2 * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com>
3 * Copyright (C) 2022 GraÅžvydas Ignotas "notaz" <notasas@gmail.com>
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License as
7 * published by the Free Software Foundation; either version 2 of
8 * the License, or (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * General Public License for more details.
18 #include "psx_gpu_simd.h"
19 //#define ASM_PROTOTYPES
20 //#include "psx_gpu_simd.h"
22 #include <x86intrin.h>
25 #error "please define SIMD_BUILD if you want this gpu_neon C simd implementation"
28 typedef u8 gvu8 __attribute__((vector_size(16)));
29 typedef u16 gvu16 __attribute__((vector_size(16)));
30 typedef u32 gvu32 __attribute__((vector_size(16)));
31 typedef u64 gvu64 __attribute__((vector_size(16)));
32 typedef s8 gvs8 __attribute__((vector_size(16)));
33 typedef s16 gvs16 __attribute__((vector_size(16)));
34 typedef s32 gvs32 __attribute__((vector_size(16)));
35 typedef s64 gvs64 __attribute__((vector_size(16)));
37 typedef u8 gvhu8 __attribute__((vector_size(8)));
38 typedef u16 gvhu16 __attribute__((vector_size(8)));
39 typedef u32 gvhu32 __attribute__((vector_size(8)));
40 typedef u64 gvhu64 __attribute__((vector_size(8)));
41 typedef s8 gvhs8 __attribute__((vector_size(8)));
42 typedef s16 gvhs16 __attribute__((vector_size(8)));
43 typedef s32 gvhs32 __attribute__((vector_size(8)));
44 typedef s64 gvhs64 __attribute__((vector_size(8)));
59 // this may be tempting, but it causes gcc to do lots of stack spills
63 typedef gvreg gvreg_ua __attribute__((aligned(1)));
64 typedef uint64_t uint64_t_ua __attribute__((aligned(1)));
65 typedef gvu8 gvu8_ua __attribute__((aligned(1)));
66 typedef gvu16 gvu16_ua __attribute__((aligned(1)));
68 #if defined(__ARM_NEON) || defined(__ARM_NEON__)
87 #define gvaddhn_u32(d, a, b) d.u16 = vaddhn_u32(a.u32, b.u32)
88 #define gvaddw_s32(d, a, b) d.s64 = vaddw_s32(a.s64, b.s32)
89 #define gvabsq_s32(d, s) d.s32 = vabsq_s32(s.s32)
90 #define gvbic_n_u16(d, n) d.u16 = vbic_u16(d.u16, vmov_n_u16(n))
91 #define gvbifq(d, a, b) d.u8 = vbslq_u8(b.u8, d.u8, a.u8)
92 #define gvbit(d, a, b) d.u8 = vbsl_u8(b.u8, a.u8, d.u8)
93 #define gvceqq_u16(d, a, b) d.u16 = vceqq_u16(a.u16, b.u16)
94 #define gvcgt_s16(d, a, b) d.u16 = vcgt_s16(a.s16, b.s16)
95 #define gvclt_s16(d, a, b) d.u16 = vclt_s16(a.s16, b.s16)
96 #define gvcreate_s32(d, a, b) d.s32 = vcreate_s32((u32)(a) | ((u64)(b) << 32))
97 #define gvcreate_u32(d, a, b) d.u32 = vcreate_u32((u32)(a) | ((u64)(b) << 32))
98 #define gvcreate_s64(d, s) d.s64 = (gvhs64)vcreate_s64(s)
99 #define gvcreate_u64(d, s) d.u64 = (gvhu64)vcreate_u64(s)
100 #define gvcombine_u16(d, l, h) d.u16 = vcombine_u16(l.u16, h.u16)
101 #define gvcombine_u32(d, l, h) d.u32 = vcombine_u32(l.u32, h.u32)
102 #define gvcombine_s64(d, l, h) d.s64 = vcombine_s64((int64x1_t)l.s64, (int64x1_t)h.s64)
103 #define gvdup_l_u8(d, s, l) d.u8 = vdup_lane_u8(s.u8, l)
104 #define gvdup_l_u16(d, s, l) d.u16 = vdup_lane_u16(s.u16, l)
105 #define gvdup_l_u32(d, s, l) d.u32 = vdup_lane_u32(s.u32, l)
106 #define gvdupq_l_s64(d, s, l) d.s64 = vdupq_lane_s64((int64x1_t)s.s64, l)
107 #define gvdupq_l_u32(d, s, l) d.u32 = vdupq_lane_u32(s.u32, l)
108 #define gvdup_n_s64(d, n) d.s64 = vdup_n_s64(n)
109 #define gvdup_n_u8(d, n) d.u8 = vdup_n_u8(n)
110 #define gvdup_n_u16(d, n) d.u16 = vdup_n_u16(n)
111 #define gvdup_n_u32(d, n) d.u32 = vdup_n_u32(n)
112 #define gvdupq_n_u16(d, n) d.u16 = vdupq_n_u16(n)
113 #define gvdupq_n_u32(d, n) d.u32 = vdupq_n_u32(n)
114 #define gvdupq_n_s64(d, n) d.s64 = vdupq_n_s64(n)
115 #define gvhaddq_u16(d, a, b) d.u16 = vhaddq_u16(a.u16, b.u16)
116 #define gvmax_s16(d, a, b) d.s16 = vmax_s16(a.s16, b.s16)
117 #define gvmin_s16(d, a, b) d.s16 = vmin_s16(a.s16, b.s16)
118 #define gvmin_u16(d, a, b) d.u16 = vmin_u16(a.u16, b.u16)
119 #define gvminq_u8(d, a, b) d.u8 = vminq_u8(a.u8, b.u8)
120 #define gvminq_u16(d, a, b) d.u16 = vminq_u16(a.u16, b.u16)
121 #define gvmla_s32(d, a, b) d.s32 = vmla_s32(d.s32, a.s32, b.s32)
122 #define gvmla_u32(d, a, b) d.u32 = vmla_u32(d.u32, a.u32, b.u32)
123 #define gvmlaq_s32(d, a, b) d.s32 = vmlaq_s32(d.s32, a.s32, b.s32)
124 #define gvmlaq_u32(d, a, b) d.u32 = vmlaq_u32(d.u32, a.u32, b.u32)
125 #define gvmlal_s32(d, a, b) d.s64 = vmlal_s32(d.s64, a.s32, b.s32)
126 #define gvmlal_u8(d, a, b) d.u16 = vmlal_u8(d.u16, a.u8, b.u8)
127 #define gvmlsq_s32(d, a, b) d.s32 = vmlsq_s32(d.s32, a.s32, b.s32)
128 #define gvmlsq_l_s32(d, a, b, l) d.s32 = vmlsq_lane_s32(d.s32, a.s32, b.s32, l)
129 #define gvmov_l_s32(d, s, l) d.s32 = vset_lane_s32(s, d.s32, l)
130 #define gvmov_l_u32(d, s, l) d.u32 = vset_lane_u32(s, d.u32, l)
131 #define gvmovl_u8(d, s) d.u16 = vmovl_u8(s.u8)
132 #define gvmovl_s32(d, s) d.s64 = vmovl_s32(s.s32)
133 #define gvmovn_u16(d, s) d.u8 = vmovn_u16(s.u16)
134 #define gvmovn_u32(d, s) d.u16 = vmovn_u32(s.u32)
135 #define gvmovn_u64(d, s) d.u32 = vmovn_u64(s.u64)
136 #define gvmul_s32(d, a, b) d.s32 = vmul_s32(a.s32, b.s32)
137 #define gvmull_s16(d, a, b) d.s32 = vmull_s16(a.s16, b.s16)
138 #define gvmull_s32(d, a, b) d.s64 = vmull_s32(a.s32, b.s32)
139 #define gvmull_u8(d, a, b) d.u16 = vmull_u8(a.u8, b.u8)
140 #define gvmull_l_u32(d, a, b, l) d.u64 = vmull_lane_u32(a.u32, b.u32, l)
141 #define gvmlsl_s16(d, a, b) d.s32 = vmlsl_s16(d.s32, a.s16, b.s16)
142 #define gvneg_s32(d, s) d.s32 = vneg_s32(s.s32)
143 #define gvqadd_u8(d, a, b) d.u8 = vqadd_u8(a.u8, b.u8)
144 #define gvqsub_u8(d, a, b) d.u8 = vqsub_u8(a.u8, b.u8)
145 #define gvshl_u16(d, a, b) d.u16 = vshl_u16(a.u16, b.s16)
146 #define gvshlq_u64(d, a, b) d.u64 = vshlq_u64(a.u64, b.s64)
147 #define gvshrq_n_s16(d, s, n) d.s16 = vshrq_n_s16(s.s16, n)
148 #define gvshrq_n_u16(d, s, n) d.u16 = vshrq_n_u16(s.u16, n)
149 #define gvshl_n_u32(d, s, n) d.u32 = vshl_n_u32(s.u32, n)
150 #define gvshlq_n_u16(d, s, n) d.u16 = vshlq_n_u16(s.u16, n)
151 #define gvshlq_n_u32(d, s, n) d.u32 = vshlq_n_u32(s.u32, n)
152 #define gvshll_n_s8(d, s, n) d.s16 = vshll_n_s8(s.s8, n)
153 #define gvshll_n_u8(d, s, n) d.u16 = vshll_n_u8(s.u8, n)
154 #define gvshll_n_u16(d, s, n) d.u32 = vshll_n_u16(s.u16, n)
155 #define gvshr_n_u8(d, s, n) d.u8 = vshr_n_u8(s.u8, n)
156 #define gvshr_n_u16(d, s, n) d.u16 = vshr_n_u16(s.u16, n)
157 #define gvshr_n_u32(d, s, n) d.u32 = vshr_n_u32(s.u32, n)
158 #define gvshr_n_u64(d, s, n) d.u64 = (gvhu64)vshr_n_u64((uint64x1_t)s.u64, n)
159 #define gvshrn_n_u16(d, s, n) d.u8 = vshrn_n_u16(s.u16, n)
160 #define gvshrn_n_u32(d, s, n) d.u16 = vshrn_n_u32(s.u32, n)
161 #define gvsli_n_u8(d, s, n) d.u8 = vsli_n_u8(d.u8, s.u8, n)
162 #define gvsri_n_u8(d, s, n) d.u8 = vsri_n_u8(d.u8, s.u8, n)
163 #define gvtstq_u16(d, a, b) d.u16 = vtstq_u16(a.u16, b.u16)
164 #define gvqshrun_n_s16(d, s, n) d.u8 = vqshrun_n_s16(s.s16, n)
165 #define gvqsubq_u8(d, a, b) d.u8 = vqsubq_u8(a.u8, b.u8)
166 #define gvqsubq_u16(d, a, b) d.u16 = vqsubq_u16(a.u16, b.u16)
168 #define gvmovn_top_u64(d, s) d.u32 = vshrn_n_u64(s.u64, 32)
170 #define gvget_lo(d, s) d.u16 = vget_low_u16(s.u16)
171 #define gvget_hi(d, s) d.u16 = vget_high_u16(s.u16)
172 #define gvlo(s) ({gvhreg t_; gvget_lo(t_, s); t_;})
173 #define gvhi(s) ({gvhreg t_; gvget_hi(t_, s); t_;})
175 #define gvset_lo(d, s) d.u16 = vcombine_u16(s.u16, gvhi(d).u16)
176 #define gvset_hi(d, s) d.u16 = vcombine_u16(gvlo(d).u16, s.u16)
178 #define gvtbl2_u8(d, a, b) { \
180 v_.val[0] = vget_low_u8(a.u8); v_.val[1] = vget_high_u8(a.u8); \
181 d.u8 = vtbl2_u8(v_, b.u8); \
184 #define gvzip_u8(d, a, b) { \
185 uint8x8x2_t v_ = vzip_u8(a.u8, b.u8); \
186 d.u8 = vcombine_u8(v_.val[0], v_.val[1]); \
