| 1 | /* |
| 2 | Copyright (C) 2003 Rice1964 |
| 3 | |
| 4 | This program is free software; you can redistribute it and/or |
| 5 | modify it under the terms of the GNU General Public License |
| 6 | as published by the Free Software Foundation; either version 2 |
| 7 | of the License, or (at your option) any later version. |
| 8 | |
| 9 | This program is distributed in the hope that it will be useful, |
| 10 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | GNU General Public License for more details. |
| 13 | |
| 14 | You should have received a copy of the GNU General Public License |
| 15 | along with this program; if not, write to the Free Software |
| 16 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
| 17 | |
| 18 | */ |
| 19 | |
| 20 | #ifndef _RICE_RENDER_BASE_H |
| 21 | #define _RICE_RENDER_BASE_H |
| 22 | |
| 23 | #include "osal_preproc.h" |
| 24 | #include "Debugger.h" |
| 25 | #include "RSP_Parser.h" |
| 26 | #include "Video.h" |
| 27 | |
| 28 | /* |
| 29 | * Global variables defined in this file were moved out of Render class |
| 30 | * to make them be accessed faster |
| 31 | */ |
| 32 | |
| 33 | #define RICE_MATRIX_STACK 60 |
| 34 | #define MAX_TEXTURES 8 |
| 35 | |
| 36 | enum FillMode |
| 37 | { |
| 38 | RICE_FILLMODE_WINFRAME, |
| 39 | RICE_FILLMODE_SOLID, |
| 40 | }; |
| 41 | |
| 42 | enum { MAX_VERTS = 80 }; // F3DLP.Rej supports up to 80 verts! |
| 43 | |
| 44 | void myVec3Transform(float *vecout, float *vecin, float* m); |
| 45 | |
| 46 | // All these arrays are moved out of the class CRender |
| 47 | // to be accessed in faster speed |
| 48 | extern ALIGN(16, XVECTOR4 g_vtxTransformed[MAX_VERTS]) |
| 49 | extern ALIGN(16, XVECTOR4 g_vecProjected[MAX_VERTS]) |
| 50 | extern float g_vtxProjected5[1000][5]; |
| 51 | extern float g_vtxProjected5Clipped[2000][5]; |
| 52 | extern VECTOR2 g_fVtxTxtCoords[MAX_VERTS]; |
| 53 | extern uint32 g_dwVtxDifColor[MAX_VERTS]; |
| 54 | //extern uint32 g_dwVtxFlags[MAX_VERTS]; // Z_POS Z_NEG etc |
| 55 | |
| 56 | extern RenderTexture g_textures[MAX_TEXTURES]; |
| 57 | |
| 58 | extern TLITVERTEX g_vtxBuffer[1000]; |
| 59 | extern unsigned short g_vtxIndex[1000]; |
| 60 | |
| 61 | extern TLITVERTEX g_clippedVtxBuffer[2000]; |
| 62 | extern int g_clippedVtxCount; |
| 63 | |
| 64 | extern uint8 g_oglVtxColors[1000][4]; |
| 65 | extern uint32 g_clipFlag[MAX_VERTS]; |
| 66 | extern uint32 g_clipFlag2[MAX_VERTS]; |
| 67 | extern float g_fFogCoord[MAX_VERTS]; |
| 68 | |
| 69 | extern TLITVERTEX g_texRectTVtx[4]; |
| 70 | |
| 71 | extern EXTERNAL_VERTEX g_vtxForExternal[MAX_VERTS]; |
| 72 | |
| 73 | |
| 74 | //#define INIT_VERTEX_METHOD_2 |
| 75 | |
| 76 | /* |
| 77 | * Global variables |
| 78 | */ |
| 79 | |
| 80 | /************************************************************************/ |
| 81 | /* Don't move */ |
| 82 | /************************************************************************/ |
| 83 | |
| 84 | extern uint32 gRSPnumLights; |
| 85 | extern Light gRSPlights[16]; |
| 86 | extern ALIGN(16, Matrix gRSPworldProjectTransported) |
