| 1 | /****************************************************************************** |
| 2 | * Arachnoid Graphics Plugin for Mupen64Plus |
| 3 | * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/ |
| 4 | * |
| 5 | * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson |
| 6 | * |
| 7 | * This program is free software; you can redistribute it and/or |
| 8 | * modify it under the terms of the GNU General Public License |
| 9 | * as published by the Free Software Foundation; either version 2 |
| 10 | * of the License, or (at your option) any later version. |
| 11 | * |
| 12 | * This program is distributed in the hope that it will be useful, |
| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 15 | * GNU General Public License for more details. |
| 16 | * |
| 17 | * You should have received a copy of the GNU General Public License |
| 18 | * along with this program; if not, write to the Free Software |
| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
| 20 | *****************************************************************************/ |
| 21 | |
| 22 | #include "RDP.h" |
| 23 | #include "GBIDefs.h" |
| 24 | #include "GBI.h" |
| 25 | #include "RSP.h" |
| 26 | #include "DisplayListParser.h" |
| 27 | #include "assembler.h" |
| 28 | #include "OpenGLRenderer.h" |
| 29 | #include "TextureCache.h" |
| 30 | #include "VI.h" |
| 31 | #include "Memory.h" |
| 32 | #include "OpenGLManager.h" |
| 33 | #include "OpenGL2DRenderer.h" |
| 34 | #include "AdvancedCombinerManager.h" |
| 35 | #include "FogManager.h" |
| 36 | #include "Logger.h" |
| 37 | #include "MathLib.h" |
| 38 | #include "RomDetector.h" |
| 39 | #include "m64p.h" |
| 40 | #include "OpenGL.h" |
| 41 | #include <algorithm> |
| 42 | using std::max; |
| 43 | |
| 44 | //----------------------------------------------------------------------------- |
| 45 | //! Defines |
| 46 | //----------------------------------------------------------------------------- |
| 47 | #define MI_INTR_DP 0x00000020 //!< RDP Interrupt signal |
| 48 | |
| 49 | //----------------------------------------------------------------------------- |
| 50 | //! Static Variables |
| 51 | //----------------------------------------------------------------------------- |
| 52 | Memory* RDP::m_memory = 0; |
| 53 | |
| 54 | //----------------------------------------------------------------------------- |
| 55 | //! Constructor |
| 56 | //----------------------------------------------------------------------------- |
| 57 | RDP::RDP() |
| 58 | { |
| 59 | m_graphicsInfo = 0; |
| 60 | m_changedTiles = false; |
| 61 | m_textureMode = TM_NORMAL; |
| 62 | m_loadType = LOADTYPE_BLOCK; |
| 63 | m_tmemChanged = false; |
| 64 | m_textureLUT = 0; |
| 65 | m_texRectWidth = 1; |
| 66 | m_texRectHeight = 1; |
| 67 | m_displayListParser = 0; |
| 68 | m_primitiveZ = 0; |
| 69 | m_combinerMgr = 0; |
| 70 | m_textureLoader = 0; |
| 71 | m_openGL2DRenderer = 0; |
| 72 | m_screenUpdatePending= false; |
| 73 | } |
| 74 | |
| 75 | //----------------------------------------------------------------------------- |
| 76 | //! Destructor |
| 77 | //----------------------------------------------------------------------------- |
| 78 | RDP::~RDP() |
| 79 | { |
| 80 | } |
| 81 | |
| 82 | //----------------------------------------------------------------------------- |
| 83 | //* Initialize |
| 84 | //! Sets pointers to managers and initializes objects |
| 85 | //----------------------------------------------------------------------------- |
| 86 | bool RDP::initialize(GFX_INFO* graphicsInfo, RSP* rsp, Memory* memory, GBI* gbi, TextureCache* textureCache, VI* vi, DisplayListParser* displayListParser, FogManager* fogMgr) |
| 87 | { |
| 88 | //Set pointers |
| 89 | m_graphicsInfo = graphicsInfo; |
| 90 | m_rsp = rsp; |
| 91 | m_vi = vi; |
| 92 | m_memory = memory; |
| 93 | m_displayListParser = displayListParser; |
| 94 | m_textureCache = textureCache; |
| 95 | m_fogMgr = fogMgr; |
| 96 | |
| 97 | //Create combiner manager |
| 98 | m_combinerMgr = new AdvancedCombinerManager(); |
| 99 | m_combinerMgr->initialize(); |
| 100 | |
| 101 | //Create texture loader |
| 102 | m_textureLoader = new TextureLoader(); |
| 103 | m_textureLoader->initialize(this, m_memory); |
| 104 | |
| 105 | //Create OpenGL 2D Renderer |
| 106 | m_openGL2DRenderer = new OpenGL2DRenderer(); |
| 107 | m_openGL2DRenderer->initialize(vi); |
| 108 | |
| 109 | return true; |
| 110 | } |
| 111 | |
| 112 | //----------------------------------------------------------------------------- |
| 113 | //* Dispose |
| 114 | //! Delets all allocated memory |
| 115 | //----------------------------------------------------------------------------- |
| 116 | void RDP::dispose() |
