| 1 | /* |
| 2 | Copyright (C) 2002 Rice1964 |
| 3 | |
| 4 | This program is free software; you can redistribute it and/or |
| 5 | modify it under the terms of the GNU General Public License |
| 6 | as published by the Free Software Foundation; either version 2 |
| 7 | of the License, or (at your option) any later version. |
| 8 | |
| 9 | This program is distributed in the hope that it will be useful, |
| 10 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | GNU General Public License for more details. |
| 13 | |
| 14 | You should have received a copy of the GNU General Public License |
| 15 | along with this program; if not, write to the Free Software |
| 16 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
| 17 | |
| 18 | */ |
| 19 | |
| 20 | #include "Render.h" |
| 21 | #include "Timing.h" |
| 22 | |
| 23 | void RSP_GBI2_Vtx(Gfx *gfx) |
| 24 | { |
| 25 | uint32 addr = RSPSegmentAddr((gfx->gbi2vtx.addr)); |
| 26 | int vend = gfx->gbi2vtx.vend/2; |
| 27 | int n = gfx->gbi2vtx.n; |
| 28 | int v0 = vend - n; |
| 29 | |
| 30 | LOG_UCODE(" Vtx: Address 0x%08x, vEnd: %d, v0: %d, Num: %d", addr, vend, v0, n); |
| 31 | |
| 32 | if( vend > 64 ) |
| 33 | { |
| 34 | DebuggerAppendMsg("Warning, attempting to load into invalid vertex positions, v0=%d, n=%d", v0, n); |
| 35 | return; |
| 36 | } |
| 37 | |
| 38 | if ((addr + (n*16)) > g_dwRamSize) |
| 39 | { |
| 40 | DebuggerAppendMsg("ProcessVertexData: Address out of range (0x%08x)", addr); |
| 41 | } |
| 42 | else |
| 43 | { |
| 44 | ProcessVertexData(addr, v0, n); |
| 45 | status.dwNumVertices += n; |
| 46 | DisplayVertexInfo(addr, v0, n); |
| 47 | } |
| 48 | } |
| 49 | |
| 50 | void RSP_GBI2_EndDL(Gfx *gfx) |
| 51 | { |
| 52 | SP_Timing(RSP_GBI1_EndDL); |
| 53 | |
| 54 | RDP_GFX_PopDL(); |
| 55 | } |
| 56 | |
| 57 | void RSP_GBI2_CullDL(Gfx *gfx) |
| 58 | { |
| 59 | SP_Timing(RSP_GBI1_CullDL); |
| 60 | |
| 61 | #ifdef DEBUGGER |
| 62 | if( !debuggerEnableCullFace ) |
| 63 | { |
| 64 | return; //Disable Culling |
| 65 | } |
| 66 | #endif |
| 67 | if( g_curRomInfo.bDisableCulling ) |
| 68 | { |
| 69 | return; //Disable Culling |
| 70 | } |
| 71 | |
| 72 | uint32 dwVFirst = (((gfx->words.w0)) & 0xfff) / gRSP.vertexMult; |
| 73 | uint32 dwVLast = (((gfx->words.w1)) & 0xfff) / gRSP.vertexMult; |
| 74 | |
| 75 | LOG_UCODE(" Culling using verts %d to %d", dwVFirst, dwVLast); |
| 76 | |
| 77 | // Mask into range |
| 78 | dwVFirst &= 0x1f; |
| 79 | dwVLast &= 0x1f; |
| 80 | |
| 81 | if( dwVLast < dwVFirst ) return; |
| 82 | if( !gRSP.bRejectVtx ) return; |
| 83 | |
| 84 | for (uint32 i = dwVFirst; i <= dwVLast; i++) |
| 85 | { |
| 86 | //if (g_dwVtxFlags[i] == 0) |
| 87 | if (g_clipFlag[i] == 0) |
| 88 | { |
| 89 | LOG_UCODE(" Vertex %d is visible, returning", i); |
| 90 | return; |
| 91 | } |
| 92 | } |
| 93 | |
| 94 | status.dwNumDListsCulled++; |
| 95 | |
| 96 | LOG_UCODE(" No vertices were visible, culling"); |
| 97 | |
| 98 | RDP_GFX_PopDL(); |
| 99 | } |
| 100 | |
| 101 | void RSP_GBI2_MoveWord(Gfx *gfx) |
| 102 | { |
| 103 | SP_Timing(RSP_GBI1_MoveWord); |
| 104 | |
| 105 | switch (gfx->gbi2moveword.type) |
| 106 | { |
| 107 | case RSP_MOVE_WORD_MATRIX: |
| 108 | RSP_RDP_InsertMatrix(gfx); |
| 109 | break; |
| 110 | case RSP_MOVE_WORD_NUMLIGHT: |
| 111 | { |
| 112 | uint32 dwNumLights = gfx->gbi2moveword.value/24; |
| 113 | gRSP.ambientLightIndex = dwNumLights; |
| 114 | SetNumLights(dwNumLights); |
| 115 | } |
| 116 | break; |
| 117 | |
| 118 | case RSP_MOVE_WORD_CLIP: |
| 119 | { |
| 120 | switch (gfx->gbi2moveword.offset) |
| 121 | { |
| 122 | case RSP_MV_WORD_OFFSET_CLIP_RNX: |
| 123 | case RSP_MV_WORD_OFFSET_CLIP_RNY: |
| 124 | case RSP_MV_WORD_OFFSET_CLIP_RPX: |
| 125 | case RSP_MV_WORD_OFFSET_CLIP_RPY: |
| 126 | CRender::g_pRender->SetClipRatio(gfx->gbi2moveword.offset, gfx->gbi2moveword.value); |
| 127 | default: |
