1 /***************************************************************************
2 * Copyright (C) 2010 PCSX4ALL Team *
3 * Copyright (C) 2010 Unai *
5 * This program is free software; you can redistribute it and/or modify *
6 * it under the terms of the GNU General Public License as published by *
7 * the Free Software Foundation; either version 2 of the License, or *
8 * (at your option) any later version. *
10 * This program is distributed in the hope that it will be useful, *
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13 * GNU General Public License for more details. *
15 * You should have received a copy of the GNU General Public License *
16 * along with this program; if not, write to the *
17 * Free Software Foundation, Inc., *
18 * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
19 ***************************************************************************/
21 ///////////////////////////////////////////////////////////////////////////////
22 INLINE void gpuSetTexture(u16 tpage)
26 GPU_GP1 = (GPU_GP1 & ~0x1FF) | (tpage & 0x1FF);
28 TextureWindow[0]&= ~TextureWindow[2];
29 TextureWindow[1]&= ~TextureWindow[3];
31 tp = (tpage >> 7) & 3;
32 tx = (tpage & 0x0F) << 6;
33 ty = (tpage & 0x10) << 4;
36 tx += (TextureWindow[0] >> (2 - tp));
37 ty += TextureWindow[1];
39 BLEND_MODE = (((tpage>>5)&0x3) ) << 3;
40 TEXT_MODE = (((tpage>>7)&0x3) + 1 ) << 5; // +1 el cero no lo usamos
42 TBA = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(tx, ty)];
46 ///////////////////////////////////////////////////////////////////////////////
47 INLINE void gpuSetCLUT(u16 clut)
49 CBA = &((u16*)GPU_FrameBuffer)[(clut & 0x7FFF) << 4];
52 #ifdef ENABLE_GPU_NULL_SUPPORT
53 #define NULL_GPU() break
58 #ifdef ENABLE_GPU_LOG_SUPPORT
59 #define DO_LOG(expr) printf expr
61 #define DO_LOG(expr) {}
64 #define Blending (((PRIM&0x2)&&(blend))?(PRIM&0x2):0)
65 #define Blending_Mode (((PRIM&0x2)&&(blend))?BLEND_MODE:0)
66 #define Lighting (((~PRIM)&0x1)&&(light))
68 void gpuSendPacketFunction(const int PRIM)
70 //printf("0x%x\n",PRIM);
76 gpuClearImage(); // prim handles updateLace && skip
77 DO_LOG(("gpuClearImage(0x%x)\n",PRIM));
86 gpuDrawF3(gpuPolySpanDrivers [Blending_Mode | Masking | Blending | PixelMSB]);
87 DO_LOG(("gpuDrawF3(0x%x)\n",PRIM));
97 gpuSetCLUT (PacketBuffer.U4[2] >> 16);
98 gpuSetTexture (PacketBuffer.U4[4] >> 16);
99 if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
100 gpuDrawFT3(gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | PixelMSB]);
102 gpuDrawFT3(gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | PixelMSB]);
103 DO_LOG(("gpuDrawFT3(0x%x)\n",PRIM));
113 const PP gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | Masking | Blending | PixelMSB];
114 //--PacketBuffer.S2[6];
115 gpuDrawF3(gpuPolySpanDriver);
116 PacketBuffer.U4[1] = PacketBuffer.U4[4];
117 //--PacketBuffer.S2[2];
118 gpuDrawF3(gpuPolySpanDriver);
119 DO_LOG(("gpuDrawF4(0x%x)\n",PRIM));
129 gpuSetCLUT (PacketBuffer.U4[2] >> 16);
130 gpuSetTexture (PacketBuffer.U4[4] >> 16);
131 PP gpuPolySpanDriver;