188 #define gvzipq_u16(d0, d1, s0, s1) { \
189 uint16x8x2_t v_ = vzipq_u16(s0.u16, s1.u16); \
190 d0.u16 = v_.val[0]; d1.u16 = v_.val[1]; \
193 #define gvld1_u8(d, s) d.u8 = vld1_u8(s)
194 #define gvld1_u32(d, s) d.u32 = vld1_u32((const u32 *)(s))
195 #define gvld1_u64(d, s) d.u64 = vld1_u64((const u64 *)(s))
196 #define gvld1q_u8(d, s) d.u8 = vld1q_u8(s)
197 #define gvld1q_u16(d, s) d.u16 = vld1q_u16(s)
198 #define gvld1q_u32(d, s) d.u32 = vld1q_u32((const u32 *)(s))
199 #define gvld2_u8_dup(v0, v1, p) { \
200 uint8x8x2_t v_ = vld2_dup_u8(p); \
201 v0.u8 = v_.val[0]; v1.u8 = v_.val[1]; \
203 #define gvld2q_u8(v0, v1, p) { \
204 uint8x16x2_t v_ = vld2q_u8(p); \
205 v0.u8 = v_.val[0]; v1.u8 = v_.val[1]; \
208 #define gvst1_u8(v, p) \
210 #define gvst1_u64(v, p) \
211 vst1_u64((u64 *)(p), v.u64)
212 #define gvst1q_u16(v, p) \
214 #define gvst1q_inc_u32(v, p, i) { \
215 vst1q_u32((u32 *)(p), v.u32); \
216 p += (i) / sizeof(*p); \
218 #define gvst2_u8(v0, v1, p) { \
220 v_.val[0] = v0.u8; v_.val[1] = v1.u8; \
223 #define gvst2_u16(v0, v1, p) { \
225 v_.val[0] = v0.u16; v_.val[1] = v1.u16; \
228 #define gvst2q_u8(v0, v1, p) { \
230 v_.val[0] = v0.u8; v_.val[1] = v1.u8; \
233 #define gvst4_4_inc_u32(v0, v1, v2, v3, p, i) { \
235 v_.val[0] = v0.u32; v_.val[1] = v1.u32; v_.val[2] = v2.u32; v_.val[3] = v3.u32; \
236 vst4_u32(p, v_); p += (i) / sizeof(*p); \
238 #define gvst4_pi_u16(v0, v1, v2, v3, p) { \
240 v_.val[0] = v0.u16; v_.val[1] = v1.u16; v_.val[2] = v2.u16; v_.val[3] = v3.u16; \
241 vst4_u16((u16 *)(p), v_); p += sizeof(v_) / sizeof(*p); \
243 #define gvst1q_pi_u32(v, p) \
244 gvst1q_inc_u32(v, p, sizeof(v))
245 // could use vst1q_u32_x2 but that's not always available
246 #define gvst1q_2_pi_u32(v0, v1, p) { \
247 gvst1q_inc_u32(v0, p, sizeof(v0)); \
248 gvst1q_inc_u32(v1, p, sizeof(v1)); \
252 - gcc > 9: (arm32) int64x1_t type produces ops on gp regs
253 (also u64 __attribute__((vector_size(8))) :( )
254 - gcc <11: (arm32) handles '<vec> == 0' poorly
257 #elif defined(__SSE2__)
259 // use a full reg and discard the upper half
262 #define gv0() _mm_setzero_si128()
265 #define gvcreate_s32(d, a, b) d.m = _mm_cvtsi64_si128((u32)(a) | ((u64)(b) << 32))
266 #define gvcreate_s64(d, s) d.m = _mm_cvtsi64_si128(s)
268 #define gvcreate_s32(d, a, b) d.m = _mm_set_epi32(0, 0, b, a)
269 #define gvcreate_s64(d, s) d.m = _mm_loadu_si64(&(s))
272 #define gvbic_n_u16(d, n) d.m = _mm_andnot_si128(_mm_set1_epi16(n), d.m)
273 #define gvceqq_u16(d, a, b) d.u16 = vceqq_u16(a.u16, b.u16)
274 #define gvcgt_s16(d, a, b) d.m = _mm_cmpgt_epi16(a.m, b.m)
275 #define gvclt_s16(d, a, b) d.m = _mm_cmpgt_epi16(b.m, a.m)
276 #define gvcreate_u32 gvcreate_s32
277 #define gvcreate_u64 gvcreate_s64
278 #define gvcombine_u16(d, l, h) d.m = _mm_unpacklo_epi64(l.m, h.m)
279 #define gvcombine_u32 gvcombine_u16
280 #define gvcombine_s64 gvcombine_u16
281 #define gvdup_l_u8(d, s, l) d.u8 = vdup_lane_u8(s.u8, l)
282 #define gvdup_l_u16(d, s, l) d.m = _mm_shufflelo_epi16(s.m, (l)|((l)<<2)|((l)<<4)|((l)<<6))
283 #define gvdup_l_u32(d, s, l) d.m = vdup_lane_u32(s.u32, l)
284 #define gvdupq_l_s64(d, s, l) d.m = _mm_unpacklo_epi64(s.m, s.m)
285 #define gvdupq_l_u32(d, s, l) d.m = _mm_shuffle_epi32(s.m, (l)|((l)<<2)|((l)<<4)|((l)<<6))
286 #define gvdup_n_s64(d, n) d.m = _mm_set1_epi64x(n)
287 #define gvdup_n_u8(d, n) d.m = _mm_set1_epi8(n)
288 #define gvdup_n_u16(d, n) d.m = _mm_set1_epi16(n)
289 #define gvdup_n_u32(d, n) d.m = _mm_set1_epi32(n)
290 #define gvdupq_n_u16(d, n) d.m = _mm_set1_epi16(n)
291 #define gvdupq_n_u32(d, n) d.m = _mm_set1_epi32(n)
292 #define gvdupq_n_s64(d, n) d.m = _mm_set1_epi64x(n)
293 #define gvmax_s16(d, a, b) d.m = _mm_max_epi16(a.m, b.m)
294 #define gvmin_s16(d, a, b) d.m = _mm_min_epi16(a.m, b.m)
295 #define gvminq_u8(d, a, b) d.m = _mm_min_epu8(a.m, b.m)
296 #define gvmovn_u64(d, s) d.m = _mm_shuffle_epi32(s.m, 0 | (2 << 2))
297 #define gvmovn_top_u64(d, s) d.m = _mm_shuffle_epi32(s.m, 1 | (3 << 2))
298 #define gvmull_s16(d, a, b) { \
299 __m128i lo_ = _mm_mullo_epi16(a.m, b.m); \
300 __m128i hi_ = _mm_mulhi_epi16(a.m, b.m); \
301 d.m = _mm_unpacklo_epi16(lo_, hi_); \
303 #define gvmull_l_u32(d, a, b, l) { \
304 __m128i a_ = _mm_unpacklo_epi32(a.m, a.m); /* lanes 0,1 -> 0,2 */ \
305 __m128i b_ = _mm_shuffle_epi32(b.m, (l) | ((l) << 4)); \
306 d.m = _mm_mul_epu32(a_, b_); \
308 #define gvmlsl_s16(d, a, b) { \
310 gvmull_s16(tmp_, a, b); \
311 d.m = _mm_sub_epi32(d.m, tmp_.m); \
313 #define gvqadd_u8(d, a, b) d.m = _mm_adds_epu8(a.m, b.m)
314 #define gvqsub_u8(d, a, b) d.m = _mm_subs_epu8(a.m, b.m)
315 #define gvshrq_n_s16(d, s, n) d.m = _mm_srai_epi16(s.m, n)
316 #define gvshrq_n_u16(d, s, n) d.m = _mm_srli_epi16(s.m, n)
317 #define gvshrq_n_u32(d, s, n) d.m = _mm_srli_epi32(s.m, n)
318 #define gvshl_n_u32(d, s, n) d.m = _mm_slli_epi32(s.m, n)
319 #define gvshlq_n_u16(d, s, n) d.m = _mm_slli_epi16(s.m, n)
320 #define gvshlq_n_u32(d, s, n) d.m = _mm_slli_epi32(s.m, n)
321 #define gvshll_n_u16(d, s, n) d.m = _mm_slli_epi32(_mm_unpacklo_epi16(s.m, gv0()), n)
322 #define gvshr_n_u16(d, s, n) d.m = _mm_srli_epi16(s.m, n)
323 #define gvshr_n_u32(d, s, n) d.m = _mm_srli_epi32(s.m, n)
324 #define gvshr_n_u64(d, s, n) d.m = _mm_srli_epi64(s.m, n)
325 #define gvshrn_n_s64(d, s, n) { \
327 gvshrq_n_s64(tmp_, s, n); \
328 d.m = _mm_shuffle_epi32(tmp_.m, 0 | (2 << 2)); \
330 #define gvqshrun_n_s16(d, s, n) { \
331 __m128i t_ = _mm_srai_epi16(s.m, n); \
332 d.m = _mm_packus_epi16(t_, t_); \
334 #define gvqsubq_u8(d, a, b) d.m = _mm_subs_epu8(a.m, b.m)
335 #define gvqsubq_u16(d, a, b) d.m = _mm_subs_epu16(a.m, b.m)
338 #define gvabsq_s32(d, s) d.m = _mm_abs_epi32(s.m)
339 #define gvtbl2_u8(d, a, b) d.m = _mm_shuffle_epi8(a.m, b.m)
341 // must supply these here or else gcc will produce something terrible with __builtin_shuffle
342 #define gvmovn_u16(d, s) { \
343 __m128i t2_ = _mm_and_si128(s.m, _mm_set1_epi16(0xff)); \
344 d.m = _mm_packus_epi16(t2_, t2_); \
346 #define gvmovn_u32(d, s) { \
348 t2_ = _mm_shufflelo_epi16(s.m, (0 << 0) | (2 << 2)); \
349 t2_ = _mm_shufflehi_epi16(t2_, (0 << 0) | (2 << 2)); \
350 d.m = _mm_shuffle_epi32(t2_, (0 << 0) | (2 << 2)); \
352 #define gvmovn_top_u32(d, s) { \
354 t2_ = _mm_shufflelo_epi16(s.m, (1 << 0) | (3 << 2)); \
355 t2_ = _mm_shufflehi_epi16(t2_, (1 << 0) | (3 << 2)); \
356 d.m = _mm_shuffle_epi32(t2_, (0 << 0) | (2 << 2)); \
360 #define gvmin_u16(d, a, b) d.m = _mm_min_epu16(a.m, b.m)
361 #define gvminq_u16 gvmin_u16
362 #define gvmovl_u8(d, s) d.m = _mm_cvtepu8_epi16(s.m)
363 #define gvmovl_s8(d, s) d.m = _mm_cvtepi8_epi16(s.m)
364 #define gvmovl_s32(d, s) d.m = _mm_cvtepi32_epi64(s.m)
365 #define gvmull_s32(d, a, b) { \
366 __m128i a_ = _mm_unpacklo_epi32(a.m, a.m); /* lanes 0,1 -> 0,2 */ \
367 __m128i b_ = _mm_unpacklo_epi32(b.m, b.m); \
368 d.m = _mm_mul_epi32(a_, b_); \
371 #define gvmovl_u8(d, s) d.m = _mm_unpacklo_epi8(s.m, gv0())
372 #define gvmovl_s8(d, s) d.m = _mm_unpacklo_epi8(s.m, _mm_cmpgt_epi8(gv0(), s.m))
373 #define gvmovl_s32(d, s) d.m = _mm_unpacklo_epi32(s.m, _mm_srai_epi32(s.m, 31))
374 #endif // !__SSE4_1__
376 #define gvshlq_u64(d, a, b) { \
378 t1_.m = _mm_sll_epi64(a.m, b.m); \
379 t2_.m = _mm_sll_epi64(a.m, _mm_shuffle_epi32(b.m, (2 << 0) | (3 << 2))); \
380 d.u64 = (gvu64){ t1_.u64[0], t2_.u64[1] }; \
385 #define gvhi(s) ((gvreg)_mm_shuffle_epi32(s.m, (2 << 0) | (3 << 2)))
386 #define gvget_lo(d, s) d = gvlo(s)
387 #define gvget_hi(d, s) d = gvhi(s)
389 #define gvset_lo(d, s) d.m = _mm_unpacklo_epi64(s.m, gvhi(d).m)
390 #define gvset_hi(d, s) d.m = _mm_unpacklo_epi64(d.m, s.m)
392 #define gvld1_u8(d, s) d.m = _mm_loadu_si64(s)
