| 1 | /****************************************************************************** |
| 2 | * Arachnoid Graphics Plugin for Mupen64Plus |
| 3 | * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/ |
| 4 | * |
| 5 | * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson |
| 6 | * |
| 7 | * This program is free software; you can redistribute it and/or |
| 8 | * modify it under the terms of the GNU General Public License |
| 9 | * as published by the Free Software Foundation; either version 2 |
| 10 | * of the License, or (at your option) any later version. |
| 11 | * |
| 12 | * This program is distributed in the hope that it will be useful, |
| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 15 | * GNU General Public License for more details. |
| 16 | * |
| 17 | * You should have received a copy of the GNU General Public License |
| 18 | * along with this program; if not, write to the Free Software |
| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
| 20 | *****************************************************************************/ |
| 21 | |
| 22 | #ifndef UCODE_5_H_ |
| 23 | #define UCODE_5_H_ |
| 24 | |
| 25 | //Includes |
| 26 | #include "UCodeDefs.h" |
| 27 | |
| 28 | //Forward declaration |
| 29 | class GBI; |
| 30 | class RSP; |
| 31 | class RDP; |
| 32 | class Memory; |
| 33 | class DisplayListParser; |
| 34 | |
| 35 | #define F3DEX2_MOVEMEM 0xDC |
| 36 | #define F3DEX2_MOVEWORD 0xDB |
| 37 | |
| 38 | //***************************************************************************** |
| 39 | //! UCode5 (aka F3DEX2) |
| 40 | //! Microcode used for Zelda and newer games |
| 41 | //***************************************************************************** |
| 42 | class UCode5 |
| 43 | { |
| 44 | public: |
| 45 | |
| 46 | // Constructor / Destructor |
| 47 | UCode5(); |
| 48 | ~UCode5(); |
| 49 | |
| 50 | static void initialize(GBI* gbi, RSP* rsp, RDP* rdp, Memory* memory, DisplayListParser* dlp); |
| 51 | static void initializeGBI(); |
| 52 | |
| 53 | //Matrices |
| 54 | static void F3DEX2_Mtx( MicrocodeArgument* ucode ); |
| 55 | static void F3DEX2_PopMtx( MicrocodeArgument* ucode ); |
| 56 | |
| 57 | //Textures |
| 58 | static void F3DEX2_Texture( MicrocodeArgument* ucode ); |
| 59 | |
| 60 | //Vertices |
| 61 | static void F3DEX2_Vtx( MicrocodeArgument* ucode ); |
| 62 | static void F3DEX2_Tri1( MicrocodeArgument* ucode ); |
| 63 | static void F3DEX2_Quad( MicrocodeArgument* ucode ); |
| 64 | static void F3DEX2_Line3D( MicrocodeArgument* ucode ); |
| 65 | |
| 66 | //Misc |
| 67 | static void F3DEX2_MoveMem( MicrocodeArgument* ucode ); |
| 68 | static void F3DEX2_MoveWord( MicrocodeArgument* ucode ); |
| 69 | static void F3DEX2_GeometryMode( MicrocodeArgument* ucode ); |
| 70 | static void F3DEX2_SetOtherMode_H( MicrocodeArgument* ucode ); |
| 71 | static void F3DEX2_SetOtherMode_L( MicrocodeArgument* ucode ); |
| 72 | |
| 73 | //Other |
| 74 | static void F3DEX2_DMAIO( MicrocodeArgument* ucode ); |
| 75 | static void F3DEX2_Special_1( MicrocodeArgument* ucode ); |
| 76 | static void F3DEX2_Special_2( MicrocodeArgument* ucode ); |
| 77 | static void F3DEX2_Special_3( MicrocodeArgument* ucode ); |
| 78 | static void F3DEX2_Reserved1( MicrocodeArgument* ucode ); |
| 79 | |
| 80 | private: |
| 81 | |
| 82 | static GBI* m_gbi; //!< Graphics Binary Interface |
| 83 | static RSP* m_rsp; //!< Pointer to Reality Signal Processor |
| 84 | static RDP* m_rdp; //!< Pointer to Reality Drawing Processor |
| 85 | static Memory* m_memory; //!< Pointer accessing memory like RDRAM and Texture Memory |
| 86 | static DisplayListParser* m_displayListParser; |
| 87 | |
| 88 | }; |
| 89 | |
| 90 | #endif |