| 117 | { |
| 118 | if ( m_combinerMgr ) { delete m_combinerMgr; m_combinerMgr = 0; } |
| 119 | if ( m_textureLoader ) { delete m_textureLoader; m_textureLoader = 0; } |
| 120 | if ( m_openGL2DRenderer ) { delete m_openGL2DRenderer; m_openGL2DRenderer = 0; } |
| 121 | } |
| 122 | |
| 123 | //----------------------------------------------------------------------------- |
| 124 | //* Update States |
| 125 | //! Sets OpenGL states, updates combiner, activates textures, sets blender |
| 126 | //----------------------------------------------------------------------------- |
| 127 | void RDP::updateStates() |
| 128 | { |
| 129 | //Depth Compare |
| 130 | if (m_otherMode.depthCompare) |
| 131 | glDepthFunc( GL_LEQUAL ); |
| 132 | else |
| 133 | glDepthFunc( GL_ALWAYS ); |
| 134 | |
| 135 | //Depth Update |
| 136 | if (m_otherMode.depthUpdate) |
| 137 | glDepthMask( true ); |
| 138 | else |
| 139 | glDepthMask( false ); |
| 140 | |
| 141 | // Depth Mode |
| 142 | if (m_otherMode.depthMode == ZMODE_DEC) |
| 143 | { |
| 144 | glEnable( GL_POLYGON_OFFSET_FILL ); |
| 145 | glPolygonOffset( -3.0f, -3.0f ); |
| 146 | } |
| 147 | else |
| 148 | { |
| 149 | glDisable( GL_POLYGON_OFFSET_FILL ); |
| 150 | } |
| 151 | |
| 152 | // Alpha Compare |
| 153 | if ((m_otherMode.alphaCompare == G_AC_THRESHOLD) && !(m_otherMode.alphaCvgSel)) |
| 154 | { |
| 155 | glEnable( GL_ALPHA_TEST ); |
| 156 | glAlphaFunc( (m_combinerMgr->getBlendColor()[3] > 0.0f) ? GL_GEQUAL : GL_GREATER, m_combinerMgr->getBlendColor()[3] ); |
| 157 | } |
| 158 | // Used in TEX_EDGE and similar render modes |
| 159 | else if (m_otherMode.cvgXAlpha) |
| 160 | { |
| 161 | glEnable( GL_ALPHA_TEST ); |
| 162 | glAlphaFunc( GL_GEQUAL, 0.5f ); // Arbitrary number -- gives nice results though |
| 163 | } |
| 164 | else |
| 165 | glDisable( GL_ALPHA_TEST ); |
| 166 | |
| 167 | //Combiner |
| 168 | if ( m_updateCombiner ) |
| 169 | { |
| 170 | if ( m_otherMode.cycleType == G_CYC_COPY) |
| 171 | { |
| 172 | m_combinerMgr->setMux(72057594037727865LL, m_otherMode.cycleType); //Only normal texturing |
| 173 | m_combinerMgr->selectCombine(m_otherMode.cycleType); |
| 174 | } |
| 175 | else if ( m_otherMode.cycleType == G_CYC_FILL ) |
| 176 | { |
| 177 | m_combinerMgr->setMux( 72057594037828926LL, m_otherMode.cycleType ); |
| 178 | m_combinerMgr->selectCombine(m_otherMode.cycleType); |
| 179 | } |
| 180 | else |
| 181 | { |
| 182 | m_combinerMgr->selectCombine(m_otherMode.cycleType); |
| 183 | } |
| 184 | m_updateCombiner = false; |
| 185 | m_updateCombineColors = true; |
| 186 | } |
| 187 | |
| 188 | if ( m_updateCombineColors ) |
| 189 | { |
| 190 | m_combinerMgr->updateCombineColors(); |
| 191 | m_updateCombineColors = false; |
| 192 | } |
| 193 | |
| 194 | //Texturing |
| 195 | if ( m_changedTiles || m_tmemChanged || m_rsp->getTexturesChanged() ) |
| 196 | { |
| 197 | m_combinerMgr->beginTextureUpdate(); |
| 198 | |
| 199 | //Update Texture channel 0 |
| 200 | if ( m_combinerMgr->getUsesTexture0() ) |
| 201 | { |
| 202 | //Enable texture 0 |
| 203 | m_textureCache->update(0); |
| 204 | m_rsp->setTexturesChanged(false); |
| 205 | m_changedTiles = false; |
| 206 | m_tmemChanged = false; |
| 207 | } |
| 208 | else |
| 209 | { |
| 210 | //Disable texture 0 |
| 211 | glActiveTextureARB( GL_TEXTURE0_ARB + 0 ); |
| 212 | glDisable(GL_TEXTURE_2D); |
| 213 | } |
| 214 | |
| 215 | //Update Texture channel 1 |
| 216 | if ( m_combinerMgr->getUsesTexture1() ) |
| 217 | { |
| 218 | //Enable texture 1 |
| 219 | m_textureCache->update(1); |
| 220 | m_rsp->setTexturesChanged(false); |
| 221 | m_changedTiles = false; |
| 222 | m_tmemChanged = false; |
| 223 | } |
| 224 | else |
| 225 | { |
| 226 | //Disable textureing 1 |
| 227 | glActiveTextureARB( GL_TEXTURE0_ARB + 1 ); |
| 228 | glDisable(GL_TEXTURE_2D); |
| 229 | } |
| 230 | |
| 231 | m_combinerMgr->endTextureUpdate(); |
| 232 | } |
| 233 | |
| 234 | // Blending |
| 235 | if ( (m_otherMode.forceBlender) && |
| 236 | (m_otherMode.cycleType != G_CYC_COPY) && |
| 237 | (m_otherMode.cycleType != G_CYC_FILL) && |
| 238 | !(m_otherMode.alphaCvgSel)) |
| 239 | { |
| 240 | glEnable( GL_BLEND ); |
| 241 | switch (m_otherMode.l >> 16) |
| 242 | { |
| 243 | case 0x0448: // Add |
| 244 | case 0x055A: |
| 245 | glBlendFunc( GL_ONE, GL_ONE ); |
| 246 | break; |
| 247 | case 0x0C08: // 1080 Sky |
| 248 | case 0x0F0A: // Used LOTS of places |
| 249 | glBlendFunc( GL_ONE, GL_ZERO ); |
| 250 | break; |
| 251 | case 0xC810: // Blends fog |
| 252 | case 0xC811: // Blends fog |
| 253 | case 0x0C18: // Standard interpolated blend |
| 254 | case 0x0C19: // Used for antialiasing |
| 255 | case 0x0050: // Standard interpolated blend |
| 256 | case 0x0055: // Used for antialiasing |
