| 1 | /****************************************************************************** |
| 2 | * Arachnoid Graphics Plugin for Mupen64Plus |
| 3 | * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/ |
| 4 | * |
| 5 | * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson |
| 6 | * |
| 7 | * This program is free software; you can redistribute it and/or |
| 8 | * modify it under the terms of the GNU General Public License |
| 9 | * as published by the Free Software Foundation; either version 2 |
| 10 | * of the License, or (at your option) any later version. |
| 11 | * |
| 12 | * This program is distributed in the hope that it will be useful, |
| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 15 | * GNU General Public License for more details. |
| 16 | * |
| 17 | * You should have received a copy of the GNU General Public License |
| 18 | * along with this program; if not, write to the Free Software |
| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
| 20 | *****************************************************************************/ |
| 21 | |
| 22 | #ifndef OPEN_GL_2D_RENDERER_H_ |
| 23 | #define OPEN_GL_2D_RENDERER_H_ |
| 24 | |
| 25 | //Forward declarations |
| 26 | class VI; |
| 27 | |
| 28 | //***************************************************************************** |
| 29 | //* OpenGL 2D Renderer |
| 30 | //! Class used to render HUD objects. |
| 31 | //! @details Renders 2D quads, textured 2D quads and flipped textures 2D quads. |
| 32 | //***************************************************************************** |
| 33 | class OpenGL2DRenderer |
| 34 | { |
| 35 | public: |
| 36 | |
| 37 | //Initialize |
| 38 | bool initialize(VI* vi); |
| 39 | |
| 40 | //Render Quad |
| 41 | void renderQuad( const float color[4], |
| 42 | float x0, float y0, |
| 43 | float x1, float y1, |
| 44 | float depth ); |
| 45 | |
| 46 | |
| 47 | //Render Textured Quad |
| 48 | void renderTexturedQuad( const float color[4], |
| 49 | const float secondaryColor[4], |
| 50 | float x0, float y0, |
| 51 | float x1, float y1, |
| 52 | float depth, |
| 53 | float t0s0, float t0t0, |
| 54 | float t0s1, float t0t1, |
| 55 | float t1s0, float t1t0, |
| 56 | float t1s1, float t1t1 ); |
| 57 | |
| 58 | //Render Flipped Textured Quad |
| 59 | void renderFlippedTexturedQuad( const float color[4], |
| 60 | const float secondaryColor[4], |
| 61 | float x0, float y0, |
| 62 | float x1, float y1, |
| 63 | float depth, |
| 64 | float t0s0, float t0t0, |
| 65 | float t0s1, float t0t1, |
| 66 | float t1s0, float t1t0, |
| 67 | float t1s1, float t1t1 ); |
| 68 | |
| 69 | |
| 70 | private: |
| 71 | |
| 72 | VI* m_vi; //!< Video interface |
| 73 | |
| 74 | }; |
| 75 | |
| 76 | #endif |