4 #include "new_dynarec/new_dynarec.h"
5 #include "lightrec/plugin.h"
7 /* It's duplicated from emu_if.c */
8 #define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
10 /* Corresponds to LIGHTREC_OPT_INV_DMA_ONLY of lightrec.h */
11 #define LIGHTREC_HACK_INV_DMA_ONLY (1 << 0)
15 static const char * const MemorycardHack_db[] =
17 /* Lifeforce Tenka, also known as Codename Tenka */
18 "SLES00613", "SLED00690", "SLES00614", "SLES00615",
19 "SLES00616", "SLES00617", "SCUS94409"
22 static const char * const cdr_read_hack_db[] =
24 /* T'ai Fu - Wrath of the Tiger */
28 static const char * const gpu_slow_llist_db[] =
30 /* Bomberman Fantasy Race */
31 "SLES01712", "SLPS01525", "SLPS91138", "SLPM87102", "SLUS00823",
33 "SCES02834", "SCUS94570", "SCUS94616", "SCUS94654",
34 /* Final Fantasy IV */
35 "SCES03840", "SLPM86028", "SLUS01360",
36 /* Spot Goes to Hollywood */
37 "SLES00330", "SLPS00394", "SLUS00014",
38 /* Vampire Hunter D */
39 "SLES02731", "SLPS02477", "SLPS03198", "SLUS01138",
42 static const char * const gpu_busy_hack_db[] =
45 "SLPS01919", "SLPS01920",
48 static const char * const gpu_centering_hack_db[] =
51 "SLPM86042", "SLPM86103", "SLPM87323",
56 #define HACK_ENTRY(var, list) \
57 { #var, &Config.hacks.var, list, ARRAY_SIZE(list) }
63 const char * const * id_list;
68 HACK_ENTRY(cdr_read_timing, cdr_read_hack_db),
69 HACK_ENTRY(gpu_slow_list_walking, gpu_slow_llist_db),
70 HACK_ENTRY(gpu_busy, gpu_busy_hack_db),
71 HACK_ENTRY(gpu_centering, gpu_centering_hack_db),
77 const char * const id[4];
79 cycle_multiplier_overrides[] =
81 /* note: values are = (10000 / gui_option) */
82 /* Internal Section - fussy about timings */
83 { 202, { "SLPS01868" } },
84 /* Super Robot Taisen Alpha - on the edge with 175,
85 * changing memcard settings is enough to break/unbreak it */
86 { 190, { "SLPS02528", "SLPS02636" } },
87 /* Brave Fencer Musashi - cd sectors arrive too fast */
88 { 170, { "SLUS00726", "SLPS01490" } },
89 #if defined(DRC_DISABLE) || defined(LIGHTREC) /* new_dynarec has a hack for this game */
90 /* Parasite Eve II - internal timer checks */
91 { 125, { "SLUS01042", "SLUS01055", "SLES02558", "SLES12558" } },
93 /* Discworld Noir - audio skips if CPU runs too fast */
94 { 222, { "SLES01549", "SLES02063", "SLES02064" } },
95 /* Judge Dredd - could also be poor MDEC timing */
96 { 128, { "SLUS00630", "SLES00755" } },
98 { 153, { "SLUS01032", "SLES02914" } },
99 /* Syphon Filter - reportedly hangs under unknown conditions */
100 { 169, { "SCUS94240" } },
101 /* Psychic Detective - some weird race condition in the game's cdrom code */
102 { 222, { "SLUS00165", "SLUS00166", "SLUS00167" } },
103 { 222, { "SLES00070", "SLES10070", "SLES20070" } },
108 const char * const id;
111 lightrec_hacks_db[] =
113 /* Formula One Arcade */
114 { "SCES03886", LIGHTREC_HACK_INV_DMA_ONLY },
116 /* Formula One '99 */
117 { "SLUS00870", LIGHTREC_HACK_INV_DMA_ONLY },
118 { "SCPS10101", LIGHTREC_HACK_INV_DMA_ONLY },
119 { "SCES01979", LIGHTREC_HACK_INV_DMA_ONLY },
120 { "SLES01979", LIGHTREC_HACK_INV_DMA_ONLY },
122 /* Formula One 2000 */
123 { "SLUS01134", LIGHTREC_HACK_INV_DMA_ONLY },
124 { "SCES02777", LIGHTREC_HACK_INV_DMA_ONLY },
125 { "SCES02778", LIGHTREC_HACK_INV_DMA_ONLY },
126 { "SCES02779", LIGHTREC_HACK_INV_DMA_ONLY },
128 /* Formula One 2001 */
129 { "SCES03404", LIGHTREC_HACK_INV_DMA_ONLY },
130 { "SCES03423", LIGHTREC_HACK_INV_DMA_ONLY },
131 { "SCES03424", LIGHTREC_HACK_INV_DMA_ONLY },
132 { "SCES03524", LIGHTREC_HACK_INV_DMA_ONLY },
135 /* Function for automatic patching according to GameID. */
136 void Apply_Hacks_Cdrom(void)
140 memset(&Config.hacks, 0, sizeof(Config.hacks));
142 for (i = 0; i < ARRAY_SIZE(hack_db); i++)
144 for (j = 0; j < hack_db[i].id_list_len; j++)
146 if (strncmp(CdromId, hack_db[i].id_list[j], 9))
149 SysPrintf("using hack: %s\n", hack_db[i].name);
