| 1 | /* |
| 2 | Copyright (C) 2002 Rice1964 |
| 3 | |
| 4 | This program is free software; you can redistribute it and/or |
| 5 | modify it under the terms of the GNU General Public License |
| 6 | as published by the Free Software Foundation; either version 2 |
| 7 | of the License, or (at your option) any later version. |
| 8 | |
| 9 | This program is distributed in the hope that it will be useful, |
| 10 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | GNU General Public License for more details. |
| 13 | |
| 14 | You should have received a copy of the GNU General Public License |
| 15 | along with this program; if not, write to the Free Software |
| 16 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
| 17 | |
| 18 | */ |
| 19 | |
| 20 | #include "osal_opengl.h" |
| 21 | #include "OGLDebug.h" |
| 22 | #include "FrameBuffer.h" |
| 23 | #include "Render.h" |
| 24 | |
| 25 | extern uObjMtxReal gObjMtxReal; |
| 26 | extern Matrix g_MtxReal; |
| 27 | |
| 28 | //======================================================================== |
| 29 | |
| 30 | void CRender::LoadFrameBuffer(bool useVIreg, uint32 left, uint32 top, uint32 width, uint32 height) |
| 31 | { |
| 32 | uint32 VIwidth = *g_GraphicsInfo.VI_WIDTH_REG; |
| 33 | |
| 34 | TxtrInfo gti; |
| 35 | |
| 36 | gti.clampS = gti.clampT = 0; |
| 37 | gti.maskS = gti.maskT = gti.mirrorS = gti.mirrorT = 0; |
| 38 | gti.TLutFmt = TLUT_FMT_RGBA16; //RGBA16 |
| 39 | gti.bSwapped = FALSE; |
| 40 | gti.Palette = 0; |
| 41 | |
| 42 | if( useVIreg && *g_GraphicsInfo.VI_ORIGIN_REG > VIwidth*2 ) |
| 43 | { |
| 44 | gti.Format = 0; |
| 45 | gti.Size = 2; |
| 46 | |
| 47 | gti.Address = (*g_GraphicsInfo.VI_ORIGIN_REG & (g_dwRamSize-1) ) - VIwidth*2; |
| 48 | gti.LeftToLoad = 0; |
| 49 | gti.TopToLoad = 0; |
| 50 | |
| 51 | gti.PalAddress = (uchar *) &g_wRDPTlut[0]; |
| 52 | |
| 53 | gti.WidthToCreate = windowSetting.uViWidth;; |
| 54 | gti.HeightToCreate = windowSetting.uViHeight; |
| 55 | |
| 56 | if( gti.WidthToCreate == 0 || gti.HeightToCreate == 0 ) |
| 57 | { |
| 58 | TRACE0("Loading frame buffer: size = 0 x 0"); |
| 59 | return; |
| 60 | } |
| 61 | |
| 62 | gti.Pitch = VIwidth << gti.Size >> 1; |
| 63 | } |
| 64 | else |
| 65 | { |
| 66 | gti.Format = g_CI.dwFormat; |
| 67 | gti.Size = g_CI.dwSize; |
| 68 | gti.PalAddress = (uchar *) &g_wRDPTlut[0]; |
| 69 | |
| 70 | gti.Address = RSPSegmentAddr(g_CI.dwAddr); |
| 71 | |
| 72 | if( width == 0 || height == 0 ) |
| 73 | { |
| 74 | gti.LeftToLoad = 0; |
| 75 | gti.TopToLoad = 0; |
| 76 | |
| 77 | gti.WidthToCreate = g_CI.dwWidth; |
| 78 | gti.HeightToCreate = g_CI.dwWidth*3/4; |
| 79 | } |
| 80 | else |
| 81 | { |
| 82 | gti.LeftToLoad = left; |
| 83 | gti.TopToLoad = top; |
| 84 | |
| 85 | gti.WidthToCreate = width; |
| 86 | gti.HeightToCreate = height; |
| 87 | } |
| 88 | |
| 89 | if( gti.Size == TXT_SIZE_4b ) |
| 90 | { |
| 91 | gti.Pitch = g_CI.dwWidth >> 1; |
| 92 | } |
| 93 | else |
| 94 | { |
| 95 | gti.Pitch = g_CI.dwWidth << (gti.Size-1); |
| 96 | } |
| 97 | } |
| 98 | |
| 99 | |
| 100 | if( gti.Address + gti.Pitch*gti.HeightToCreate > g_dwRamSize ) |
| 101 | { |
| 102 | TRACE0("Skip frame buffer loading, memory out of bound"); |
| 103 | return; |
| 104 | } |
| 105 | |
| 106 | #ifdef DEBUGGER |
| 107 | if( pauseAtNext ) |
| 108 | { |
| 109 | DebuggerAppendMsg("Load Frame Buffer Imag at: %08X, (%d, %d) - (%d, %d)", gti.Address, |
| 110 | gti.LeftToLoad, gti.TopToLoad, gti.WidthToCreate, gti.HeightToCreate ); |
| 111 | } |
| 112 | #endif |
| 113 | |
| 114 | |
| 115 | gti.HeightToLoad = gti.HeightToCreate; |
| 116 | gti.WidthToLoad = gti.WidthToCreate; |
| 117 | |
| 118 | gti.pPhysicalAddress = ((uint8*)g_pRDRAMu32)+gti.Address; |
| 119 | gti.tileNo = -1; |
| 120 | TxtrCacheEntry *pEntry = gTextureManager.GetTexture(>i, false, true, false); |
| 121 | if( pEntry ) SetCurrentTexture( 0, pEntry->pTexture, pEntry->ti.WidthToCreate, pEntry->ti.HeightToCreate, pEntry); |
| 122 | } |
| 123 | |
| 124 | void CRender::LoadTextureFromMemory(void *buf, uint32 left, uint32 top, uint32 width, uint32 height, uint32 pitch, uint32 format) |
| 125 | { |
| 126 | TxtrInfo gti; |
| 127 | gti.Format = g_CI.dwFormat; |
| 128 | gti.Size = g_CI.dwSize; |
| 129 | gti.Palette = 0; |
| 130 | gti.TLutFmt = TLUT_FMT_RGBA16; //RGBA16 |
| 131 | gti.PalAddress = 0; |
| 132 | gti.bSwapped = FALSE; |
| 133 | gti.Address = 0; |
| 134 | gti.LeftToLoad = 0; |
| 135 | gti.TopToLoad = 0; |
| 136 | gti.WidthToCreate = width; |