| 257 | glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); |
| 258 | break; |
| 259 | case 0x0FA5: // Seems to be doing just blend color - maybe combiner can be used for this? |
| 260 | case 0x5055: // Used in Paper Mario intro, I'm not sure if this is right... |
| 261 | glBlendFunc( GL_ZERO, GL_ONE ); |
| 262 | break; |
| 263 | default: |
| 264 | glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); |
| 265 | break; |
| 266 | } |
| 267 | } |
| 268 | else |
| 269 | glDisable( GL_BLEND ); |
| 270 | |
| 271 | if (m_otherMode.cycleType == G_CYC_FILL) |
| 272 | { |
| 273 | glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); |
| 274 | glEnable( GL_BLEND ); |
| 275 | } |
| 276 | } |
| 277 | |
| 278 | //----------------------------------------------------------------------------- |
| 279 | //* Reset |
| 280 | //! Resets all states on RDP |
| 281 | //----------------------------------------------------------------------------- |
| 282 | void RDP::reset() |
| 283 | { |
| 284 | setTextureFiltering( G_TF_POINT ); |
| 285 | setRenderMode(0); |
| 286 | } |
| 287 | |
| 288 | //----------------------------------------------------------------------------- |
| 289 | //* Trigger Interrupt |
| 290 | //! Tell emulator that the RDP is idle |
| 291 | //----------------------------------------------------------------------------- |
| 292 | void RDP::triggerInterrupt() |
| 293 | { |
| 294 | *(m_graphicsInfo->MI_INTR_REG) |= MI_INTR_DP; |
| 295 | m_graphicsInfo->CheckInterrupts(); |
| 296 | } |
| 297 | |
| 298 | //----------------------------------------------------------------------------- |
| 299 | //* Set Alpha Compare Mode |
| 300 | //----------------------------------------------------------------------------- |
| 301 | void RDP::setAlphaCompareMode(unsigned int mode) |
| 302 | { |
| 303 | m_otherMode.alphaCompare = mode; |
| 304 | OpenGLManager::getSingleton().setAlphaTest( m_otherMode.alphaCompare != 0 ); |
| 305 | } |
| 306 | |
| 307 | //----------------------------------------------------------------------------- |
| 308 | //* Set Render Mode |
| 309 | //----------------------------------------------------------------------------- |
| 310 | void RDP::setRenderMode(unsigned int w1) |
| 311 | { |
| 312 | unsigned int mode1 = (w1 & 0xCCCCFFFF); |
| 313 | unsigned int mode2 = (w1 & 0x3333FFFF); |
| 314 | |
| 315 | m_otherMode.l &= 0x00000007; |
| 316 | m_otherMode.l |= mode1 | mode2; |
| 317 | } |
| 318 | |
| 319 | //############################################################################# |
| 320 | // UCODE FUNCTIONS: |
| 321 | //############################################################################# |
| 322 | |
| 323 | //***************************************************************************** |
| 324 | // Combiner Mode |
| 325 | //***************************************************************************** |
| 326 | |
| 327 | //----------------------------------------------------------------------------- |
| 328 | //* Set Combine |
| 329 | //! Sets all combiner variables on combiner that tells it how to combine |
| 330 | //! the diffrent colors and textures. |
| 331 | //----------------------------------------------------------------------------- |
| 332 | void RDP::RDP_SetCombine(MicrocodeArgument* ucode) |
| 333 | { |
| 334 | int mux0 = _SHIFTR( ucode->w0, 0, 24 ); |
| 335 | int mux1 = ucode->w1; |
| 336 | m_combinerMgr->setMux(mux0, mux1, (G_CYCLE_TYPE)m_otherMode.cycleType); |
| 337 | |
| 338 | m_updateCombiner = true; |
| 339 | } |
| 340 | |
| 341 | //***************************************************************************** |
| 342 | // Colors |
| 343 | //***************************************************************************** |
| 344 | |
| 345 | //----------------------------------------------------------------------------- |
| 346 | //* Set Environment Color |
| 347 | //! Sets Environment Color on combiner |
| 348 | //! @param r Red component of color (0.0 - 1.0) |
| 349 | //! @param g Green component of color (0.0 - 1.0) |
| 350 | //! @param b Blue component of color (0.0 - 1.0) |
| 351 | //! @param a Alpha component of color (0.0 - 1.0) |
| 352 | //----------------------------------------------------------------------------- |
| 353 | void RDP::RDP_SetEnvColor(float r, float g, float b, float a) |
| 354 | { |
| 355 | m_combinerMgr->setEnvColor(r, g, b, a); |
| 356 | m_updateCombineColors = true; |
| 357 | } |
| 358 | |
| 359 | //----------------------------------------------------------------------------- |
| 360 | //* Set Prim Color |
| 361 | //! Sets Prim Color on combiner |
| 362 | //! @param r Red component of color (0.0 - 1.0) |