132 if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
133 gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | PixelMSB];
135 gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | PixelMSB];
136 //--PacketBuffer.S2[6];
137 gpuDrawFT3(gpuPolySpanDriver);
138 PacketBuffer.U4[1] = PacketBuffer.U4[7];
139 PacketBuffer.U4[2] = PacketBuffer.U4[8];
140 //--PacketBuffer.S2[2];
141 gpuDrawFT3(gpuPolySpanDriver);
142 DO_LOG(("gpuDrawFT4(0x%x)\n",PRIM));
152 gpuDrawG3(gpuPolySpanDrivers [Blending_Mode | Masking | Blending | 129 | PixelMSB]);
153 DO_LOG(("gpuDrawG3(0x%x)\n",PRIM));
163 gpuSetCLUT (PacketBuffer.U4[2] >> 16);
164 gpuSetTexture (PacketBuffer.U4[5] >> 16);
165 gpuDrawGT3(gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | ((Lighting)?129:0) | PixelMSB]);
166 DO_LOG(("gpuDrawGT3(0x%x)\n",PRIM));
176 const PP gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | Masking | Blending | 129 | PixelMSB];
177 //--PacketBuffer.S2[6];
178 gpuDrawG3(gpuPolySpanDriver);
179 PacketBuffer.U4[0] = PacketBuffer.U4[6];
180 PacketBuffer.U4[1] = PacketBuffer.U4[7];
181 //--PacketBuffer.S2[2];
182 gpuDrawG3(gpuPolySpanDriver);
183 DO_LOG(("gpuDrawG4(0x%x)\n",PRIM));
193 gpuSetCLUT (PacketBuffer.U4[2] >> 16);
194 gpuSetTexture (PacketBuffer.U4[5] >> 16);
195 const PP gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | ((Lighting)?129:0) | PixelMSB];
196 //--PacketBuffer.S2[6];
197 gpuDrawGT3(gpuPolySpanDriver);
198 PacketBuffer.U4[0] = PacketBuffer.U4[9];
199 PacketBuffer.U4[1] = PacketBuffer.U4[10];
200 PacketBuffer.U4[2] = PacketBuffer.U4[11];
201 //--PacketBuffer.S2[2];
202 gpuDrawGT3(gpuPolySpanDriver);
203 DO_LOG(("gpuDrawGT4(0x%x)\n",PRIM));
213 gpuDrawLF(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
214 DO_LOG(("gpuDrawLF(0x%x)\n",PRIM));
228 gpuDrawLF(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
229 DO_LOG(("gpuDrawLF(0x%x)\n",PRIM));
231 if ((PacketBuffer.U4[3] & 0xF000F000) != 0x50005000)
233 PacketBuffer.U4[1] = PacketBuffer.U4[2];
234 PacketBuffer.U4[2] = PacketBuffer.U4[3];
246 gpuDrawLG(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
247 DO_LOG(("gpuDrawLG(0x%x)\n",PRIM));
261 gpuDrawLG(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
262 DO_LOG(("gpuDrawLG(0x%x)\n",PRIM));
264 if ((PacketBuffer.U4[4] & 0xF000F000) != 0x50005000)
266 PacketBuffer.U1[3 + (2 * 4)] = PacketBuffer.U1[3 + (0 * 4)];
267 PacketBuffer.U4[0] = PacketBuffer.U4[2];
268 PacketBuffer.U4[1] = PacketBuffer.U4[3];
269 PacketBuffer.U4[2] = PacketBuffer.U4[4];
281 gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]);
282 DO_LOG(("gpuDrawT(0x%x)\n",PRIM));
292 gpuSetCLUT (PacketBuffer.U4[2] >> 16);
293 gpuSetTexture (GPU_GP1);
294 if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
295 gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | (enableAbbeyHack<<7) | PixelMSB]);
297 gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | (enableAbbeyHack<<7) | PixelMSB]);
298 DO_LOG(("gpuDrawS(0x%x)\n",PRIM));
308 PacketBuffer.U4[2] = 0x00010001;
309 gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]);