| 137 | gti.HeightToCreate = height; |
| 138 | |
| 139 | gti.Pitch = pitch; |
| 140 | |
| 141 | gti.HeightToLoad = height; |
| 142 | gti.WidthToLoad = width; |
| 143 | gti.pPhysicalAddress = (uint8*)buf; |
| 144 | |
| 145 | gti.tileNo = -1; |
| 146 | TxtrCacheEntry *pEntry = gTextureManager.GetTexture(>i, false); |
| 147 | //Upto here, the texture is loaded wrong because the format is wrong |
| 148 | |
| 149 | DrawInfo info; |
| 150 | if( pEntry->pTexture->StartUpdate(&info) ) |
| 151 | { |
| 152 | for( uint32 i=0; i<height; i++) |
| 153 | { |
| 154 | uint32 *psrc = (uint32*)((uint8*)buf+pitch*(i+top))+left; |
| 155 | uint32 *pdst = (uint32*)((uint8*)info.lpSurface+i*info.lPitch); |
| 156 | for( uint32 j=0; j<width; j++) |
| 157 | { |
| 158 | pdst[j]=psrc[j]; |
| 159 | } |
| 160 | } |
| 161 | pEntry->pTexture->EndUpdate(&info); |
| 162 | } |
| 163 | SetCurrentTexture( 0, pEntry->pTexture, width, height, pEntry); |
| 164 | } |
| 165 | |
| 166 | void CRender::LoadObjBGCopy(uObjBg &info) |
| 167 | { |
| 168 | TxtrInfo gti; |
| 169 | gti.Format = info.imageFmt; |
| 170 | gti.Size = info.imageSiz; |
| 171 | gti.Address = RSPSegmentAddr(info.imagePtr); |
| 172 | gti.LeftToLoad = 0; |
| 173 | gti.TopToLoad = 0; |
| 174 | gti.Palette = info.imagePal; |
| 175 | |
| 176 | gti.PalAddress = (uchar *) &g_wRDPTlut[0]; |
| 177 | gti.bSwapped = FALSE; |
| 178 | gti.TLutFmt = TLUT_FMT_RGBA16; //RGBA16 |
| 179 | |
| 180 | gti.WidthToCreate = info.imageW/4; |
| 181 | gti.HeightToCreate = info.imageH/4; |
| 182 | |
| 183 | if( options.bEnableHacks ) |
| 184 | { |
| 185 | if( g_CI.dwWidth == 0x200 && gti.Format == g_CI.dwFormat && gti.Size == g_CI.dwSize && |
| 186 | gti.WidthToCreate == 0x200 ) |
| 187 | { |
| 188 | // Hack for RE2 |
| 189 | uint32 w = *g_GraphicsInfo.VI_WIDTH_REG & 0xFFF; |
| 190 | gti.HeightToCreate = (gti.WidthToCreate*gti.HeightToCreate)/w; |
| 191 | gti.WidthToCreate = w; |
| 192 | } |
| 193 | } |
| 194 | |
| 195 | gti.Pitch = gti.WidthToCreate << gti.Size >> 1; |
| 196 | gti.Pitch = (gti.Pitch>>3)<<3; // Align to 8 bytes |
| 197 | |
| 198 | if( gti.Address + gti.Pitch*gti.HeightToCreate > g_dwRamSize ) |
| 199 | { |
| 200 | TRACE0("Skip BG copy loading, memory out of bound"); |
| 201 | return; |
| 202 | } |
| 203 | |
| 204 | gti.HeightToLoad = gti.HeightToCreate; |
| 205 | gti.WidthToLoad = gti.WidthToCreate; |
| 206 | gti.pPhysicalAddress = ((uint8*)g_pRDRAMu32)+gti.Address; |
| 207 | gti.tileNo = -1; |
| 208 | TxtrCacheEntry *pEntry = gTextureManager.GetTexture(>i, false); |
| 209 | SetCurrentTexture(0,pEntry); |
| 210 | |
| 211 | DEBUGGER_IF_DUMP((pauseAtNext && (eventToPause == NEXT_OBJ_TXT_CMD||eventToPause == NEXT_FLUSH_TRI||eventToPause == NEXT_OBJ_BG)), |
| 212 | { |
| 213 | TRACE0("Load Obj BG Copy:\n"); |
| 214 | DebuggerAppendMsg("Addr=0x%08X, W=%d, H=%d, Left=%d, Top=%d\n", |
| 215 | gti.Address, gti.WidthToCreate, gti.HeightToCreate, gti.LeftToLoad, gti.TopToLoad); |
| 216 | DebuggerAppendMsg("Fmt=%s-%db, Pal=%d\n", |
| 217 | pszImgFormat[gti.Format], pnImgSize[gti.Size], gti.Palette); |
| 218 | } |
| 219 | ); |
| 220 | } |
| 221 | |
| 222 | void CRender::LoadTxtrBufIntoTexture(void) |
| 223 | { |
| 224 | TxtrInfo gti; |
| 225 | |
| 226 | gti.Format = g_pRenderTextureInfo->CI_Info.dwFormat; |
| 227 | gti.Size = g_pRenderTextureInfo->CI_Info.dwSize; |
| 228 | |
| 229 | gti.Address = RSPSegmentAddr(g_pRenderTextureInfo->CI_Info.dwAddr); |
| 230 | gti.LeftToLoad = 0; |
| 231 | gti.TopToLoad = 0; |
| 232 | gti.Palette = 0; |
| 233 | |
| 234 | gti.PalAddress = (uchar *) &g_wRDPTlut[0]; |
| 235 | gti.bSwapped = FALSE; |
| 236 | |
| 237 | gti.WidthToCreate = g_pRenderTextureInfo->N64Width; |
| 238 | gti.HeightToCreate = g_pRenderTextureInfo->N64Height; |
| 239 | gti.TLutFmt = TLUT_FMT_RGBA16; //RGBA16 |
| 240 | |
| 241 | gti.Pitch = gti.WidthToCreate << (gti.Size-1); |
| 242 | |
| 243 | gti.HeightToLoad = gti.HeightToCreate; |
| 244 | gti.WidthToLoad = gti.WidthToCreate; |
| 245 | gti.pPhysicalAddress = ((uint8*)g_pRDRAMu32)+gti.Address; |
| 246 | gti.tileNo = -1; |
| 247 | TxtrCacheEntry *pEntry = gTextureManager.GetTexture(>i, false); |
| 248 | SetCurrentTexture(0,pEntry); |
| 249 | } |
| 250 | |
| 251 | void CRender::LoadSprite2D(Sprite2DInfo &info, uint32 ucode) |
| 252 | { |
| 253 | TxtrInfo gti; |
| 254 | |
| 255 | gti.Format = info.spritePtr->SourceImageType; |
| 256 | gti.Size = info.spritePtr->SourceImageBitSize; |
| 257 | |