| 363 | //! @param g Green component of color (0.0 - 1.0) |
| 364 | //! @param b Blue component of color (0.0 - 1.0) |
| 365 | //! @param a Alpha component of color (0.0 - 1.0) |
| 366 | //! @param primLodMin |
| 367 | //! @param primLevel |
| 368 | //----------------------------------------------------------------------------- |
| 369 | void RDP::RDP_SetPrimColor(float r, float g, float b, float a, unsigned int primLodMin, unsigned int primLevel) |
| 370 | { |
| 371 | int primLodFrac = max(primLevel, primLodMin); |
| 372 | m_combinerMgr->setPrimLodMin(primLodMin); |
| 373 | m_combinerMgr->setPrimLodFrac(primLodFrac / 255.0f); |
| 374 | m_combinerMgr->setPrimColor(r, g, b, a); |
| 375 | m_updateCombineColors = true; |
| 376 | } |
| 377 | |
| 378 | //----------------------------------------------------------------------------- |
| 379 | //* Set Blend Color |
| 380 | //! Sets Blend Color on combiner |
| 381 | //! @param r Red component of color (0.0 - 1.0) |
| 382 | //! @param g Green component of color (0.0 - 1.0) |
| 383 | //! @param b Blue component of color (0.0 - 1.0) |
| 384 | //! @param a Alpha component of color (0.0 - 1.0) |
| 385 | //----------------------------------------------------------------------------- |
| 386 | void RDP::RDP_SetBlendColor(float r, float g, float b, float a) |
| 387 | { |
| 388 | m_combinerMgr->setBlendColor(r, g, b, a); |
| 389 | m_updateCombineColors = true; |
| 390 | } |
| 391 | |
| 392 | //----------------------------------------------------------------------------- |
| 393 | //* Set Fill Color |
| 394 | //! Sets Fill Color on combiner |
| 395 | //! @param r Red component of color (0.0 - 1.0) |
| 396 | //! @param g Green component of color (0.0 - 1.0) |
| 397 | //! @param b Blue component of color (0.0 - 1.0) |
| 398 | //! @param a Alpha component of color (0.0 - 1.0) |
| 399 | //----------------------------------------------------------------------------- |
| 400 | void RDP::RDP_SetFillColor(float r, float g, float b, float a) |
| 401 | { |
| 402 | m_combinerMgr->setFillColor(r, g, b, a); |
| 403 | m_updateCombineColors = true; |
| 404 | } |
| 405 | |
| 406 | //----------------------------------------------------------------------------- |
| 407 | //* Set Fog Color |
| 408 | //! Sets fog color used when rendering fog |
| 409 | //! @param r Red component of color (0.0 - 1.0) |
| 410 | //! @param g Green component of color (0.0 - 1.0) |
| 411 | //! @param b Blue component of color (0.0 - 1.0) |
| 412 | //! @param a Alpha component of color (0.0 - 1.0) |
| 413 | //----------------------------------------------------------------------------- |
| 414 | void RDP::RDP_SetFogColor(float r, float g, float b, float a) |
| 415 | { |
| 416 | m_fogMgr->setFogColor(r, g, b, a); |
| 417 | } |
| 418 | |
| 419 | //***************************************************************************** |
| 420 | // Misc |
| 421 | //***************************************************************************** |
| 422 | |
| 423 | //----------------------------------------------------------------------------- |
| 424 | //! Set Other Mode |
| 425 | //----------------------------------------------------------------------------- |
| 426 | void RDP::RDP_SetOtherMode(MicrocodeArgument* ucode) |
| 427 | { |
| 428 | unsigned int mode0 = _SHIFTR( ucode->w0, 0, 24 ); |
| 429 | unsigned int mode1 = ucode->w1; |
| 430 | |
| 431 | m_otherMode.h = mode0; |
| 432 | m_otherMode.l = mode1; |
| 433 | } |
| 434 | |
| 435 | //----------------------------------------------------------------------------- |
| 436 | //! Set Prim Depth |
| 437 | //----------------------------------------------------------------------------- |
| 438 | void RDP::RDP_SetPrimDepth(unsigned int dwZ, unsigned int dwDZ) |
| 439 | { |
| 440 | unsigned int primitiveDepth = dwZ & 0x7FFF; |
| 441 | |
| 442 | //Convert to float |
| 443 | m_primitiveZ = (float)(primitiveDepth)/(float)0x8000; |
| 444 | } |
| 445 | |
| 446 | //----------------------------------------------------------------------------- |
| 447 | //! Set Scissor |
| 448 | //----------------------------------------------------------------------------- |
| 449 | void RDP::RDP_SetScissor(int x0, int y0, int x1, int y1, int mode) |
| 450 | { |
| 451 | //Get Scale |
| 452 | float vsx = OpenGLManager::getSingleton().getViewScaleX(); |
| 453 | float vsy = OpenGLManager::getSingleton().getViewScaleY(); |
| 454 | |
| 455 | //Get Offset |
| 456 | int offset = 0; //TODO: height offset? |
| 457 | |
| 458 | //Set Scissor |
| 459 | OpenGLManager::getSingleton().setScissor( |
| 460 | x0 * vsx, |
| 461 | (m_vi->getHeight() - y1) * vsy + offset, |
| 462 | (x1 - x0) * vsx, |
| 463 | (y1 - y0) * vsy |
| 464 | ); |
| 465 | } |
| 466 | |
