| 1 | /****************************************************************************** |
| 2 | * Arachnoid Graphics Plugin for Mupen64Plus |
| 3 | * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/ |
| 4 | * |
| 5 | * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson |
| 6 | * |
| 7 | * This program is free software; you can redistribute it and/or |
| 8 | * modify it under the terms of the GNU General Public License |
| 9 | * as published by the Free Software Foundation; either version 2 |
| 10 | * of the License, or (at your option) any later version. |
| 11 | * |
| 12 | * This program is distributed in the hope that it will be useful, |
| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 15 | * GNU General Public License for more details. |
| 16 | * |
| 17 | * You should have received a copy of the GNU General Public License |
| 18 | * along with this program; if not, write to the Free Software |
| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
| 20 | *****************************************************************************/ |
| 21 | |
| 22 | #include "UCode10.h" |
| 23 | #include "UCode5.h" |
| 24 | |
| 25 | //Forward declaration |
| 26 | #include "GBI.h" |
| 27 | #include "RSP.h" |
| 28 | #include "RDP.h" |
| 29 | #include "Memory.h" |
| 30 | #include "DisplayListParser.h" |
| 31 | #include "UCodeDefs.h" |
| 32 | #include "GBIDefs.h" |
| 33 | #include "Logger.h" |
| 34 | |
| 35 | |
| 36 | #define CONKER_BFD_ADD_VERTICES 1 /*F3DEX2_VTX ?*/ |
| 37 | |
| 38 | #define RSP_MOVE_WORD_MATRIX 0x00 // NOTE: also used by movemem |
| 39 | #define RSP_MOVE_WORD_NUMLIGHT 0x02 |
| 40 | #define RSP_MOVE_WORD_CLIP 0x04 |
| 41 | #define RSP_MOVE_WORD_SEGMENT 0x06 |
| 42 | #define RSP_MOVE_WORD_FOG 0x08 |
| 43 | #define RSP_MOVE_WORD_LIGHTCOL 0x0a |
| 44 | #define RSP_MOVE_WORD_POINTS 0x0c |
| 45 | #define RSP_MOVE_WORD_PERSPNORM 0x0e |
| 46 | |
| 47 | #define RSP_GBI2_MV_MEM__VIEWPORT 8 |
| 48 | #define RSP_GBI2_MV_MEM__LIGHT 10 |
| 49 | #define RSP_GBI2_MV_MEM__POINT 12 |
| 50 | #define RSP_GBI2_MV_MEM__MATRIX 14 /* NOTE: this is in moveword table */ |
| 51 | |
| 52 | //----------------------------------------------------------------------------- |
| 53 | // Static Variables |
| 54 | //----------------------------------------------------------------------------- |
| 55 | RSP* UCode10::m_rsp = 0; //!< Pointer to Reality Signal Processor |
| 56 | RDP* UCode10::m_rdp = 0; //!< Pointer to Reality Drawing Processor |
| 57 | Memory* UCode10::m_memory = 0; |
| 58 | GBI* UCode10::m_gbi = 0; |
| 59 | DisplayListParser* UCode10::m_displayListParser = 0; |
| 60 | |
| 61 | //----------------------------------------------------------------------------- |
| 62 | //! Constructor |
| 63 | //----------------------------------------------------------------------------- |
| 64 | UCode10::UCode10() |
| 65 | { |
| 66 | } |
| 67 | |
| 68 | //----------------------------------------------------------------------------- |
| 69 | //! Destructor |
| 70 | //----------------------------------------------------------------------------- |
| 71 | UCode10::~UCode10() |
| 72 | { |
| 73 | } |
| 74 | |
| 75 | //----------------------------------------------------------------------------- |
