4 #include "new_dynarec/new_dynarec.h"
5 #include "lightrec/plugin.h"
7 /* It's duplicated from emu_if.c */
8 #define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
10 /* Corresponds to LIGHTREC_OPT_INV_DMA_ONLY of lightrec.h */
11 #define LIGHTREC_HACK_INV_DMA_ONLY (1 << 0)
15 static const char * const MemorycardHack_db[] =
17 /* Lifeforce Tenka, also known as Codename Tenka */
18 "SLES00613", "SLED00690", "SLES00614", "SLES00615",
19 "SLES00616", "SLES00617", "SCUS94409"
22 static const char * const cdr_read_hack_db[] =
24 /* T'ai Fu - Wrath of the Tiger */
28 static const char * const gpu_slow_llist_db[] =
30 /* Bomberman Fantasy Race */
31 "SLES01712", "SLPS01525", "SLPS91138", "SLPM87102", "SLUS00823",
33 "SCES02834", "SCUS94570", "SCUS94616", "SCUS94654",
34 /* Final Fantasy IV */
35 "SCES03840", "SLPM86028", "SLUS01360",
36 /* Spot Goes to Hollywood */
37 "SLES00330", "SLPS00394", "SLUS00014",
38 /* Vampire Hunter D */
39 "SLES02731", "SLPS02477", "SLPS03198", "SLUS01138",
42 static const char * const gpu_busy_hack_db[] =
45 "SLPS01919", "SLPS01920",
48 static const char * const gpu_centering_hack_db[] =
51 "SLPM86042", "SLPM86103", "SLPM87323",
56 #define HACK_ENTRY(var, list) \
57 { #var, &Config.hacks.var, list, ARRAY_SIZE(list) }
63 const char * const * id_list;
68 HACK_ENTRY(cdr_read_timing, cdr_read_hack_db),
69 HACK_ENTRY(gpu_slow_list_walking, gpu_slow_llist_db),
70 HACK_ENTRY(gpu_busy, gpu_busy_hack_db),
71 HACK_ENTRY(gpu_centering, gpu_centering_hack_db),
76 const char * const id;
79 cycle_multiplier_overrides[] =
81 /* note: values are = (10000 / gui_option) */
82 /* Internal Section - fussy about timings */
84 /* Super Robot Taisen Alpha - on the edge with 175,
85 * changing memcard settings is enough to break/unbreak it */
88 /* Brave Fencer Musashi - cd sectors arrive too fast */
91 #if defined(DRC_DISABLE) || defined(LIGHTREC) /* new_dynarec has a hack for this game */
92 /* Parasite Eve II - internal timer checks */
98 /* Discworld Noir - audio skips if CPU runs too fast */
100 { "SLES02063", 222 },
101 { "SLES02064", 222 },
102 /* Judge Dredd - could also be poor MDEC timing */
103 { "SLUS00630", 128 },
104 { "SLES00755", 128 },
106 { "SLUS01032", 153 },
107 { "SLES02914", 153 },
108 /* Syphon Filter - reportedly hangs under unknown conditions */
109 { "SCUS94240", 169 },
114 const char * const id;
117 lightrec_hacks_db[] =
119 /* Formula One Arcade */
120 { "SCES03886", LIGHTREC_HACK_INV_DMA_ONLY },
122 /* Formula One '99 */
123 { "SLUS00870", LIGHTREC_HACK_INV_DMA_ONLY },
124 { "SCPS10101", LIGHTREC_HACK_INV_DMA_ONLY },
125 { "SCES01979", LIGHTREC_HACK_INV_DMA_ONLY },
126 { "SLES01979", LIGHTREC_HACK_INV_DMA_ONLY },
128 /* Formula One 2000 */
129 { "SLUS01134", LIGHTREC_HACK_INV_DMA_ONLY },
130 { "SCES02777", LIGHTREC_HACK_INV_DMA_ONLY },
131 { "SCES02778", LIGHTREC_HACK_INV_DMA_ONLY },
132 { "SCES02779", LIGHTREC_HACK_INV_DMA_ONLY },
134 /* Formula One 2001 */
135 { "SCES03404", LIGHTREC_HACK_INV_DMA_ONLY },
136 { "SCES03423", LIGHTREC_HACK_INV_DMA_ONLY },
137 { "SCES03424", LIGHTREC_HACK_INV_DMA_ONLY },
138 { "SCES03524", LIGHTREC_HACK_INV_DMA_ONLY },
141 /* Function for automatic patching according to GameID. */
142 void Apply_Hacks_Cdrom(void)
146 memset(&Config.hacks, 0, sizeof(Config.hacks));
148 for (i = 0; i < ARRAY_SIZE(hack_db); i++)
150 for (j = 0; j < hack_db[i].id_list_len; j++)
152 if (strncmp(CdromId, hack_db[i].id_list[j], 9))
155 SysPrintf("using hack: %s\n", hack_db[i].name);
160 /* Apply Memory card hack for Codename Tenka. (The game needs one of the memory card slots to be empty) */