| 128 | LOG_UCODE(" RSP_MOVE_WORD_CLIP ? : 0x%08x", gfx->words.w1); |
| 129 | break; |
| 130 | } |
| 131 | } |
| 132 | break; |
| 133 | |
| 134 | case RSP_MOVE_WORD_SEGMENT: |
| 135 | { |
| 136 | uint32 dwSeg = gfx->gbi2moveword.offset / 4; |
| 137 | uint32 dwAddr = gfx->gbi2moveword.value & 0x00FFFFFF; // Hack - convert to physical |
| 138 | |
| 139 | LOG_UCODE(" RSP_MOVE_WORD_SEGMENT Segment[%d] = 0x%08x", dwSeg, dwAddr); |
| 140 | if( dwAddr > g_dwRamSize ) |
| 141 | { |
| 142 | gRSP.segments[dwSeg] = dwAddr; |
| 143 | #ifdef DEBUGGER |
| 144 | if( pauseAtNext ) |
| 145 | DebuggerAppendMsg("warning: Segment %d addr is %8X", dwSeg, dwAddr); |
| 146 | #endif |
| 147 | } |
| 148 | else |
| 149 | { |
| 150 | gRSP.segments[dwSeg] = dwAddr; |
| 151 | } |
| 152 | } |
| 153 | break; |
| 154 | case RSP_MOVE_WORD_FOG: |
| 155 | { |
| 156 | uint16 wMult = (uint16)((gfx->gbi2moveword.value >> 16) & 0xFFFF); |
| 157 | uint16 wOff = (uint16)((gfx->gbi2moveword.value ) & 0xFFFF); |
| 158 | |
| 159 | float fMult = (float)(short)wMult; |
| 160 | float fOff = (float)(short)wOff; |
| 161 | |
| 162 | float rng = 128000.0f / fMult; |
| 163 | float fMin = 500.0f - (fOff*rng/256.0f); |
| 164 | float fMax = rng + fMin; |
| 165 | |
| 166 | FOG_DUMP(TRACE4("Set Fog: Min=%f, Max=%f, Mul=%f, Off=%f", fMin, fMax, fMult, fOff)); |
| 167 | //if( fMult <= 0 || fMin > fMax || fMax < 0 || fMin > 1000 ) |
| 168 | if( fMult <= 0 || fMax < 0 ) |
| 169 | { |
| 170 | // Hack |
| 171 | fMin = 996; |
| 172 | fMax = 1000; |
| 173 | fMult = 0; |
| 174 | fOff = 1; |
| 175 | } |
| 176 | |
| 177 | SetFogMinMax(fMin, fMax, fMult, fOff); |
| 178 | FOG_DUMP(TRACE3("Set Fog: Min=%f, Max=%f, Data=0x%08X", fMin, fMax, gfx->gbi2moveword.value)); |
| 179 | } |
| 180 | break; |
| 181 | case RSP_MOVE_WORD_LIGHTCOL: |
| 182 | { |
| 183 | uint32 dwLight = gfx->gbi2moveword.offset / 0x18; |
| 184 | uint32 dwField = (gfx->gbi2moveword.offset & 0x7); |
| 185 | |
| 186 | switch (dwField) |
| 187 | { |
| 188 | case 0: |
| 189 | if (dwLight == gRSP.ambientLightIndex) |
| 190 | { |
| 191 | SetAmbientLight( (gfx->gbi2moveword.value>>8) ); |
| 192 | } |
| 193 | else |
| 194 | { |
| 195 | SetLightCol(dwLight, gfx->gbi2moveword.value); |
| 196 | } |
| 197 | break; |
| 198 | |
| 199 | case 4: |
| 200 | break; |
| 201 | |
| 202 | default: |
| 203 | DebuggerAppendMsg("RSP_MOVE_WORD_LIGHTCOL with unknown offset 0x%08x", dwField); |
| 204 | break; |
| 205 | } |
| 206 | |
| 207 | |
| 208 | } |
| 209 | break; |
| 210 | |
| 211 | case RSP_MOVE_WORD_PERSPNORM: |
| 212 | LOG_UCODE(" RSP_MOVE_WORD_PERSPNORM 0x%04x", (short)gfx->words.w1); |
| 213 | break; |
| 214 | |
| 215 | case RSP_MOVE_WORD_POINTS: |
| 216 | LOG_UCODE(" 2nd cmd of Force Matrix"); |
| 217 | break; |
| 218 | |
| 219 | default: |
| 220 | { |
| 221 | LOG_UCODE(" Ignored!!"); |
| 222 | |
| 223 | } |
| 224 | break; |
| 225 | } |
| 226 | } |
| 227 | |
| 228 | void RSP_GBI2_Tri1(Gfx *gfx) |
| 229 | { |
| 230 | if( gfx->words.w0 == 0x05000017 && gfx->gbi2tri1.flag == 0x80 ) |
| 231 | { |
| 232 | // The ObjLoadTxtr / Tlut cmd for Evangelion.v64 |
| 233 | RSP_S2DEX_SPObjLoadTxtr(gfx); |
| 234 | DebuggerAppendMsg("Fix me, SPObjLoadTxtr as RSP_GBI2_Tri2"); |
| 235 | } |
| 236 | else |
| 237 | { |
| 238 | status.primitiveType = PRIM_TRI1; |
| 239 | bool bTrisAdded = false; |
| 240 | bool bTexturesAreEnabled = CRender::g_pRender->IsTextureEnabled(); |
| 241 | |
| 242 | // While the next command pair is Tri1, add vertices |
| 243 | uint32 dwPC = gDlistStack[gDlistStackPointer].pc; |
| 244 | //uint32 * pCmdBase = (uint32 *)(g_pRDRAMu8 + dwPC); |
| 245 | |
| 246 | do |
| 247 | { |
| 248 | uint32 dwV2 = gfx->gbi2tri1.v2/gRSP.vertexMult; |
| 249 | uint32 dwV1 = gfx->gbi2tri1.v1/gRSP.vertexMult; |
| 250 | uint32 dwV0 = gfx->gbi2tri1.v0/gRSP.vertexMult; |
| 251 | |
| 252 | if (IsTriangleVisible(dwV0, dwV1, dwV2)) |
| 253 | { |