| 76 | //! Initialize |
| 77 | //----------------------------------------------------------------------------- |
| 78 | void UCode10::initialize(GBI* gbi, RSP* rsp, RDP* rdp, Memory* mem, DisplayListParser* dlp) |
| 79 | { |
| 80 | m_gbi = gbi; |
| 81 | m_rsp = rsp; |
| 82 | m_rdp = rdp; |
| 83 | m_memory = mem; |
| 84 | m_displayListParser = dlp; |
| 85 | } |
| 86 | |
| 87 | //----------------------------------------------------------------------------- |
| 88 | //! Initialize GBI |
| 89 | //----------------------------------------------------------------------------- |
| 90 | void UCode10::initializeGBI() |
| 91 | { |
| 92 | //Load F3DEX |
| 93 | UCode5::initializeGBI(); |
| 94 | |
| 95 | GBI_SetGBI( GBI::G_VTX, CONKER_BFD_ADD_VERTICES, m_gbi->m_cmds, ConkerBFD_Vertex ); |
| 96 | GBI_SetGBI( GBI::G_TRI4, 0x10, m_gbi->m_cmds, ConkerBFD_Vertex ); |
| 97 | GBI_SetGBI( GBI::G_TRI4, 0x11, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
| 98 | GBI_SetGBI( GBI::G_TRI4, 0x12, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
| 99 | GBI_SetGBI( GBI::G_TRI4, 0x13, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
| 100 | GBI_SetGBI( GBI::G_TRI4, 0x14, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
| 101 | GBI_SetGBI( GBI::G_TRI4, 0x15, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
| 102 | GBI_SetGBI( GBI::G_TRI4, 0x16, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
| 103 | GBI_SetGBI( GBI::G_TRI4, 0x17, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
| 104 | GBI_SetGBI( GBI::G_TRI4, 0x18, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
| 105 | GBI_SetGBI( GBI::G_TRI4, 0x19, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
| 106 | GBI_SetGBI( GBI::G_TRI4, 0x1a, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
| 107 | GBI_SetGBI( GBI::G_TRI4, 0x1b, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
| 108 | GBI_SetGBI( GBI::G_TRI4, 0x1c, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
| 109 | GBI_SetGBI( GBI::G_TRI4, 0x1d, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
| 110 | GBI_SetGBI( GBI::G_TRI4, 0x1e, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
| 111 | GBI_SetGBI( GBI::G_TRI4, 0x1f, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
| 112 | GBI_SetGBI( GBI::G_MOVEWORD, F3DEX2_MOVEWORD, m_gbi->m_cmds, ConkerBFD_MoveWord ); |
| 113 | GBI_SetGBI( GBI::G_MOVEMEM, F3DEX2_MOVEMEM, m_gbi->m_cmds, ConkerBFD_MoveMem ); |
| 114 | } |
| 115 | |
| 116 | //----------------------------------------------------------------------------- |
| 117 | //! Conker Bad Fur Day Vertex |
| 118 | //----------------------------------------------------------------------------- |
| 119 | void UCode10::ConkerBFD_Vertex(MicrocodeArgument* ucode) |
| 120 | { |
| 121 | unsigned int vertexEnd = (((ucode->w0) )&0xFFF)/2; |
| 122 | unsigned int numVertices = (((ucode->w0)>>12)&0xFFF); |
| 123 | |
| 124 | //Add Vertices |
| 125 | m_rsp->getVertexMgr()->addConkerVertices( ucode->w1, numVertices, vertexEnd - numVertices ); |
| 126 | // m_rsp->RSP_Vertex( ucode->w1, numVertices, vertexEnd - numVertices); |
| 127 | } |
| 128 | |
| 129 | //----------------------------------------------------------------------------- |