| 258 | gti.Address = RSPSegmentAddr(info.spritePtr->SourceImagePointer); |
| 259 | gti.Palette = 0; |
| 260 | gti.PalAddress = (uchar *) (g_pRDRAMu8 + RSPSegmentAddr(info.spritePtr->TlutPointer)); |
| 261 | |
| 262 | if( options.enableHackForGames == HACK_FOR_NITRO ) |
| 263 | { |
| 264 | gti.WidthToCreate = (uint32)(info.spritePtr->SubImageWidth/info.scaleX); |
| 265 | gti.HeightToCreate = (uint32)(info.spritePtr->SubImageHeight/info.scaleY); |
| 266 | gti.LeftToLoad = (uint32)(info.spritePtr->SourceImageOffsetS/info.scaleX); |
| 267 | gti.TopToLoad = (uint32)(info.spritePtr->SourceImageOffsetT/info.scaleY); |
| 268 | gti.Pitch = info.spritePtr->Stride << gti.Size >> 1; |
| 269 | gti.Pitch = (uint32)(gti.Pitch*info.scaleY); |
| 270 | } |
| 271 | else |
| 272 | { |
| 273 | gti.WidthToCreate = info.spritePtr->SubImageWidth; |
| 274 | gti.HeightToCreate = info.spritePtr->SubImageHeight; |
| 275 | gti.LeftToLoad = info.spritePtr->SourceImageOffsetS; |
| 276 | gti.TopToLoad = info.spritePtr->SourceImageOffsetT; |
| 277 | gti.Pitch = info.spritePtr->Stride << gti.Size >> 1; |
| 278 | } |
| 279 | |
| 280 | if( gti.Address + gti.Pitch*gti.HeightToCreate > g_dwRamSize ) |
| 281 | { |
| 282 | TRACE0("Skip Sprite image decompress, memory out of bound"); |
| 283 | return; |
| 284 | } |
| 285 | |
| 286 | gti.HeightToLoad = gti.HeightToCreate; |
| 287 | gti.WidthToLoad = gti.WidthToCreate; |
| 288 | |
| 289 | gti.TLutFmt = TLUT_FMT_RGBA16; //RGBA16 |
| 290 | gti.bSwapped = FALSE; |
| 291 | |
| 292 | gti.pPhysicalAddress = ((uint8*)g_pRDRAMu32)+gti.Address; |
| 293 | gti.tileNo = -1; |
| 294 | TxtrCacheEntry *pEntry = gTextureManager.GetTexture(>i, false); |
| 295 | SetCurrentTexture(0,pEntry); |
| 296 | |
| 297 | DEBUGGER_IF_DUMP((pauseAtNext && (eventToPause == NEXT_OBJ_TXT_CMD||eventToPause == NEXT_FLUSH_TRI||eventToPause == NEXT_SPRITE_2D)), |
| 298 | { |
| 299 | TRACE0("Load Sprite 2D\n"); |
| 300 | DebuggerAppendMsg("Addr=0x%08X, W=%d, H=%d, Left=%d, Top=%d\n", |
| 301 | gti.Address, gti.WidthToCreate, gti.HeightToCreate, gti.LeftToLoad, gti.TopToLoad); |
| 302 | DebuggerAppendMsg("Fmt=%s-%db, Pal=%d, Pitch=%d\n", |
| 303 | pszImgFormat[gti.Format], pnImgSize[gti.Size], gti.Palette, gti.Pitch); |
| 304 | } |
| 305 | ); |
| 306 | } |
| 307 | |
| 308 | |
| 309 | void CRender::DrawSprite2D(Sprite2DInfo &info, uint32 ucode) |
| 310 | { |
| 311 | if( !status.bCIBufferIsRendered ) g_pFrameBufferManager->ActiveTextureBuffer(); |
| 312 | |
| 313 | if( status.bHandleN64RenderTexture ) |
| 314 | { |
| 315 | g_pRenderTextureInfo->maxUsedHeight = g_pRenderTextureInfo->N64Height; |
| 316 | if( !status.bDirectWriteIntoRDRAM ) |
| 317 | { |
| 318 | status.bFrameBufferIsDrawn = true; |
| 319 | status.bFrameBufferDrawnByTriangles = true; |
| 320 | } |
| 321 | } |
| 322 | LoadSprite2D(info, ucode); |
| 323 | |
| 324 | info.scaleX = 1/info.scaleX; |
| 325 | info.scaleY = 1/info.scaleY; |
| 326 | |
| 327 | int x0, y0, x1, y1; |
| 328 | float t0, s0, t1, s1; |
| 329 | |
| 330 | if( info.flipX ) |
| 331 | { |
| 332 | //x0 = info.px*info.scaleX + info.spritePtr->SubImageWidth*info.scaleX; |
| 333 | //x1 = info.px*info.scaleX; |
| 334 | x0 = info.px + int(info.spritePtr->SubImageWidth*info.scaleX); |
| 335 | x1 = info.px; |
| 336 | } |
| 337 | else |
| 338 | { |
| 339 | //x0 = info.px*info.scaleX; |
| 340 | //x1 = info.px*info.scaleX + info.spritePtr->SubImageWidth*info.scaleX; |
| 341 | x0 = info.px; |
| 342 | x1 = info.px + int(info.spritePtr->SubImageWidth*info.scaleX); |
| 343 | } |
| 344 | |
| 345 | if( info.flipY ) |
| 346 | { |
| 347 | //y0 = info.py*info.scaleY + info.spritePtr->SubImageHeight*info.scaleY; |
| 348 | //y1 = info.py*info.scaleY; |
| 349 | y0 = info.py + int(info.spritePtr->SubImageHeight*info.scaleY); |
| 350 | y1 = info.py; |
| 351 | } |
| 352 | else |
| 353 | { |
| 354 | //y0 = info.py*info.scaleY; |
| 355 | //y1 = info.py*info.scaleY + info.spritePtr->SubImageHeight*info.scaleY; |
| 356 | y0 = info.py; |
| 357 | y1 = info.py + int(info.spritePtr->SubImageHeight*info.scaleY); |
| 358 | } |
| 359 | |
| 360 | t0 = s0 = 0; |
| 361 | if( options.enableHackForGames == HACK_FOR_NITRO ) |
| 362 | { |
| 363 | t1 = info.spritePtr->SubImageWidth*info.scaleX/g_textures[0].m_fTexWidth; |
| 364 | s1 = info.spritePtr->SubImageHeight*info.scaleY/g_textures[0].m_fTexHeight; |
| 365 | } |
| 366 | else |
| 367 | { |
| 368 | t1 = info.spritePtr->SubImageWidth/g_textures[0].m_fTexWidth; |