| 87 | extern ALIGN(16, Matrix gRSPworldProject) |
| 88 | extern N64Light gRSPn64lights[16]; |
| 89 | extern ALIGN(16, Matrix gRSPmodelViewTop) |
| 90 | extern ALIGN(16, Matrix gRSPmodelViewTopTranspose) |
| 91 | extern float gRSPfFogMin; |
| 92 | extern float gRSPfFogMax; |
| 93 | extern float gRSPfFogDivider; |
| 94 | |
| 95 | /************************************************************************/ |
| 96 | /* Don't move */ |
| 97 | /************************************************************************/ |
| 98 | typedef struct |
| 99 | { |
| 100 | /************************************************************************/ |
| 101 | /* Don't move */ |
| 102 | /************************************************************************/ |
| 103 | union { |
| 104 | struct { |
| 105 | float fAmbientLightR; |
| 106 | float fAmbientLightG; |
| 107 | float fAmbientLightB; |
| 108 | float fAmbientLightA; |
| 109 | }; |
| 110 | float fAmbientColors[4]; |
| 111 | }; |
| 112 | /************************************************************************/ |
| 113 | /* Don't move above */ |
| 114 | /************************************************************************/ |
| 115 | bool bTextureEnabled; |
| 116 | uint32 curTile; |
| 117 | float fTexScaleX; |
| 118 | float fTexScaleY; |
| 119 | |
| 120 | RenderShadeMode shadeMode; |
| 121 | bool bCullFront; |
| 122 | bool bCullBack; |
| 123 | bool bLightingEnable; |
| 124 | bool bTextureGen; |
| 125 | bool bFogEnabled; |
| 126 | BOOL bZBufferEnabled; |
| 127 | |
| 128 | uint32 ambientLightColor; |
| 129 | uint32 ambientLightIndex; |
| 130 | |
| 131 | uint32 projectionMtxTop; |
| 132 | uint32 modelViewMtxTop; |
| 133 | |
| 134 | uint32 numVertices; |
| 135 | uint32 maxVertexID; |
| 136 | |
| 137 | int nVPLeftN, nVPTopN, nVPRightN, nVPBottomN, nVPWidthN, nVPHeightN, maxZ; |
| 138 | int clip_ratio_negx, clip_ratio_negy, clip_ratio_posx, clip_ratio_posy; |
| 139 | int clip_ratio_left, clip_ratio_top, clip_ratio_right, clip_ratio_bottom; |
| 140 | int real_clip_scissor_left, real_clip_scissor_top, real_clip_scissor_right, real_clip_scissor_bottom; |
| 141 | float real_clip_ratio_negx, real_clip_ratio_negy, real_clip_ratio_posx, real_clip_ratio_posy; |
| 142 | |
| 143 | Matrix projectionMtxs[RICE_MATRIX_STACK]; |
| 144 | Matrix modelviewMtxs[RICE_MATRIX_STACK]; |
| 145 | |
| 146 | bool bWorldMatrixIsUpdated; |
| 147 | bool bMatrixIsUpdated; |
| 148 | bool bCombinedMatrixIsUpdated; |
| 149 | bool bLightIsUpdated; |
| 150 | |
| 151 | uint32 segments[16]; |
| 152 | |
| 153 | int DKRCMatrixIndex; |
| 154 | int DKRVtxCount; |
| 155 | bool DKRBillBoard; |
| 156 | uint32 dwDKRVtxAddr; |
| 157 | uint32 dwDKRMatrixAddr; |
| 158 | Matrix DKRMatrixes[4]; |
| 159 | XVECTOR4 DKRBaseVec; |
| 160 | |
| 161 | int ucode; |
| 162 | int vertexMult; |
| 163 | bool bNearClip; |
| 164 | bool bRejectVtx; |
| 165 | |
| 166 | bool bProcessDiffuseColor; |
| 167 | bool bProcessSpecularColor; |
| 168 | |
| 169 | float vtxXMul; |
| 170 | float vtxXAdd; |