| 254 | DEBUG_DUMP_VERTEXES("ZeldaTri1", dwV0, dwV1, dwV2); |
| 255 | LOG_UCODE(" ZeldaTri1: 0x%08x 0x%08x %d,%d,%d", gfx->words.w0, gfx->words.w1, dwV0, dwV1, dwV2); |
| 256 | if (!bTrisAdded) |
| 257 | { |
| 258 | if( bTexturesAreEnabled ) |
| 259 | { |
| 260 | PrepareTextures(); |
| 261 | InitVertexTextureConstants(); |
| 262 | } |
| 263 | |
| 264 | CRender::g_pRender->SetCombinerAndBlender(); |
| 265 | bTrisAdded = true; |
| 266 | } |
| 267 | PrepareTriangle(dwV0, dwV1, dwV2); |
| 268 | } |
| 269 | |
| 270 | gfx++; |
| 271 | dwPC += 8; |
| 272 | |
| 273 | #ifdef DEBUGGER |
| 274 | } while (!(pauseAtNext && eventToPause==NEXT_TRIANGLE) && gfx->words.cmd == (uint8)RSP_ZELDATRI1); |
| 275 | #else |
| 276 | } while( gfx->words.cmd == (uint8)RSP_ZELDATRI1); |
| 277 | #endif |
| 278 | |
| 279 | gDlistStack[gDlistStackPointer].pc = dwPC-8; |
| 280 | |
| 281 | if (bTrisAdded) |
| 282 | { |
| 283 | CRender::g_pRender->DrawTriangles(); |
| 284 | } |
| 285 | |
| 286 | DEBUG_TRIANGLE(TRACE0("Pause at GBI2 TRI1")); |
| 287 | } |
| 288 | } |
| 289 | |
| 290 | void RSP_GBI2_Tri2(Gfx *gfx) |
| 291 | { |
| 292 | if( gfx->words.w0 == 0x0600002f && gfx->gbi2tri2.flag == 0x80 ) |
| 293 | { |
| 294 | // The ObjTxSprite cmd for Evangelion.v64 |
| 295 | RSP_S2DEX_SPObjLoadTxSprite(gfx); |
| 296 | DebuggerAppendMsg("Fix me, SPObjLoadTxSprite as RSP_GBI2_Tri2"); |
| 297 | } |
| 298 | else |
| 299 | { |
| 300 | status.primitiveType = PRIM_TRI2; |
| 301 | BOOL bTrisAdded = FALSE; |
| 302 | |
| 303 | // While the next command pair is Tri2, add vertices |
| 304 | uint32 dwPC = gDlistStack[gDlistStackPointer].pc; |
| 305 | bool bTexturesAreEnabled = CRender::g_pRender->IsTextureEnabled(); |
| 306 | |
| 307 | do { |
| 308 | uint32 dwV2 = gfx->gbi2tri2.v2; |
| 309 | uint32 dwV1 = gfx->gbi2tri2.v1; |
| 310 | uint32 dwV0 = gfx->gbi2tri2.v0; |
| 311 | |
| 312 | uint32 dwV5 = gfx->gbi2tri2.v5; |
| 313 | uint32 dwV4 = gfx->gbi2tri2.v4; |
| 314 | uint32 dwV3 = gfx->gbi2tri2.v3; |
| 315 | |
| 316 | LOG_UCODE(" ZeldaTri2: 0x%08x 0x%08x", gfx->words.w0, gfx->words.w1); |
| 317 | LOG_UCODE(" V0: %d, V1: %d, V2: %d", dwV0, dwV1, dwV2); |
| 318 | LOG_UCODE(" V3: %d, V4: %d, V5: %d", dwV3, dwV4, dwV5); |
| 319 | |
| 320 | // Do first tri |
| 321 | if (IsTriangleVisible(dwV0, dwV1, dwV2)) |
| 322 | { |
| 323 | DEBUG_DUMP_VERTEXES("ZeldaTri2 1/2", dwV0, dwV1, dwV2); |
| 324 | if (!bTrisAdded) |
| 325 | { |
| 326 | if( bTexturesAreEnabled ) |
| 327 | { |
| 328 | PrepareTextures(); |
| 329 | InitVertexTextureConstants(); |
| 330 | } |
| 331 | |
| 332 | CRender::g_pRender->SetCombinerAndBlender(); |
| 333 | bTrisAdded = true; |
| 334 | } |
| 335 | |
| 336 | PrepareTriangle(dwV0, dwV1, dwV2); |
| 337 | } |
| 338 | |
| 339 | // Do second tri |
| 340 | if (IsTriangleVisible(dwV3, dwV4, dwV5)) |
| 341 | { |
| 342 | DEBUG_DUMP_VERTEXES("ZeldaTri2 2/2", dwV3, dwV4, dwV5); |
| 343 | if (!bTrisAdded) |
| 344 | { |
| 345 | if( bTexturesAreEnabled ) |
| 346 | { |
| 347 | PrepareTextures(); |
| 348 | InitVertexTextureConstants(); |
| 349 | } |
| 350 | |
| 351 | CRender::g_pRender->SetCombinerAndBlender(); |
| 352 | bTrisAdded = true; |
| 353 | } |
| 354 | |
| 355 | PrepareTriangle(dwV3, dwV4, dwV5); |
| 356 | } |
| 357 | |
| 358 | gfx++; |
| 359 | dwPC += 8; |
| 360 | |
| 361 | #ifdef DEBUGGER |
| 362 | } while (!(pauseAtNext && eventToPause==NEXT_TRIANGLE) && gfx->words.cmd == (uint8)RSP_ZELDATRI2); |
| 363 | #else |
| 364 | } while ( gfx->words.cmd == (uint8)RSP_ZELDATRI2 );//&& status.dwNumTrisRendered < 50); |
| 365 | #endif |
| 366 | |
| 367 | |
| 368 | gDlistStack[gDlistStackPointer].pc = dwPC-8; |
| 369 | |
| 370 | if (bTrisAdded) |
| 371 | { |
| 372 | CRender::g_pRender->DrawTriangles(); |
| 373 | } |
| 374 | |
| 375 | DEBUG_TRIANGLE(TRACE0("Pause at GBI2 TRI2")); |
| 376 | } |
| 377 | } |
| 378 | |
| 379 | void RSP_GBI2_Line3D(Gfx *gfx) |