| 369 | s1 = info.spritePtr->SubImageHeight/g_textures[0].m_fTexHeight; |
| 370 | } |
| 371 | |
| 372 | //InitCombinerBlenderForSimpleTextureDraw(); |
| 373 | SetCombinerAndBlender(); |
| 374 | SetAddressUAllStages( 0, TEXTURE_UV_FLAG_CLAMP ); |
| 375 | SetAddressVAllStages( 0, TEXTURE_UV_FLAG_CLAMP ); |
| 376 | |
| 377 | COLOR speColor = PostProcessSpecularColor(); |
| 378 | COLOR difColor = PostProcessDiffuseColor(0xffffffff); |
| 379 | |
| 380 | float depth = ( gRDP.otherMode.depth_source == 1 ) ? gRDP.fPrimitiveDepth : 0; |
| 381 | DrawSimple2DTexture((float)x0, (float)y0, (float)x1, (float)y1, t0, s0, t1, s1, speColor, difColor, depth, 1.0f); |
| 382 | } |
| 383 | |
| 384 | |
| 385 | void CRender::DrawSpriteR(uObjTxSprite &sprite, bool initCombiner, uint32 tile, uint32 left, uint32 top, uint32 width, uint32 height) // With Rotation |
| 386 | { |
| 387 | if( !status.bCIBufferIsRendered ) g_pFrameBufferManager->ActiveTextureBuffer(); |
| 388 | |
| 389 | if( status.bHandleN64RenderTexture ) |
| 390 | { |
| 391 | g_pRenderTextureInfo->maxUsedHeight = g_pRenderTextureInfo->N64Height; |
| 392 | if( !status.bDirectWriteIntoRDRAM ) |
| 393 | { |
| 394 | status.bFrameBufferIsDrawn = true; |
| 395 | status.bFrameBufferDrawnByTriangles = true; |
| 396 | } |
| 397 | } |
| 398 | SetCombinerAndBlender(); |
| 399 | |
| 400 | float scaleX = sprite.sprite.scaleW/1024.0f; |
| 401 | float scaleY = sprite.sprite.scaleH/1024.0f; |
| 402 | |
| 403 | if( width == 0 || height == 0 ) |
| 404 | { |
| 405 | width = g_textures[tile].m_dwTileWidth; |
| 406 | height = g_textures[tile].m_dwTileHeight; |
| 407 | } |
| 408 | |
| 409 | //RECT src = {left,top,width, height}; |
| 410 | float depth = 0.0; |
| 411 | if (gRDP.otherMode.depth_source==1) |
| 412 | depth = gRDP.fPrimitiveDepth; |
| 413 | |
| 414 | float x0 = sprite.sprite.objX/4.0f; |
| 415 | float y0 = sprite.sprite.objY/4.0f; |
| 416 | float x1 = sprite.sprite.imageW / 32.0f / scaleX + x0; |
| 417 | float y1 = sprite.sprite.imageH / 32.0f / scaleY + y0; |
| 418 | |
| 419 | if( sprite.sprite.imageFlags&1 ) { float temp = x0; x0 = x1; x1 = temp; } // flip X |
| 420 | if( sprite.sprite.imageFlags&0x10 ) { float temp = y0; y0 = y1; y1 = temp; } // flip Y |
| 421 | |
| 422 | g_texRectTVtx[0].x = (gObjMtxReal.A*x0 + gObjMtxReal.B*y0 + gObjMtxReal.X)*windowSetting.fMultX; |
| 423 | g_texRectTVtx[0].y = (gObjMtxReal.C*x0 + gObjMtxReal.D*y0 + gObjMtxReal.Y)*windowSetting.fMultY; |
| 424 | g_texRectTVtx[0].z = depth; |
| 425 | g_texRectTVtx[0].rhw = 1; |
| 426 | g_texRectTVtx[1].x = (gObjMtxReal.A*x1 + gObjMtxReal.B*y0 + gObjMtxReal.X)*windowSetting.fMultX; |
| 427 | g_texRectTVtx[1].y = (gObjMtxReal.C*x1 + gObjMtxReal.D*y0 + gObjMtxReal.Y)*windowSetting.fMultY; |
| 428 | g_texRectTVtx[1].z = depth; |
| 429 | g_texRectTVtx[1].rhw = 1; |
| 430 | g_texRectTVtx[2].x = (gObjMtxReal.A*x1 + gObjMtxReal.B*y1 + gObjMtxReal.X)*windowSetting.fMultX; |
| 431 | g_texRectTVtx[2].y = (gObjMtxReal.C*x1 + gObjMtxReal.D*y1 + gObjMtxReal.Y)*windowSetting.fMultY; |
| 432 | g_texRectTVtx[2].z = depth; |
| 433 | g_texRectTVtx[2].rhw = 1; |
| 434 | g_texRectTVtx[3].x = (gObjMtxReal.A*x0 + gObjMtxReal.B*y1 + gObjMtxReal.X)*windowSetting.fMultX; |
| 435 | g_texRectTVtx[3].y = (gObjMtxReal.C*x0 + gObjMtxReal.D*y1 + gObjMtxReal.Y)*windowSetting.fMultY; |
| 436 | g_texRectTVtx[3].z = depth; |
| 437 | g_texRectTVtx[3].rhw = 1; |
| 438 | |
| 439 | g_texRectTVtx[0].tcord[0].u = left/g_textures[tile].m_fTexWidth; |
| 440 | g_texRectTVtx[0].tcord[0].v = top/g_textures[tile].m_fTexHeight; |
| 441 | g_texRectTVtx[1].tcord[0].u = (left+width)/g_textures[tile].m_fTexWidth; |
| 442 | g_texRectTVtx[1].tcord[0].v = top/g_textures[tile].m_fTexHeight; |
| 443 | g_texRectTVtx[2].tcord[0].u = (left+width)/g_textures[tile].m_fTexWidth; |
| 444 | g_texRectTVtx[2].tcord[0].v = (top+height)/g_textures[tile].m_fTexHeight; |
| 445 | g_texRectTVtx[3].tcord[0].u = left/g_textures[tile].m_fTexWidth; |
| 446 | g_texRectTVtx[3].tcord[0].v = (top+height)/g_textures[tile].m_fTexHeight; |
| 447 | |
| 448 | //COLOR speColor = PostProcessSpecularColor(); |
| 449 | COLOR difColor = PostProcessDiffuseColor(0xffffffff); |
| 450 | |
| 451 | g_texRectTVtx[0].dcDiffuse = g_texRectTVtx[1].dcDiffuse |
| 452 | = g_texRectTVtx[2].dcDiffuse = g_texRectTVtx[3].dcDiffuse = difColor; |
| 453 | g_texRectTVtx[0].dcSpecular = g_texRectTVtx[1].dcSpecular |
| 454 | = g_texRectTVtx[2].dcSpecular = g_texRectTVtx[3].dcSpecular = difColor; |
| 455 | |
