1 /* FCE Ultra - NES/Famicom Emulator
3 * This program is free software; you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation; either version 2 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program; if not, write to the Free Software
15 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 #include "../../state.h"
19 #include "../../general.h"
20 #include "../../input.h"
22 /* UsrInputType[] is user-specified. InputType[] is current
23 (game loading can override user settings)
25 static int UsrInputType[2]={SI_GAMEPAD,SI_GAMEPAD};
26 static int UsrInputTypeFC={SI_NONE};
28 static int InputType[2];
29 static int InputTypeFC;
31 static uint32 JSreturn;
33 static int powerpadsc[2][12];
34 static int powerpadside=0;
36 static uint32 MouseData[3];
37 static uint8 fkbkeys[0x48];
39 static uint32 combo_acts = 0, combo_keys = 0;
40 static uint32 prev_emu_acts = 0;
43 static void setsoundvol(int soundvolume)
46 static char soundvolmeter[24];
49 gp2x_sound_volume(soundvolume, soundvolume);
50 int meterval=soundvolume/5;
51 for (soundvolIndex = 0; soundvolIndex < 20; soundvolIndex++)
53 if (soundvolIndex < meterval)
55 soundvolmeter[soundvolIndex]='*';
59 soundvolmeter[soundvolIndex]='_';
63 FCEU_DispMessage("|%s|", soundvolmeter);
67 static void do_emu_acts(uint32 acts)
70 acts &= acts ^ prev_emu_acts;
71 prev_emu_acts = actsc;
84 else if (acts & (3 << 28)) // state slot next/prev
89 CurrentState += (acts & (1 << 29)) ? 1 : -1;
90 if (CurrentState > 9) CurrentState = 0;
91 if (CurrentState < 0) CurrentState = 9;
93 fname = FCEU_MakeFName(FCEUMKF_STATE,CurrentState,0);
96 FCEU_DispMessage("[%s] State Slot %i", st ? "USED" : "FREE", CurrentState);
99 else if (acts & (1 << 27)) // FDS insert/eject
101 if(FCEUGameInfo.type == GIT_FDS)
102 FCEU_DoSimpleCommand(FCEUNPCMD_FDSINSERT);
104 else if (acts & (1 << 26)) // FDS select
106 if(FCEUGameInfo.type == GIT_FDS)
107 FCEU_DoSimpleCommand(FCEUNPCMD_FDSSELECT);
109 else if (acts & (1 << 25)) // VS Unisystem insert coin
111 if(FCEUGameInfo.type == GIT_VSUNI)
112 FCEU_DoSimpleCommand(FCEUNPCMD_VSUNICOIN);
117 #define down(b) (keys & GP2X_##b)
118 static void do_fake_mouse(unsigned long keys)
120 static int x=256/2, y=240/2;
123 if (down(A)) speed = 1;
124 if (down(Y)) speed = 5;
131 else if (down(RIGHT))
134 if (x > 255) x = 255;
145 if (y > 239) y = 239;
151 if (down(B)) MouseData[2] |= 1;
152 if (down(X)) MouseData[2] |= 2;
156 void FCEUD_UpdateInput(void)
158 static int volpushed_frames = 0;
159 static int turbo_rate_cnt_a = 0, turbo_rate_cnt_b = 0;
160 unsigned long keys = gp2x_joystick_read(0);
164 if ((down(VOL_DOWN) && down(VOL_UP)) || (keys & (GP2X_L|GP2X_L|GP2X_START)) == (GP2X_L|GP2X_L|GP2X_START))
169 else if (down(VOL_UP))
171 /* wait for at least 10 updates, because user may be just trying to enter menu */
172 if (volpushed_frames++ > 10) {
174 if (soundvol > 100) soundvol=100;
175 //FCEUI_SetSoundVolume(soundvol);
176 setsoundvol(soundvol);
179 else if (down(VOL_DOWN))
181 if (volpushed_frames++ > 10) {
183 if (soundvol < 0) soundvol=0;
184 //FCEUI_SetSoundVolume(soundvol);
185 setsoundvol(soundvol);
190 volpushed_frames = 0;
193 JSreturn = 0; // RLDU SEBA
195 if (InputType[1] != SI_GAMEPAD)
197 /* try to feed fake mouse there */
201 for (i = 0; i < 32; i++)
206 acts = Settings.KeyBinds[i];
208 if ((1 << i) & combo_keys)
210 // combo key detected, try to find if other is pressed
211 for (u = i+1; u < 32; u++)
213 if ((keys & (1 << u)) && (Settings.KeyBinds[u] & acts))
220 if (u != 32) acts &= combo_acts; // other combo key pressed
221 else acts &= ~combo_acts;
226 JSreturn |= all_acts & 0xff;
227 if (all_acts & 0x100) { // A turbo
228 turbo_rate_cnt_a += Settings.turbo_rate_add;
229 JSreturn |= (turbo_rate_cnt_a >> 24) & 1;
231 if (all_acts & 0x200) { // B turbo
232 turbo_rate_cnt_b += Settings.turbo_rate_add;
233 JSreturn |= (turbo_rate_cnt_b >> 23) & 2;
236 do_emu_acts(all_acts);
240 static void InitOtherInput(void)
249 printf("InitOtherInput: InputType[0]: %i, InputType[1]: %i, InputTypeFC: %i\n",
250 InputType[0], InputType[1], InputTypeFC);
258 //case SI_POWERPAD:InputDPtr=&powerpadbuf[x];break;
259 case SI_GAMEPAD:InputDPtr=((uint8 *)&JSreturn)+(x<<1);break;
260 case SI_ARKANOID:InputDPtr=MouseData;t|=1;break;
261 case SI_ZAPPER:InputDPtr=MouseData;
266 FCEUI_SetInput(x,InputType[x],InputDPtr,attrib);
273 case SIFC_SHADOW:InputDPtr=MouseData;t|=1;attrib=1;break;
274 case SIFC_ARKANOID:InputDPtr=MouseData;t|=1;break;
275 case SIFC_FKB:InputDPtr=fkbkeys;break;
278 FCEUI_SetInputFC(InputTypeFC,InputDPtr,attrib);
279 FCEUI_DisableFourScore(eoptions&EO_NOFOURSCORE);
285 static void PrepareOtherInput(void)
287 uint32 act, key, seen_acts;
289 combo_acts = combo_keys = prev_emu_acts = seen_acts = 0;
292 for (act = 1; act; act <<= 1)
294 for (key = 1; key < 32; key++)
296 if (Settings.KeyBinds[key] & act)
298 if (seen_acts & act) combo_acts |= act;
299 else seen_acts |= act;
305 for (act = 1; act; act <<= 1)
307 for (key = 0; key < 32; key++)
309 if (Settings.KeyBinds[key] & combo_acts)
311 combo_keys |= 1 << key;
316 printf("generated combo_acts: %08x, combo_keys: %08x\n", combo_acts, combo_keys);