| 380 | { |
| 381 | if( gfx->words.w0 == 0x0700002f && (gfx->words.w1>>24) == 0x80 ) |
| 382 | { |
| 383 | // The ObjTxSprite cmd for Evangelion.v64 |
| 384 | RSP_S2DEX_SPObjLoadTxRect(gfx); |
| 385 | } |
| 386 | else |
| 387 | { |
| 388 | status.primitiveType = PRIM_TRI3; |
| 389 | |
| 390 | uint32 dwPC = gDlistStack[gDlistStackPointer].pc; |
| 391 | |
| 392 | BOOL bTrisAdded = FALSE; |
| 393 | |
| 394 | do { |
| 395 | uint32 dwV0 = gfx->gbi2line3d.v0/gRSP.vertexMult; |
| 396 | uint32 dwV1 = gfx->gbi2line3d.v1/gRSP.vertexMult; |
| 397 | uint32 dwV2 = gfx->gbi2line3d.v2/gRSP.vertexMult; |
| 398 | |
| 399 | uint32 dwV3 = gfx->gbi2line3d.v3/gRSP.vertexMult; |
| 400 | uint32 dwV4 = gfx->gbi2line3d.v4/gRSP.vertexMult; |
| 401 | uint32 dwV5 = gfx->gbi2line3d.v5/gRSP.vertexMult; |
| 402 | |
| 403 | LOG_UCODE(" ZeldaTri3: 0x%08x 0x%08x", gfx->words.w0, gfx->words.w1); |
| 404 | LOG_UCODE(" V0: %d, V1: %d, V2: %d", dwV0, dwV1, dwV2); |
| 405 | LOG_UCODE(" V3: %d, V4: %d, V5: %d", dwV3, dwV4, dwV5); |
| 406 | |
| 407 | // Do first tri |
| 408 | if (IsTriangleVisible(dwV0, dwV1, dwV2)) |
| 409 | { |
| 410 | DEBUG_DUMP_VERTEXES("ZeldaTri3 1/2", dwV0, dwV1, dwV2); |
| 411 | if (!bTrisAdded && CRender::g_pRender->IsTextureEnabled()) |
| 412 | { |
| 413 | PrepareTextures(); |
| 414 | InitVertexTextureConstants(); |
| 415 | } |
| 416 | |
| 417 | if( !bTrisAdded ) |
| 418 | { |
| 419 | CRender::g_pRender->SetCombinerAndBlender(); |
| 420 | } |
| 421 | |
| 422 | bTrisAdded = true; |
| 423 | PrepareTriangle(dwV0, dwV1, dwV2); |
| 424 | } |
| 425 | |
| 426 | // Do second tri |
| 427 | if (IsTriangleVisible(dwV3, dwV4, dwV5)) |
| 428 | { |
| 429 | DEBUG_DUMP_VERTEXES("ZeldaTri3 2/2", dwV3, dwV4, dwV5); |
| 430 | if (!bTrisAdded && CRender::g_pRender->IsTextureEnabled()) |
| 431 | { |
| 432 | PrepareTextures(); |
| 433 | InitVertexTextureConstants(); |
| 434 | } |
| 435 | |
| 436 | if( !bTrisAdded ) |
| 437 | { |
| 438 | CRender::g_pRender->SetCombinerAndBlender(); |
| 439 | } |
| 440 | |
| 441 | bTrisAdded = true; |
| 442 | PrepareTriangle(dwV3, dwV4, dwV5); |
| 443 | } |
| 444 | |
| 445 | gfx++; |
| 446 | dwPC += 8; |
| 447 | |
| 448 | #ifdef DEBUGGER |
| 449 | } while (!(pauseAtNext && eventToPause==NEXT_TRIANGLE) && gfx->words.cmd == (uint8)RSP_LINE3D); |
| 450 | #else |
| 451 | } while ( gfx->words.cmd == (uint8)RSP_LINE3D); |
| 452 | #endif |
| 453 | |
| 454 | gDlistStack[gDlistStackPointer].pc = dwPC-8; |
| 455 | |
| 456 | |
| 457 | if (bTrisAdded) |
| 458 | { |
| 459 | CRender::g_pRender->DrawTriangles(); |
| 460 | } |
| 461 | |
| 462 | DEBUG_TRIANGLE(TRACE0("Pause at GBI2 Line3D")); |
| 463 | } |
| 464 | } |
| 465 | |
| 466 | void RSP_GBI2_Texture(Gfx *gfx) |
| 467 | { |
| 468 | SP_Timing(RSP_GBI1_Texture); |
| 469 | |
| 470 | float fTextureScaleS = (float)(gfx->texture.scaleS) / (65536.0f * 32.0f); |
| 471 | float fTextureScaleT = (float)(gfx->texture.scaleT) / (65536.0f * 32.0f); |
| 472 | |
| 473 | if( (((gfx->words.w1)>>16)&0xFFFF) == 0xFFFF ) |
| 474 | { |
| 475 | fTextureScaleS = 1/32.0f; |
| 476 | } |
| 477 | else if( (((gfx->words.w1)>>16)&0xFFFF) == 0x8000 ) |
| 478 | { |
| 479 | fTextureScaleS = 1/64.0f; |
| 480 | } |
| 481 | if( (((gfx->words.w1) )&0xFFFF) == 0xFFFF ) |
| 482 | { |
| 483 | fTextureScaleT = 1/32.0f; |
| 484 | } |
| 485 | else if( (((gfx->words.w1) )&0xFFFF) == 0x8000 ) |
| 486 | { |
| 487 | fTextureScaleT = 1/64.0f; |
| 488 | } |
| 489 | |
| 490 | CRender::g_pRender->SetTextureEnableAndScale(gfx->texture.tile, gfx->texture.enable_gbi2, fTextureScaleS, fTextureScaleT); |
| 491 | |
| 492 | /* |
| 493 | if( g_curRomInfo.bTextureScaleHack ) |
| 494 | { |
| 495 | // Hack, need to verify, refer to N64 programming manual |
| 496 | // that if scale = 0.5 (1/64), vtx s,t are also doubled |
| 497 | |
| 498 | if( ((word1>>16)&0xFFFF) == 0x8000 ) |
| 499 | { |