| 467 | //----------------------------------------------------------------------------- |
| 468 | //* Set Full Sync |
| 469 | //! Called when RDP is finished |
| 470 | //----------------------------------------------------------------------------- |
| 471 | void RDP::RDP_FullSync() |
| 472 | { |
| 473 | this->triggerInterrupt(); |
| 474 | } |
| 475 | |
| 476 | //***************************************************************************** |
| 477 | // Rendering |
| 478 | //***************************************************************************** |
| 479 | |
| 480 | //----------------------------------------------------------------------------- |
| 481 | //* Fill Rect |
| 482 | //! Renders a rectangle |
| 483 | //----------------------------------------------------------------------------- |
| 484 | void RDP::RDP_FillRect(unsigned int x0, unsigned int y0, unsigned int x1, unsigned int y1) |
| 485 | { |
| 486 | //Logger::getSingleton() << "RDP_FillRect: " << (int)x0 << " " << (int)y0 << " " << (int)x1 << " " << (int)y1 << "\n"; |
| 487 | |
| 488 | //Increase rectangle size? |
| 489 | if( m_otherMode.cycleType >= G_CYC_COPY ) |
| 490 | { |
| 491 | x1++; |
| 492 | y1++; |
| 493 | } |
| 494 | |
| 495 | //Clear Depth Buffer? |
| 496 | if ( m_depthImageInfo.rdramAddress == m_colorImageInfo.rdramAddress ) |
| 497 | { |
| 498 | //Clear the Z Buffer |
| 499 | updateStates(); |
| 500 | glDepthMask( true ); |
| 501 | glClear(GL_DEPTH_BUFFER_BIT); |
| 502 | |
| 503 | // Depth update |
| 504 | if (m_otherMode.depthUpdate) |
| 505 | { |
| 506 | glDepthMask(GL_TRUE); |
| 507 | } |
| 508 | else |
| 509 | { |
| 510 | glDepthMask(GL_FALSE); |
| 511 | } |
| 512 | |
| 513 | return; |
| 514 | } |
| 515 | |
| 516 | //Clear Color Buffer? |
| 517 | if ( m_otherMode.cycleType == G_CYC_FILL) |
| 518 | { |
| 519 | if ( x0 == 0 && y0 == 0 && x1 == m_vi->getWidth() && y1 == m_vi->getHeight() ) |
| 520 | { |
| 521 | const float* fillColor = m_combinerMgr->getFillColor(); |
| 522 | glClearColor(fillColor[0], fillColor[1], fillColor[2], fillColor[3]); |
| 523 | bool scissor = OpenGLManager::getSingleton().getScissorEnabled(); |
| 524 | OpenGLManager::getSingleton().setScissorEnabled(false); |
| 525 | glClear(GL_COLOR_BUFFER_BIT); |
| 526 | OpenGLManager::getSingleton().setScissorEnabled(scissor); |
| 527 | return; |
| 528 | } |
| 529 | } |
| 530 | |
| 531 | //Update States |
| 532 | this->updateStates(); |
| 533 | |
| 534 | //Ignore fill rects? |
| 535 | if ( ROMDetector::getSingleton().getIgnoreFillRects() ) |
| 536 | { |
| 537 | return; |
| 538 | } |
| 539 | |
| 540 | //Disable Scissor |
| 541 | glDisable( GL_SCISSOR_TEST ); |
| 542 | |
| 543 | //Set Viewport |
| 544 | //int oldViewport[4]; |
| 545 | //glGetIntegerv(GL_VIEWPORT, oldViewport); |
| 546 | //glViewport(0, 0, OpenGLManager::getSingleton().getWidth(), OpenGLManager::getSingleton().getHeight() ); |
| 547 | glDepthRange(0.0f, 1.0f); |
| 548 | |
| 549 | //Get depth and color |
| 550 | float depth = m_otherMode.depthSource == 1 ? m_primitiveZ : 0; //TODO: Use RSP viewport nearz? |
| 551 | float* color = m_otherMode.cycleType == G_CYC_FILL ? m_combinerMgr->getFillColor() : m_combinerMgr->getPrimColor(); |
| 552 | |
| 553 | //Render rectangle |
| 554 | m_openGL2DRenderer->renderQuad(color, x0, y0, x1, y1, depth); |
| 555 | |
| 556 | //Reset viewport |
| 557 | //glViewport(oldViewport[0], oldViewport[1], oldViewport[2], oldViewport[3]); |
| 558 | |
| 559 | //Reset Scissor |
| 560 | glEnable( GL_SCISSOR_TEST ); |
| 561 | } |
| 562 | |
| 563 | //----------------------------------------------------------------------------- |
| 564 | // Texture Rectangle Flip |
| 565 | //----------------------------------------------------------------------------- |
| 566 | void RDP::RDP_TexRectFlip(unsigned int dwXH, unsigned int dwYH, unsigned int dwXL, unsigned int dwYL, |
| 567 | unsigned int tileno, unsigned int dwS, unsigned int dwT, int nDSDX, int nDTDY) |
| 568 | { |
| 569 | Logger::getSingleton().printMsg("RDP_TexRect"); |
| 570 | |
| 571 | float fS0 = (float)dwS / 32.0f; |
| 572 | float fT0 = (float)dwT / 32.0f; |
| 573 | |
| 574 | float fDSDX = (float)nDSDX / 1024.0f; |
| 575 | float fDTDY = (float)nDTDY / 1024.0f; |
| 576 | |
| 577 | if (m_otherMode.cycleType == G_CYC_COPY) |
| 578 | { |
| 579 | fDSDX /= 4.0f; // In copy mode 4 pixels are copied at once. |
| 580 | dwXH++; |
| 581 | dwYH++; |
| 582 | } |
| 583 | else if (m_otherMode.cycleType == G_CYC_FILL ) |
| 584 | { |
| 585 | dwXH++; |
| 586 | dwYH++; |
| 587 | } |
| 588 | |
| 589 | float fS1 = fS0 + (fDSDX * (dwYH - dwYL)); |
| 590 | float fT1 = fT0 + (fDTDY * (dwXH - dwXL)); |
| 591 | |
| 592 | //Set Current Texture tiles |
