| 1 | /* |
| 2 | Copyright (C) 2003 Rice1964 |
| 3 | |
| 4 | This program is free software; you can redistribute it and/or |
| 5 | modify it under the terms of the GNU General Public License |
| 6 | as published by the Free Software Foundation; either version 2 |
| 7 | of the License, or (at your option) any later version. |
| 8 | |
| 9 | This program is distributed in the hope that it will be useful, |
| 10 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | GNU General Public License for more details. |
| 13 | |
| 14 | You should have received a copy of the GNU General Public License |
| 15 | along with this program; if not, write to the Free Software |
| 16 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
| 17 | */ |
| 18 | |
| 19 | #include "osal_opengl.h" |
| 20 | |
| 21 | #include "OGLRender.h" |
| 22 | |
| 23 | extern Matrix g_MtxReal; |
| 24 | extern uObjMtxReal gObjMtxReal; |
| 25 | |
| 26 | //======================================================================== |
| 27 | |
| 28 | void OGLRender::DrawText(const char* str, RECT *rect) |
| 29 | { |
| 30 | return; |
| 31 | } |
| 32 | |
| 33 | void OGLRender::DrawSpriteR_Render() // With Rotation |
| 34 | { |
| 35 | glViewportWrapper(0, windowSetting.statusBarHeightToUse, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight); |
| 36 | |
| 37 | GLboolean cullface = glIsEnabled(GL_CULL_FACE); |
| 38 | glDisable(GL_CULL_FACE); |
| 39 | |
| 40 | #if SDL_VIDEO_OPENGL |
| 41 | |
| 42 | #ifdef HAVE_GLES |
| 43 | GLfloat colour[] = { |
| 44 | gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3], |
| 45 | gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3], |
| 46 | gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3], |
| 47 | |
| 48 | gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3], |
| 49 | gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3], |
| 50 | gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3], |
| 51 | }; |
| 52 | |
| 53 | GLfloat tex[] = { |
| 54 | g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v, |
| 55 | g_texRectTVtx[1].tcord[0].u,g_texRectTVtx[1].tcord[0].v, |
| 56 | g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, |
| 57 | |
| 58 | g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v, |
| 59 | g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, |
| 60 | g_texRectTVtx[3].tcord[0].u,g_texRectTVtx[3].tcord[0].v, |
| 61 | }; |
| 62 | |
| 63 | GLfloat tex2[] = { |
| 64 | g_texRectTVtx[0].tcord[1].u,g_texRectTVtx[0].tcord[1].v, |
| 65 | g_texRectTVtx[1].tcord[1].u,g_texRectTVtx[1].tcord[1].v, |
| 66 | g_texRectTVtx[2].tcord[1].u,g_texRectTVtx[2].tcord[1].v, |
| 67 | |
| 68 | g_texRectTVtx[0].tcord[1].u,g_texRectTVtx[0].tcord[1].v, |
| 69 | g_texRectTVtx[2].tcord[1].u,g_texRectTVtx[2].tcord[1].v, |
| 70 | g_texRectTVtx[3].tcord[1].u,g_texRectTVtx[3].tcord[1].v, |
| 71 | }; |
| 72 | |
| 73 | GLfloat vertices[] = { |
| 74 | g_texRectTVtx[0].x, g_texRectTVtx[0].y, -g_texRectTVtx[0].z, 1, |
| 75 | g_texRectTVtx[1].x, g_texRectTVtx[1].y, -g_texRectTVtx[1].z, 1, |
| 76 | g_texRectTVtx[2].x, g_texRectTVtx[2].y, -g_texRectTVtx[2].z, 1, |
| 77 | |
| 78 | g_texRectTVtx[0].x, g_texRectTVtx[0].y, -g_texRectTVtx[0].z, 1, |
| 79 | g_texRectTVtx[2].x, g_texRectTVtx[2].y, -g_texRectTVtx[2].z, 1, |
| 80 | g_texRectTVtx[3].x, g_texRectTVtx[3].y, -g_texRectTVtx[3].z, 1 |
| 81 | }; |
| 82 | |
| 83 | glColorPointer(4, GL_FLOAT, 0, &colour ); |
| 84 | glVertexPointer(4,GL_FLOAT, 0,&vertices); |
| 85 | if( m_bMultiTexture ) |
| 86 | { |
| 87 | glClientActiveTexture( GL_TEXTURE1 ); |
| 88 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
| 89 | glTexCoordPointer(2, GL_FLOAT, 0, &tex2); |
| 90 | glClientActiveTexture( GL_TEXTURE0 ); |
| 91 | } |
| 92 | glTexCoordPointer(2, GL_FLOAT, 0, &tex); |
| 93 | glDrawArrays(GL_TRIANGLES,0,6); |
| 94 | //Restore old pointers |
| 95 | glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
| 96 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u) ); |
| 97 | glVertexPointer( 4, GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5[0][0]) ); |