| 500 | fTextureScaleS = 1/128.0f; |
| 501 | if( ((word1)&0xFFFF) == 0xFFFF ) |
| 502 | { |
| 503 | fTextureScaleT = 1/64.0f; |
| 504 | } |
| 505 | } |
| 506 | |
| 507 | if( ((word1 )&0xFFFF) == 0x8000 ) |
| 508 | { |
| 509 | fTextureScaleT = 1/128.0f; |
| 510 | if( ((word1>>16)&0xFFFF) == 0xFFFF ) |
| 511 | { |
| 512 | fTextureScaleS = 1/64.0f; |
| 513 | } |
| 514 | } |
| 515 | } |
| 516 | */ |
| 517 | |
| 518 | CRender::g_pRender->SetTextureEnableAndScale(gfx->texture.tile, gfx->texture.enable_gbi2, fTextureScaleS, fTextureScaleT); |
| 519 | |
| 520 | LOG_TEXTURE( |
| 521 | { |
| 522 | DebuggerAppendMsg("SetTexture: Level: %d Tile: %d %s\n", gfx->texture.level, gfx->texture.tile, gfx->texture.enable_gbi2 ? "enabled":"disabled"); |
| 523 | DebuggerAppendMsg(" ScaleS: %f, ScaleT: %f\n", fTextureScaleS*32.0f, fTextureScaleT*32.0f); |
| 524 | }); |
| 525 | |
| 526 | DEBUGGER_PAUSE_COUNT_N(NEXT_SET_TEXTURE); |
| 527 | |
| 528 | LOG_UCODE(" Level: %d Tile: %d %s", gfx->texture.level, gfx->texture.tile, gfx->texture.enable_gbi2 ? "enabled":"disabled"); |
| 529 | LOG_UCODE(" ScaleS: %f, ScaleT: %f", fTextureScaleS*32.0f, fTextureScaleT*32.0f); |
| 530 | } |
| 531 | |
| 532 | |
| 533 | |
| 534 | void RSP_GBI2_PopMtx(Gfx *gfx) |
| 535 | { |
| 536 | SP_Timing(RSP_GBI1_PopMtx); |
| 537 | |
| 538 | uint8 nCommand = (uint8)(gfx->words.w0 & 0xFF); |
| 539 | |
| 540 | LOG_UCODE(" PopMtx: 0x%02x (%s)", |
| 541 | nCommand, |
| 542 | (nCommand & RSP_ZELDA_MTX_PROJECTION) ? "Projection" : "ModelView"); |
| 543 | |
| 544 | |
| 545 | /* if (nCommand & RSP_ZELDA_MTX_PROJECTION) |
| 546 | { |
| 547 | CRender::g_pRender->PopProjection(); |
| 548 | } |
| 549 | else*/ |
| 550 | { |
| 551 | CRender::g_pRender->PopWorldView(); |
| 552 | } |
| 553 | #ifdef DEBUGGER |
| 554 | if( pauseAtNext && eventToPause == NEXT_MATRIX_CMD ) |
| 555 | { |
| 556 | pauseAtNext = false; |
| 557 | debuggerPause = true; |
| 558 | TRACE0("Pause after Pop GBI2_PopMtx:"); |
| 559 | } |
| 560 | else |
| 561 | { |
| 562 | if( pauseAtNext && logMatrix ) |
| 563 | { |
| 564 | TRACE0("Pause after Pop GBI2_PopMtx:"); |
| 565 | } |
| 566 | } |
| 567 | #endif |
| 568 | |
| 569 | } |
| 570 | |
| 571 | |
| 572 | #define RSP_ZELDA_ZBUFFER 0x00000001 // Guess |
| 573 | #define RSP_ZELDA_CULL_BACK 0x00000200 |
| 574 | #define RSP_ZELDA_CULL_FRONT 0x00000400 |
| 575 | #define RSP_ZELDA_FOG 0x00010000 |
| 576 | #define RSP_ZELDA_LIGHTING 0x00020000 |
| 577 | #define RSP_ZELDA_TEXTURE_GEN 0x00040000 |
| 578 | #define RSP_ZELDA_TEXTURE_GEN_LINEAR 0x00080000 |
| 579 | #define RSP_ZELDA_SHADING_SMOOTH 0x00200000 |
| 580 | |
| 581 | void RSP_GBI2_GeometryMode(Gfx *gfx) |
| 582 | { |
| 583 | SP_Timing(RSP_GBI2_GeometryMode); |
| 584 | |
| 585 | uint32 dwAnd = ((gfx->words.w0)) & 0x00FFFFFF; |
| 586 | uint32 dwOr = ((gfx->words.w1)) & 0x00FFFFFF; |
| 587 | |
| 588 | #ifdef DEBUGGER |
| 589 | LOG_UCODE(" 0x%08x 0x%08x =(x & 0x%08x) | 0x%08x", gfx->words.w0, gfx->words.w1, dwAnd, dwOr); |
| 590 | |
| 591 | if ((~dwAnd) & RSP_ZELDA_ZBUFFER) LOG_UCODE(" Disabling ZBuffer"); |
| 592 | //if ((~dwAnd) & RSP_ZELDA_TEXTURE_ENABLE) LOG_UCODE(" Disabling Texture"); |
| 593 | //if ((~dwAnd) & RSP_ZELDA_SHADE) LOG_UCODE(" Disabling Shade"); |
| 594 | if ((~dwAnd) & RSP_ZELDA_SHADING_SMOOTH) LOG_UCODE(" Disabling Flat Shading"); |
| 595 | if ((~dwAnd) & RSP_ZELDA_CULL_FRONT) LOG_UCODE(" Disabling Front Culling"); |
| 596 | if ((~dwAnd) & RSP_ZELDA_CULL_BACK) LOG_UCODE(" Disabling Back Culling"); |
| 597 | if ((~dwAnd) & RSP_ZELDA_FOG) LOG_UCODE(" Disabling Fog"); |
| 598 | if ((~dwAnd) & RSP_ZELDA_LIGHTING) LOG_UCODE(" Disabling Lighting"); |
| 599 | if ((~dwAnd) & RSP_ZELDA_TEXTURE_GEN) LOG_UCODE(" Disabling Texture Gen"); |
| 600 | if ((~dwAnd) & RSP_ZELDA_TEXTURE_GEN_LINEAR) LOG_UCODE(" Disabling Texture Gen Linear"); |
| 601 | // if ((~dwAnd) & RSP_ZELDA_LOD) LOG_UCODE(" Disabling LOD (no impl)"); |