| 593 | m_rsp->setTile( m_textureLoader->getTile(tileno), 0); |
| 594 | if ( tileno < 7 ) |
| 595 | { |
| 596 | m_rsp->setTile( m_textureLoader->getTile(tileno + 1), 1); |
| 597 | } |
| 598 | else { |
| 599 | m_rsp->setTile( m_textureLoader->getTile(tileno), 1); |
| 600 | } |
| 601 | |
| 602 | m_texRectWidth = (unsigned int)fS1; |
| 603 | m_texRectHeight = (unsigned int)fT1; |
| 604 | |
| 605 | //Update States |
| 606 | this->updateStates(); |
| 607 | |
| 608 | float t0u0 = 0, t0v0 = 0, t0u1 =0, t0v1 = 0; |
| 609 | if ( m_textureCache->getCurrentTexture(0) ) |
| 610 | { |
| 611 | t0u0 = (fS0) * m_textureCache->getCurrentTexture(0)->shiftScaleS - m_textureLoader->getTile(tileno)->uls; |
| 612 | t0v0 = (fT0) * m_textureCache->getCurrentTexture(0)->shiftScaleT - m_textureLoader->getTile(tileno)->ult; |
| 613 | t0u1 = t0u0 + (fDSDX * (dwYH - dwYL))*m_textureCache->getCurrentTexture(0)->shiftScaleS; |
| 614 | t0v1 = t0v0 + (fDTDY * (dwXH - dwXL))*m_textureCache->getCurrentTexture(0)->shiftScaleT; |
| 615 | } |
| 616 | |
| 617 | _textureRectangleFlip(dwXL, dwYL, dwXH, dwYH, t0u0, t0v0, t0u1, t0v1, tileno); |
| 618 | |
| 619 | //Restore RSP Tile |
| 620 | int rspTile = m_rsp->getTexture().tile; |
| 621 | m_rsp->setTile( m_textureLoader->getTile(tileno), 0); |
| 622 | m_rsp->setTile( m_textureLoader->getTile(rspTile < 7 ? rspTile + 1 : rspTile), 1); |
| 623 | } |
| 624 | |
| 625 | //----------------------------------------------------------------------------- |
| 626 | //* Texture Rect |
| 627 | //! Not this command use 128bits and not 64 bits wich could cause some |
| 628 | //! problems with the program counter. |
| 629 | //----------------------------------------------------------------------------- |
| 630 | void RDP::RDP_TexRect(unsigned int dwXH, unsigned int dwYH, unsigned int dwXL, unsigned int dwYL, |
| 631 | unsigned int tileno, unsigned short dwS, unsigned short dwT, unsigned short nDSDX, unsigned short nDTDY) |
| 632 | { |
| 633 | Logger::getSingleton().printMsg("RDP_TexRect"); |
| 634 | |
| 635 | glEnable(GL_TEXTURE_2D); |
| 636 | |
| 637 | //Convert to signed |
| 638 | short s16S = *(short*)(&dwS); |
| 639 | short s16T = *(short*)(&dwT); |
| 640 | short s16DSDX = *(short*)(&nDSDX); |
| 641 | short s16DTDY = *(short*)(&nDTDY); |
| 642 | |
| 643 | //Convert to float |
| 644 | float s = s16S / 32.0f; |
| 645 | float t = s16T / 32.0f; |
| 646 | float dsdx = s16DSDX / 1024.0f; |
| 647 | float dtdy = s16DTDY / 1024.0f; |
| 648 | |
| 649 | |
| 650 | float ulx = (float)dwXH; |
| 651 | float uly = (float)dwYH; |
| 652 | float lrx = (float)dwXL; |
| 653 | float lry = (float)dwYL; |
| 654 | |
| 655 | int tile = tileno; |
| 656 | |
| 657 | _textureRectangle(ulx, uly, lrx, lry, tile, s, t, dsdx, dtdy, false); |
| 658 | } |
| 659 | |
| 660 | //***************************************************************************** |
| 661 | // Texturing |
| 662 | //***************************************************************************** |
| 663 | |
| 664 | //----------------------------------------------------------------------------- |
| 665 | //* Set Color Image |
| 666 | //! Sets information about color image |
| 667 | //----------------------------------------------------------------------------- |
| 668 | void RDP::RDP_SetCImg(unsigned int format, unsigned int size, unsigned int width, unsigned int segmentAddress) |
| 669 | { |
| 670 | m_colorImageInfo.rdramAddress = m_memory->getRDRAMAddress( segmentAddress ); |
| 671 | m_colorImageInfo.format = format; |
| 672 | m_colorImageInfo.size = size; |
| 673 | m_colorImageInfo.width = width + 1; //Note: add plus one |
| 674 | m_colorImageInfo.bpl = m_colorImageInfo.width << m_colorImageInfo.size >> 1; |
| 675 | |
| 676 | if (m_screenUpdatePending) |
| 677 | { |
| 678 | OpenGLManager::getSingleton().endRendering(); |
| 679 | m_screenUpdatePending = false; |
| 680 | } |
| 681 | } |
| 682 | |
| 683 | //----------------------------------------------------------------------------- |
| 684 | //* Set Z Image |
| 685 | //! Sets information about depth image |
| 686 | //----------------------------------------------------------------------------- |
| 687 | void RDP::RDP_SetZImg(unsigned int format, unsigned int size, unsigned int width, unsigned int segmentAddress) |
| 688 | { |
| 689 | m_depthImageInfo.rdramAddress = m_memory->getRDRAMAddress( segmentAddress ); |
| 690 | m_depthImageInfo.format = format; |
| 691 | m_depthImageInfo.size = size; |
| 692 | m_depthImageInfo.width = width + 1; //Note: add plus one |
| 693 | m_depthImageInfo.bpl = m_colorImageInfo.width << m_colorImageInfo.size >> 1; |
| 694 | } |
| 695 | |
| 696 | //----------------------------------------------------------------------------- |