| 98 | if( m_bMultiTexture ) |
| 99 | { |
| 100 | glClientActiveTexture( GL_TEXTURE1 ); |
| 101 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u) ); |
| 102 | } |
| 103 | #else |
| 104 | glBegin(GL_TRIANGLES); |
| 105 | glColor4fv(gRDP.fvPrimitiveColor); |
| 106 | |
| 107 | OGLRender::TexCoord(g_texRectTVtx[0]); |
| 108 | glVertex3f(g_texRectTVtx[0].x, g_texRectTVtx[0].y, -g_texRectTVtx[0].z); |
| 109 | |
| 110 | OGLRender::TexCoord(g_texRectTVtx[1]); |
| 111 | glVertex3f(g_texRectTVtx[1].x, g_texRectTVtx[1].y, -g_texRectTVtx[1].z); |
| 112 | |
| 113 | OGLRender::TexCoord(g_texRectTVtx[2]); |
| 114 | glVertex3f(g_texRectTVtx[2].x, g_texRectTVtx[2].y, -g_texRectTVtx[2].z); |
| 115 | |
| 116 | OGLRender::TexCoord(g_texRectTVtx[0]); |
| 117 | glVertex3f(g_texRectTVtx[0].x, g_texRectTVtx[0].y, -g_texRectTVtx[0].z); |
| 118 | |
| 119 | OGLRender::TexCoord(g_texRectTVtx[2]); |
| 120 | glVertex3f(g_texRectTVtx[2].x, g_texRectTVtx[2].y, -g_texRectTVtx[2].z); |
| 121 | |
| 122 | OGLRender::TexCoord(g_texRectTVtx[3]); |
| 123 | glVertex3f(g_texRectTVtx[3].x, g_texRectTVtx[3].y, -g_texRectTVtx[3].z); |
| 124 | |
| 125 | glEnd(); |
| 126 | #endif |
| 127 | #elif SDL_VIDEO_OPENGL_ES2 |
| 128 | |
| 129 | GLfloat colour[] = { |
| 130 | gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3], |
| 131 | gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3], |
| 132 | gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3], |
| 133 | |
| 134 | gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3], |
| 135 | gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3], |
| 136 | gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3], |
| 137 | }; |
| 138 | |
| 139 | GLfloat tex[] = { |
| 140 | g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v, |
| 141 | g_texRectTVtx[1].tcord[0].u,g_texRectTVtx[1].tcord[0].v, |
| 142 | g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, |
| 143 | |
| 144 | g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v, |
| 145 | g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, |
| 146 | g_texRectTVtx[3].tcord[0].u,g_texRectTVtx[3].tcord[0].v, |
| 147 | }; |
| 148 | |
| 149 | float w = windowSetting.uDisplayWidth / 2.0f, h = windowSetting.uDisplayHeight / 2.0f, inv = 1.0f; |
| 150 | |
| 151 | GLfloat vertices[] = { |
| 152 | -inv + g_texRectTVtx[0].x/ w, inv - g_texRectTVtx[0].y/ h, -g_texRectTVtx[0].z,1, |
| 153 | -inv + g_texRectTVtx[1].x/ w, inv - g_texRectTVtx[1].y/ h, -g_texRectTVtx[1].z,1, |
| 154 | -inv + g_texRectTVtx[2].x/ w, inv - g_texRectTVtx[2].y/ h, -g_texRectTVtx[2].z,1, |
| 155 | |
| 156 | -inv + g_texRectTVtx[0].x/ w, inv - g_texRectTVtx[0].y/ h, -g_texRectTVtx[0].z,1, |
| 157 | -inv + g_texRectTVtx[2].x/ w, inv - g_texRectTVtx[2].y/ h, -g_texRectTVtx[2].z,1, |
| 158 | -inv + g_texRectTVtx[3].x/ w, inv - g_texRectTVtx[3].y/ h, -g_texRectTVtx[3].z,1 |
| 159 | }; |
| 160 | |
| 161 | |
| 162 | glVertexAttribPointer(VS_COLOR, 4, GL_FLOAT,GL_FALSE, 0, &colour ); |
| 163 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,0,&vertices); |
| 164 | glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, 0, &tex); |
| 165 | //OPENGL_CHECK_ERRORS; |
| 166 | glDrawArrays(GL_TRIANGLES,0,6); |
| 167 | //OPENGL_CHECK_ERRORS; |
| 168 | |
| 169 | //Restore old pointers |
| 170 | glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
| 171 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0])); |
| 172 | glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u)); |
| 173 | |
| 174 | #endif |
| 175 | |
| 176 | if( cullface ) glEnable(GL_CULL_FACE); |
| 177 | } |
| 178 | |
| 179 | |
| 180 | void OGLRender::DrawObjBGCopy(uObjBg &info) |
| 181 | { |
| 182 | if( IsUsedAsDI(g_CI.dwAddr) ) |
| 183 | { |
| 184 | DebugMessage(M64MSG_WARNING, "Unimplemented: write into Z buffer. Was mostly commented out in Rice Video 6.1.0"); |
| 185 | return; |
| 186 | } |
| 187 | else |
| 188 | { |
| 189 | CRender::LoadObjBGCopy(info); |
| 190 | CRender::DrawObjBGCopy(info); |
| 191 | } |
| 192 | } |
| 193 | |
| 194 | |