2 * (C) GraÅžvydas "notaz" Ignotas, 2011-2013
4 * This work is licensed under the terms of any of these licenses
6 * - GNU GPL, version 2 or later.
7 * - GNU LGPL, version 2.1 or later.
8 * See the COPYING file in the top-level directory.
14 #include "libpicofe/input.h"
15 #include "libpicofe/in_sdl.h"
16 #include "libpicofe/menu.h"
17 #include "libpicofe/fonts.h"
18 #include "libpicofe/plat_sdl.h"
19 #include "libpicofe/gl.h"
20 #include "../plugins/gpulib/cspace.h"
21 #include "plugin_lib.h"
27 static const struct in_default_bind in_sdl_defbinds[] = {
28 { SDLK_UP, IN_BINDTYPE_PLAYER12, DKEY_UP },
29 { SDLK_DOWN, IN_BINDTYPE_PLAYER12, DKEY_DOWN },
30 { SDLK_LEFT, IN_BINDTYPE_PLAYER12, DKEY_LEFT },
31 { SDLK_RIGHT, IN_BINDTYPE_PLAYER12, DKEY_RIGHT },
32 { SDLK_d, IN_BINDTYPE_PLAYER12, DKEY_TRIANGLE },
33 { SDLK_z, IN_BINDTYPE_PLAYER12, DKEY_CROSS },
34 { SDLK_x, IN_BINDTYPE_PLAYER12, DKEY_CIRCLE },
35 { SDLK_s, IN_BINDTYPE_PLAYER12, DKEY_SQUARE },
36 { SDLK_v, IN_BINDTYPE_PLAYER12, DKEY_START },
37 { SDLK_c, IN_BINDTYPE_PLAYER12, DKEY_SELECT },
38 { SDLK_w, IN_BINDTYPE_PLAYER12, DKEY_L1 },
39 { SDLK_r, IN_BINDTYPE_PLAYER12, DKEY_R1 },
40 { SDLK_e, IN_BINDTYPE_PLAYER12, DKEY_L2 },
41 { SDLK_t, IN_BINDTYPE_PLAYER12, DKEY_R2 },
42 { SDLK_ESCAPE, IN_BINDTYPE_EMU, SACTION_ENTER_MENU },
43 { SDLK_F1, IN_BINDTYPE_EMU, SACTION_SAVE_STATE },
44 { SDLK_F2, IN_BINDTYPE_EMU, SACTION_LOAD_STATE },
45 { SDLK_F3, IN_BINDTYPE_EMU, SACTION_PREV_SSLOT },
46 { SDLK_F4, IN_BINDTYPE_EMU, SACTION_NEXT_SSLOT },
47 { SDLK_F5, IN_BINDTYPE_EMU, SACTION_TOGGLE_FSKIP },
48 { SDLK_F6, IN_BINDTYPE_EMU, SACTION_SCREENSHOT },
49 { SDLK_F7, IN_BINDTYPE_EMU, SACTION_TOGGLE_FPS },
50 { SDLK_F8, IN_BINDTYPE_EMU, SACTION_SWITCH_DISPMODE },
51 { SDLK_F11, IN_BINDTYPE_EMU, SACTION_TOGGLE_FULLSCREEN },
52 { SDLK_BACKSPACE, IN_BINDTYPE_EMU, SACTION_FAST_FORWARD },
56 static int psx_w, psx_h;
57 static void *shadow_fb, *menubg_img;
60 static int change_video_mode(int force)
73 return plat_sdl_change_video_mode(w, h, force);
76 static void resize_cb(int w, int h)
78 // used by some plugins..