310 DO_LOG(("gpuDrawT(0x%x)\n",PRIM));
320 PacketBuffer.U4[2] = 0x00080008;
321 gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]);
322 DO_LOG(("gpuDrawT(0x%x)\n",PRIM));
332 PacketBuffer.U4[3] = 0x00080008;
333 gpuSetCLUT (PacketBuffer.U4[2] >> 16);
334 gpuSetTexture (GPU_GP1);
335 if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
336 gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | (enableAbbeyHack<<7) | PixelMSB]);
338 gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | (enableAbbeyHack<<7) | PixelMSB]);
339 DO_LOG(("gpuDrawS(0x%x)\n",PRIM));
349 PacketBuffer.U4[2] = 0x00100010;
350 gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]);
351 DO_LOG(("gpuDrawT(0x%x)\n",PRIM));
357 if ((GPU_GP1 & 0x180) == 0 && (Masking | PixelMSB) == 0)
359 gpuSetCLUT (PacketBuffer.U4[2] >> 16);
360 gpuSetTexture (GPU_GP1);
371 PacketBuffer.U4[3] = 0x00100010;
372 gpuSetCLUT (PacketBuffer.U4[2] >> 16);
373 gpuSetTexture (GPU_GP1);
374 if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
375 gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | (enableAbbeyHack<<7) | PixelMSB]);
377 gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | (enableAbbeyHack<<7) | PixelMSB]);
378 DO_LOG(("gpuDrawS(0x%x)\n",PRIM));
381 case 0x80: // vid -> vid
382 gpuMoveImage(); // prim handles updateLace && skip
383 DO_LOG(("gpuMoveImage(0x%x)\n",PRIM));
385 case 0xA0: // sys ->vid
386 gpuLoadImage(); // prim handles updateLace && skip
387 #ifndef isSkip // not a define
388 if (alt_fps) isSkip=false;
390 DO_LOG(("gpuLoadImage(0x%x)\n",PRIM));
392 case 0xC0: // vid -> sys
393 gpuStoreImage(); // prim handles updateLace && skip
394 DO_LOG(("gpuStoreImage(0x%x)\n",PRIM));
398 const u32 temp = PacketBuffer.U4[0];
399 GPU_GP1 = (GPU_GP1 & ~0x000007FF) | (temp & 0x000007FF);
401 DO_LOG(("gpuSetTexture(0x%x)\n",PRIM));
406 static const u8 TextureMask[32] = {
407 255, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7, //
408 127, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7 //
410 const u32 temp = PacketBuffer.U4[0];
411 TextureWindow[0] = ((temp >> 10) & 0x1F) << 3;
412 TextureWindow[1] = ((temp >> 15) & 0x1F) << 3;
413 TextureWindow[2] = TextureMask[(temp >> 0) & 0x1F];
414 TextureWindow[3] = TextureMask[(temp >> 5) & 0x1F];
415 gpuSetTexture(GPU_GP1);
417 DO_LOG(("TextureWindow(0x%x)\n",PRIM));
422 const u32 temp = PacketBuffer.U4[0];
423 DrawingArea[0] = temp & 0x3FF;
424 DrawingArea[1] = (temp >> 10) & 0x3FF;
426 DO_LOG(("DrawingArea_Pos(0x%x)\n",PRIM));
431 const u32 temp = PacketBuffer.U4[0];
432 DrawingArea[2] = (temp & 0x3FF) + 1;
433 DrawingArea[3] = ((temp >> 10) & 0x3FF) + 1;
435 DO_LOG(("DrawingArea_Size(0x%x)\n",PRIM));
440 const u32 temp = PacketBuffer.U4[0];
441 DrawingOffset[0] = ((s32)temp<<(32-11))>>(32-11);
442 DrawingOffset[1] = ((s32)temp<<(32-22))>>(32-11);
444 DO_LOG(("DrawingOffset(0x%x)\n",PRIM));
449 const u32 temp = PacketBuffer.U4[0];
450 //GPU_GP1 = (GPU_GP1 & ~0x00001800) | ((temp&3) << 11);
451 Masking = (temp & 0x2) << 1;
452 PixelMSB =(temp & 0x1) << 8;
453 DO_LOG(("SetMask(0x%x)\n",PRIM));