| 171 | float vtxYMul; |
| 172 | float vtxYAdd; |
| 173 | |
| 174 | // Texture coordinates computation constants |
| 175 | float tex0scaleX; |
| 176 | float tex0scaleY; |
| 177 | float tex1scaleX; |
| 178 | float tex1scaleY; |
| 179 | float tex0OffsetX; |
| 180 | float tex0OffsetY; |
| 181 | float tex1OffsetX; |
| 182 | float tex1OffsetY; |
| 183 | float texGenYRatio; |
| 184 | float texGenXRatio; |
| 185 | |
| 186 | } RSP_Options; |
| 187 | |
| 188 | extern ALIGN(16, RSP_Options gRSP) |
| 189 | |
| 190 | typedef struct { |
| 191 | uint32 keyR; |
| 192 | uint32 keyG; |
| 193 | uint32 keyB; |
| 194 | uint32 keyA; |
| 195 | uint32 keyRGB; |
| 196 | uint32 keyRGBA; |
| 197 | float fKeyA; |
| 198 | |
| 199 | bool bFogEnableInBlender; |
| 200 | |
| 201 | uint32 fogColor; |
| 202 | uint32 primitiveColor; |
| 203 | uint32 envColor; |
| 204 | uint32 primitiveDepth; |
| 205 | uint32 primLODMin; |
| 206 | uint32 primLODFrac; |
| 207 | uint32 LODFrac; |
| 208 | |
| 209 | float fPrimitiveDepth; |
| 210 | float fvFogColor[4]; |
| 211 | float fvPrimitiveColor[4]; |
| 212 | float fvEnvColor[4]; |
| 213 | |
| 214 | uint32 fillColor; |
| 215 | uint32 originalFillColor; |
| 216 | |
| 217 | uint32 geometryMode; |
| 218 | uint32 otherModeL; |
| 219 | uint32 otherModeH; |
| 220 | RDP_OtherMode otherMode; |
| 221 | |
| 222 | Tile tiles[8]; |
| 223 | ScissorType scissor; |
| 224 | |
| 225 | bool textureIsChanged; |
| 226 | bool texturesAreReloaded; |
| 227 | bool colorsAreReloaded; |
| 228 | } RDP_Options; |
| 229 | |
| 230 | extern ALIGN(16, RDP_Options gRDP) |
| 231 | |
| 232 | /* |
| 233 | * Global functions |
| 234 | */ |
| 235 | void InitRenderBase(); |
| 236 | void SetFogMinMax(float fMin, float fMax, float fMul, float fOffset); |
| 237 | void InitVertex(uint32 dwV, uint32 vtxIndex, bool bTexture, bool openGL = true ); |
| 238 | void InitVertexTextureConstants(); |
| 239 | bool PrepareTriangle(uint32 dwV0, uint32 dwV1, uint32 dwV2); |
| 240 | bool IsTriangleVisible(uint32 dwV0, uint32 dwV1, uint32 dwV2); |
| 241 | extern void (*ProcessVertexData)(uint32 dwAddr, uint32 dwV0, uint32 dwNum); |
| 242 | #if !defined(NO_ASM) |
| 243 | void ProcessVertexDataSSE(uint32 dwAddr, uint32 dwV0, uint32 dwNum); |
| 244 | #endif |
| 245 | void ProcessVertexDataNoSSE(uint32 dwAddr, uint32 dwV0, uint32 dwNum); |
| 246 | void ProcessVertexDataExternal(uint32 dwAddr, uint32 dwV0, uint32 dwNum); |
| 247 | void SetPrimitiveColor(uint32 dwCol, uint32 LODMin, uint32 LODFrac); |
| 248 | void SetPrimitiveDepth(uint32 z, uint32 dwDZ); |
| 249 | void SetVertexXYZ(uint32 vertex, float x, float y, float z); |
| 250 | void ModifyVertexInfo(uint32 where, uint32 vertex, uint32 val); |
| 251 | void ProcessVertexDataDKR(uint32 dwAddr, uint32 dwV0, uint32 dwNum); |
| 252 | void SetLightCol(uint32 dwLight, uint32 dwCol); |
| 253 | void SetLightDirection(uint32 dwLight, float x, float y, float z, float range); |
| 254 | void ForceMainTextureIndex(int dwTile); |
| 255 | void UpdateCombinedMatrix(); |
| 256 | |
| 257 | void ClipVertexes(); |