| 697 | //* Set Texture Image |
| 698 | //! Sets information about texture image |
| 699 | //----------------------------------------------------------------------------- |
| 700 | void RDP::RDP_SetTImg(unsigned int format, unsigned int size, unsigned int width, unsigned int segmentAddress) |
| 701 | { |
| 702 | m_textureLoader->setTextureImage(format, size, width, segmentAddress); |
| 703 | } |
| 704 | |
| 705 | //----------------------------------------------------------------------------- |
| 706 | // Set Tile |
| 707 | //----------------------------------------------------------------------------- |
| 708 | void RDP::RDP_SetTile(int format, int size, int line, int tmem, int tile, |
| 709 | int palette, int clampS, int clampT, int mirrorS, |
| 710 | int mirrorT, int maskS, int maskT, int shiftS, int shiftT ) |
| 711 | { |
| 712 | //Set Tile |
| 713 | m_textureLoader->setTile( format, size, line, tmem, tile, palette, |
| 714 | clampS, clampT, mirrorS, mirrorT, maskS, maskT, |
| 715 | shiftS, shiftT ); |
| 716 | |
| 717 | //m_changedTiles = true; ??? Not needed? |
| 718 | } |
| 719 | |
| 720 | //----------------------------------------------------------------------------- |
| 721 | //* Load Tile |
| 722 | //----------------------------------------------------------------------------- |
| 723 | void RDP::RDP_LoadTile(int tile, int s0, int t0, int s1, int t1) |
| 724 | { |
| 725 | //Load Tile |
| 726 | m_textureLoader->loadTile(tile, s0, t0, s1, t1); |
| 727 | |
| 728 | m_textureMode = TM_NORMAL; |
| 729 | m_loadType = LOADTYPE_TILE; |
| 730 | m_tmemChanged = true; |
| 731 | } |
| 732 | |
| 733 | //----------------------------------------------------------------------------- |
| 734 | // Load Block |
| 735 | //----------------------------------------------------------------------------- |
| 736 | void RDP::RDP_LoadBlock(int tile, int s0, int t0, int s1, int t1) |
| 737 | { |
| 738 | //Load Block |
| 739 | m_textureLoader->loadBlock(tile, s0, t0, s1, t1); |
| 740 | |
| 741 | m_textureMode = TM_NORMAL; |
| 742 | m_loadType = LOADTYPE_BLOCK; |
| 743 | m_tmemChanged = true; |
| 744 | } |
| 745 | |
| 746 | //----------------------------------------------------------------------------- |
| 747 | //! Sets the size of tile |
| 748 | //! @Param tile Index of the tile to set size on |
| 749 | //! @param s0 Texture Coordinats for first vertex coordinate |
| 750 | //! @param t0 Texture Coordinats for first vertex coordinate |
| 751 | //! @param s1 Texture Coordinats for second vertex coordinate |
| 752 | //! @param t1 Texture Coordinats for second vertex coordinate |
| 753 | //----------------------------------------------------------------------------- |
| 754 | void RDP::RDP_SetTileSize(int tile, unsigned int s0, unsigned int t0, unsigned int s1, unsigned int t1) |
| 755 | { |
| 756 | m_textureLoader->setTileSize( tile, s0, t0, s1, t1); |
| 757 | |
| 758 | m_changedTiles = true; |
| 759 | } |
| 760 | |
| 761 | //----------------------------------------------------------------------------- |
| 762 | // Load Texture Look Up Table |
| 763 | //----------------------------------------------------------------------------- |
| 764 | void RDP::RDP_LoadTLUT(int tile, int s0, int t0, int s1, int t1) |
| 765 | { |
| 766 | m_textureLoader->loadTLUT(tile, s0, t0, s1, t1); |
| 767 | |
| 768 | m_tmemChanged = true; |
| 769 | } |
| 770 | |
| 771 | //***************************************************************************** |
| 772 | // Private Functions |
| 773 | //***************************************************************************** |
| 774 | |
| 775 | //----------------------------------------------------------------------------- |
| 776 | // Texture Rectangle |
| 777 | //----------------------------------------------------------------------------- |
| 778 | void RDP::_textureRectangle(float ulx, float uly, float lrx, float lry, int tile, float s, float t, float dsdx, float dtdy,bool flip) |
| 779 | { |
| 780 | bool zEnabled = OpenGLManager::getSingleton().getZBufferEnabled(); |
| 781 | OpenGLManager::getSingleton().setZBufferEnabled(false); |
| 782 | |
| 783 | //Copy Mode |
| 784 | if ( m_otherMode.cycleType == G_CYC_COPY ) |
| 785 | { |
| 786 | dsdx = 1.0; |
| 787 | lrx += 1.0f; |
| 788 | lry += 1.0f; |
| 789 | } |
| 790 | else if (m_otherMode.cycleType == G_CYC_FILL ) |
| 791 | { |
| 792 | lrx++; |
| 793 | lry++; |
| 794 | } |
| 795 | |
| 796 | //Set Current Texture tiles |
| 797 | m_rsp->setTile( m_textureLoader->getTile(tile), 0); |
| 798 | m_rsp->setTile( m_textureLoader->getTile(tile < 7 ? tile + 1 : tile), 1); |
| 799 | |
| 800 | |
| 801 | float lrs = s + (lrx - ulx - 1) * dsdx; |
| 802 | float lrt = t + (lry - uly - 1) * dtdy; |