393 #define gvld1_u32 gvld1_u8
394 #define gvld1_u64 gvld1_u8
395 #define gvld1q_u8(d, s) d.m = _mm_loadu_si128((__m128i *)(s))
396 #define gvld1q_u16 gvld1q_u8
397 #define gvld1q_u32 gvld1q_u8
399 #define gvst1_u8(v, p) _mm_storeu_si64(p, v.m)
400 #define gvst1_u64 gvst1_u8
402 #define gvst4_4_inc_u32(v0, v1, v2, v3, p, i) { \
403 __m128i t0 = _mm_unpacklo_epi32(v0.m, v1.m); \
404 __m128i t1 = _mm_unpacklo_epi32(v2.m, v3.m); \
405 _mm_storeu_si128(((__m128i *)(p)) + 0, _mm_unpacklo_epi64(t0, t1)); \
406 _mm_storeu_si128(((__m128i *)(p)) + 1, _mm_unpackhi_epi64(t0, t1)); \
407 p += (i) / sizeof(*p); \
409 #define gvst4_pi_u16(v0, v1, v2, v3, p) { \
410 __m128i t0 = _mm_unpacklo_epi16(v0.m, v1.m); \
411 __m128i t1 = _mm_unpacklo_epi16(v2.m, v3.m); \
412 _mm_storeu_si128(((__m128i *)(p)) + 0, _mm_unpacklo_epi32(t0, t1)); \
413 _mm_storeu_si128(((__m128i *)(p)) + 1, _mm_unpackhi_epi32(t0, t1)); \
414 p += sizeof(t0) * 2 / sizeof(*p); \
418 #error "arch not supported or SIMD support was not enabled by your compiler"
421 // the below have intrinsics but they evaluate to basic operations on both gcc and clang
422 #define gvadd_s64(d, a, b) d.s64 = a.s64 + b.s64
423 #define gvadd_u8(d, a, b) d.u8 = a.u8 + b.u8
424 #define gvadd_u16(d, a, b) d.u16 = a.u16 + b.u16
425 #define gvadd_u32(d, a, b) d.u32 = a.u32 + b.u32
426 #define gvaddq_s64 gvadd_s64
427 #define gvaddq_u16 gvadd_u16
428 #define gvaddq_u32 gvadd_u32
429 #define gvand(d, a, b) d.u32 = a.u32 & b.u32
430 #define gvand_n_u32(d, n) d.u32 &= n
431 #define gvbic(d, a, b) d.u32 = a.u32 & ~b.u32
433 #define gveor(d, a, b) d.u32 = a.u32 ^ b.u32
435 #define gvceqz_u16(d, s) d.u16 = s.u16 == 0
436 #define gvceqzq_u16 gvceqz_u16
437 #define gvcltz_s16(d, s) d.s16 = s.s16 < 0
438 #define gvcltzq_s16 gvcltz_s16
439 #define gvsub_u16(d, a, b) d.u16 = a.u16 - b.u16
440 #define gvsub_u32(d, a, b) d.u32 = a.u32 - b.u32
441 #define gvsubq_u16 gvsub_u16
442 #define gvsubq_u32 gvsub_u32
443 #define gvorr(d, a, b) d.u32 = a.u32 | b.u32
445 #define gvorr_n_u16(d, n) d.u16 |= n
451 #define gvaddhn_u32(d, a, b) { \
452 gvreg tmp1_ = { .u32 = a.u32 + b.u32 }; \
453 gvmovn_top_u32(d, tmp1_); \
457 #define gvabsq_s32(d, s) { \
458 gvreg tmp1_ = { .s32 = (gvs32){} - s.s32 }; \
459 gvreg mask_ = { .s32 = s.s32 >> 31 }; \
460 gvbslq_(d, mask_, tmp1_, s); \
464 #define gvbslq_(d, s, a, b) d.u32 = (a.u32 & s.u32) | (b.u32 & ~s.u32)
465 #define gvbifq(d, a, b) gvbslq_(d, b, d, a)
466 #define gvbit(d, a, b) gvbslq_(d, b, a, d)
469 #define gvaddw_s32(d, a, b) {gvreg t_; gvmovl_s32(t_, b); d.s64 += t_.s64;}
472 // can do this because the caller needs the msb clear
473 #define gvhaddq_u16(d, a, b) d.u16 = (a.u16 + b.u16) >> 1
476 #define gvmin_u16(d, a, b) { \
477 gvu16 t_ = a.u16 < b.u16; \
478 d.u16 = (a.u16 & t_) | (b.u16 & ~t_); \
480 #define gvminq_u16 gvmin_u16
483 #define gvmlsq_s32(d, a, b) d.s32 -= a.s32 * b.s32
486 #define gvmlsq_l_s32(d, a, b, l){gvreg t_; gvdupq_l_u32(t_, b, l); d.s32 -= a.s32 * t_.s32;}
489 #define gvmla_s32(d, a, b) d.s32 += a.s32 * b.s32
492 #define gvmla_u32 gvmla_s32
495 #define gvmlaq_s32(d, a, b) d.s32 += a.s32 * b.s32
498 #define gvmlaq_u32 gvmlaq_s32
501 #define gvmlal_u8(d, a, b) {gvreg t_; gvmull_u8(t_, a, b); d.u16 += t_.u16;}
504 #define gvmlal_s32(d, a, b) {gvreg t_; gvmull_s32(t_, a, b); d.s64 += t_.s64;}
507 #define gvmov_l_s32(d, s, l) d.s32[l] = s
510 #define gvmov_l_u32(d, s, l) d.u32[l] = s
513 #define gvmul_s32(d, a, b) d.s32 = a.s32 * b.s32
516 #define gvmull_u8(d, a, b) { \
520 d.u16 = t1_.u16 * t2_.u16; \
524 // note: compilers tend to use int regs here
525 #define gvmull_s32(d, a, b) { \
526 d.s64[0] = (s64)a.s32[0] * b.s32[0]; \
527 d.s64[1] = (s64)a.s32[1] * b.s32[1]; \
531 #define gvneg_s32(d, s) d.s32 = -s.s32
533 // x86 note: needs _mm_sllv_epi16 (avx512), else this sucks terribly
535 #define gvshl_u16(d, a, b) d.u16 = a.u16 << b.u16
537 // x86 note: needs _mm_sllv_* (avx2)
539 #define gvshlq_u64(d, a, b) d.u64 = a.u64 << b.u64
542 #define gvshll_n_s8(d, s, n) {gvreg t_; gvmovl_s8(t_, s); gvshlq_n_u16(d, t_, n);}
545 #define gvshll_n_u8(d, s, n) {gvreg t_; gvmovl_u8(t_, s); gvshlq_n_u16(d, t_, n);}
548 #define gvshr_n_u8(d, s, n) d.u8 = s.u8 >> (n)
551 #define gvshrq_n_s64(d, s, n) d.s64 = s.s64 >> (n)
554 #define gvshrn_n_u16(d, s, n) {gvreg t_; gvshrq_n_u16(t_, s, n); gvmovn_u16(d, t_);}
557 #define gvshrn_n_u32(d, s, n) {gvreg t_; gvshrq_n_u32(t_, s, n); gvmovn_u32(d, t_);}
560 #define gvsli_n_u8(d, s, n) d.u8 = (s.u8 << (n)) | (d.u8 & ((1u << (n)) - 1u))
563 #define gvsri_n_u8(d, s, n) d.u8 = (s.u8 >> (n)) | (d.u8 & ((0xff00u >> (n)) & 0xffu))
566 #define gvtstq_u16(d, a, b) d.u16 = (a.u16 & b.u16) != 0
570 #define gvld2_u8_dup(v0, v1, p) { \
571 gvdup_n_u8(v0, ((const u8 *)(p))[0]); \
572 gvdup_n_u8(v1, ((const u8 *)(p))[1]); \
576 #define gvst1_u8(v, p) *(uint64_t_ua *)(p) = v.u64[0]
579 #define gvst1q_u16(v, p) *(gvreg_ua *)(p) = v
581 #ifndef gvst1q_inc_u32
582 #define gvst1q_inc_u32(v, p, i) {*(gvreg_ua *)(p) = v; p += (i) / sizeof(*p);}
584 #ifndef gvst1q_pi_u32
585 #define gvst1q_pi_u32(v, p) gvst1q_inc_u32(v, p, sizeof(v))
587 #ifndef gvst1q_2_pi_u32
588 #define gvst1q_2_pi_u32(v0, v1, p) { \
589 gvst1q_inc_u32(v0, p, sizeof(v0)); \
590 gvst1q_inc_u32(v1, p, sizeof(v1)); \
594 #define gvst2_u8(v0, v1, p) {gvreg t_; gvzip_u8(t_, v0, v1); *(gvu8_ua *)(p) = t_.u8;}
597 #define gvst2_u16(v0, v1, p) {gvreg t_; gvzip_u16(t_, v0, v1); *(gvu16_ua *)(p) = t_.u16;}
600 // note: these shuffles assume sizeof(gvhreg) == 16 && sizeof(gvreg) == 16
601 #ifndef __has_builtin
602 #define __has_builtin(x) 0
605 // prefer __builtin_shuffle on gcc as it handles -1 poorly
606 #if __has_builtin(__builtin_shufflevector) && !__has_builtin(__builtin_shuffle)
609 #define gvld2q_u8(v0, v1, p) { \
610 gvu8 v0_ = ((gvu8_ua *)(p))[0]; \
611 gvu8 v1_ = ((gvu8_ua *)(p))[1]; \
612 v0.u8 = __builtin_shufflevector(v0_, v1_, 0,2,4,6,8,10,12,14,16,18,20,22,24,26,28,30); \
613 v1.u8 = __builtin_shufflevector(v0_, v1_, 1,3,5,7,9,11,13,15,17,19,21,23,25,27,29,31); \
617 #define gvmovn_u16(d, s) \
618 d.u8 = __builtin_shufflevector(s.u8, s.u8, 0,2,4,6,8,10,12,14,-1,-1,-1,-1,-1,-1,-1,-1)
621 #define gvmovn_u32(d, s) \
622 d.u16 = __builtin_shufflevector(s.u16, s.u16, 0,2,4,6,-1,-1,-1,-1)
624 #ifndef gvmovn_top_u32
625 #define gvmovn_top_u32(d, s) \
626 d.u16 = __builtin_shufflevector(s.u16, s.u16, 1,3,5,7,-1,-1,-1,-1)
629 #define gvzip_u8(d, a, b) \
630 d.u8 = __builtin_shufflevector(a.u8, b.u8, 0,16,1,17,2,18,3,19,4,20,5,21,6,22,7,23)
633 #define gvzip_u16(d, a, b) \
634 d.u16 = __builtin_shufflevector(a.u16, b.u16, 0,8,1,9,2,10,3,11)
637 #define gvzipq_u16(d0, d1, s0, s1) { \
638 gvu16 t_ = __builtin_shufflevector(s0.u16, s1.u16, 0, 8, 1, 9, 2, 10, 3, 11); \
639 d1.u16 = __builtin_shufflevector(s0.u16, s1.u16, 4,12, 5,13, 6, 14, 7, 15); \
644 #else // !__has_builtin(__builtin_shufflevector)
647 #define gvld2q_u8(v0, v1, p) { \
648 gvu8 v0_ = ((gvu8_ua *)(p))[0]; \
649 gvu8 v1_ = ((gvu8_ua *)(p))[1]; \
650 v0.u8 = __builtin_shuffle(v0_, v1_, (gvu8){0,2,4,6,8,10,12,14,16,18,20,22,24,26,28,30}); \
651 v1.u8 = __builtin_shuffle(v0_, v1_, (gvu8){1,3,5,7,9,11,13,15,17,19,21,23,25,27,29,31}); \
655 #define gvmovn_u16(d, s) \
656 d.u8 = __builtin_shuffle(s.u8, (gvu8){0,2,4,6,8,10,12,14,0,2,4,6,8,10,12,14})
659 #define gvmovn_u32(d, s) \
660 d.u16 = __builtin_shuffle(s.u16, (gvu16){0,2,4,6,0,2,4,6})
662 #ifndef gvmovn_top_u32
663 #define gvmovn_top_u32(d, s) \
664 d.u16 = __builtin_shuffle(s.u16, (gvu16){1,3,5,7,1,3,5,7})
667 #define gvtbl2_u8(d, a, b) d.u8 = __builtin_shuffle(a.u8, b.u8)
670 #define gvzip_u8(d, a, b) \
