4 /* Prototypes for platform interface functions follow: */
6 void FCEUD_Update(uint8 *buf, int16 *Buffer, int Count);
9 void FCEUD_SetPalette(uint8 index, uint8 r, uint8 g, uint8 b);
10 void FCEUD_GetPalette(uint8 i,uint8 *r, unsigned char *g, unsigned char *b);
13 void FCEUD_WriteSoundData(int32 *Buffer, int Count);
15 /* Displays an error. Can block or not. */
16 void FCEUD_PrintError(char *s);
19 /* Network interface */
21 int FCEUD_NetworkConnect(void);
22 int FCEUD_NetworkRecvData(uint8 *data, uint32 len, int block);
23 int FCEUD_NetworkSendData(uint8 *data, uint32 len);
24 void FCEUD_NetworkClose(void);
30 #define DES_RESET 0x10
31 #define DES_POWER 0x11
33 #define DES_GETNTSCHUE 0x20
34 #define DES_GETNTSCTINT 0x21
35 #define DES_SETNTSCHUE 0x22
36 #define DES_SETNTSCTINT 0x23
38 #define DES_NSFINC 0x50
39 #define DES_NSFDEC 0x51
40 #define DES_NSFRES 0x52
42 #define DES_VSUNIDIPSET 0x70
43 #define DES_VSUNITOGGLEDIPVIEW 0x71
44 #define DES_VSUNICOIN 0x72
45 #define DES_FDSINSERT 0x80
46 #define DES_FDSEJECT 0x81
47 #define DES_FDSSELECT 0x82
49 #define DES_NTSCSELHUE 0x90
50 #define DES_NTSCSELTINT 0x91
51 #define DES_NTSCDEC 0x92
52 #define DES_NTSCINC 0x93
54 void DriverInterface(int w, void *d);
56 void FCEUI_SetInput(int port, int type, void *ptr, int attrib);
57 void FCEUI_SetInputFC(int type, void *ptr, int attrib);
58 void FCEUI_DisableFourScore(int s);
60 void FCEUI_GetNTSCTH(int *tint, int *hue);
61 void FCEUI_SetNTSCTH(int n, int tint, int hue);
68 #define SI_POWERPADA 3
69 #define SI_POWERPADB 4
73 #define SIFC_ARKANOID 1
75 #define SIFC_4PLAYER 3
77 #define SIFC_SUBORKB 5
78 #define SIFC_HYPERSHOT 6
79 #define SIFC_MAHJONG 7
80 #define SIFC_QUIZKING 8
81 #define SIFC_FTRAINERA 9
82 #define SIFC_FTRAINERB 10
83 #define SIFC_OEKAKIDS 11
84 #define SIFC_BWORLD 12
85 #define SIFC_TOPRIDER 13
90 #define SIS_VSUNISYSTEM 3
94 /* New interface functions */
96 /* 0 to order screen snapshots numerically(0.png), 1 to order them file base-numerically(smb3-0.png). */
97 void FCEUI_SetSnapName(int a);
99 /* 0 to keep 8-sprites limitation, 1 to remove it */
100 void FCEUI_DisableSpriteLimitation(int a);
102 /* 0 to save extra game data(*.sav) in same dir as game, 1 to save under base dir */
103 void FCEUI_SaveExtraDataUnderBase(int a);
105 /* name=path and file to load. returns 0 on failure, 1 on success */
106 FCEUGI *FCEUI_LoadGame(char *name);
108 /* allocates memory. 0 on failure, 1 on success. */
109 int FCEUI_Initialize(void);
111 /* begins emulation. Returns after FCEUI_CloseGame() is called */
112 void FCEUI_Emulate(void);
114 /* Closes currently loaded game, causes FCEUI_Emulate to return */
115 void FCEUI_CloseGame(void);
117 /* Enable/Disable game genie. a=0 disable, a=1 enable */
118 void FCEUI_SetGameGenie(int a);
120 /* Set video system a=0 NTSC, a=1 PAL */
121 void FCEUI_SetVidSystem(int a);
123 /* Convenience function; returns currently emulated video system(0=NTSC, 1=PAL). */
124 int FCEUI_GetCurrentVidSystem(int *slstart, int *slend);
127 /* Should be called from FCEUD_BlitScreen(). Specifies how many frames
128 to skip until FCEUD_BlitScreen() is called. FCEUD_BlitScreenDummy()
129 will be called instead of FCEUD_BlitScreen() when when a frame is skipped.