| 803 | |
| 804 | //Change mode to texture rectangle |
| 805 | if ( m_textureMode == TM_NORMAL ) |
| 806 | m_textureMode = TM_TEXRECT; |
| 807 | |
| 808 | m_texRectWidth = (unsigned int)(max( lrs, s ) + dsdx); |
| 809 | m_texRectHeight = (unsigned int)(max( lrt, t ) + dtdy); |
| 810 | |
| 811 | //Update States |
| 812 | this->updateStates(); |
| 813 | |
| 814 | //glViewport( 0, 0, OpenGLManager::getSingleton().getWidth(), OpenGLManager::getSingleton().getHeight() ); |
| 815 | |
| 816 | glDisable(GL_SCISSOR_TEST); |
| 817 | |
| 818 | if (lrs > s) |
| 819 | { |
| 820 | if (lrt > t) |
| 821 | OpenGLRenderer::getSingleton().renderTexRect( ulx, uly, lrx, lry, s, t, lrs, lrt, flip ); |
| 822 | else |
| 823 | OpenGLRenderer::getSingleton().renderTexRect( ulx, lry, lrx, uly, s, lrt, lrs, t, flip ); |
| 824 | } |
| 825 | else |
| 826 | { |
| 827 | if (lrt > t) |
| 828 | OpenGLRenderer::getSingleton().renderTexRect( lrx, uly, ulx, lry, lrs, t, s, lrt, flip ); |
| 829 | else |
| 830 | OpenGLRenderer::getSingleton().renderTexRect( lrx, lry, ulx, uly, lrs, lrt, s, t, flip ); |
| 831 | } |
| 832 | |
| 833 | //Restore RSP Tile |
| 834 | int rspTile = m_rsp->getTexture().tile; |
| 835 | m_rsp->setTile( m_textureLoader->getTile( rspTile ), 0); |
| 836 | m_rsp->setTile( m_textureLoader->getTile(rspTile < 7 ? rspTile + 1 : rspTile), 1); |
| 837 | |
| 838 | //glViewport( 0, m_windowMgr->getHeightOffset(), OpenGLManager::getSingleton().getWidth(), OpenGLManager::getSingleton().getHeight() ); |
| 839 | |
| 840 | glEnable(GL_SCISSOR_TEST); |
| 841 | OpenGLManager::getSingleton().setZBufferEnabled(zEnabled); |
| 842 | } |
| 843 | |
| 844 | //----------------------------------------------------------------------------- |
| 845 | //* Texture Rectangle Flip |
| 846 | //! @todo: Clamp Tile |
| 847 | //----------------------------------------------------------------------------- |
| 848 | void RDP::_textureRectangleFlip(int nX0, int nY0, int nX1, int nY1, float fS0, float fT0, float fS1, float fT1, int tile) |
| 849 | { |
| 850 | //Disable z buffer |
| 851 | bool zEnabled = OpenGLManager::getSingleton().getZBufferEnabled(); |
| 852 | OpenGLManager::getSingleton().setZBufferEnabled(false); |
| 853 | |
| 854 | float widthDiv = (float)m_textureLoader->getTile( m_rsp->getTexture().tile )->getWidth(); |
| 855 | float heightDiv = (float)m_textureLoader->getTile( m_rsp->getTexture().tile )->getHeight(); |
| 856 | |
| 857 | float t0u0 = fS0 / widthDiv; |
| 858 | float t0v0 = fT0 / heightDiv; |
| 859 | float t0u1 = (fS1 - fS0)/ widthDiv + t0u0; |
| 860 | float t0v1 = (fT1 - fT0)/ heightDiv + t0v0; |
| 861 | |
| 862 | float depth = m_otherMode.depthSource == 1 ? m_primitiveZ : 0; //TODO: Use RSP viewport nearz? |
| 863 | |
| 864 | static bool warned = false; |
| 865 | if( t0u0 >= 0 && t0u1 <= 1 && t0u1 >= t0u0 ) |
| 866 | { |
| 867 | //TODO: Clamp Tile |
| 868 | if (!warned) |
| 869 | { |
| 870 | warned = true; |
| 871 | Logger::getSingleton().printMsg("_textureRectangleFlip - unimplemented", M64MSG_WARNING); |
| 872 | } |
| 873 | } |
| 874 | if( t0v0 >= 0 && t0v1 <= 1 && t0v1 >= t0v0 ) |
| 875 | { |
| 876 | //TODO: Clamp tile |
| 877 | if (!warned) |
| 878 | { |
| 879 | warned = true; |
| 880 | Logger::getSingleton().printMsg("_textureRectangleFlip - unimplemented", M64MSG_WARNING); |
| 881 | } |
| 882 | } |
| 883 | |
| 884 | //HACK |
| 885 | if ( ROMDetector::getSingleton().getRomID() == SUPER_MARIO_64 ) |
| 886 | { |
| 887 | t0u0 *= 0.5f; |
| 888 | t0v0 *= 0.5f; |
| 889 | t0u1 *= 0.5f; |
| 890 | t0v1 *= 0.5f; |
| 891 | } |
| 892 | |
| 893 | //glViewport( 0, m_windowMgr->getHeightOffset(), OpenGLManager::getSingleton().getWidth(), OpenGLManager::getSingleton().getHeight() ); |
| 894 | |
| 895 | //Get Color |
| 896 | float color[4] = { 1,1,1,0 }; |
| 897 | this->getCombinerMgr()->getCombinerColor( &color[0] ); |
| 898 | float secondaryColor[4] = { 1,1,1,1 }; |
| 899 | |
| 900 | if ( m_otherMode.cycleType == G_CYC_COPY ) |
| 901 | { |
| 902 | glActiveTextureARB( GL_TEXTURE0_ARB ); |
| 903 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); |
| 904 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); |
| 905 | } |
| 906 | |
| 907 | //Disable Scissor |
| 908 | glDisable( GL_SCISSOR_TEST ); |
| 909 | |
| 910 | //Render Quad |
| 911 | m_openGL2DRenderer->renderFlippedTexturedQuad( color, secondaryColor, |
| 912 | (float)nX0, (float)nY0, |
| 913 | (float)nX1, (float)nY1, |
| 914 | depth, |
| 915 | t0u0, t0v0, |
| 916 | t0u1, t0v1, |
| 917 | t0u0, t0v0, |
| 918 | t0u1, t0v1 ); |
| 919 | |
| 920 | //Restore states |
| 921 | glEnable(GL_SCISSOR_TEST); |
| 922 | OpenGLManager::getSingleton().setZBufferEnabled(zEnabled); |
| 923 | } |