| 456 | DrawSpriteR_Render(); |
| 457 | } |
| 458 | |
| 459 | void CRender::DrawFrameBuffer(bool useVIreg, uint32 left, uint32 top, uint32 width, uint32 height) |
| 460 | { |
| 461 | BeginRendering(); |
| 462 | |
| 463 | LoadFrameBuffer(useVIreg, left, top, width, height); |
| 464 | |
| 465 | m_pColorCombiner->InitCombinerBlenderForSimpleTextureDraw(0); |
| 466 | |
| 467 | ZBufferEnable(FALSE); |
| 468 | SetZUpdate(FALSE); |
| 469 | if( left == 0 ) |
| 470 | SetAlphaTestEnable(FALSE); |
| 471 | else |
| 472 | SetAlphaTestEnable(TRUE); // use Alpha Test for partial frame buffer draw, for Dr. Mario 64 |
| 473 | |
| 474 | m_pAlphaBlender->Disable(); |
| 475 | |
| 476 | CTexture *pTexture = g_textures[0].m_pCTexture; |
| 477 | if( pTexture ) |
| 478 | { |
| 479 | if( useVIreg ) |
| 480 | { |
| 481 | // Draw the whole frame buffer |
| 482 | DrawSimple2DTexture(0, 0, windowSetting.uViWidth, windowSetting.uViHeight, |
| 483 | 0, 0, 1/pTexture->m_fXScale, 1/pTexture->m_fYScale, 0xFFFFFFFF, 0xFFFFFFFF, 0, 1); |
| 484 | } |
| 485 | else |
| 486 | { |
| 487 | // Draw a small texture in frame buffer |
| 488 | DrawSimple2DTexture((float)left, (float)top, (float)(left+width), (float)(top+height), |
| 489 | 0, 0, 1/pTexture->m_fXScale, 1/pTexture->m_fYScale, 0xFFFFFFFF, 0xFFFFFFFF, 0, 1); |
| 490 | } |
| 491 | } |
| 492 | |
| 493 | TXTRBUF_OR_CI_DUMP(TRACE0("Draw Frame Buffer Img")); |
| 494 | #ifdef DEBUGGER |
| 495 | if( pauseAtNext && ( eventToPause == NEXT_FRAME || eventToPause == NEXT_FLUSH_TRI ) ) |
| 496 | { |
| 497 | TRACE0("Draw Frame Buffer Img"); |
| 498 | debuggerPause = true; |
| 499 | DebuggerPause(); |
| 500 | } |
| 501 | #endif |
| 502 | |
| 503 | EndRendering(); |
| 504 | } |
| 505 | |
| 506 | void CRender::DrawObjBGCopy(uObjBg &info) |
| 507 | { |
| 508 | if( !status.bCIBufferIsRendered ) g_pFrameBufferManager->ActiveTextureBuffer(); |
| 509 | |
| 510 | if( status.bHandleN64RenderTexture ) |
| 511 | { |
| 512 | g_pRenderTextureInfo->maxUsedHeight = g_pRenderTextureInfo->N64Height; |
| 513 | if( !status.bDirectWriteIntoRDRAM ) |
| 514 | { |
| 515 | status.bFrameBufferIsDrawn = true; |
| 516 | status.bFrameBufferDrawnByTriangles = true; |
| 517 | } |
| 518 | } |
| 519 | SetCombinerAndBlender(); |
| 520 | |
| 521 | uint32 frameH = info.frameH; |
| 522 | uint32 frameW = info.frameW; |
| 523 | uint32 imageH = info.imageH; |
| 524 | uint32 imageW = info.imageW; |
| 525 | |
| 526 | if( options.bEnableHacks ) |
| 527 | { |
| 528 | if( g_CI.dwWidth == 0x200 && info.imageFmt == g_CI.dwFormat && info.imageSiz == g_CI.dwSize && |
| 529 | frameW == 0x800 ) |
| 530 | { |
| 531 | // Hack for RE2 |
| 532 | uint32 width = *g_GraphicsInfo.VI_WIDTH_REG & 0xFFF; |
| 533 | imageH = frameH = (frameW/4*frameH/4)/width*4; |
| 534 | imageW = frameW = width*4; |
| 535 | } |
| 536 | } |
| 537 | |
| 538 | float x0 = info.frameX / 4.0f; |
| 539 | float y0 = info.frameY / 4.0f; |
| 540 | float x1 = frameW / 4.0f + x0; |
| 541 | float y1 = frameH / 4.0f + y0; |
| 542 | |
| 543 | float s0 = info.imageX / 32.0f; |
| 544 | float t0 = info.imageY / 32.0f; |
| 545 | |
| 546 | float texwidth = imageW/4.0f; |
| 547 | float texheight = imageH/4.0f; |
| 548 | |
| 549 | float u0 = s0/g_textures[0].m_fTexWidth; |
| 550 | float v0 = t0/g_textures[0].m_fTexHeight; |
| 551 | float maxu = texwidth/g_textures[0].m_fTexWidth; |
| 552 | float maxv = texheight/g_textures[0].m_fTexHeight; |
| 553 | |
| 554 | float x2 = x0 + (texwidth-s0); |
| 555 | float y2 = y0 + (texheight-t0); |
| 556 | float u1 = (x1-x2)/g_textures[0].m_fTexWidth; |
| 557 | float v1 = (y1-y2)/g_textures[0].m_fTexHeight; |
| 558 | |
| 559 | float depth = (gRDP.otherMode.depth_source == 1 ? gRDP.fPrimitiveDepth : 0.0f); |
| 560 | |
| 561 | COLOR speColor = PostProcessSpecularColor(); |
| 562 | COLOR difColor = PostProcessDiffuseColor(0xffffffff); |
| 563 | |
| 564 | if( options.enableHackForGames == HACK_FOR_COMMANDCONQUER ) |
| 565 | { |
| 566 | float s1 = (x1-x0) + s0; |
| 567 | float t1 = (y1-y0) + t0; |
| 568 | DrawSimple2DTexture(x0, y0, x1, y1, u0, v0, |
| 569 | s1/g_textures[0].m_fTexWidth, t1/g_textures[0].m_fTexHeight, difColor, speColor, depth, 1); |
| 570 | } |
| 571 | else if( x2 >= x1 ) |
| 572 | { |
| 573 | float s1 = (x1-x0) + s0; |
| 574 | if( y2 >= y1 ) |
| 575 | { |
| 576 | float t1 = (y1-y0) + t0; |
| 577 | DrawSimple2DTexture(x0, y0, x1, y1, u0, v0, |
| 578 | s1/g_textures[0].m_fTexWidth, t1/g_textures[0].m_fTexHeight, difColor, speColor, depth, 1); |