671 d.u8 = __builtin_shuffle(a.u8, b.u8, (gvu8){0,16,1,17,2,18,3,19,4,20,5,21,6,22,7,23})
674 #define gvzip_u16(d, a, b) \
675 d.u16 = __builtin_shuffle(a.u16, b.u16, (gvu16){0,8,1,9,2,10,3,11})
678 #define gvzipq_u16(d0, d1, s0, s1) { \
679 gvu16 t_ = __builtin_shuffle(s0.u16, s1.u16, (gvu16){0, 8, 1, 9, 2, 10, 3, 11}); \
680 d1.u16 = __builtin_shuffle(s0.u16, s1.u16, (gvu16){4,12, 5,13, 6, 14, 7, 15}); \
685 #endif // __builtin_shufflevector || __builtin_shuffle
688 #define gvtbl2_u8(d, a, b) { \
690 for (i_ = 0; i_ < 16; i_++) \
691 d.u8[i_] = a.u8[b.u8[i_]]; \
699 #define gssub16(d, a, b) asm("ssub16 %0,%1,%2" : "=r"(d) : "r"(a), "r"(b))
700 #define gsmusdx(d, a, b) asm("smusdx %0,%1,%2" : "=r"(d) : "r"(a), "r"(b))
703 // gcc/config/arm/arm.c
705 #define gvadd_s64(d, a, b) asm("vadd.i64 %P0,%P1,%P2" : "=w"(d.s64) : "w"(a.s64), "w"(b.s64))
710 #define gssub16(d, a, b) d = (u16)((a) - (b)) | ((((a) >> 16) - ((b) >> 16)) << 16)
711 #define gsmusdx(d, a, b) d = ((s32)(s16)(a) * ((s32)(b) >> 16)) \
712 - (((s32)(a) >> 16) * (s16)(b))
716 // for compatibility with the original psx_gpu.c code
717 #define vec_2x64s gvreg
718 #define vec_2x64u gvreg
719 #define vec_4x32s gvreg
720 #define vec_4x32u gvreg
721 #define vec_8x16s gvreg
722 #define vec_8x16u gvreg
723 #define vec_16x8s gvreg
724 #define vec_16x8u gvreg
725 #define vec_1x64s gvhreg
726 #define vec_1x64u gvhreg
727 #define vec_2x32s gvhreg
728 #define vec_2x32u gvhreg
729 #define vec_4x16s gvhreg
730 #define vec_4x16u gvhreg
731 #define vec_8x8s gvhreg
732 #define vec_8x8u gvhreg
738 static int ccount, dump_enabled;
739 void cmpp(const char *name, const void *a_, const void *b_, size_t len)
741 const uint32_t *a = a_, *b = b_, masks[] = { 0, 0xff, 0xffff, 0xffffff };
744 for (i = 0; i < (len + 3)/4; i++) {
746 mask = left >= 4 ? ~0u : masks[left];
747 if ((a[i] ^ b[i]) & mask) {
748 printf("%s: %08x %08x [%03zx/%zu] #%d\n",
749 name, a[i] & mask, b[i] & mask, i*4, i, ccount);
755 #define ccmpf(n) cmpp(#n, &psx_gpu->n, &n##_c, sizeof(n##_c))
756 #define ccmpa(n,c) cmpp(#n, &psx_gpu->n, &n##_c, sizeof(n##_c[0]) * c)
758 void dump_r_(const char *name, void *dump, int is_q)
760 unsigned long long *u = dump;
761 if (!dump_enabled) return;
762 //if (ccount > 1) return;
763 printf("%20s %016llx ", name, u[0]);
765 printf("%016llx", u[1]);
768 void __attribute__((noinline,noclone)) dump_r_d(const char *name, void *dump)
769 { dump_r_(name, dump, 0); }
770 void __attribute__((noinline,noclone)) dump_r_q(const char *name, void *dump)
771 { dump_r_(name, dump, 1); }
772 #define dumprd(n) { u8 dump_[8]; gvst1_u8(n, dump_); dump_r_d(#n, dump_); }
773 #define dumprq(n) { u16 dump_[8]; gvst1q_u16(n, dump_); dump_r_q(#n, dump_); }
776 void compute_all_gradients(psx_gpu_struct * __restrict__ psx_gpu,
777 const vertex_struct * __restrict__ a, const vertex_struct * __restrict__ b,
778 const vertex_struct * __restrict__ c)
780 union { double d; struct { u32 l; u32 h; } i; } divident, divider;
781 union { double d; gvhreg v; } d30;
784 compute_all_gradients_(psx_gpu, a, b, c);
787 // First compute the triangle area reciprocal and shift. The division will
788 // happen concurrently with much of the work which follows.
790 // load exponent of 62 into upper half of double
791 u32 shift = __builtin_clz(psx_gpu->triangle_area);
792 u32 triangle_area_normalized = psx_gpu->triangle_area << shift;
794 // load area normalized into lower half of double
795 divident.i.l = triangle_area_normalized >> 10;
796 divident.i.h = (62 + 1023) << 20;
798 divider.i.l = triangle_area_normalized << 20;
799 divider.i.h = ((1022 + 31) << 20) + (triangle_area_normalized >> 11);
801 d30.d = divident.d / divider.d; // d30 = ((1 << 62) + ta_n) / ta_n
803 // ((x1 - x0) * (y2 - y1)) - ((x2 - x1) * (y1 - y0)) =
804 // ( d0 * d1 ) - ( d2 * d3 ) =
805 // ( m0 ) - ( m1 ) = gradient
807 // This is split to do 12 elements at a time over three sets: a, b, and c.
808 // Technically we only need to do 10 elements (uvrgb_x and uvrgb_y), so
809 // two of the slots are unused.
811 // Inputs are all 16-bit signed. The m0/m1 results are 32-bit signed, as
814 // First type is: uvrg bxxx xxxx
815 // Second type is: yyyy ybyy uvrg
816 // Since x_a and y_c are the same the same variable is used for both.
840 gvreg uvrg_dx2, uvrg_dx3;
842 gvhreg zero, tmp_lo, tmp_hi;
844 gvld1q_u8(v0, (u8 *)a); // v0 = { uvrg0, b0, x0, y0 }
845 gvld1q_u8(v1, (u8 *)b); // v1 = { uvrg1, b1, x1, y1 }
846 gvld1q_u8(v2, (u8 *)c); // v2 = { uvrg2, b2, x2, y2 }
848 gvmovl_u8(uvrg_xxxx0, gvlo(v0)); // uvrg_xxxx0 = { uv0, rg0, b0-, -- }
849 gvmovl_u8(uvrg_xxxx1, gvlo(v1)); // uvrg_xxxx1 = { uv1, rg1, b1-, -- }
850 gvmovl_u8(uvrg_xxxx2, gvlo(v2)); // uvrg_xxxx2 = { uv2, rg2, b2-, -- }
852 gvdup_l_u16(tmp_lo, gvhi(v0), 1); // yyyy0 = { yy0, yy0 }
853 gvcombine_u16(y0_ab, tmp_lo, gvlo(uvrg_xxxx0));
855 gvdup_l_u16(tmp_lo, gvhi(v0), 0); // xxxx0 = { xx0, xx0 }
856 gvset_hi(uvrg_xxxx0, tmp_lo);
858 u32 x1_x2 = (u16)b->x | (c->x << 16); // x1_x2 = { x1, x2 }
859 u32 x0_x1 = (u16)a->x | (b->x << 16); // x0_x1 = { x0, x1 }
861 gvdup_l_u16(tmp_lo, gvhi(v1), 1); // yyyy1 = { yy1, yy1 }
862 gvcombine_u16(y1_ab, tmp_lo, gvlo(uvrg_xxxx1));
864 gvdup_l_u16(tmp_lo, gvhi(v1), 0); // xxxx1 = { xx1, xx1 }
865 gvset_hi(uvrg_xxxx1, tmp_lo);
867 gvdup_l_u16(tmp_lo, gvhi(v2), 1); // yyyy2 = { yy2, yy2 }
868 gvcombine_u16(y2_ab, tmp_lo, gvlo(uvrg_xxxx2));
870 gvdup_l_u16(tmp_lo, gvhi(v2), 0); // xxxx2 = { xx2, xx2 }
871 gvset_hi(uvrg_xxxx2, tmp_lo);
873 u32 y0_y1 = (u16)a->y | (b->y << 16); // y0_y1 = { y0, y1 }
874 u32 y1_y2 = (u16)b->y | (c->y << 16); // y1_y2 = { y1, y2 }
876 gvsubq_u16(d0_ab, uvrg_xxxx1, uvrg_xxxx0);
878 u32 b1_b2 = b->b | (c->b << 16); // b1_b2 = { b1, b2 }
880 gvsubq_u16(d2_ab, uvrg_xxxx2, uvrg_xxxx1);
882 gvsubq_u16(d1_ab, y2_ab, y1_ab);
884 u32 b0_b1 = a->b | (b->b << 16); // b0_b1 = { b0, b1 }
887 gssub16(dx, x1_x2, x0_x1); // dx = { x1 - x0, x2 - x1 }
888 gssub16(dy, y1_y2, y0_y1); // dy = { y1 - y0, y2 - y1 }
889 gssub16(db, b1_b2, b0_b1); // db = { b1 - b0, b2 - b1 }
892 gvsubq_u16(d3_ab, y1_ab, y0_ab);
893 gsmusdx(ga_by, dx, db); // ga_by = ((x1 - x0) * (b2 - b1)) -
894 // ((x2 - X1) * (b1 - b0))
895 gvmull_s16(ga_uvrg_x, gvlo(d0_ab), gvlo(d1_ab));
896 gsmusdx(ga_bx, db, dy); // ga_bx = ((b1 - b0) * (y2 - y1)) -
897 // ((b2 - b1) * (y1 - y0))
898 gvmlsl_s16(ga_uvrg_x, gvlo(d2_ab), gvlo(d3_ab));
899 u32 gs_bx = (s32)ga_bx >> 31; // movs
901 gvmull_s16(ga_uvrg_y, gvhi(d0_ab), gvhi(d1_ab));
902 if ((s32)gs_bx < 0) ga_bx = -ga_bx; // rsbmi
904 gvmlsl_s16(ga_uvrg_y, gvhi(d2_ab), gvhi(d3_ab));
905 u32 gs_by = (s32)ga_by >> 31; // movs
908 gvshr_n_u64(d0, d30.v, 22); // note: on "d30 >> 22" gcc generates junk code
910 gvdupq_n_u32(uvrgb_phase, psx_gpu->uvrgb_phase);
911 u32 b_base = psx_gpu->uvrgb_phase + (a->b << 16);
913 if ((s32)gs_by < 0) ga_by = -ga_by; // rsbmi
914 gvreg gs_uvrg_x, gs_uvrg_y;
915 gs_uvrg_x.s32 = ga_uvrg_x.s32 < 0; // gs_uvrg_x = ga_uvrg_x < 0
916 gs_uvrg_y.s32 = ga_uvrg_y.s32 < 0; // gs_uvrg_y = ga_uvrg_y < 0
918 gvdupq_n_u32(w_mask, -psx_gpu->triangle_winding); // w_mask = { -w, -w, -w, -w }
919 shift -= 62 - 12; // shift -= (62 - FIXED_BITS)
922 gvshll_n_u16(uvrg_base, gvlo(uvrg_xxxx0), 16); // uvrg_base = uvrg0 << 16
924 gvaddq_u32(uvrg_base, uvrg_base, uvrgb_phase);
925 gvabsq_s32(ga_uvrg_x, ga_uvrg_x); // ga_uvrg_x = abs(ga_uvrg_x)
927 u32 area_r_s = d0.u32[0]; // area_r_s = triangle_reciprocal
928 gvabsq_s32(ga_uvrg_y, ga_uvrg_y); // ga_uvrg_y = abs(ga_uvrg_y)
930 gvmull_l_u32(gw_rg_x, gvhi(ga_uvrg_x), d0, 0);
931 gvmull_l_u32(ga_uvrg_x, gvlo(ga_uvrg_x), d0, 0);