154 /* Apply Memory card hack for Codename Tenka. (The game needs one of the memory card slots to be empty) */
155 for (i = 0; i < ARRAY_SIZE(MemorycardHack_db); i++)
157 if (strncmp(CdromId, MemorycardHack_db[i], 9) == 0)
159 /* Disable the second memory card slot for the game */
161 /* This also needs to be done because in sio.c, they don't use Config.Mcd2 for that purpose */
167 /* Dynarec game-specific hacks */
168 new_dynarec_hacks_pergame = 0;
169 Config.cycle_multiplier_override = 0;
171 for (i = 0; i < ARRAY_SIZE(cycle_multiplier_overrides); i++)
173 const char * const * const ids = cycle_multiplier_overrides[i].id;
174 for (j = 0; j < ARRAY_SIZE(cycle_multiplier_overrides[i].id); j++)
175 if (ids[j] && strcmp(ids[j], CdromId) == 0)
177 if (j < ARRAY_SIZE(cycle_multiplier_overrides[i].id))
179 Config.cycle_multiplier_override = cycle_multiplier_overrides[i].mult;
180 new_dynarec_hacks_pergame |= NDHACK_OVERRIDE_CYCLE_M;
181 SysPrintf("using cycle_multiplier_override: %d\n",
182 Config.cycle_multiplier_override);
189 for (i = 0; drc_is_lightrec() && i < ARRAY_SIZE(lightrec_hacks_db); i++) {
190 if (strcmp(CdromId, lightrec_hacks_db[i].id) == 0)
192 lightrec_hacks = lightrec_hacks_db[i].hacks;
193 SysPrintf("using lightrec_hacks: 0x%x\n", lightrec_hacks);
199 // from duckstation's gamedb.json
200 static const u16 libcrypt_ids[] = {
201 17, 311, 995, 1041, 1226, 1241, 1301, 1362, 1431, 1444,
202 1492, 1493, 1494, 1495, 1516, 1517, 1518, 1519, 1545, 1564,
203 1695, 1700, 1701, 1702, 1703, 1704, 1715, 1733, 1763, 1882,
204 1906, 1907, 1909, 1943, 1979, 2004, 2005, 2006, 2007, 2024,
205 2025, 2026, 2027, 2028, 2029, 2030, 2031, 2061, 2071, 2080,
206 2081, 2082, 2083, 2084, 2086, 2104, 2105, 2112, 2113, 2118,
207 2181, 2182, 2184, 2185, 2207, 2208, 2209, 2210, 2211, 2222,
208 2264, 2290, 2292, 2293, 2328, 2329, 2330, 2354, 2355, 2365,
209 2366, 2367, 2368, 2369, 2395, 2396, 2402, 2430, 2431, 2432,
210 2433, 2487, 2488, 2489, 2490, 2491, 2529, 2530, 2531, 2532,
211 2533, 2538, 2544, 2545, 2546, 2558, 2559, 2560, 2561, 2562,
212 2563, 2572, 2573, 2681, 2688, 2689, 2698, 2700, 2704, 2705,
213 2706, 2707, 2708, 2722, 2723, 2724, 2733, 2754, 2755, 2756,
214 2763, 2766, 2767, 2768, 2769, 2824, 2830, 2831, 2834, 2835,
215 2839, 2857, 2858, 2859, 2860, 2861, 2862, 2965, 2966, 2967,
216 2968, 2969, 2975, 2976, 2977, 2978, 2979, 3061, 3062, 3189,
217 3190, 3191, 3241, 3242, 3243, 3244, 3245, 3324, 3489, 3519,
218 3520, 3521, 3522, 3523, 3530, 3603, 3604, 3605, 3606, 3607,
219 3626, 3648, 12080, 12081, 12082, 12083, 12084, 12328, 12329, 12330,
220 12558, 12559, 12560, 12561, 12562, 12965, 12966, 12967, 12968, 12969,
221 22080, 22081, 22082, 22083, 22084, 22328, 22329, 22330, 22965, 22966,
222 22967, 22968, 22969, 32080, 32081, 32082, 32083, 32084, 32965, 32966,
226 // as documented by nocash
227 static const u16 libcrypt_sectors[16] = {
228 14105, 14231, 14485, 14579, 14649, 14899, 15056, 15130,
229 15242, 15312, 15378, 15628, 15919, 16031, 16101, 16167
232 int check_unsatisfied_libcrypt(void)
234 const char *p = CdromId + 4;
238 if (strncmp(CdromId, "SCE", 3) && strncmp(CdromId, "SLE", 3))
243 for (i = 0; i < ARRAY_SIZE(libcrypt_ids); i++)
244 if (id == libcrypt_ids[i])
246 if (i == ARRAY_SIZE(libcrypt_ids))
249 // detected a protected game
250 if (!CDR_getBufferSub(libcrypt_sectors[0]) && !sbi_sectors) {
251 SysPrintf("==================================================\n");
252 SysPrintf("LibCrypt game detected with missing SBI/subchannel\n");
253 SysPrintf("==================================================\n");
258 // calculate key just for fun (we don't really need it)
259 for (i = 0; i < 16; i++)
260 if (CheckSBI(libcrypt_sectors[i] - 2*75))
261 key |= 1u << (15 - i);
264 SysPrintf("%s, possible key=%04X\n", "LibCrypt detected", key);
266 SysPrintf("%s\n", "LibCrypt detected");