| 579 | } |
| 580 | else |
| 581 | { |
| 582 | DrawSimple2DTexture(x0, y0, x1, y2, u0, v0, |
| 583 | s1/g_textures[0].m_fTexWidth, maxv, difColor, speColor, depth, 1); |
| 584 | DrawSimple2DTexture(x0, y2, x1, y1, u0, 0, |
| 585 | s1/g_textures[0].m_fTexWidth, v1, difColor, speColor, depth, 1); |
| 586 | } |
| 587 | } |
| 588 | else |
| 589 | { |
| 590 | if( y2 >= y1 ) |
| 591 | { |
| 592 | float t1 = (y1-y0) + t0; |
| 593 | DrawSimple2DTexture(x0, y0, x2, y1, u0, v0, |
| 594 | maxu, t1/g_textures[0].m_fTexHeight, difColor, speColor, depth, 1); |
| 595 | DrawSimple2DTexture(x2, y0, x1, y1, 0, v0, |
| 596 | u1, t1/g_textures[0].m_fTexHeight, difColor, speColor, depth, 1); |
| 597 | } |
| 598 | else |
| 599 | { |
| 600 | DrawSimple2DTexture(x0, y0, x2, y2, u0, v0, maxu, maxv, difColor, speColor, depth, 1); |
| 601 | DrawSimple2DTexture(x2, y0, x1, y2, 0, v0, u1, maxv, difColor, speColor, depth, 1); |
| 602 | DrawSimple2DTexture(x0, y2, x2, y1, u0, 0, maxu, v1, difColor, speColor, depth, 1); |
| 603 | DrawSimple2DTexture(x2, y2, x1, y1, 0, 0, u1, v1, difColor, speColor, depth, 1); |
| 604 | } |
| 605 | } |
| 606 | |
| 607 | DEBUGGER_PAUSE_AT_COND_AND_DUMP_COUNT_N( |
| 608 | (pauseAtNext&&(eventToPause==NEXT_OBJ_BG||eventToPause==NEXT_FLUSH_TRI||eventToPause==NEXT_OBJ_TXT_CMD)), |
| 609 | { |
| 610 | TRACE0("Pause ObjBG Copy"); |
| 611 | } |
| 612 | ); |
| 613 | } |
| 614 | |
| 615 | void CRender::DrawObjBG1CYC(uObjScaleBg &bg, bool scaled) //Without Ratation |
| 616 | { |
| 617 | if( !status.bCIBufferIsRendered ) g_pFrameBufferManager->ActiveTextureBuffer(); |
| 618 | |
| 619 | if( g_curRomInfo.bDisableObjBG ) |
| 620 | return; |
| 621 | |
| 622 | if( status.bHandleN64RenderTexture ) |
| 623 | { |
| 624 | g_pRenderTextureInfo->maxUsedHeight = g_pRenderTextureInfo->N64Height; |
| 625 | if( !status.bDirectWriteIntoRDRAM ) |
| 626 | { |
| 627 | status.bFrameBufferIsDrawn = true; |
| 628 | status.bFrameBufferDrawnByTriangles = true; |
| 629 | } |
| 630 | } |
| 631 | |
| 632 | SetCombinerAndBlender(); |
| 633 | |
| 634 | float depth = (gRDP.otherMode.depth_source == 1 ? gRDP.fPrimitiveDepth : 0.0f); |
| 635 | |
| 636 | float x0 = bg.frameX / 4.0f; |
| 637 | float y0 = bg.frameY / 4.0f; |
| 638 | float x1 = bg.frameW / 4.0f + x0; |
| 639 | float y1 = bg.frameH / 4.0f + y0; |
| 640 | |
| 641 | float s0 = bg.imageX / 32.0f; |
| 642 | float t0 = bg.imageY / 32.0f; |
| 643 | |
| 644 | float scaleX = bg.scaleW/1024.0f; |
| 645 | float scaleY = bg.scaleH/1024.0f; |
| 646 | |
| 647 | float texwidth = bg.imageW/4.0f; |
| 648 | float texheight = bg.imageH/4.0f; |
| 649 | |
| 650 | float u0 = s0/g_textures[0].m_fTexWidth; |
| 651 | float v0 = t0/g_textures[0].m_fTexHeight; |
| 652 | float maxu = texwidth/g_textures[0].m_fTexWidth; |
| 653 | float maxv = texheight/g_textures[0].m_fTexHeight; |
| 654 | |
| 655 | float x2 = x0 + (texwidth-s0)/scaleX; |
| 656 | float y2 = y0 + (texheight-t0)/scaleY; |
| 657 | float u1 = (x1-x2)*scaleX/g_textures[0].m_fTexWidth; |
| 658 | float v1 = (y1-y2)*scaleY/g_textures[0].m_fTexHeight; |
| 659 | |
| 660 | COLOR speColor = PostProcessSpecularColor(); |
| 661 | COLOR difColor = PostProcessDiffuseColor(0xffffffff); |
| 662 | |
| 663 | SetAlphaTestEnable(FALSE); |
| 664 | |
| 665 | if( options.enableHackForGames != HACK_FOR_YOSHI ) |
| 666 | { |
| 667 | float s1 = (x1-x0)*scaleX + s0; |
| 668 | float t1 = (y1-y0)*scaleY + t0; |
| 669 | DrawSimple2DTexture(x0, y0, x1, y1, u0, v0, |
| 670 | s1/g_textures[0].m_fTexWidth, t1/g_textures[0].m_fTexHeight, difColor, speColor, depth, 1); |
| 671 | } |
| 672 | else if( x2 >= x1 ) |
| 673 | { |
| 674 | float s1 = (x1-x0)*scaleX + s0; |
| 675 | if( y2 >= y1 ) |
| 676 | { |
| 677 | float t1 = (y1-y0)*scaleY + t0; |
| 678 | DrawSimple2DTexture(x0, y0, x1, y1, u0, v0, |
| 679 | s1/g_textures[0].m_fTexWidth, t1/g_textures[0].m_fTexHeight, difColor, speColor, depth, 1); |
| 680 | } |
| 681 | else |
| 682 | { |
| 683 | DrawSimple2DTexture(x0, y0, x1, y2, u0, v0, |
| 684 | s1/g_textures[0].m_fTexWidth, maxv, difColor, speColor, depth, 1); |
| 685 | DrawSimple2DTexture(x0, y2, x1, y1, u0, 0, |
| 686 | s1/g_textures[0].m_fTexWidth, v1, difColor, speColor, depth, 1); |
| 687 | } |
| 688 | } |
| 689 | else |
| 690 | { |
| 691 | if( y2 >= y1 ) |
| 692 | { |
| 693 | float t1 = (y1-y0)*scaleY + t0; |
| 694 | DrawSimple2DTexture(x0, y0, x2, y1, u0, v0, |
| 695 | maxu, t1/g_textures[0].m_fTexHeight, difColor, speColor, depth, 1); |