932 gvmull_l_u32(gw_rg_y, gvhi(ga_uvrg_y), d0, 0);
933 gvmull_l_u32(ga_uvrg_y, gvlo(ga_uvrg_y), d0, 0);
935 #if defined(__ARM_NEON) || defined(__ARM_NEON__)
936 gvdupq_n_s64(r_shift, shift); // r_shift = { shift, shift }
937 gvshlq_u64(gw_rg_x, gw_rg_x, r_shift);
938 gvshlq_u64(ga_uvrg_x, ga_uvrg_x, r_shift);
939 gvshlq_u64(gw_rg_y, gw_rg_y, r_shift);
940 gvshlq_u64(ga_uvrg_y, ga_uvrg_y, r_shift);
941 #elif defined(__SSE2__)
942 r_shift.m = _mm_cvtsi32_si128(-shift);
943 gw_rg_x.m = _mm_srl_epi64(gw_rg_x.m, r_shift.m);
944 ga_uvrg_x.m = _mm_srl_epi64(ga_uvrg_x.m, r_shift.m);
945 gw_rg_y.m = _mm_srl_epi64(gw_rg_y.m, r_shift.m);
946 ga_uvrg_y.m = _mm_srl_epi64(ga_uvrg_y.m, r_shift.m);
948 gvdupq_n_s64(r_shift, -shift); // r_shift = { shift, shift }
949 gvshrq_u64(gw_rg_x, gw_rg_x, r_shift);
950 gvshrq_u64(ga_uvrg_x, ga_uvrg_x, r_shift);
951 gvshrq_u64(gw_rg_y, gw_rg_y, r_shift);
952 gvshrq_u64(ga_uvrg_y, ga_uvrg_y, r_shift);
955 gveorq(gs_uvrg_x, gs_uvrg_x, w_mask);
956 gvmovn_u64(tmp_lo, ga_uvrg_x);
958 gveorq(gs_uvrg_y, gs_uvrg_y, w_mask);
959 gvmovn_u64(tmp_hi, gw_rg_x);
961 gvcombine_u32(ga_uvrg_x, tmp_lo, tmp_hi);
963 gveorq(ga_uvrg_x, ga_uvrg_x, gs_uvrg_x);
964 gvmovn_u64(tmp_lo, ga_uvrg_y);
966 gvsubq_u32(ga_uvrg_x, ga_uvrg_x, gs_uvrg_x);
967 gvmovn_u64(tmp_hi, gw_rg_y);
969 gvcombine_u32(ga_uvrg_y, tmp_lo, tmp_hi);
971 gveorq(ga_uvrg_y, ga_uvrg_y, gs_uvrg_y);
974 gvsubq_u32(ga_uvrg_y, ga_uvrg_y, gs_uvrg_y);
977 u32 gw_bx_h, gw_by_h;
978 gw_bx_h = (u64)ga_bx * area_r_s >> 32;
980 gvshlq_n_u32(ga_uvrg_x, ga_uvrg_x, 4);
981 gvshlq_n_u32(ga_uvrg_y, ga_uvrg_y, 4);
983 gw_by_h = (u64)ga_by * area_r_s >> 32;
984 gvdup_n_u32(tmp_lo, a->x);
985 gvmlsq_l_s32(uvrg_base, ga_uvrg_x, tmp_lo, 0);
987 gs_bx = gs_bx ^ -psx_gpu->triangle_winding;
988 gvaddq_u32(uvrg_dx2, ga_uvrg_x, ga_uvrg_x);
990 gs_by = gs_by ^ -psx_gpu->triangle_winding;
992 u32 r11 = -shift; // r11 = negative shift for scalar lsr
993 u32 *store_a = psx_gpu->uvrg.e;
994 r11 = r11 - (32 - 13);
995 u32 *store_b = store_a + 16 / sizeof(u32);
997 gvaddq_u32(uvrg_dx3, uvrg_dx2, ga_uvrg_x);
998 gvst1q_inc_u32(uvrg_base, store_a, 32);
1000 gvst1q_inc_u32(ga_uvrg_x, store_b, 32);
1001 u32 g_bx = (u32)gw_bx_h >> r11;
1003 gvst1q_inc_u32(ga_uvrg_y, store_a, 32);
1004 u32 g_by = (u32)gw_by_h >> r11;
1006 gvdup_n_u32(zero, 0);
1008 gvst4_4_inc_u32(zero, gvlo(ga_uvrg_x), gvlo(uvrg_dx2), gvlo(uvrg_dx3), store_b, 32);
1009 g_bx = g_bx ^ gs_bx;
1011 gvst4_4_inc_u32(zero, gvhi(ga_uvrg_x), gvhi(uvrg_dx2), gvhi(uvrg_dx3), store_b, 32);
1012 g_bx = g_bx - gs_bx;
1015 g_by = g_by ^ gs_by;
1017 b_base -= g_bx * a->x;
1018 g_by = g_by - gs_by;
1022 u32 g_bx2 = g_bx + g_bx;
1023 u32 g_bx3 = g_bx + g_bx2;
1030 store_b[4] = b_base;
1031 store_b[5] = g_by; // 132
1034 #define setup_spans_debug_check(span_edge_data_element) \
1036 #define setup_spans_prologue_alternate_yes() \
1037 vec_2x64s alternate_x; \
1038 vec_2x64s alternate_dx_dy; \
1039 vec_4x32s alternate_x_32; \
1040 vec_4x16u alternate_x_16; \
1042 vec_4x16u alternate_select; \
1043 vec_4x16s y_mid_point; \
1047 s32 edge_dx_dy_alt; \
1048 u32 edge_shift_alt \
1050 #define setup_spans_prologue_alternate_no() \
1052 #define setup_spans_prologue(alternate_active) \
1053 edge_data_struct *span_edge_data; \
1054 vec_4x32u *span_uvrg_offset; \
1055 u32 *span_b_offset; \
1060 vec_2x64s edges_xy; \
1061 vec_2x32s edges_dx_dy; \
1062 vec_2x32u edge_shifts; \
1064 vec_2x64s left_x, right_x; \
1065 vec_2x64s left_dx_dy, right_dx_dy; \
1066 vec_4x32s left_x_32, right_x_32; \
1067 vec_2x32s left_x_32_lo, right_x_32_lo; \
1068 vec_2x32s left_x_32_hi, right_x_32_hi; \
1069 vec_4x16s left_right_x_16_lo, left_right_x_16_hi; \
1071 vec_8x16s left_edge; \
1072 vec_8x16s right_edge; \
1073 vec_4x16u span_shift; \
1077 vec_4x16u c_0xFFFE; \
1080 vec_2x32s x_starts; \
1090 vec_4x32u uvrg_dy; \
1091 u32 b = psx_gpu->b; \
1092 u32 b_dy = psx_gpu->b_dy; \
1093 const u32 *reciprocal_table = psx_gpu->reciprocal_table_ptr; \
1095 gvld1q_u32(uvrg, psx_gpu->uvrg.e); \
1096 gvld1q_u32(uvrg_dy, psx_gpu->uvrg_dy.e); \
1097 gvdup_n_u32(c_0x01, 0x01); \
1098 setup_spans_prologue_alternate_##alternate_active() \
1100 #define setup_spans_prologue_b() \
1101 span_edge_data = psx_gpu->span_edge_data; \
1102 span_uvrg_offset = (vec_4x32u *)psx_gpu->span_uvrg_offset; \
1103 span_b_offset = psx_gpu->span_b_offset; \
1105 vec_8x16u c_0x0001; \
1106 vec_4x16u c_max_blocks_per_row; \
1108 gvdupq_n_u16(c_0x0001, 0x0001); \
1109 gvdupq_n_u16(left_edge, psx_gpu->viewport_start_x); \
1110 gvdupq_n_u16(right_edge, psx_gpu->viewport_end_x); \
1111 gvaddq_u16(right_edge, right_edge, c_0x0001); \
1112 gvdup_n_u16(c_0x04, 0x04); \
1113 gvdup_n_u16(c_0x07, 0x07); \
1114 gvdup_n_u16(c_0xFFFE, 0xFFFE); \
1115 gvdup_n_u16(c_max_blocks_per_row, MAX_BLOCKS_PER_ROW); \
1117 #if defined(__ARM_NEON) || defined(__ARM_NEON__)
1118 // better encoding, remaining bits are unused anyway
1119 #define mask_edge_shifts(edge_shifts) \
1120 gvbic_n_u16(edge_shifts, 0xE0)
1122 #define mask_edge_shifts(edge_shifts) \
1123 gvand_n_u32(edge_shifts, 0x1F)
1126 #define compute_edge_delta_x2() \
1128 vec_2x32s heights; \
1129 vec_2x32s height_reciprocals; \
1130 vec_2x32s heights_b; \
1133 u32 edge_shift = reciprocal_table[height]; \
1135 gvdup_n_u32(heights, height); \
1136 gvsub_u32(widths, x_ends, x_starts); \
1138 gvdup_n_u32(edge_shifts, edge_shift); \
1139 gvsub_u32(heights_b, heights, c_0x01); \
1140 gvshr_n_u32(height_reciprocals, edge_shifts, 10); \
1142 gvmla_s32(heights_b, x_starts, heights); \
1143 mask_edge_shifts(edge_shifts); \
1144 gvmul_s32(edges_dx_dy, widths, height_reciprocals); \
1145 gvmull_s32(edges_xy, heights_b, height_reciprocals); \
1148 #define compute_edge_delta_x3(start_c, height_a, height_b) \
1150 vec_2x32s heights; \
1151 vec_2x32s height_reciprocals; \
1152 vec_2x32s heights_b; \
1157 u32 height_reciprocal_alt; \
1159 gvcreate_u32(heights, height_a, height_b); \
1160 gvcreate_u32(edge_shifts, reciprocal_table[height_a], reciprocal_table[height_b]); \
1162 edge_shift_alt = reciprocal_table[height_minor_b]; \
1164 gvsub_u32(widths, x_ends, x_starts); \
1165 width_alt = x_c - start_c; \
1167 gvshr_n_u32(height_reciprocals, edge_shifts, 10); \
1168 height_reciprocal_alt = edge_shift_alt >> 10; \
1170 mask_edge_shifts(edge_shifts); \
1171 edge_shift_alt &= 0x1F; \
1173 gvsub_u32(heights_b, heights, c_0x01); \
1174 height_b_alt = height_minor_b - 1; \
1176 gvmla_s32(heights_b, x_starts, heights); \
1177 height_b_alt += height_minor_b * start_c; \
1179 gvmull_s32(edges_xy, heights_b, height_reciprocals); \
1180 edge_alt = (s64)height_b_alt * height_reciprocal_alt; \
1182 gvmul_s32(edges_dx_dy, widths, height_reciprocals); \
1183 edge_dx_dy_alt = width_alt * height_reciprocal_alt; \
1187 #define setup_spans_adjust_y_up() \
1188 gvsub_u32(y_x4, y_x4, c_0x04) \
1190 #define setup_spans_adjust_y_down() \
1191 gvadd_u32(y_x4, y_x4, c_0x04) \
1193 #define setup_spans_adjust_interpolants_up() \
1194 gvsubq_u32(uvrg, uvrg, uvrg_dy); \
1197 #define setup_spans_adjust_interpolants_down() \
1198 gvaddq_u32(uvrg, uvrg, uvrg_dy); \
1202 #define setup_spans_clip_interpolants_increment() \
1203 gvmlaq_s32(uvrg, uvrg_dy, v_clip); \
1206 #define setup_spans_clip_interpolants_decrement() \
1207 gvmlsq_s32(uvrg, uvrg_dy, v_clip); \
1210 #define setup_spans_clip_alternate_yes() \
1211 edge_alt += edge_dx_dy_alt * (s64)(clip) \
1213 #define setup_spans_clip_alternate_no() \
1215 #define setup_spans_clip(direction, alternate_active) \
1217 gvdupq_n_u32(v_clip, clip); \
1218 gvmlal_s32(edges_xy, edges_dx_dy, gvlo(v_clip)); \
1219 setup_spans_clip_alternate_##alternate_active(); \
