15 NKEY_A = 1 << NKEYB_A,
16 NKEY_B = 1 << NKEYB_B,
17 NKEY_SELECT = 1 << NKEYB_SELECT,
18 NKEY_START = 1 << NKEYB_START,
19 NKEY_UP = 1 << NKEYB_UP,
20 NKEY_DOWN = 1 << NKEYB_DOWN,
21 NKEY_LEFT = 1 << NKEYB_LEFT,
22 NKEY_RIGHT = 1 << NKEYB_RIGHT,
23 NKEY_A_TURBO = 1 << NKEYB_A_TURBO,
24 NKEY_B_TURBO = 1 << NKEYB_B_TURBO,
27 enum emu_actions_bits {
28 EACTB_SAVE_STATE = 31,
29 EACTB_LOAD_STATE = 30,
32 EACTB_FDS_INSERT = 27,
33 EACTB_FDS_SELECT = 26,
34 EACTB_INSERT_COIN = 25,
35 EACTB_ENTER_MENU = 24,
37 EACTB_VOLUME_DOWN = 22,
41 EACT_SAVE_STATE = 1 << EACTB_SAVE_STATE,
42 EACT_LOAD_STATE = 1 << EACTB_LOAD_STATE,
43 EACT_NEXT_SLOT = 1 << EACTB_NEXT_SLOT,
44 EACT_PREV_SLOT = 1 << EACTB_PREV_SLOT,
45 EACT_FDS_INSERT = 1 << EACTB_FDS_INSERT,
46 EACT_FDS_SELECT = 1 << EACTB_FDS_SELECT,
47 EACT_INSERT_COIN = 1 << EACTB_INSERT_COIN,
48 EACT_ENTER_MENU = 1 << EACTB_ENTER_MENU,
49 EACT_VOLUME_UP = 1 << EACTB_VOLUME_UP,
50 EACT_VOLUME_DOWN = 1 << EACTB_VOLUME_DOWN,