| 696 | DrawSimple2DTexture(x2, y0, x1, y1, 0, v0, |
| 697 | u1, t1/g_textures[0].m_fTexHeight, difColor, speColor, depth, 1); |
| 698 | } |
| 699 | else |
| 700 | { |
| 701 | DrawSimple2DTexture(x0, y0, x2, y2, u0, v0, maxu, maxv, difColor, speColor, depth, 1); |
| 702 | DrawSimple2DTexture(x2, y0, x1, y2, 0, v0, u1, maxv, difColor, speColor, depth, 1); |
| 703 | DrawSimple2DTexture(x0, y2, x2, y1, u0, 0, maxu, v1, difColor, speColor, depth, 1); |
| 704 | DrawSimple2DTexture(x2, y2, x1, y1, 0, 0, u1, v1, difColor, speColor, depth, 1); |
| 705 | } |
| 706 | } |
| 707 | |
| 708 | DEBUGGER_PAUSE_AT_COND_AND_DUMP_COUNT_N( |
| 709 | (pauseAtNext&&(eventToPause==NEXT_OBJ_BG||eventToPause==NEXT_FLUSH_TRI||eventToPause==NEXT_OBJ_TXT_CMD)), |
| 710 | { |
| 711 | DebuggerAppendMsg("Pause BG 1CYC: (%.0f,%.0f - %.0f,%.0f), \ntex (%.2f,%.2f), scale (%.2f,%.2f)",x0,y0,x1,y1,s0,t0,scaleX,scaleY); |
| 712 | } |
| 713 | ); |
| 714 | } |
| 715 | |
| 716 | |
| 717 | void CRender::DrawSprite(uObjTxSprite &sprite, bool rectR) //Without Ratation |
| 718 | { |
| 719 | if( !status.bCIBufferIsRendered ) g_pFrameBufferManager->ActiveTextureBuffer(); |
| 720 | |
| 721 | if( status.bHandleN64RenderTexture ) |
| 722 | { |
| 723 | g_pRenderTextureInfo->maxUsedHeight = g_pRenderTextureInfo->N64Height; |
| 724 | if( !status.bDirectWriteIntoRDRAM ) |
| 725 | { |
| 726 | status.bFrameBufferIsDrawn = true; |
| 727 | status.bFrameBufferDrawnByTriangles = true; |
| 728 | } |
| 729 | } |
| 730 | SetCombinerAndBlender(); |
| 731 | COLOR speColor = PostProcessSpecularColor(); |
| 732 | COLOR difColor = PostProcessDiffuseColor(0xffffffff); |
| 733 | |
| 734 | |
| 735 | float objX = sprite.sprite.objX/4.0f; |
| 736 | float objY = sprite.sprite.objY/4.0f; |
| 737 | float width = sprite.sprite.imageW / 32.0f; |
| 738 | float high = sprite.sprite.imageH / 32.0f; |
| 739 | float scaleW = sprite.sprite.scaleW/1024.0f; |
| 740 | float scaleH = sprite.sprite.scaleH/1024.0f; |
| 741 | |
| 742 | if( g_curRomInfo.bIncTexRectEdge ) |
| 743 | { |
| 744 | width++; |
| 745 | high++; |
| 746 | } |
| 747 | |
| 748 | float x0, y0, x1, y1; |
| 749 | if( rectR ) |
| 750 | { |
| 751 | // Upper-left coordinate |
| 752 | // ( X + objX / BaseScaleX, Y+objY/BaseScaleY ) |
| 753 | // Lower-right coordinate |
| 754 | // ( X + (objX + imageW / scaleW) / BaseScaleX - 1, Y + (objY + imageH / scaleH) / BaseScaleY - 1 ) |
| 755 | |
| 756 | x0 = gObjMtxReal.X + objX/gObjMtxReal.BaseScaleX; |
| 757 | y0 = gObjMtxReal.Y + objY/gObjMtxReal.BaseScaleY; |
| 758 | x1 = gObjMtxReal.X + (objX + width / scaleW) / gObjMtxReal.BaseScaleX; |
| 759 | y1 = gObjMtxReal.Y + (objY + high / scaleH) / gObjMtxReal.BaseScaleY; |
| 760 | } |
| 761 | else |
| 762 | { |
| 763 | // (objX, objY) - ( objX+imageW/scaleW-1, objY+imageH/scaleH-1) |
| 764 | x0 = objX; |
| 765 | y0 = objY; |
| 766 | x1 = objX + width / scaleW; |
| 767 | y1 = objY + high / scaleH; |
| 768 | |
| 769 | if( (sprite.sprite.imageFlags&1) ) // flipX |
| 770 | { |
| 771 | float temp = x0; |
| 772 | x0 = x1; |
| 773 | x1 = temp; |
| 774 | } |
| 775 | |
| 776 | if( (sprite.sprite.imageFlags&0x10) ) // flipY |
| 777 | { |
| 778 | float temp = y0; |
| 779 | y0 = y1; |
| 780 | y1 = temp; |
| 781 | } |
| 782 | } |
| 783 | |
| 784 | // save the current clamp type |
| 785 | GLint iClampS, iClampT; |
| 786 | glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &iClampS); |
| 787 | OPENGL_CHECK_ERRORS; |
| 788 | glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, &iClampT); |
| 789 | OPENGL_CHECK_ERRORS; |
| 790 | // force clamp type to CLAMP_EDGE (experiments show sometimes this is set to hex 0x2901 - invalid value) |
| 791 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 792 | OPENGL_CHECK_ERRORS; |
| 793 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 794 | OPENGL_CHECK_ERRORS; |
| 795 | // draw the 2D sprite as 2 triangles |
| 796 | float depth = (gRDP.otherMode.depth_source == 1 ? gRDP.fPrimitiveDepth : 0.0f); |
| 797 | CTexture *pTexture = g_textures[0].m_pCTexture; |
| 798 | DrawSimple2DTexture(x0, y0, x1, y1, 0, 0, 1/pTexture->m_fXScale, 1/pTexture->m_fYScale, |
| 799 | difColor, speColor, depth, 1); |
| 800 | // return clamp type to original setting |
| 801 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, iClampS); |
| 802 | OPENGL_CHECK_ERRORS; |
| 803 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, iClampT); |
| 804 | OPENGL_CHECK_ERRORS; |
| 805 | } |
| 806 | |
| 807 | |
