1 /******************************************************************************/
2 /* 2.1) Using FCE Ultra: */
3 /******************************************************************************/
5 After starting FCE Ultra, you'll probably want to load a game. Do
6 this by going to File/Open.
11 Open - Loads a new game.
12 Save State - Saves the current NES state.
13 Load State - Loads a saved NES state.
14 Log Sound As - Logs sound to a file. It will not work if sound
16 Exit - Exit the emulator.
19 Reset - Resets the virtual NES.
20 Power - Power cycles the virtual NES.
21 Cheats - Activates the cheat interface. See "cheat.txt" for
25 Hide Menu - Hides the menu.
26 Game Genie - If checked, enable Game Genie emulation.
27 Game Genie emulation will only begin or end when a new
29 PAL Emulation - If checked, enable PAL emulation. Changes take effect
30 immediately, though I recommend resetting the virtual
31 NES afterward PAL emulation is enabled or disabled.
32 Directories - Configure the directories that FCE Ultra will store
34 Input - Enter input configuration dialog.
35 Note that not all virtual devices are configurable.
36 Miscellaneous - Enter miscellaneous configuration dialog.
37 Network Play - Enter network play configuration dialog.
38 Palette - Enter palette configuration dialog.
39 Sound - Enter sound configuration dialog.
41 Sound emulation and output are enabled when this is checked.
43 Forces 8-bit sound output. Use only when absolutely
46 Specifies how many sound samples will be played back per
47 second. Unless you know what you are doing, you probably
48 don't need to change this setting.
49 Use secondary sound buffer:
50 Uses a secondary sound buffer. This option may be required
51 for sound to work with certain sound cards/devices.
52 Selecting "with global focus" will cause sound to be played
53 while FCE Ultra has lost window focus, but you will probably
54 also want to select "Active While Focus Lost" in the Config
55 menu as well, otherwise you will just get repeating sound
56 when FCE Ultra loses focus.
57 Length of sound buffer:
58 Specifies what length of sound(in milliseconds) should be
59 buffered by FCE Ultra. DirectSound and the Windows kernel
60 may or may not cause a little more latency than what you
61 might expect(usually not any more than a few milliseconds),
62 depending on your setup.
63 Use larger values if you have sound problems such as popping
64 or gaps, though. Larger values will increase the latency of
65 the sound, however. Finally, larger values are ideal for
66 background music listening.
68 Specifies the volume of FCE Ultra's sound output. Setting
69 the volume too high MIGHT cause noticeable clipping on some
70 sounds(loud drums, for example), but don't let that possibility
71 stop you from experimenting.
73 Video - Enter video configuration dialog.
77 For emulated Family BASIC Keyboard:
78 Enable/Disable Keyboard Input Scroll Lock
79 (enabling emulated keyboard input will disable
81 All emulated keys are mapped to the closest open key on the PC
82 keyboard, with a few exceptions. The emulated "@" key is
83 mapped to the "`"(grave) key, and the emulated "kana" key
84 is mapped to the "Insert" key(in the 3x2 key block above the
87 For emulated game pads:
97 For emulated power pads(keys correspond to button locations on
106 S Select disk/disk side.
108 For VS Unisystem games:
110 V Show/Hide dip switches.
111 1-8 Toggle dip switches(when dip switches
114 0-9 Select save state.
116 F5/F7 Save/Load state.
117 F9 Save screen snapshot.
120 F4 Toggle between windowed/full screen modes.