1220 setup_spans_clip_interpolants_##direction(); \
1224 #define setup_spans_adjust_edges_alternate_no(left_half, right_half) \
1226 vec_2x64s edge_shifts_64; \
1227 vec_2x64s edges_dx_dy_64; \
1228 vec_1x64s left_x_hi, right_x_hi; \
1230 gvmovl_s32(edge_shifts_64, edge_shifts); \
1231 gvshlq_u64(edges_xy, edges_xy, edge_shifts_64); \
1233 gvmovl_s32(edges_dx_dy_64, edges_dx_dy); \
1234 gvshlq_u64(edges_dx_dy_64, edges_dx_dy_64, edge_shifts_64); \
1236 gvdupq_l_s64(left_x, gv##left_half(edges_xy), 0); \
1237 gvdupq_l_s64(right_x, gv##right_half(edges_xy), 0); \
1239 gvdupq_l_s64(left_dx_dy, gv##left_half(edges_dx_dy_64), 0); \
1240 gvdupq_l_s64(right_dx_dy, gv##right_half(edges_dx_dy_64), 0); \
1242 gvadd_s64(left_x_hi, gvlo(left_x), gvlo(left_dx_dy)); \
1243 gvadd_s64(right_x_hi, gvlo(right_x), gvlo(right_dx_dy)); \
1245 gvset_hi(left_x, left_x_hi); \
1246 gvset_hi(right_x, right_x_hi); \
1248 gvaddq_s64(left_dx_dy, left_dx_dy, left_dx_dy); \
1249 gvaddq_s64(right_dx_dy, right_dx_dy, right_dx_dy); \
1252 #define setup_spans_adjust_edges_alternate_yes(left_half, right_half) \
1254 setup_spans_adjust_edges_alternate_no(left_half, right_half); \
1255 s64 edge_dx_dy_alt_64; \
1256 vec_1x64s alternate_x_hi; \
1258 gvdup_n_u16(y_mid_point, y_b); \
1260 edge_alt <<= edge_shift_alt; \
1261 edge_dx_dy_alt_64 = (s64)edge_dx_dy_alt << edge_shift_alt; \
1263 gvdupq_n_s64(alternate_x, edge_alt); \
1264 gvdupq_n_s64(alternate_dx_dy, edge_dx_dy_alt_64); \
1266 gvadd_s64(alternate_x_hi, gvlo(alternate_x), gvlo(alternate_dx_dy)); \
1267 gvaddq_s64(alternate_dx_dy, alternate_dx_dy, alternate_dx_dy); \
1268 gvset_hi(alternate_x, alternate_x_hi); \
1272 #define setup_spans_y_select_up() \
1273 gvclt_s16(alternate_select, y_x4, y_mid_point) \
1275 #define setup_spans_y_select_down() \
1276 gvcgt_s16(alternate_select, y_x4, y_mid_point) \
1278 #define setup_spans_y_select_alternate_yes(direction) \
1279 setup_spans_y_select_##direction() \
1281 #define setup_spans_y_select_alternate_no(direction) \
1283 #define setup_spans_alternate_select_left() \
1284 gvbit(left_right_x_16_lo, alternate_x_16, alternate_select); \
1286 #define setup_spans_alternate_select_right() \
1287 gvbit(left_right_x_16_hi, alternate_x_16, alternate_select); \
1289 #define setup_spans_alternate_select_none() \
1291 #define setup_spans_increment_alternate_yes() \
1293 vec_2x32s alternate_x_32_lo, alternate_x_32_hi; \
1294 gvmovn_top_u64(alternate_x_32_lo, alternate_x); \
1295 gvaddq_s64(alternate_x, alternate_x, alternate_dx_dy); \
1296 gvmovn_top_u64(alternate_x_32_hi, alternate_x); \
1297 gvaddq_s64(alternate_x, alternate_x, alternate_dx_dy); \
1298 gvcombine_u32(alternate_x_32, alternate_x_32_lo, alternate_x_32_hi); \
1299 gvmovn_u32(alternate_x_16, alternate_x_32); \
1302 #define setup_spans_increment_alternate_no() \
1304 #if defined(__SSE2__) && !(defined(__AVX512BW__) && defined(__AVX512VL__))
1305 #define setup_spans_make_span_shift(span_shift) { \
1306 gvreg tab1_ = { .u8 = { 0xfe, 0xfc, 0xf8, 0xf0, 0xe0, 0xc0, 0x80, 0x00 } }; \
1307 gvtbl2_u8(span_shift, tab1_, span_shift); \
1308 gvorr_n_u16(span_shift, 0xff00); \
1312 #define setup_spans_make_span_shift(span_shift) \
1313 gvshl_u16(span_shift, c_0xFFFE, span_shift)
1316 #define setup_spans_set_x4(alternate, direction, alternate_active) \
1318 gvst1q_pi_u32(uvrg, span_uvrg_offset); \
1319 *span_b_offset++ = b; \
1320 setup_spans_adjust_interpolants_##direction(); \
1322 gvst1q_pi_u32(uvrg, span_uvrg_offset); \
1323 *span_b_offset++ = b; \
1324 setup_spans_adjust_interpolants_##direction(); \
1326 gvst1q_pi_u32(uvrg, span_uvrg_offset); \
1327 *span_b_offset++ = b; \
1328 setup_spans_adjust_interpolants_##direction(); \
1330 gvst1q_pi_u32(uvrg, span_uvrg_offset); \
1331 *span_b_offset++ = b; \
1332 setup_spans_adjust_interpolants_##direction(); \
1334 gvmovn_top_u64(left_x_32_lo, left_x); \
1335 gvmovn_top_u64(right_x_32_lo, right_x); \
1337 gvaddq_s64(left_x, left_x, left_dx_dy); \
1338 gvaddq_s64(right_x, right_x, right_dx_dy); \
1340 gvmovn_top_u64(left_x_32_hi, left_x); \
1341 gvmovn_top_u64(right_x_32_hi, right_x); \
1343 gvaddq_s64(left_x, left_x, left_dx_dy); \
1344 gvaddq_s64(right_x, right_x, right_dx_dy); \
1346 gvcombine_s64(left_x_32, left_x_32_lo, left_x_32_hi); \
1347 gvcombine_s64(right_x_32, right_x_32_lo, right_x_32_hi); \
1349 gvmovn_u32(left_right_x_16_lo, left_x_32); \
1350 gvmovn_u32(left_right_x_16_hi, right_x_32); \
1352 setup_spans_increment_alternate_##alternate_active(); \
1353 setup_spans_y_select_alternate_##alternate_active(direction); \
1354 setup_spans_alternate_select_##alternate(); \
1356 gvmax_s16(left_right_x_16_lo, left_right_x_16_lo, gvlo(left_edge)); \
1357 gvmax_s16(left_right_x_16_hi, left_right_x_16_hi, gvhi(left_edge)); \
1358 gvmin_s16(left_right_x_16_lo, left_right_x_16_lo, gvlo(right_edge)); \
1359 gvmin_s16(left_right_x_16_hi, left_right_x_16_hi, gvhi(right_edge)); \
1361 gvsub_u16(left_right_x_16_hi, left_right_x_16_hi, left_right_x_16_lo); \
1362 gvadd_u16(left_right_x_16_hi, left_right_x_16_hi, c_0x07); \
1363 gvand(span_shift, left_right_x_16_hi, c_0x07); \
1364 setup_spans_make_span_shift(span_shift); \
1365 gvshr_n_u16(left_right_x_16_hi, left_right_x_16_hi, 3); \
1366 gvmin_u16(left_right_x_16_hi, left_right_x_16_hi, c_max_blocks_per_row); \
1368 gvst4_pi_u16(left_right_x_16_lo, left_right_x_16_hi, span_shift, y_x4, \
1371 setup_spans_adjust_y_##direction(); \
1375 #define setup_spans_alternate_adjust_yes() \
1376 edge_alt -= edge_dx_dy_alt * (s64)height_minor_a \
1378 #define setup_spans_alternate_adjust_no() \
1381 #define setup_spans_down(left_half, right_half, alternate, alternate_active) \
1382 setup_spans_alternate_adjust_##alternate_active(); \
1383 if(y_c > psx_gpu->viewport_end_y) \
1384 height -= y_c - psx_gpu->viewport_end_y - 1; \
1386 clip = psx_gpu->viewport_start_y - y_a; \
1391 setup_spans_clip(increment, alternate_active); \
1394 setup_spans_prologue_b(); \
1400 u64 y_x4_ = ((u64)(y_a + 3) << 48) | ((u64)(u16)(y_a + 2) << 32) \
1401 | (u32)((y_a + 1) << 16) | (u16)y_a; \
1402 gvcreate_u64(y_x4, y_x4_); \
1403 setup_spans_adjust_edges_alternate_##alternate_active(left_half, right_half); \
1405 psx_gpu->num_spans = height; \
1408 setup_spans_set_x4(alternate, down, alternate_active); \
1410 } while(height > 0); \
1411 if (psx_gpu->hacks_active & (AHACK_TEXTURE_ADJ_U | AHACK_TEXTURE_ADJ_V)) \
1414 gvld1_u64(tmp, &span_uvrg_offset[height - 2]); \
1415 gvst1_u64(tmp, &span_uvrg_offset[height - 1]); \
1420 #define setup_spans_alternate_pre_increment_yes() \
1421 edge_alt += edge_dx_dy_alt \
1423 #define setup_spans_alternate_pre_increment_no() \
1425 #define setup_spans_up_decrement_height_yes() \
1428 #define setup_spans_up_decrement_height_no() \
1431 #define setup_spans_up(left_half, right_half, alternate, alternate_active) \
1432 setup_spans_alternate_adjust_##alternate_active(); \
1435 if(y_c < psx_gpu->viewport_start_y) \
1436 height -= psx_gpu->viewport_start_y - y_c; \
1438 setup_spans_up_decrement_height_##alternate_active(); \
1440 clip = y_a - psx_gpu->viewport_end_y; \
1445 setup_spans_clip(decrement, alternate_active); \
1448 setup_spans_prologue_b(); \
1454 u64 y_x4_ = ((u64)(y_a - 3) << 48) | ((u64)(u16)(y_a - 2) << 32) \
1455 | (u32)((y_a - 1) << 16) | (u16)y_a; \
1456 gvcreate_u64(y_x4, y_x4_); \
1457 gvaddw_s32(edges_xy, edges_xy, edges_dx_dy); \
1458 setup_spans_alternate_pre_increment_##alternate_active(); \
1459 setup_spans_adjust_edges_alternate_##alternate_active(left_half, right_half); \
1460 setup_spans_adjust_interpolants_up(); \
