4 #include "new_dynarec/new_dynarec.h"
5 #include "lightrec/plugin.h"
7 /* It's duplicated from emu_if.c */
8 #define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
10 /* Corresponds to LIGHTREC_OPT_INV_DMA_ONLY of lightrec.h */
11 #define LIGHTREC_HACK_INV_DMA_ONLY (1 << 0)
15 static const char * const MemorycardHack_db[] =
17 /* Lifeforce Tenka, also known as Codename Tenka */
18 "SLES00613", "SLED00690", "SLES00614", "SLES00615",
19 "SLES00616", "SLES00617", "SCUS94409"
22 static const char * const cdr_read_hack_db[] =
24 /* T'ai Fu - Wrath of the Tiger */
28 static const char * const gpu_slow_llist_db[] =
30 /* Bomberman Fantasy Race */
31 "SLES01712", "SLPS01525", "SLPS91138", "SLPM87102", "SLUS00823",
33 "SCES02834", "SCUS94570", "SCUS94616", "SCUS94654",
34 /* Final Fantasy IV */
35 "SCES03840", "SLPM86028", "SLUS01360",
36 /* Spot Goes to Hollywood */
37 "SLES00330", "SLPS00394", "SLUS00014",
38 /* Vampire Hunter D */
39 "SLES02731", "SLPS02477", "SLPS03198", "SLUS01138",
42 static const char * const gpu_busy_hack_db[] =
45 "SLPS01919", "SLPS01920",
48 #define HACK_ENTRY(var, list) \
49 { #var, &Config.hacks.var, list, ARRAY_SIZE(list) }
55 const char * const * id_list;
60 HACK_ENTRY(cdr_read_timing, cdr_read_hack_db),
61 HACK_ENTRY(gpu_slow_list_walking, gpu_slow_llist_db),
62 HACK_ENTRY(gpu_busy_hack, gpu_busy_hack_db),
67 const char * const id;
70 cycle_multiplier_overrides[] =
72 /* note: values are = (10000 / gui_option) */
73 /* Internal Section - fussy about timings */
75 /* Super Robot Taisen Alpha - on the edge with 175,
76 * changing memcard settings is enough to break/unbreak it */
79 /* Brave Fencer Musashi - cd sectors arrive too fast */
82 #if defined(DRC_DISABLE) || defined(LIGHTREC) /* new_dynarec has a hack for this game */
83 /* Parasite Eve II - internal timer checks */
89 /* Discworld Noir - audio skips if CPU runs too fast */
93 /* Judge Dredd - could also be poor MDEC timing */
103 const char * const id;
106 lightrec_hacks_db[] =
108 /* Formula One Arcade */
109 { "SCES03886", LIGHTREC_HACK_INV_DMA_ONLY },
111 /* Formula One '99 */
112 { "SLUS00870", LIGHTREC_HACK_INV_DMA_ONLY },
113 { "SCPS10101", LIGHTREC_HACK_INV_DMA_ONLY },
114 { "SCES01979", LIGHTREC_HACK_INV_DMA_ONLY },
115 { "SLES01979", LIGHTREC_HACK_INV_DMA_ONLY },
117 /* Formula One 2000 */
118 { "SLUS01134", LIGHTREC_HACK_INV_DMA_ONLY },
119 { "SCES02777", LIGHTREC_HACK_INV_DMA_ONLY },
120 { "SCES02778", LIGHTREC_HACK_INV_DMA_ONLY },
121 { "SCES02779", LIGHTREC_HACK_INV_DMA_ONLY },
123 /* Formula One 2001 */
124 { "SCES03404", LIGHTREC_HACK_INV_DMA_ONLY },
125 { "SCES03423", LIGHTREC_HACK_INV_DMA_ONLY },
126 { "SCES03424", LIGHTREC_HACK_INV_DMA_ONLY },
127 { "SCES03524", LIGHTREC_HACK_INV_DMA_ONLY },
130 /* Function for automatic patching according to GameID. */
131 void Apply_Hacks_Cdrom(void)
135 memset(&Config.hacks, 0, sizeof(Config.hacks));
137 for (i = 0; i < ARRAY_SIZE(hack_db); i++)
139 for (j = 0; j < hack_db[i].id_list_len; j++)
141 if (strncmp(CdromId, hack_db[i].id_list[j], 9))
144 SysPrintf("using hack: %s\n", hack_db[i].name);
149 /* Apply Memory card hack for Codename Tenka. (The game needs one of the memory card slots to be empty) */
150 for (i = 0; i < ARRAY_SIZE(MemorycardHack_db); i++)
152 if (strncmp(CdromId, MemorycardHack_db[i], 9) == 0)
154 /* Disable the second memory card slot for the game */