| 808 | void CRender::LoadObjBG1CYC(uObjScaleBg &bg) |
| 809 | { |
| 810 | uint32 imageWidth = bg.imageW/4; |
| 811 | uint32 imageHeight = bg.imageH/4; |
| 812 | |
| 813 | TxtrInfo gti; |
| 814 | gti.Format = bg.imageFmt; |
| 815 | gti.Size = bg.imageSiz; |
| 816 | |
| 817 | //uint8* img = (uint8*)(g_pRDRAMu8+RSPSegmentAddr(bg.imagePtr)); |
| 818 | |
| 819 | uchar *palAddr = (uchar *) &g_wRDPTlut[0]; |
| 820 | gti.Address = RSPSegmentAddr(bg.imagePtr); |
| 821 | |
| 822 | gti.LeftToLoad = 0; |
| 823 | gti.TopToLoad = 0; |
| 824 | |
| 825 | gti.WidthToCreate = imageWidth; |
| 826 | gti.HeightToCreate = imageHeight; |
| 827 | |
| 828 | gti.clampS = gti.clampT = 1; |
| 829 | gti.maskS = gti.maskT = 0; |
| 830 | |
| 831 | gti.Palette = bg.imagePal; |
| 832 | gti.PalAddress = palAddr; |
| 833 | |
| 834 | gti.Pitch = imageWidth << gti.Size >> 1; |
| 835 | gti.Pitch = (gti.Pitch>>3)<<3; // Align to 8 bytes |
| 836 | |
| 837 | if( gti.Address + gti.Pitch*gti.HeightToCreate > g_dwRamSize ) |
| 838 | { |
| 839 | TRACE0("Skip BG 1CYC loading, memory out of bound"); |
| 840 | return; |
| 841 | } |
| 842 | |
| 843 | gti.TLutFmt = TLUT_FMT_RGBA16; //RGBA16 |
| 844 | gti.bSwapped = FALSE; |
| 845 | |
| 846 | gti.HeightToLoad = gti.HeightToCreate; |
| 847 | gti.WidthToLoad = gti.WidthToCreate; |
| 848 | gti.pPhysicalAddress = ((uint8*)g_pRDRAMu32)+gti.Address; |
| 849 | gti.tileNo = -1; |
| 850 | TxtrCacheEntry *pEntry = gTextureManager.GetTexture(>i, false,true,false); |
| 851 | SetCurrentTexture(0,pEntry); |
| 852 | |
| 853 | DEBUGGER_IF_DUMP((pauseAtNext && (eventToPause == NEXT_OBJ_TXT_CMD||eventToPause == NEXT_FLUSH_TRI||eventToPause == NEXT_OBJ_BG)), |
| 854 | { |
| 855 | TRACE0("Load Obj BG 1CYC:\n"); |
| 856 | DebuggerAppendMsg("Addr=0x%08X, W=%d, H=%d, Left=%d, Top=%d\n", |
| 857 | gti.Address, gti.WidthToCreate, gti.HeightToCreate, gti.LeftToLoad, gti.TopToLoad); |
| 858 | DebuggerAppendMsg("Fmt=%s-%db, Pal=%d\n", |
| 859 | pszImgFormat[gti.Format], pnImgSize[gti.Size], gti.Palette); |
| 860 | } |
| 861 | ); |
| 862 | } |
| 863 | |
| 864 | void CRender::LoadObjSprite(uObjTxSprite &sprite, bool useTIAddr) |
| 865 | { |
| 866 | TxtrInfo gti; |
| 867 | gti.Format = sprite.sprite.imageFmt; |
| 868 | gti.Size = sprite.sprite.imageSiz; |
| 869 | |
| 870 | uchar *palAddr = (uchar *) &g_wRDPTlut[0]; |
| 871 | |
| 872 | gti.Address = RSPSegmentAddr(sprite.txtr.block.image); |
| 873 | gti.Address += sprite.sprite.imageAdrs<<3; |
| 874 | gti.LeftToLoad = 0; |
| 875 | gti.TopToLoad = 0; |
| 876 | gti.Palette = sprite.sprite.imagePal; |
| 877 | gti.PalAddress = palAddr; |
| 878 | |
| 879 | if( sprite.txtr.block.type == S2DEX_OBJLT_TXTRBLOCK ) |
| 880 | { |
| 881 | gti.WidthToCreate = sprite.sprite.imageW/32; |
| 882 | if( sprite.sprite.imageW >= 0x8000 ) |
| 883 | { |
| 884 | gti.WidthToCreate = (0x10000-sprite.sprite.imageW)/32; |
| 885 | } |
| 886 | gti.HeightToCreate = sprite.sprite.imageH/32; |
| 887 | if( sprite.sprite.imageH >= 0x8000 ) |
| 888 | { |
| 889 | gti.HeightToCreate = (0x10000-sprite.sprite.imageH)/32; |
| 890 | } |
| 891 | gti.Pitch = (2047/(sprite.txtr.block.tline-1)) << 3; |
| 892 | } |
| 893 | else if( sprite.txtr.block.type == S2DEX_OBJLT_TXTRTILE ) |
| 894 | { |
| 895 | //#define GS_PIX2TMEM(pix, siz) ((pix)>>(4-(siz))) |
| 896 | //#define GS_TT_TWIDTH(pix,siz) ((GS_PIX2TMEM((pix), (siz))<<2)-1) |
| 897 | //#define GS_TT_THEIGHT(pix,siz) (((pix)<<2)-1) |
| 898 | |
| 899 | gti.WidthToCreate = ((sprite.txtr.tile.twidth+1)>>2)<<(4-gti.Size); |
| 900 | gti.HeightToCreate = (sprite.txtr.tile.theight+1)>>2; |
| 901 | |
| 902 | if( gti.Size == TXT_SIZE_4b ) |
| 903 | { |
| 904 | gti.Pitch = gti.WidthToCreate >> 1; |
| 905 | } |
| 906 | else |
| 907 | //gti.Pitch = (sprite.txtr.tile.twidth+1) << 3; |
| 908 | gti.Pitch = gti.WidthToCreate << (gti.Size-1); |
| 909 | } |
| 910 | |
| 911 | if( gti.Address + gti.Pitch*gti.HeightToCreate > g_dwRamSize ) |
| 912 | { |
| 913 | TRACE0("Skip Obj sprite loading, memory out of bound"); |
| 914 | return; |
| 915 | } |
| 916 | |
| 917 | gti.TLutFmt = TLUT_FMT_RGBA16; //RGBA16 |
| 918 | gti.bSwapped = FALSE; |
| 919 | |
| 920 | gti.HeightToLoad = gti.HeightToCreate; |
| 921 | gti.WidthToLoad = gti.WidthToCreate; |
| 922 | gti.pPhysicalAddress = ((uint8*)g_pRDRAMu32)+gti.Address; |
| 923 | gti.tileNo = -1; |
| 924 | TxtrCacheEntry *pEntry = gTextureManager.GetTexture(>i, false); |
| 925 | SetCurrentTexture(0,pEntry); |
| 926 | } |
| 927 | |