1462 psx_gpu->num_spans = height; \
1465 setup_spans_set_x4(alternate, up, alternate_active); \
1468 if (psx_gpu->hacks_active & AHACK_TEXTURE_ADJ_V) \
1471 gvld1_u64(tmp, &psx_gpu->span_uvrg_offset[1]); \
1472 gvst1_u64(tmp, &psx_gpu->span_uvrg_offset[0]); \
1476 #define half_left lo
1477 #define half_right hi
1479 #define setup_spans_up_up(minor, major) \
1480 setup_spans_prologue(yes); \
1481 s32 height_minor_a = y_a - y_b; \
1482 s32 height_minor_b = y_b - y_c; \
1483 s32 height = y_a - y_c; \
1485 gvdup_n_u32(x_starts, x_a); \
1486 gvcreate_u32(x_ends, x_c, x_b); \
1488 compute_edge_delta_x3(x_b, height, height_minor_a); \
1489 setup_spans_up(half_##major, half_##minor, minor, yes) \
1491 void setup_spans_up_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
1492 vertex_struct *v_b, vertex_struct *v_c)
1495 setup_spans_up_left_(psx_gpu, v_a, v_b, v_c);
1498 setup_spans_up_up(left, right)
1501 void setup_spans_up_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
1502 vertex_struct *v_b, vertex_struct *v_c)
1505 setup_spans_up_right_(psx_gpu, v_a, v_b, v_c);
1508 setup_spans_up_up(right, left)
1511 #define setup_spans_down_down(minor, major) \
1512 setup_spans_prologue(yes); \
1513 s32 height_minor_a = y_b - y_a; \
1514 s32 height_minor_b = y_c - y_b; \
1515 s32 height = y_c - y_a; \
1517 gvdup_n_u32(x_starts, x_a); \
1518 gvcreate_u32(x_ends, x_c, x_b); \
1520 compute_edge_delta_x3(x_b, height, height_minor_a); \
1521 setup_spans_down(half_##major, half_##minor, minor, yes) \
1523 void setup_spans_down_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
1524 vertex_struct *v_b, vertex_struct *v_c)
1527 setup_spans_down_left_(psx_gpu, v_a, v_b, v_c);
1530 setup_spans_down_down(left, right)
1533 void setup_spans_down_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
1534 vertex_struct *v_b, vertex_struct *v_c)
1537 setup_spans_down_right_(psx_gpu, v_a, v_b, v_c);
1540 setup_spans_down_down(right, left)
1543 #define setup_spans_up_flat() \
1544 s32 height = y_a - y_c; \
1546 compute_edge_delta_x2(); \
1547 setup_spans_up(half_left, half_right, none, no) \
1549 void setup_spans_up_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
1550 vertex_struct *v_b, vertex_struct *v_c)
1553 setup_spans_up_a_(psx_gpu, v_a, v_b, v_c);
1556 setup_spans_prologue(no);
1558 gvcreate_u32(x_starts, x_a, x_b);
1559 gvdup_n_u32(x_ends, x_c);
1561 setup_spans_up_flat()
1564 void setup_spans_up_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
1565 vertex_struct *v_b, vertex_struct *v_c)
1568 setup_spans_up_b_(psx_gpu, v_a, v_b, v_c);
1571 setup_spans_prologue(no);
1573 gvdup_n_u32(x_starts, x_a);
1574 gvcreate_u32(x_ends, x_b, x_c);
1576 setup_spans_up_flat()
1579 #define setup_spans_down_flat() \
1580 s32 height = y_c - y_a; \
1582 compute_edge_delta_x2(); \
1583 setup_spans_down(half_left, half_right, none, no) \
1585 void setup_spans_down_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
1586 vertex_struct *v_b, vertex_struct *v_c)
1589 setup_spans_down_a_(psx_gpu, v_a, v_b, v_c);
1592 setup_spans_prologue(no);
1594 gvcreate_u32(x_starts, x_a, x_b);
1595 gvdup_n_u32(x_ends, x_c);
1597 setup_spans_down_flat()
1600 void setup_spans_down_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
1601 vertex_struct *v_b, vertex_struct *v_c)
1604 setup_spans_down_b_(psx_gpu, v_a, v_b, v_c);
1607 setup_spans_prologue(no)
1609 gvdup_n_u32(x_starts, x_a);
1610 gvcreate_u32(x_ends, x_b, x_c);
1612 setup_spans_down_flat()
1615 void setup_spans_up_down(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
1616 vertex_struct *v_b, vertex_struct *v_c)
1619 setup_spans_up_down_(psx_gpu, v_a, v_b, v_c);
1622 setup_spans_prologue(no);
1630 s32 height_minor_a = y_a - y_b;
1631 s32 height_minor_b = y_c - y_a;
1632 s32 height_major = y_c - y_b;
1634 vec_2x64s edges_xy_b;
1635 vec_1x64s edges_xy_b_left;
1636 vec_2x32s edges_dx_dy_b;
1637 vec_2x32u edge_shifts_b;
1639 vec_2x32s height_increment;
1641 gvcreate_u32(x_starts, x_a, x_c);
1642 gvdup_n_u32(x_ends, x_b);
1644 compute_edge_delta_x3(x_a, height_minor_a, height_major);
1646 gvcreate_s32(height_increment, 0, height_minor_b);
1648 gvmlal_s32(edges_xy, edges_dx_dy, height_increment);
1650 gvcreate_s64(edges_xy_b_left, edge_alt);
1651 gvcombine_s64(edges_xy_b, edges_xy_b_left, gvhi(edges_xy));
1653 edge_shifts_b = edge_shifts;
1654 gvmov_l_u32(edge_shifts_b, edge_shift_alt, 0);
1656 gvneg_s32(edges_dx_dy_b, edges_dx_dy);
1657 gvmov_l_s32(edges_dx_dy_b, edge_dx_dy_alt, 0);
1661 if(y_b < psx_gpu->viewport_start_y)
1662 height_minor_a -= psx_gpu->viewport_start_y - y_b;
1664 clip = y_a - psx_gpu->viewport_end_y;
1667 height_minor_a -= clip;
1669 setup_spans_clip(decrement, no);
1672 setup_spans_prologue_b();
1674 if (height_minor_a > 512)
1675 height_minor_a = 512;
1676 if (height_minor_a > 0)
1678 u64 y_x4_ = ((u64)(y_a - 3) << 48) | ((u64)(u16)(y_a - 2) << 32)
1679 | (u32)((y_a - 1) << 16) | (u16)y_a;
1680 gvcreate_u64(y_x4, y_x4_);
1681 gvaddw_s32(edges_xy, edges_xy, edges_dx_dy);
1682 setup_spans_adjust_edges_alternate_no(lo, hi);
1683 setup_spans_adjust_interpolants_up();
1685 psx_gpu->num_spans = height_minor_a;
1686 while(height_minor_a > 0)
1688 setup_spans_set_x4(none, up, no);
1689 height_minor_a -= 4;
1692 span_edge_data += height_minor_a;
1693 span_uvrg_offset += height_minor_a;
1694 span_b_offset += height_minor_a;
1697 edges_xy = edges_xy_b;
1698 edges_dx_dy = edges_dx_dy_b;
1699 edge_shifts = edge_shifts_b;
1701 gvld1q_u32(uvrg, psx_gpu->uvrg.e);
1706 if(y_c > psx_gpu->viewport_end_y)
1707 height_minor_b -= y_c - psx_gpu->viewport_end_y - 1;
1709 clip = psx_gpu->viewport_start_y - y_a;
1712 height_minor_b -= clip;
1714 setup_spans_clip(increment, no);
1717 if (height_minor_b > 512)
1718 height_minor_b = 512;
1719 if (height_minor_b > 0)
1721 u64 y_x4_ = ((u64)(y_a + 3) << 48) | ((u64)(u16)(y_a + 2) << 32)
1722 | (u32)((y_a + 1) << 16) | (u16)y_a;
1723 gvcreate_u64(y_x4, y_x4_);
1724 setup_spans_adjust_edges_alternate_no(lo, hi);
1726 // FIXME: overflow corner case
1727 if(psx_gpu->num_spans + height_minor_b == MAX_SPANS)
1728 height_minor_b &= ~3;
1730 psx_gpu->num_spans += height_minor_b;
1731 while(height_minor_b > 0)
1733 setup_spans_set_x4(none, down, no);
1734 height_minor_b -= 4;
1736 if (psx_gpu->hacks_active & (AHACK_TEXTURE_ADJ_U | AHACK_TEXTURE_ADJ_V))
1739 gvld1_u64(tmp, &span_uvrg_offset[height_minor_b - 2]);
1740 gvst1_u64(tmp, &span_uvrg_offset[height_minor_b - 1]);
1746 #define dither_table_entry_normal(value) \
1749 #define setup_blocks_load_msb_mask_indirect() \
1751 #define setup_blocks_load_msb_mask_direct() \
1752 vec_8x16u msb_mask; \
1753 gvdupq_n_u16(msb_mask, psx_gpu->mask_msb); \
1755 #define setup_blocks_variables_shaded_textured(target) \
1756 vec_4x32u u_block; \
1757 vec_4x32u v_block; \
1758 vec_4x32u r_block; \
1759 vec_4x32u g_block; \
1760 vec_4x32u b_block; \
1761 vec_4x32u uvrg_dx; \
1762 vec_4x32u uvrg_dx4; \
1763 vec_4x32u uvrg_dx8; \
1765 vec_16x8u texture_mask; \
1766 vec_8x8u texture_mask_lo, texture_mask_hi; \
1767 u32 b_dx = psx_gpu->b_block_span.e[1]; \
1768 u32 b_dx4 = b_dx << 2; \
1769 u32 b_dx8 = b_dx << 3; \
1772 gvld1q_u32(uvrg_dx, psx_gpu->uvrg_dx.e); \
1773 gvshlq_n_u32(uvrg_dx4, uvrg_dx, 2); \
1774 gvshlq_n_u32(uvrg_dx8, uvrg_dx, 3); \
1775 gvld2_u8_dup(texture_mask_lo, texture_mask_hi, &psx_gpu->texture_mask_width); \
1776 gvcombine_u16(texture_mask, texture_mask_lo, texture_mask_hi) \
1778 #define setup_blocks_variables_shaded_untextured(target) \
1779 vec_4x32u r_block; \
1780 vec_4x32u g_block; \
1781 vec_4x32u b_block; \
1783 vec_2x32u rgb_dx_lo, rgb_dx_hi; \
1784 vec_4x32u rgb_dx4; \
