMATriangles( u32 tris, u32 n ); |
| 199 | void gSP1Quadrangle( s32 v0, s32 v1, s32 v2, s32 v3 ); |
| 200 | void gSPCullDisplayList( u32 v0, u32 vn ); |
| 201 | void gSPPopMatrix( u32 param ); |
| 202 | void gSPPopMatrixN( u32 param, u32 num ); |
| 203 | void gSPSegment( s32 seg, s32 base ); |
| 204 | void gSPClipRatio( u32 r ); |
| 205 | void gSPInsertMatrix( u32 where, u32 num ); |
| 206 | void gSPModifyVertex( u32 vtx, u32 where, u32 val ); |
| 207 | void gSPNumLights( s32 n ); |
| 208 | void gSPLightColor( u32 lightNum, u32 packedColor ); |
| 209 | void gSPFogFactor( s16 fm, s16 fo ); |
| 210 | void gSPPerspNormalize( u16 scale ); |
| 211 | void gSPTexture( f32 sc, f32 tc, s32 level, s32 tile, s32 on ); |
| 212 | void gSPEndDisplayList(); |
| 213 | void gSPGeometryMode( u32 clear, u32 set ); |
| 214 | void gSPSetGeometryMode( u32 mode ); |
| 215 | void gSPClearGeometryMode( u32 mode ); |
| 216 | void gSPLine3D( s32 v0, s32 v1, s32 flag ); |
| 217 | void gSPLineW3D( s32 v0, s32 v1, s32 wd, s32 flag ); |
| 218 | void gSPObjRectangle( u32 sp ); |
| 219 | void gSPObjSprite( u32 sp ); |
| 220 | void gSPObjLoadTxtr( u32 tx ); |
| 221 | void gSPObjLoadTxSprite( u32 txsp ); |
| 222 | void gSPObjLoadTxRectR( u32 txsp ); |
| 223 | void gSPBgRect1Cyc( u32 bg ); |
| 224 | void gSPBgRectCopy( u32 bg ); |
| 225 | void gSPObjMatrix( u32 mtx ); |
| 226 | void gSPObjSubMatrix( u32 mtx ); |
| 227 | void gSPSetDMAOffsets( u32 mtxoffset, u32 vtxoffset ); |
| 228 | void gSPSetVertexColorBase( u32 base ); |
| 229 | void gSPProcessVertex(u32 v); |
| 230 | |
| 231 | void gSPTriangleUnknown(); |
| 232 | |
| 233 | void gSP1Triangle(s32 v0, s32 v1, s32 v2); |
| 234 | void gSP2Triangles(const s32 v00, const s32 v01, const s32 v02, const s32 flag0, |
| 235 | const s32 v10, const s32 v11, const s32 v12, const s32 flag1 ); |
| 236 | void gSP4Triangles(const s32 v00, const s32 v01, const s32 v02, |
| 237 | const s32 v10, const s32 v11, const s32 v12, |
| 238 | const s32 v20, const s32 v21, const s32 v22, |
| 239 | const s32 v30, const s32 v31, const s32 v32 ); |
| 240 | |
| 241 | |
| 242 | //#ifdef __TRIBUFFER_OPT |
| 243 | void __indexmap_init(); |
| 244 | void __indexmap_clear(); |
| 245 | u32 __indexmap_findunused(u32 num); |
| 246 | u32 __indexmap_getnew(u32 index, u32 num); |
| 247 | //#endif |
| 248 | |
| 249 | #ifdef __VEC4_OPT |
| 250 | extern void (*gSPTransformVertex4)(u32 v, float mtx[4][4]); |
| 251 | extern void (*gSPTransformNormal4)(u32 v, float mtx[4][4]); |
| 252 | extern void (*gSPLightVertex4)(u32 v); |
| 253 | extern void (*gSPBillboardVertex4)(u32 v); |
| 254 | #endif |
| 255 | extern void (*gSPTransformVertex)(float vtx[4], float mtx[4][4]); |
| 256 | extern void (*gSPLightVertex)(u32 v); |
| 257 | extern void (*gSPBillboardVertex)(u32 v, u32 i); |
| 258 | |
| 259 | #ifdef __NEON_OPT |
| 260 | void gSPInitNeon(); |
| 261 | #endif |
| 262 | |
| 263 | #endif |
| 264 | |