131 void FCEUI_FrameSkip(int x);
134 /* First and last scanlines to render, for ntsc and pal emulation. */
135 void FCEUI_SetRenderedLines(int ntscf, int ntscl, int palf, int pall);
137 /* Sets the base directory(save states, snapshots, etc. are saved in directories
138 below this directory. */
139 void FCEUI_SetBaseDirectory(char *dir);
141 /* Tells FCE Ultra to copy the palette data pointed to by pal and use it.
142 Data pointed to by pal needs to be 64*3 bytes in length.
144 void FCEUI_SetPaletteArray(uint8 *pal);
146 /* Sets up sound code to render sound at the specified rate, in samples
147 per second. The sample rate should be as close to 44100 hz as possible.
148 Sample rates from 8192 through 65535 are ok, though if the sample rate
149 is too low, some sound channels(noise) won't sound right.
150 If "Rate" equals 0, sound is disabled.
152 void FCEUI_Sound(int Rate);
153 void FCEUI_SetSoundVolume(uint32 volume);
156 /* Set network play stuff. type=1 for server, type=2 for client.
157 skip is only used for server */
158 void FCEUI_SetNetworkPlay(int type);
161 void FCEUI_SelectState(int w);
162 void FCEUI_SaveState(void);
163 void FCEUI_LoadState(void);
164 int32 FCEUI_GetDesiredFPS(void);
165 void FCEUI_SaveSnapshot(void);
166 void FCEU_DispMessage(char *format, ...);
167 #define FCEUI_DispMessage FCEU_DispMessage
169 int FCEUI_AddCheat(const char *name, uint32 addr, uint8 val, int compare, int type);
170 int FCEUI_DelCheat(uint32 which);
172 int32 FCEUI_CheatSearchGetCount(void);
173 void FCEUI_CheatSearchGetRange(uint32 first, uint32 last, int (*callb)(uint32 a, uint8 last, uint8 current));
174 void FCEUI_CheatSearchGet(int (*callb)(uint32 a, uint8 last, uint8 current, void *data),void *data);
175 void FCEUI_CheatSearchBegin(void);
176 void FCEUI_CheatSearchEnd(int type, uint8 v1, uint8 v2);
177 void FCEUI_ListCheats(int (*callb)(char *name, uint32 a, uint8 v, int compare, int s, int type, void *data), void *data);
179 int FCEUI_GetCheat(uint32 which, char **name, uint32 *a, uint8 *v, int *compare, int *s, int *type);
180 int FCEUI_SetCheat(uint32 which, const char *name, int32 a, int32 v, int compare,int s, int type);
181 void FCEUI_CheatSearchShowExcluded(void);
182 void FCEUI_CheatSearchSetCurrentAsOriginal(void);
184 int FCEUI_DecodePAR(const char *code, uint16 *a, uint8 *v, int *c, int *type);
185 int FCEUI_DecodeGG(const char *str, uint16 *a, uint8 *v, int *c);
186 int FCEUI_ToggleCheat(uint32 which);
188 #define FCEUIOD_STATE 0
189 #define FCEUIOD_SNAPS 1
191 #define FCEUIOD_CHEATS 3
192 #define FCEUIOD_MISC 4
194 #define FCEUIOD__COUNT 5
196 void FCEUI_SetDirOverride(int which, char *n);