161 for (i = 0; i < ARRAY_SIZE(MemorycardHack_db); i++)
163 if (strncmp(CdromId, MemorycardHack_db[i], 9) == 0)
165 /* Disable the second memory card slot for the game */
167 /* This also needs to be done because in sio.c, they don't use Config.Mcd2 for that purpose */
173 /* Dynarec game-specific hacks */
174 new_dynarec_hacks_pergame = 0;
175 Config.cycle_multiplier_override = 0;
177 for (i = 0; i < ARRAY_SIZE(cycle_multiplier_overrides); i++)
179 if (strcmp(CdromId, cycle_multiplier_overrides[i].id) == 0)
181 Config.cycle_multiplier_override = cycle_multiplier_overrides[i].mult;
182 new_dynarec_hacks_pergame |= NDHACK_OVERRIDE_CYCLE_M;
183 SysPrintf("using cycle_multiplier_override: %d\n",
184 Config.cycle_multiplier_override);
191 for (i = 0; drc_is_lightrec() && i < ARRAY_SIZE(lightrec_hacks_db); i++) {
192 if (strcmp(CdromId, lightrec_hacks_db[i].id) == 0)
194 lightrec_hacks = lightrec_hacks_db[i].hacks;
195 SysPrintf("using lightrec_hacks: 0x%x\n", lightrec_hacks);
201 // from duckstation's gamedb.json
202 static const u16 libcrypt_ids[] = {
203 17, 311, 995, 1041, 1226, 1241, 1301, 1362, 1431, 1444,
204 1492, 1493, 1494, 1495, 1516, 1517, 1518, 1519, 1545, 1564,
205 1695, 1700, 1701, 1702, 1703, 1704, 1715, 1733, 1763, 1882,
206 1906, 1907, 1909, 1943, 1979, 2004, 2005, 2006, 2007, 2024,
207 2025, 2026, 2027, 2028, 2029, 2030, 2031, 2061, 2071, 2080,
208 2081, 2082, 2083, 2084, 2086, 2104, 2105, 2112, 2113, 2118,
209 2181, 2182, 2184, 2185, 2207, 2208, 2209, 2210, 2211, 2222,
210 2264, 2290, 2292, 2293, 2328, 2329, 2330, 2354, 2355, 2365,
211 2366, 2367, 2368, 2369, 2395, 2396, 2402, 2430, 2431, 2432,
212 2433, 2487, 2488, 2489, 2490, 2491, 2529, 2530, 2531, 2532,
213 2533, 2538, 2544, 2545, 2546, 2558, 2559, 2560, 2561, 2562,
214 2563, 2572, 2573, 2681, 2688, 2689, 2698, 2700, 2704, 2705,
215 2706, 2707, 2708, 2722, 2723, 2724, 2733, 2754, 2755, 2756,
216 2763, 2766, 2767, 2768, 2769, 2824, 2830, 2831, 2834, 2835,
217 2839, 2857, 2858, 2859, 2860, 2861, 2862, 2965, 2966, 2967,
218 2968, 2969, 2975, 2976, 2977, 2978, 2979, 3061, 3062, 3189,
219 3190, 3191, 3241, 3242, 3243, 3244, 3245, 3324, 3489, 3519,
220 3520, 3521, 3522, 3523, 3530, 3603, 3604, 3605, 3606, 3607,
221 3626, 3648, 12080, 12081, 12082, 12083, 12084, 12328, 12329, 12330,
222 12558, 12559, 12560, 12561, 12562, 12965, 12966, 12967, 12968, 12969,
223 22080, 22081, 22082, 22083, 22084, 22328, 22329, 22330, 22965, 22966,
224 22967, 22968, 22969, 32080, 32081, 32082, 32083, 32084, 32965, 32966,
228 // as documented by nocash
229 static const u16 libcrypt_sectors[16] = {
230 14105, 14231, 14485, 14579, 14649, 14899, 15056, 15130,
231 15242, 15312, 15378, 15628, 15919, 16031, 16101, 16167
234 int check_unsatisfied_libcrypt(void)
236 const char *p = CdromId + 4;
240 if (strncmp(CdromId, "SCE", 3) && strncmp(CdromId, "SLE", 3))
245 for (i = 0; i < ARRAY_SIZE(libcrypt_ids); i++)
246 if (id == libcrypt_ids[i])
248 if (i == ARRAY_SIZE(libcrypt_ids))
251 // detected a protected game
252 if (!CDR_getBufferSub(libcrypt_sectors[0]) && !sbi_sectors) {
253 SysPrintf("==================================================\n");
254 SysPrintf("LibCrypt game detected with missing SBI/subchannel\n");
255 SysPrintf("==================================================\n");
260 // calculate key just for fun (we don't really need it)
261 for (i = 0; i < 16; i++)
262 if (CheckSBI(libcrypt_sectors[i] - 2*75))
263 key |= 1u << (15 - i);
266 SysPrintf("%s, possible key=%04X\n", "LibCrypt detected", key);
268 SysPrintf("%s\n", "LibCrypt detected");