| 602 | |
| 603 | if (dwOr & RSP_ZELDA_ZBUFFER) LOG_UCODE(" Enabling ZBuffer"); |
| 604 | //if (dwOr & RSP_ZELDA_TEXTURE_ENABLE) LOG_UCODE(" Enabling Texture"); |
| 605 | //if (dwOr & RSP_ZELDA_SHADE) LOG_UCODE(" Enabling Shade"); |
| 606 | if (dwOr & RSP_ZELDA_SHADING_SMOOTH) LOG_UCODE(" Enabling Flat Shading"); |
| 607 | if (dwOr & RSP_ZELDA_CULL_FRONT) LOG_UCODE(" Enabling Front Culling"); |
| 608 | if (dwOr & RSP_ZELDA_CULL_BACK) LOG_UCODE(" Enabling Back Culling"); |
| 609 | if (dwOr & RSP_ZELDA_FOG) LOG_UCODE(" Enabling Fog"); |
| 610 | if (dwOr & RSP_ZELDA_LIGHTING) LOG_UCODE(" Enabling Lighting"); |
| 611 | if (dwOr & RSP_ZELDA_TEXTURE_GEN) LOG_UCODE(" Enabling Texture Gen"); |
| 612 | if (dwOr & RSP_ZELDA_TEXTURE_GEN_LINEAR) LOG_UCODE(" Enabling Texture Gen Linear"); |
| 613 | ///if (dwOr & RSP_ZELDA_LOD) LOG_UCODE(" Enabling LOD (no impl)"); |
| 614 | #endif // DEBUGGER |
| 615 | |
| 616 | gRDP.geometryMode &= dwAnd; |
| 617 | gRDP.geometryMode |= dwOr; |
| 618 | |
| 619 | |
| 620 | bool bCullFront = (gRDP.geometryMode & RSP_ZELDA_CULL_FRONT) ? true : false; |
| 621 | bool bCullBack = (gRDP.geometryMode & RSP_ZELDA_CULL_BACK) ? true : false; |
| 622 | |
| 623 | //BOOL bShade = (gRDP.geometryMode & G_SHADE) ? TRUE : FALSE; |
| 624 | //BOOL bFlatShade = (gRDP.geometryMode & RSP_ZELDA_SHADING_SMOOTH) ? TRUE : FALSE; |
| 625 | BOOL bFlatShade = (gRDP.geometryMode & RSP_ZELDA_TEXTURE_GEN_LINEAR) ? TRUE : FALSE; |
| 626 | if( options.enableHackForGames == HACK_FOR_TIGER_HONEY_HUNT ) |
| 627 | bFlatShade = FALSE; |
| 628 | |
| 629 | bool bFog = (gRDP.geometryMode & RSP_ZELDA_FOG) ? true : false; |
| 630 | bool bTextureGen = (gRDP.geometryMode & RSP_ZELDA_TEXTURE_GEN) ? true : false; |
| 631 | |
| 632 | bool bLighting = (gRDP.geometryMode & RSP_ZELDA_LIGHTING) ? true : false; |
| 633 | BOOL bZBuffer = (gRDP.geometryMode & RSP_ZELDA_ZBUFFER) ? TRUE : FALSE; |
| 634 | |
| 635 | CRender::g_pRender->SetCullMode(bCullFront, bCullBack); |
| 636 | |
| 637 | //if (bFlatShade||!bShade) CRender::g_pRender->SetShadeMode( SHADE_FLAT ); |
| 638 | if (bFlatShade) CRender::g_pRender->SetShadeMode( SHADE_FLAT ); |
| 639 | else CRender::g_pRender->SetShadeMode( SHADE_SMOOTH ); |
| 640 | |
| 641 | SetTextureGen(bTextureGen); |
| 642 | |
| 643 | SetLighting( bLighting ); |
| 644 | CRender::g_pRender->ZBufferEnable( bZBuffer ); |
| 645 | CRender::g_pRender->SetFogEnable( bFog ); |
| 646 | } |
| 647 | |
| 648 | |
| 649 | int dlistMtxCount=0; |
| 650 | extern uint32 dwConkerVtxZAddr; |
| 651 | |
| 652 | void RSP_GBI2_Mtx(Gfx *gfx) |
| 653 | { |
| 654 | SP_Timing(RSP_GBI0_Mtx); |
| 655 | dwConkerVtxZAddr = 0; // For Conker BFD |
| 656 | |
| 657 | uint32 addr = RSPSegmentAddr((gfx->gbi2matrix.addr)); |
| 658 | |
| 659 | if( gfx->gbi2matrix.param == 0 && gfx->gbi2matrix.len == 0 ) |
| 660 | { |
| 661 | DLParser_Bomberman2TextRect(gfx); |
| 662 | return; |
| 663 | } |
| 664 | |
| 665 | LOG_UCODE(" Mtx: %s %s %s Length %d Address 0x%08x", |
| 666 | gfx->gbi2matrix.projection ? "Projection" : "ModelView", |
| 667 | gfx->gbi2matrix.load ? "Load" : "Mul", |
| 668 | gfx->gbi2matrix.nopush==0 ? "Push" : "No Push", |
| 669 | gfx->gbi2matrix.len, addr); |
| 670 | |
| 671 | if (addr + 64 > g_dwRamSize) |
| 672 | { |
| 673 | DebuggerAppendMsg("ZeldaMtx: Address invalid (0x%08x)", addr); |
| 674 | return; |
| 675 | } |
| 676 | |
| 677 | LoadMatrix(addr); |
| 678 | |
| 679 | if (gfx->gbi2matrix.projection) |
| 680 | { |
| 681 | // So far only Extreme-G seems to Push/Pop projection matrices |
| 682 | CRender::g_pRender->SetProjection(matToLoad, gfx->gbi2matrix.nopush==0, gfx->gbi2matrix.load); |
| 683 | } |
| 684 | else |
| 685 | { |
| 686 | CRender::g_pRender->SetWorldView(matToLoad, gfx->gbi2matrix.nopush==0, gfx->gbi2matrix.load); |
| 687 | |
| 688 | if( options.enableHackForGames == HACK_FOR_SOUTH_PARK_RALLY ) |