156 /* This also needs to be done because in sio.c, they don't use Config.Mcd2 for that purpose */
162 /* Dynarec game-specific hacks */
163 new_dynarec_hacks_pergame = 0;
164 Config.cycle_multiplier_override = 0;
166 for (i = 0; i < ARRAY_SIZE(cycle_multiplier_overrides); i++)
168 if (strcmp(CdromId, cycle_multiplier_overrides[i].id) == 0)
170 Config.cycle_multiplier_override = cycle_multiplier_overrides[i].mult;
171 new_dynarec_hacks_pergame |= NDHACK_OVERRIDE_CYCLE_M;
172 SysPrintf("using cycle_multiplier_override: %d\n",
173 Config.cycle_multiplier_override);
180 for (i = 0; drc_is_lightrec() && i < ARRAY_SIZE(lightrec_hacks_db); i++) {
181 if (strcmp(CdromId, lightrec_hacks_db[i].id) == 0)
183 lightrec_hacks = lightrec_hacks_db[i].hacks;
184 SysPrintf("using lightrec_hacks: 0x%x\n", lightrec_hacks);
190 // from duckstation's gamedb.json
191 static const u16 libcrypt_ids[] = {
192 17, 311, 995, 1041, 1226, 1241, 1301, 1362, 1431, 1444,
193 1492, 1493, 1494, 1495, 1516, 1517, 1518, 1519, 1545, 1564,
194 1695, 1700, 1701, 1702, 1703, 1704, 1715, 1733, 1763, 1882,
195 1906, 1907, 1909, 1943, 1979, 2004, 2005, 2006, 2007, 2024,
196 2025, 2026, 2027, 2028, 2029, 2030, 2031, 2061, 2071, 2080,
197 2081, 2082, 2083, 2084, 2086, 2104, 2105, 2112, 2113, 2118,
198 2181, 2182, 2184, 2185, 2207, 2208, 2209, 2210, 2211, 2222,
199 2264, 2290, 2292, 2293, 2328, 2329, 2330, 2354, 2355, 2365,
200 2366, 2367, 2368, 2369, 2395, 2396, 2402, 2430, 2431, 2432,
201 2433, 2487, 2488, 2489, 2490, 2491, 2529, 2530, 2531, 2532,
202 2533, 2538, 2544, 2545, 2546, 2558, 2559, 2560, 2561, 2562,
203 2563, 2572, 2573, 2681, 2688, 2689, 2698, 2700, 2704, 2705,
204 2706, 2707, 2708, 2722, 2723, 2724, 2733, 2754, 2755, 2756,
205 2763, 2766, 2767, 2768, 2769, 2824, 2830, 2831, 2834, 2835,
206 2839, 2857, 2858, 2859, 2860, 2861, 2862, 2965, 2966, 2967,
207 2968, 2969, 2975, 2976, 2977, 2978, 2979, 3061, 3062, 3189,
208 3190, 3191, 3241, 3242, 3243, 3244, 3245, 3324, 3489, 3519,
209 3520, 3521, 3522, 3523, 3530, 3603, 3604, 3605, 3606, 3607,
210 3626, 3648, 12080, 12081, 12082, 12083, 12084, 12328, 12329, 12330,
211 12558, 12559, 12560, 12561, 12562, 12965, 12966, 12967, 12968, 12969,
212 22080, 22081, 22082, 22083, 22084, 22328, 22329, 22330, 22965, 22966,
213 22967, 22968, 22969, 32080, 32081, 32082, 32083, 32084, 32965, 32966,
217 // as documented by nocash
218 static const u16 libcrypt_sectors[16] = {
219 14105, 14231, 14485, 14579, 14649, 14899, 15056, 15130,
220 15242, 15312, 15378, 15628, 15919, 16031, 16101, 16167
223 int check_unsatisfied_libcrypt(void)
225 const char *p = CdromId + 4;
229 if (strncmp(CdromId, "SCE", 3) && strncmp(CdromId, "SLE", 3))
234 for (i = 0; i < ARRAY_SIZE(libcrypt_ids); i++)
235 if (id == libcrypt_ids[i])
237 if (i == ARRAY_SIZE(libcrypt_ids))
240 // detected a protected game
241 if (!CDR_getBufferSub(libcrypt_sectors[0]) && !sbi_sectors) {
242 SysPrintf("==================================================\n");
243 SysPrintf("LibCrypt game detected with missing SBI/subchannel\n");
244 SysPrintf("==================================================\n");
249 // calculate key just for fun (we don't really need it)
250 for (i = 0; i < 16; i++)
251 if (CheckSBI(libcrypt_sectors[i] - 2*75))
252 key |= 1u << (15 - i);
255 SysPrintf("%s, possible key=%04X\n", "LibCrypt detected", key);
257 SysPrintf("%s\n", "LibCrypt detected");