79 pl_rearmed_cbs.screen_w = w;
80 pl_rearmed_cbs.screen_h = h;
81 pl_rearmed_cbs.gles_display = gl_es_display;
82 pl_rearmed_cbs.gles_surface = gl_es_surface;
83 plugin_call_rearmed_cbs();
86 static void quit_cb(void)
91 static void get_layer_pos(int *x, int *y, int *w, int *h)
93 // always fill entire SDL window
95 *w = pl_rearmed_cbs.screen_w;
96 *h = pl_rearmed_cbs.screen_h;
103 plat_sdl_quit_cb = quit_cb;
104 plat_sdl_resize_cb = resize_cb;
106 ret = plat_sdl_init();
111 SDL_WM_SetCaption("PCSX-ReARMed " REV, NULL);
113 shadow_fb = malloc(640 * 512 * 2);
114 menubg_img = malloc(640 * 512 * 2);
115 if (shadow_fb == NULL || menubg_img == NULL) {
116 fprintf(stderr, "OOM\n");
120 in_sdl_init(in_sdl_defbinds, plat_sdl_event_handler);
122 pl_rearmed_cbs.only_16bpp = 1;
123 pl_rearmed_cbs.pl_get_layer_pos = get_layer_pos;
128 void plat_finish(void)
137 void plat_gvideo_open(int is_pal)
141 static void uyvy_to_rgb565(void *d, const void *s, int pixels)
143 unsigned short *dst = d;
144 const unsigned int *src = s;
147 // no colors, for now
148 for (; pixels > 0; src++, dst += 2, pixels -= 2) {
149 v = (*src >> 8) & 0xff;
150 v = (v - 16) * 255 / 219 / 8;
151 dst[0] = (v << 11) | (v << 6) | v;
153 v = (*src >> 24) & 0xff;
154 v = (v - 16) * 255 / 219 / 8;
155 dst[1] = (v << 11) | (v << 6) | v;
159 static void overlay_blit(int doffs, const void *src_, int w, int h,
160 int sstride, int bgr24)
162 const unsigned short *src = src_;
164 int dstride = plat_sdl_overlay->w;
166 SDL_LockYUVOverlay(plat_sdl_overlay);
167 dst = (void *)plat_sdl_overlay->pixels[0];
171 for (; h > 0; dst += dstride, src += sstride, h--)
172 bgr888_to_uyvy(dst, src, w);
175 for (; h > 0; dst += dstride, src += sstride, h--)
176 bgr555_to_uyvy(dst, src, w);
179 SDL_UnlockYUVOverlay(plat_sdl_overlay);
182 static void overlay_hud_print(int x, int y, const char *str, int bpp)
184 SDL_LockYUVOverlay(plat_sdl_overlay);
185 basic_text_out_uyvy_nf(plat_sdl_overlay->pixels[0], plat_sdl_overlay->w, x, y, str);
186 SDL_UnlockYUVOverlay(plat_sdl_overlay);
189 void *plat_gvideo_set_mode(int *w, int *h, int *bpp)
193 change_video_mode(0);
194 if (plat_sdl_overlay != NULL) {
195 pl_plat_clear = plat_sdl_overlay_clear;
196 pl_plat_blit = overlay_blit;
197 pl_plat_hud_print = overlay_hud_print;
201 pl_plat_clear = NULL;
203 pl_plat_hud_print = NULL;
204 if (plat_sdl_gl_active)
207 return plat_sdl_screen->pixels;
211 void *plat_gvideo_flip(void)
213 if (plat_sdl_overlay != NULL) {
214 SDL_Rect dstrect = { 0, 0, plat_sdl_screen->w, plat_sdl_screen->h };
215 SDL_DisplayYUVOverlay(plat_sdl_overlay, &dstrect);
218 else if (plat_sdl_gl_active) {
219 gl_flip(shadow_fb, psx_w, psx_h);
223 // XXX: no locking, but should be fine with SDL_SWSURFACE?
224 SDL_Flip(plat_sdl_screen);
225 return plat_sdl_screen->pixels;
229 void plat_gvideo_close(void)
233 void plat_video_menu_enter(int is_rom_loaded)
235 int force_mode_change = 0;
239 /* surface will be lost, must adjust pl_vout_buf for menu bg */
240 if (plat_sdl_overlay != NULL)
241 uyvy_to_rgb565(menubg_img, plat_sdl_overlay->pixels[0], psx_w * psx_h);
242 else if (plat_sdl_gl_active)
243 memcpy(menubg_img, shadow_fb, psx_w * psx_h * 2);
245 memcpy(menubg_img, plat_sdl_screen->pixels, psx_w * psx_h * 2);
246 pl_vout_buf = menubg_img;
248 /* gles plugin messes stuff up.. */
249 if (pl_rearmed_cbs.gpu_caps & GPU_CAP_OWNS_DISPLAY)
250 force_mode_change = 1;
252 change_video_mode(force_mode_change);
255 void plat_video_menu_begin(void)
257 if (plat_sdl_overlay != NULL || plat_sdl_gl_active) {
258 g_menuscreen_ptr = shadow_fb;
261 SDL_LockSurface(plat_sdl_screen);
262 g_menuscreen_ptr = plat_sdl_screen->pixels;
266 void plat_video_menu_end(void)
268 if (plat_sdl_overlay != NULL) {
269 SDL_Rect dstrect = { 0, 0, plat_sdl_screen->w, plat_sdl_screen->h };
271 SDL_LockYUVOverlay(plat_sdl_overlay);
272 rgb565_to_uyvy(plat_sdl_overlay->pixels[0], shadow_fb,
273 g_menuscreen_w * g_menuscreen_h);
274 SDL_UnlockYUVOverlay(plat_sdl_overlay);
276 SDL_DisplayYUVOverlay(plat_sdl_overlay, &dstrect);
278 else if (plat_sdl_gl_active) {
279 gl_flip(g_menuscreen_ptr, g_menuscreen_w, g_menuscreen_h);
282 SDL_UnlockSurface(plat_sdl_screen);
283 SDL_Flip(plat_sdl_screen);
285 g_menuscreen_ptr = NULL;
288 void plat_video_menu_leave(void)
294 void *plat_prepare_screenshot(int *w, int *h, int *bpp)
299 void plat_trigger_vibrate(int is_strong)
303 void plat_minimize(void)
307 // vim:shiftwidth=2:expandtab