| 689 | { |
| 690 | dlistMtxCount++; |
| 691 | if( dlistMtxCount == 2 ) |
| 692 | { |
| 693 | CRender::g_pRender->ClearZBuffer(1.0f); |
| 694 | } |
| 695 | } |
| 696 | } |
| 697 | |
| 698 | #ifdef DEBUGGER |
| 699 | const char *loadstr = gfx->gbi2matrix.load?"Load":"Mul"; |
| 700 | const char *pushstr = gfx->gbi2matrix.nopush==0?"Push":"Nopush"; |
| 701 | int projlevel = CRender::g_pRender->GetProjectMatrixLevel(); |
| 702 | int worldlevel = CRender::g_pRender->GetWorldViewMatrixLevel(); |
| 703 | if( pauseAtNext && eventToPause == NEXT_MATRIX_CMD ) |
| 704 | { |
| 705 | pauseAtNext = false; |
| 706 | debuggerPause = true; |
| 707 | if (gfx->gbi2matrix.projection) |
| 708 | { |
| 709 | DebuggerAppendMsg("Pause after %s and %s Matrix: Projection, level=%d\n", loadstr, pushstr, projlevel ); |
| 710 | } |
| 711 | else |
| 712 | { |
| 713 | DebuggerAppendMsg("Pause after %s and %s Matrix: WorldView level=%d\n", loadstr, pushstr, worldlevel); |
| 714 | } |
| 715 | } |
| 716 | else |
| 717 | { |
| 718 | if( pauseAtNext && logMatrix ) |
| 719 | { |
| 720 | if (gfx->gbi2matrix.projection) |
| 721 | { |
| 722 | DebuggerAppendMsg("Matrix: %s and %s Projection level=%d\n", loadstr, pushstr, projlevel); |
| 723 | } |
| 724 | else |
| 725 | { |
| 726 | DebuggerAppendMsg("Matrix: %s and %s WorldView\n level=%d", loadstr, pushstr, worldlevel); |
| 727 | } |
| 728 | } |
| 729 | } |
| 730 | #endif |
| 731 | } |
| 732 | |
| 733 | void RSP_GBI2_MoveMem(Gfx *gfx) |
| 734 | { |
| 735 | SP_Timing(RSP_GBI1_MoveMem); |
| 736 | |
| 737 | uint32 addr = RSPSegmentAddr((gfx->words.w1)); |
| 738 | uint32 type = ((gfx->words.w0) ) & 0xFE; |
| 739 | |
| 740 | //uint32 dwLen = ((gfx->words.w0) >> 16) & 0xFF; |
| 741 | //uint32 dwOffset = ((gfx->words.w0) >> 8) & 0xFFFF; |
| 742 | |
| 743 | switch (type) |
| 744 | { |
| 745 | case RSP_GBI2_MV_MEM__VIEWPORT: |
| 746 | { |
| 747 | RSP_MoveMemViewport(addr); |
| 748 | } |
| 749 | break; |
| 750 | case RSP_GBI2_MV_MEM__LIGHT: |
| 751 | { |
| 752 | uint32 dwOffset2 = ((gfx->words.w0) >> 5) & 0x3FFF; |
| 753 | switch (dwOffset2) |
| 754 | { |
| 755 | case 0x00: |
| 756 | { |
| 757 | s8 * pcBase = g_pRDRAMs8 + addr; |
| 758 | LOG_UCODE(" RSP_GBI1_MV_MEM_LOOKATX %f %f %f", |
| 759 | (float)pcBase[8 ^ 0x3], |
| 760 | (float)pcBase[9 ^ 0x3], |
| 761 | (float)pcBase[10 ^ 0x3]); |
| 762 | |
| 763 | } |
| 764 | break; |
| 765 | case 0x18: |
| 766 | { |
| 767 | s8 * pcBase = g_pRDRAMs8 + addr; |
| 768 | LOG_UCODE(" RSP_GBI1_MV_MEM_LOOKATY %f %f %f", |
| 769 | (float)pcBase[8 ^ 0x3], |
| 770 | (float)pcBase[9 ^ 0x3], |
| 771 | (float)pcBase[10 ^ 0x3]); |
| 772 | } |
| 773 | break; |
| 774 | default: //0x30/48/60 |
| 775 | { |
| 776 | uint32 dwLight = (dwOffset2 - 0x30)/0x18; |
| 777 | LOG_UCODE(" Light %d:", dwLight); |
| 778 | RSP_MoveMemLight(dwLight, addr); |
| 779 | } |
| 780 | break; |
| 781 | } |
| 782 | break; |
| 783 | |
| 784 | } |
| 785 | case RSP_GBI2_MV_MEM__MATRIX: |
| 786 | LOG_UCODE("Force Matrix: addr=%08X", addr); |
| 787 | RSP_GFX_Force_Matrix(addr); |
| 788 | break; |
| 789 | case RSP_GBI2_MV_MEM_O_L0: |
| 790 | case RSP_GBI2_MV_MEM_O_L1: |
| 791 | case RSP_GBI2_MV_MEM_O_L2: |
| 792 | case RSP_GBI2_MV_MEM_O_L3: |
| 793 | case RSP_GBI2_MV_MEM_O_L4: |
| 794 | case RSP_GBI2_MV_MEM_O_L5: |
| 795 | case RSP_GBI2_MV_MEM_O_L6: |
| 796 | case RSP_GBI2_MV_MEM_O_L7: |
| 797 | LOG_UCODE("Zelda Move Light"); |
| 798 | RDP_NOIMPL_WARN("Zelda Move Light"); |
| 799 | break; |
| 800 | |
| 801 | case RSP_GBI2_MV_MEM__POINT: |
| 802 | LOG_UCODE("Zelda Move Point"); |
| 803 | void RDP_NOIMPL_WARN(const char* op); |
| 804 | RDP_NOIMPL_WARN("Zelda Move Point"); |
| 805 | break; |
| 806 | |
| 807 | case RSP_GBI2_MV_MEM_O_LOOKATX: |
| 808 | if( (gfx->words.w0) == 0xDC170000 && ((gfx->words.w1)&0xFF000000) == 0x80000000 ) |
| 809 | { |
| 810 | // Ucode for Evangelion.v64, the ObjMatrix cmd |
