4 #include "new_dynarec/new_dynarec.h"
6 /* It's duplicated from emu_if.c */
7 #define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
9 static const char * const MemorycardHack_db[] =
11 /* Lifeforce Tenka, also known as Codename Tenka */
12 "SLES00613", "SLED00690", "SLES00614", "SLES00615",
13 "SLES00616", "SLES00617", "SCUS94409"
16 static const char * const cdr_read_hack_db[] =
18 /* T'ai Fu - Wrath of the Tiger */
22 static const char * const gpu_slow_llist_db[] =
24 /* Bomberman Fantasy Race */
25 "SLES01712", "SLPS01525", "SLPS91138", "SLPM87102", "SLUS00823",
27 "SCES02834", "SCUS94570", "SCUS94616", "SCUS94654",
28 /* Final Fantasy IV */
29 "SCES03840", "SLPM86028", "SLUS01360",
30 /* Point Blank - calibration cursor */
31 "SCED00287", "SCES00886", "SLUS00481",
32 /* Simple 1500 Series Vol. 57: The Meiro */
34 /* Spot Goes to Hollywood */
35 "SLES00330", "SLPS00394", "SLUS00014",
37 "SCES01338", "SCES02072", "SCES02072", "SCES02072", "SCES02072", "SCUS94427",
38 /* Vampire Hunter D */
39 "SLES02731", "SLPS02477", "SLPS03198", "SLUS01138",
42 static const char * const gpu_centering_hack_db[] =
45 "SLPM86042", "SLPM86103", "SLPM87323",
50 static const char * const dualshock_timing1024_hack_db[] =
52 /* Judge Dredd - could also be poor cdrom+mdec+dma timing */
53 "SLUS00630", "SLES00755",
56 static const char * const dualshock_init_analog_hack_db[] =
58 /* Formula 1 Championship Edition */
62 static const char * const fractional_Framerate_hack_db[] =
64 /* Dance Dance Revolution */
65 "SLPM86503", // 3rd Mix
66 "SLPM86752", // 4th Mix
67 "SLPM86266", // 4thMix: The Beat Goes On
68 "SLPM86831", // Extra Mix
69 "SLUS01446", // Konamix
70 /* Dancing Stage Fever */
72 /* Dancing Stage Fusion */
75 "SCUS94425", "SCES02104",
78 #define HACK_ENTRY(var, list) \
79 { #var, &Config.hacks.var, list, ARRAY_SIZE(list) }
85 const char * const * id_list;
90 HACK_ENTRY(cdr_read_timing, cdr_read_hack_db),
91 HACK_ENTRY(gpu_slow_list_walking, gpu_slow_llist_db),
92 HACK_ENTRY(gpu_centering, gpu_centering_hack_db),
93 HACK_ENTRY(gpu_timing1024, dualshock_timing1024_hack_db),
94 HACK_ENTRY(dualshock_init_analog, dualshock_init_analog_hack_db),
95 HACK_ENTRY(fractional_Framerate, fractional_Framerate_hack_db),
101 const char * const id[4];
103 cycle_multiplier_overrides[] =
105 /* note: values are = (10000 / gui_option) */
106 /* Internal Section - fussy about timings */
107 { 202, { "SLPS01868" } },
108 /* Super Robot Taisen Alpha - on the edge with 175,
109 * changing memcard settings is enough to break/unbreak it */
110 { 190, { "SLPS02528", "SLPS02636" } },
111 /* Colin McRae Rally - language selection menu does not work with 175 */
112 { 174, { "SLES00477" } },
113 /* Brave Fencer Musashi - cd sectors arrive too fast */
114 { 170, { "SLUS00726", "SLPS01490" } },
115 #if defined(DRC_DISABLE) || defined(LIGHTREC) /* new_dynarec has a hack for this game */
116 /* Parasite Eve II - internal timer checks */
117 { 125, { "SLUS01042", "SLUS01055", "SLES02558", "SLES12558" } },
119 /* Discworld Noir - audio skips if CPU runs too fast */
120 { 222, { "SLES01549", "SLES02063", "SLES02064" } },
122 { 153, { "SLUS01032", "SLES02914" } },
123 /* Power Rangers: Lightspeed Rescue - jumping fails if FPS is over 30 */
124 { 310, { "SLUS01114", "SLES03286" } },
125 /* Syphon Filter - reportedly hangs under unknown conditions */
126 { 169, { "SCUS94240" } },
127 /* Psychic Detective - some weird race condition in the game's cdrom code */
128 { 222, { "SLUS00165", "SLUS00166", "SLUS00167" } },
129 { 222, { "SLES00070", "SLES10070", "SLES20070" } },
130 /* Vib-Ribbon - cd timing issues (PAL+ari64drc only?) */
131 { 200, { "SCES02873" } },
132 /* Zero Divide - sometimes too fast */
133 { 200, { "SLUS00183", "SLES00159", "SLPS00083", "SLPM80008" } },
136 /* Function for automatic patching according to GameID. */
137 void Apply_Hacks_Cdrom(void)
141 memset(&Config.hacks, 0, sizeof(Config.hacks));