| 258 | void ClipVertexesOpenGL(); |
| 259 | void ClipVertexesForRect(); |
| 260 | |
| 261 | void LogTextureCoords(float fTex0S, float fTex0T, float fTex1S, float fTex1T); |
| 262 | bool CheckTextureCoords(int tex); |
| 263 | void ResetTextureCoordsLog(float maxs0, float maxt0, float maxs1, float maxt1); |
| 264 | |
| 265 | inline float ViewPortTranslatef_x(float x) { return ( (x+1) * windowSetting.vpWidthW/2) + windowSetting.vpLeftW; } |
| 266 | inline float ViewPortTranslatef_y(float y) { return ( (1-y) * windowSetting.vpHeightW/2) + windowSetting.vpTopW; } |
| 267 | inline float ViewPortTranslatei_x(int x) { return x*windowSetting.fMultX; } |
| 268 | inline float ViewPortTranslatei_y(int y) { return y*windowSetting.fMultY; } |
| 269 | inline float ViewPortTranslatei_x(float x) { return x*windowSetting.fMultX; } |
| 270 | inline float ViewPortTranslatei_y(float y) { return y*windowSetting.fMultY; } |
| 271 | |
| 272 | inline float GetPrimitiveDepth() { return gRDP.fPrimitiveDepth; } |
| 273 | inline uint32 GetPrimitiveColor() { return gRDP.primitiveColor; } |
| 274 | inline float* GetPrimitiveColorfv() { return gRDP.fvPrimitiveColor; } |
| 275 | inline uint32 GetLODFrac() { return gRDP.LODFrac; } |
| 276 | inline void SetEnvColor(uint32 dwCol) |
| 277 | { |
| 278 | gRDP.colorsAreReloaded = true; |
| 279 | gRDP.envColor = dwCol; |
| 280 | gRDP.fvEnvColor[0] = ((dwCol>>16)&0xFF)/255.0f; //r |
| 281 | gRDP.fvEnvColor[1] = ((dwCol>>8)&0xFF)/255.0f; //g |
| 282 | gRDP.fvEnvColor[2] = ((dwCol)&0xFF)/255.0f; //b |
| 283 | gRDP.fvEnvColor[3] = ((dwCol>>24)&0xFF)/255.0f; //a |
| 284 | } |
| 285 | inline uint32 GetEnvColor() { return gRDP.envColor; } |
| 286 | inline float* GetEnvColorfv() { return gRDP.fvEnvColor; } |
| 287 | |
| 288 | inline void SetAmbientLight(uint32 color) |
| 289 | { |
| 290 | gRSP.ambientLightColor = color; |
| 291 | gRSP.fAmbientLightR = (float)RGBA_GETRED(gRSP.ambientLightColor); |
| 292 | gRSP.fAmbientLightG = (float)RGBA_GETGREEN(gRSP.ambientLightColor); |
| 293 | gRSP.fAmbientLightB = (float)RGBA_GETBLUE(gRSP.ambientLightColor); |
| 294 | LIGHT_DUMP(TRACE1("Set Ambient Light: %08X", color)); |
| 295 | } |
| 296 | |
| 297 | inline void SetLighting(bool bLighting) { gRSP.bLightingEnable = bLighting; } |
| 298 | |
| 299 | // Generate texture coords? |
| 300 | inline void SetTextureGen(bool bTextureGen) { gRSP.bTextureGen = bTextureGen; } |
| 301 | inline void SetNumLights(uint32 dwNumLights) |
| 302 | { |
| 303 | gRSPnumLights = dwNumLights; |
| 304 | DEBUGGER_PAUSE_AND_DUMP(NEXT_SET_LIGHT,TRACE1("Set Num Of Light: %d", dwNumLights)); |
| 305 | } |
| 306 | inline uint32 GetNumLights() { return gRSPnumLights; } |
| 307 | inline COLOR GetVertexDiffuseColor(uint32 ver) { return g_dwVtxDifColor[ver]; } |
| 308 | inline void SetScreenMult(float fMultX, float fMultY) { windowSetting.fMultX = fMultX; windowSetting.fMultY = fMultY; } |
| 309 | inline COLOR GetLightCol(uint32 dwLight) { return gRSPlights[dwLight].col; } |
| 310 | |
| 311 | #endif |
| 312 | |