| 811 | RSP_S2DEX_OBJ_MOVEMEM(gfx); |
| 812 | } |
| 813 | break; |
| 814 | case RSP_GBI2_MV_MEM_O_LOOKATY: |
| 815 | RSP_RDP_NOIMPL("Not implemented ZeldaMoveMem LOOKATY, Cmd0=0x%08X, Cmd1=0x%08X", gfx->words.w0, gfx->words.w1); |
| 816 | break; |
| 817 | case 0x02: |
| 818 | if( (gfx->words.w0) == 0xDC070002 && ((gfx->words.w1)&0xFF000000) == 0x80000000 ) |
| 819 | { |
| 820 | RSP_S2DEX_OBJ_MOVEMEM(gfx); |
| 821 | break; |
| 822 | } |
| 823 | default: |
| 824 | LOG_UCODE("ZeldaMoveMem Type: Unknown"); |
| 825 | RSP_RDP_NOIMPL("Unknown ZeldaMoveMem Type, type=0x%X, Addr=%08X", type, addr); |
| 826 | break; |
| 827 | } |
| 828 | } |
| 829 | |
| 830 | |
| 831 | |
| 832 | void RSP_GBI2_DL(Gfx *gfx) |
| 833 | { |
| 834 | SP_Timing(RSP_GBI0_DL); |
| 835 | |
| 836 | uint32 dwPush = ((gfx->words.w0) >> 16) & 0xFF; |
| 837 | uint32 dwAddr = RSPSegmentAddr((gfx->words.w1)); |
| 838 | |
| 839 | if( dwAddr > g_dwRamSize ) |
| 840 | { |
| 841 | RSP_RDP_NOIMPL("Error: DL addr = %08X out of range, PC=%08X", dwAddr, gDlistStack[gDlistStackPointer].pc ); |
| 842 | dwAddr &= (g_dwRamSize-1); |
| 843 | DebuggerPauseCountN( NEXT_DLIST ); |
| 844 | } |
| 845 | |
| 846 | LOG_UCODE(" DL: Push:0x%02x Addr: 0x%08x", dwPush, dwAddr); |
| 847 | |
| 848 | switch (dwPush) |
| 849 | { |
| 850 | case RSP_DLIST_PUSH: |
| 851 | LOG_UCODE(" Pushing ZeldaDisplayList 0x%08x", dwAddr); |
| 852 | gDlistStackPointer++; |
| 853 | gDlistStack[gDlistStackPointer].pc = dwAddr; |
| 854 | gDlistStack[gDlistStackPointer].countdown = MAX_DL_COUNT; |
| 855 | |
| 856 | break; |
| 857 | case RSP_DLIST_NOPUSH: |
| 858 | LOG_UCODE(" Jumping to ZeldaDisplayList 0x%08x", dwAddr); |
| 859 | if( gDlistStack[gDlistStackPointer].pc == dwAddr+8 ) //Is this a loop |
| 860 | { |
| 861 | //Hack for Gauntlet Legends |
| 862 | gDlistStack[gDlistStackPointer].pc = dwAddr+8; |
| 863 | } |
| 864 | else |
| 865 | gDlistStack[gDlistStackPointer].pc = dwAddr; |
| 866 | gDlistStack[gDlistStackPointer].countdown = MAX_DL_COUNT; |
| 867 | break; |
| 868 | } |
| 869 | |
| 870 | LOG_UCODE(""); |
| 871 | LOG_UCODE("\\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/"); |
| 872 | LOG_UCODE("#############################################"); |
| 873 | } |
| 874 | |
| 875 | |
| 876 | void RSP_GBI2_SetOtherModeL(Gfx *gfx) |
| 877 | { |
| 878 | SP_Timing(RSP_GBI1_SetOtherModeL); |
| 879 | |
| 880 | uint32 dwShift = ((gfx->words.w0)>>8)&0xFF; |
| 881 | uint32 dwLength= ((gfx->words.w0) )&0xFF; |
| 882 | uint32 dwData = (gfx->words.w1); |
| 883 | |
| 884 | // Mask is constructed slightly differently |
| 885 | uint32 dwMask = (uint32)((s32)(0x80000000)>>dwLength)>>dwShift; |
| 886 | dwData &= dwMask; |
| 887 | |
| 888 | uint32 modeL = gRDP.otherModeL; |
| 889 | modeL = (modeL&(~dwMask)) | dwData; |
| 890 | |
| 891 | Gfx tempgfx; |
| 892 | tempgfx.words.w0 = gRDP.otherModeH; |
| 893 | tempgfx.words.w1 = modeL; |
| 894 | DLParser_RDPSetOtherMode(&tempgfx ); |
| 895 | } |
| 896 | |
| 897 | |
| 898 | void RSP_GBI2_SetOtherModeH(Gfx *gfx) |
| 899 | { |
| 900 | SP_Timing(RSP_GBI1_SetOtherModeH); |
| 901 | |
| 902 | uint32 dwLength= (((gfx->words.w0))&0xFF)+1; |
| 903 | uint32 dwShift = 32 - (((gfx->words.w0)>>8)&0xFF) - dwLength; |
| 904 | uint32 dwData = (gfx->words.w1); |
| 905 | |
| 906 | uint32 dwMask2 = ((1<<dwLength)-1)<<dwShift; |
| 907 | uint32 dwModeH = gRDP.otherModeH; |
| 908 | dwModeH = (dwModeH&(~dwMask2)) | dwData; |
| 909 | |
| 910 | Gfx tempgfx; |
| 911 | tempgfx.words.w0 = dwModeH; |
| 912 | tempgfx.words.w1 = gRDP.otherModeL; |
| 913 | DLParser_RDPSetOtherMode(&tempgfx ); |
| 914 | } |
| 915 | |
| 916 | |
| 917 | void RSP_GBI2_SubModule(Gfx *gfx) |
| 918 | { |
| 919 | SP_Timing(RSP_GBI2_SubModule); |
| 920 | |
| 921 | RSP_RDP_NOIMPL("RDP: RSP_GBI2_SubModule (0x%08x 0x%08x)", (gfx->words.w0), (gfx->words.w1)); |
| 922 | } |
| 923 | |