143 for (i = 0; i < ARRAY_SIZE(hack_db); i++)
145 for (j = 0; j < hack_db[i].id_list_len; j++)
147 if (strncmp(CdromId, hack_db[i].id_list[j], 9))
150 SysPrintf("using hack: %s\n", hack_db[i].name);
155 if (Config.hacks.dualshock_init_analog) {
156 // assume the default is off, see LoadPAD1plugin()
157 for (i = 0; i < 8; i++)
161 /* Apply Memory card hack for Codename Tenka. (The game needs one of the memory card slots to be empty) */
162 for (i = 0; i < ARRAY_SIZE(MemorycardHack_db); i++)
164 if (strncmp(CdromId, MemorycardHack_db[i], 9) == 0)
166 /* Disable the second memory card slot for the game */
168 /* This also needs to be done because in sio.c, they don't use Config.Mcd2 for that purpose */
174 /* Dynarec game-specific hacks */
175 new_dynarec_hacks_pergame = 0;
176 Config.cycle_multiplier_override = 0;
178 for (i = 0; i < ARRAY_SIZE(cycle_multiplier_overrides); i++)
180 const char * const * const ids = cycle_multiplier_overrides[i].id;
181 for (j = 0; j < ARRAY_SIZE(cycle_multiplier_overrides[i].id); j++)
182 if (ids[j] && strcmp(ids[j], CdromId) == 0)
184 if (j < ARRAY_SIZE(cycle_multiplier_overrides[i].id))
186 Config.cycle_multiplier_override = cycle_multiplier_overrides[i].mult;
187 new_dynarec_hacks_pergame |= NDHACK_OVERRIDE_CYCLE_M;
188 SysPrintf("using cycle_multiplier_override: %d\n",
189 Config.cycle_multiplier_override);
195 // from duckstation's gamedb.json
196 static const u16 libcrypt_ids[] = {
197 17, 311, 995, 1041, 1226, 1241, 1301, 1362, 1431, 1444,
198 1492, 1493, 1494, 1495, 1516, 1517, 1518, 1519, 1545, 1564,
199 1695, 1700, 1701, 1702, 1703, 1704, 1715, 1733, 1763, 1882,
200 1906, 1907, 1909, 1943, 1979, 2004, 2005, 2006, 2007, 2024,
201 2025, 2026, 2027, 2028, 2029, 2030, 2031, 2061, 2071, 2080,
202 2081, 2082, 2083, 2084, 2086, 2104, 2105, 2112, 2113, 2118,
203 2181, 2182, 2184, 2185, 2207, 2208, 2209, 2210, 2211, 2222,
204 2264, 2290, 2292, 2293, 2328, 2329, 2330, 2354, 2355, 2365,
205 2366, 2367, 2368, 2369, 2395, 2396, 2402, 2430, 2431, 2432,
206 2433, 2487, 2488, 2489, 2490, 2491, 2529, 2530, 2531, 2532,
207 2533, 2538, 2544, 2545, 2546, 2558, 2559, 2560, 2561, 2562,
208 2563, 2572, 2573, 2681, 2688, 2689, 2698, 2700, 2704, 2705,
209 2706, 2707, 2708, 2722, 2723, 2724, 2733, 2754, 2755, 2756,
210 2763, 2766, 2767, 2768, 2769, 2824, 2830, 2831, 2834, 2835,
211 2839, 2857, 2858, 2859, 2860, 2861, 2862, 2965, 2966, 2967,
212 2968, 2969, 2975, 2976, 2977, 2978, 2979, 3061, 3062, 3189,
213 3190, 3191, 3241, 3242, 3243, 3244, 3245, 3324, 3489, 3519,
214 3520, 3521, 3522, 3523, 3530, 3603, 3604, 3605, 3606, 3607,
215 3626, 3648, 12080, 12081, 12082, 12083, 12084, 12328, 12329, 12330,
216 12558, 12559, 12560, 12561, 12562, 12965, 12966, 12967, 12968, 12969,
217 22080, 22081, 22082, 22083, 22084, 22328, 22329, 22330, 22965, 22966,
218 22967, 22968, 22969, 32080, 32081, 32082, 32083, 32084, 32965, 32966,
222 // as documented by nocash
223 static const u16 libcrypt_sectors[16] = {
224 14105, 14231, 14485, 14579, 14649, 14899, 15056, 15130,
225 15242, 15312, 15378, 15628, 15919, 16031, 16101, 16167
228 int check_unsatisfied_libcrypt(void)
230 const char *p = CdromId + 4;
234 if (strncmp(CdromId, "SCE", 3) && strncmp(CdromId, "SLE", 3))
239 for (i = 0; i < ARRAY_SIZE(libcrypt_ids); i++)
240 if (id == libcrypt_ids[i])
242 if (i == ARRAY_SIZE(libcrypt_ids))
245 // detected a protected game
246 if (!CDR_getBufferSub(libcrypt_sectors[0]) && !sbi_sectors) {
247 SysPrintf("==================================================\n");
248 SysPrintf("LibCrypt game detected with missing SBI/subchannel\n");
249 SysPrintf("==================================================\n");
254 // calculate key just for fun (we don't really need it)
255 for (i = 0; i < 16; i++)
256 if (CheckSBI(libcrypt_sectors[i] - 2*75))
257 key |= 1u << (15 - i);
260 SysPrintf("%s, possible key=%04X\n", "LibCrypt detected", key);
262 SysPrintf("%s\n", "LibCrypt detected");