| 130 | //! Conker Bad Fur Day Add Four Triangles |
| 131 | //----------------------------------------------------------------------------- |
| 132 | void UCode10::ConkerBFD_Add4Triangles(MicrocodeArgument* ucode) |
| 133 | { |
| 134 | unsigned int w0 = ucode->w0; |
| 135 | unsigned int w1 = ucode->w1; |
| 136 | |
| 137 | unsigned int idx[12]; |
| 138 | idx[0] = (w1 )&0x1F; //Tri1 |
| 139 | idx[1] = (w1>> 5)&0x1F; |
| 140 | idx[2] = (w1>>10)&0x1F; |
| 141 | idx[3] = (w1>>15)&0x1F; //Tri2 |
| 142 | idx[4] = (w1>>20)&0x1F; |
| 143 | idx[5] = (w1>>25)&0x1F; |
| 144 | idx[6] = (w0 )&0x1F; //Tri3 |
| 145 | idx[7] = (w0>> 5)&0x1F; |
| 146 | idx[8] = (w0>>10)&0x1F; |
| 147 | idx[9] = (((w0>>15)&0x7)<<2)|(w1>>30); //Tri4 |
| 148 | idx[10] = (w0>>18)&0x1F; |
| 149 | idx[11] = (w0>>23)&0x1F; |
| 150 | |
| 151 | //Add Triagles |
| 152 | m_rsp->RSP_1Triangle(idx[0], idx[1], idx[2]); |
| 153 | m_rsp->RSP_1Triangle(idx[3], idx[4], idx[5]); |
| 154 | m_rsp->RSP_1Triangle(idx[6], idx[7], idx[8]); |
| 155 | m_rsp->RSP_1Triangle(idx[9], idx[10], idx[11]); |
| 156 | |
| 157 | unsigned int* RDRAMu32 = m_memory->getRDRAMint32(); |
| 158 | |
| 159 | //Get next command |
| 160 | MicrocodeArgument* ucodeNext = (MicrocodeArgument*)&RDRAMu32[(m_displayListParser->getPC()>>2)]; |
| 161 | |
| 162 | //Conker Bad Fur Day Render Fix (because conker has multiple Tri4) |
| 163 | ucode->cmd = GBI::G_TRI4; |
| 164 | if ( ucodeNext->cmd >= 0x10 && ucodeNext->cmd <= 0x1f ) |
| 165 | { |
| 166 | ucodeNext->cmd = GBI::G_TRI4; |
| 167 | } |
| 168 | } |
| 169 | |
| 170 | //----------------------------------------------------------------------------- |
| 171 | //! Conker Bad Fur Day Move Word |
| 172 | //----------------------------------------------------------------------------- |
| 173 | void UCode10::ConkerBFD_MoveWord(MicrocodeArgument* ucode) |
| 174 | { |
| 175 | unsigned int dwType = ((ucode->w0) >> 16) & 0xFF; |
| 176 | |
| 177 | if( dwType == RSP_MOVE_WORD_NUMLIGHT ) |
| 178 | { |
| 179 | m_rsp->RSP_NumLights( ((ucode->w1)/48) ); |
| 180 | } |
| 181 | else |
| 182 | { |
| 183 | UCode5::F3DEX2_MoveWord(ucode); |
| 184 | } |
| 185 | } |
| 186 | |
| 187 | //----------------------------------------------------------------------------- |
| 188 | //! Conker Bad Fur Day Move Memory |
| 189 | //----------------------------------------------------------------------------- |
| 190 | void UCode10::ConkerBFD_MoveMem(MicrocodeArgument* ucode) |
| 191 | { |
| 192 | unsigned int dwType = ((ucode->w0) ) & 0xFE; |
| 193 | unsigned int dwAddr = ucode->w1; //RSPSegmentAddr((gfx->words.w1)); |
| 194 | |
| 195 | switch ( dwType ) |
| 196 | { |
| 197 | case RSP_GBI2_MV_MEM__MATRIX: |
| 198 | m_rsp->getVertexMgr()->setConkerAddress(dwAddr); |
| 199 | break; |
| 200 | |
| 201 | case RSP_GBI2_MV_MEM__LIGHT: |
| 202 | { |
| 203 | unsigned int dwOffset2 = ((ucode->w0) >> 5) & 0x3FFF; |
| 204 | if( dwOffset2 >= 0x30 ) |
| 205 | { |
| 206 | m_rsp->RSP_Light(((dwOffset2 - 0x30)/0x30), dwAddr); |
| 207 | } |
| 208 | else |
| 209 | { |
| 210 | //FIX ME |
| 211 | } |
| 212 | } |
| 213 | break; |
| 214 | |
| 215 | default: |
| 216 | UCode5::F3DEX2_MoveMem(ucode); |
| 217 | break; |
| 218 | } |
| 219 | } |