1785 vec_4x32u rgb_dx8; \
1787 vec_2x32u rgb_lo, rgb_hi; \
1789 vec_8x8u d64_0x07; \
1794 gvdup_n_u8(d64_0x07, 0x07); \
1795 gvdup_n_u8(d64_1, 1); \
1796 gvdup_n_u8(d64_4, 4); \
1797 gvdup_n_u8(d64_128, 128u); \
1799 gvld1_u32(rgb_dx_lo, &psx_gpu->uvrg_dx.e[2]); \
1800 gvcreate_u32(rgb_dx_hi, psx_gpu->b_block_span.e[1], 0); \
1801 gvcombine_u32(rgb_dx, rgb_dx_lo, rgb_dx_hi); \
1802 gvshlq_n_u32(rgb_dx4, rgb_dx, 2); \
1803 gvshlq_n_u32(rgb_dx8, rgb_dx, 3) \
1805 #define setup_blocks_variables_unshaded_textured(target) \
1806 vec_4x32u u_block; \
1807 vec_4x32u v_block; \
1812 vec_16x8u texture_mask; \
1813 vec_8x8u texture_mask_lo, texture_mask_hi; \
1815 gvld1_u32(uv_dx, psx_gpu->uvrg_dx.e); \
1816 gvld1_u32(uv, psx_gpu->uvrg.e); \
1817 gvshl_n_u32(uv_dx4, uv_dx, 2); \
1818 gvshl_n_u32(uv_dx8, uv_dx, 3); \
1819 gvld2_u8_dup(texture_mask_lo, texture_mask_hi, &psx_gpu->texture_mask_width); \
1820 gvcombine_u16(texture_mask, texture_mask_lo, texture_mask_hi) \
1822 #define setup_blocks_variables_unshaded_untextured_direct() \
1823 gvorrq(colors, colors, msb_mask) \
1825 #define setup_blocks_variables_unshaded_untextured_indirect() \
1827 #define setup_blocks_variables_unshaded_untextured(target) \
1828 u32 color = psx_gpu->triangle_color; \
1831 u32 color_r = color & 0xFF; \
1832 u32 color_g = (color >> 8) & 0xFF; \
1833 u32 color_b = (color >> 16) & 0xFF; \
1835 color = (color_r >> 3) | ((color_g >> 3) << 5) | \
1836 ((color_b >> 3) << 10); \
1837 gvdupq_n_u16(colors, color); \
1838 setup_blocks_variables_unshaded_untextured_##target() \
1840 #define setup_blocks_span_initialize_dithered_textured() \
1841 vec_8x16u dither_offsets; \
1842 gvshll_n_s8(dither_offsets, dither_offsets_short, 4) \
1844 #define setup_blocks_span_initialize_dithered_untextured() \
1845 vec_8x8u dither_offsets; \
1846 gvadd_u8(dither_offsets, dither_offsets_short, d64_4) \
1848 #define setup_blocks_span_initialize_dithered(texturing) \
1849 u32 dither_row = psx_gpu->dither_table[y & 0x3]; \
1850 u32 dither_shift = (span_edge_data->left_x & 0x3) * 8; \
1851 vec_8x8s dither_offsets_short; \
1854 (dither_row >> dither_shift) | (dither_row << (32 - dither_shift)); \
1855 gvdup_n_u32(dither_offsets_short, dither_row); \
1856 setup_blocks_span_initialize_dithered_##texturing() \
1858 #define setup_blocks_span_initialize_undithered(texturing) \
1860 #define setup_blocks_span_initialize_shaded_textured() \
1862 u32 left_x = span_edge_data->left_x; \
1863 vec_4x32u block_span; \
1864 vec_4x32u v_left_x; \
1866 gvld1q_u32(uvrg, span_uvrg_offset); \
1867 gvdupq_n_u32(v_left_x, left_x); \
1868 gvmlaq_u32(uvrg, uvrg_dx, v_left_x); \
1869 b = *span_b_offset; \
1870 b += b_dx * left_x; \
1872 gvdupq_l_u32(u_block, gvlo(uvrg), 0); \
1873 gvdupq_l_u32(v_block, gvlo(uvrg), 1); \
1874 gvdupq_l_u32(r_block, gvhi(uvrg), 0); \
1875 gvdupq_l_u32(g_block, gvhi(uvrg), 1); \
1876 gvdupq_n_u32(b_block, b); \
1878 gvld1q_u32(block_span, psx_gpu->u_block_span.e); \
1879 gvaddq_u32(u_block, u_block, block_span); \
1880 gvld1q_u32(block_span, psx_gpu->v_block_span.e); \
1881 gvaddq_u32(v_block, v_block, block_span); \
1882 gvld1q_u32(block_span, psx_gpu->r_block_span.e); \
1883 gvaddq_u32(r_block, r_block, block_span); \
1884 gvld1q_u32(block_span, psx_gpu->g_block_span.e); \
1885 gvaddq_u32(g_block, g_block, block_span); \
1886 gvld1q_u32(block_span, psx_gpu->b_block_span.e); \
1887 gvaddq_u32(b_block, b_block, block_span); \
1890 #define setup_blocks_span_initialize_shaded_untextured() \
1892 u32 left_x = span_edge_data->left_x; \
1893 u32 *span_uvrg_offset_high = (u32 *)span_uvrg_offset + 2; \
1894 vec_4x32u block_span; \
1895 vec_4x32u v_left_x; \
1897 gvld1_u32(rgb_lo, span_uvrg_offset_high); \
1898 gvcreate_u32(rgb_hi, *span_b_offset, 0); \
1899 gvcombine_u32(rgb, rgb_lo, rgb_hi); \
1900 gvdupq_n_u32(v_left_x, left_x); \
1901 gvmlaq_u32(rgb, rgb_dx, v_left_x); \
1903 gvdupq_l_u32(r_block, gvlo(rgb), 0); \
1904 gvdupq_l_u32(g_block, gvlo(rgb), 1); \
1905 gvdupq_l_u32(b_block, gvhi(rgb), 0); \
1907 gvld1q_u32(block_span, psx_gpu->r_block_span.e); \
1908 gvaddq_u32(r_block, r_block, block_span); \
1909 gvld1q_u32(block_span, psx_gpu->g_block_span.e); \
1910 gvaddq_u32(g_block, g_block, block_span); \
1911 gvld1q_u32(block_span, psx_gpu->b_block_span.e); \
1912 gvaddq_u32(b_block, b_block, block_span); \
1915 #define setup_blocks_span_initialize_unshaded_textured() \
1917 u32 left_x = span_edge_data->left_x; \
1918 vec_4x32u block_span; \
1919 vec_2x32u v_left_x; \
1921 gvld1_u32(uv, span_uvrg_offset); \
1922 gvdup_n_u32(v_left_x, left_x); \
1923 gvmla_u32(uv, uv_dx, v_left_x); \
1925 gvdupq_l_u32(u_block, uv, 0); \
1926 gvdupq_l_u32(v_block, uv, 1); \
1928 gvld1q_u32(block_span, psx_gpu->u_block_span.e); \
1929 gvaddq_u32(u_block, u_block, block_span); \
1930 gvld1q_u32(block_span, psx_gpu->v_block_span.e); \
1931 gvaddq_u32(v_block, v_block, block_span); \
1934 #define setup_blocks_span_initialize_unshaded_untextured() \
1936 #define setup_blocks_texture_swizzled() \
1938 vec_8x8u u_saved = u; \
1939 gvsli_n_u8(u, v, 4); \
1940 gvsri_n_u8(v, u_saved, 4); \
1943 #define setup_blocks_texture_unswizzled() \
1945 #define setup_blocks_store_shaded_textured(swizzling, dithering, target, \
1948 vec_8x16u u_whole; \
1949 vec_8x16u v_whole; \
1950 vec_8x16u r_whole; \
1951 vec_8x16u g_whole; \
1952 vec_8x16u b_whole; \
1953 vec_4x16u u_whole_lo, u_whole_hi; \
1954 vec_4x16u v_whole_lo, v_whole_hi; \
1955 vec_4x16u r_whole_lo, r_whole_hi; \
1956 vec_4x16u g_whole_lo, g_whole_hi; \
1957 vec_4x16u b_whole_lo, b_whole_hi; \
1968 gvshrn_n_u32(u_whole_lo, u_block, 16); \
1969 gvshrn_n_u32(v_whole_lo, v_block, 16); \
1970 gvshrn_n_u32(r_whole_lo, r_block, 16); \
1971 gvshrn_n_u32(g_whole_lo, g_block, 16); \
1972 gvshrn_n_u32(b_whole_lo, b_block, 16); \
1974 gvdupq_l_u32(dx4, gvlo(uvrg_dx4), 0); \
1975 gvaddhn_u32(u_whole_hi, u_block, dx4); \
1976 gvdupq_l_u32(dx4, gvlo(uvrg_dx4), 1); \
1977 gvaddhn_u32(v_whole_hi, v_block, dx4); \
1978 gvdupq_l_u32(dx4, gvhi(uvrg_dx4), 0); \
1979 gvaddhn_u32(r_whole_hi, r_block, dx4); \
1980 gvdupq_l_u32(dx4, gvhi(uvrg_dx4), 1); \
1981 gvaddhn_u32(g_whole_hi, g_block, dx4); \
1982 gvdupq_n_u32(dx4, b_dx4); \
1983 gvaddhn_u32(b_whole_hi, b_block, dx4); \
1985 gvcombine_u16(u_whole, u_whole_lo, u_whole_hi); \
1986 gvcombine_u16(v_whole, v_whole_lo, v_whole_hi); \
1987 gvcombine_u16(r_whole, r_whole_lo, r_whole_hi); \
1988 gvcombine_u16(g_whole, g_whole_lo, g_whole_hi); \
1989 gvcombine_u16(b_whole, b_whole_lo, b_whole_hi); \
1990 gvmovn_u16(u, u_whole); \
1991 gvmovn_u16(v, v_whole); \
1992 gvmovn_u16(r, r_whole); \
1993 gvmovn_u16(g, g_whole); \
1994 gvmovn_u16(b, b_whole); \
1996 gvdupq_l_u32(dx8, gvlo(uvrg_dx8), 0); \
1997 gvaddq_u32(u_block, u_block, dx8); \
1998 gvdupq_l_u32(dx8, gvlo(uvrg_dx8), 1); \
1999 gvaddq_u32(v_block, v_block, dx8); \
2000 gvdupq_l_u32(dx8, gvhi(uvrg_dx8), 0); \
2001 gvaddq_u32(r_block, r_block, dx8); \
2002 gvdupq_l_u32(dx8, gvhi(uvrg_dx8), 1); \
2003 gvaddq_u32(g_block, g_block, dx8); \
2004 gvdupq_n_u32(dx8, b_dx8); \
2005 gvaddq_u32(b_block, b_block, dx8); \
2007 gvand(u, u, gvlo(texture_mask)); \
2008 gvand(v, v, gvhi(texture_mask)); \
2009 setup_blocks_texture_##swizzling(); \
2011 gvst2_u8(u, v, (u8 *)block->uv.e); \
2012 gvst1_u8(r, block->r.e); \
2013 gvst1_u8(g, block->g.e); \
2014 gvst1_u8(b, block->b.e); \
2015 gvst1q_u16(dither_offsets, (u16 *)block->dither_offsets.e); \
2016 block->fb_ptr = fb_ptr; \
2019 #define setup_blocks_store_unshaded_textured(swizzling, dithering, target, \
2022 vec_8x16u u_whole; \
2023 vec_8x16u v_whole; \
2024 vec_4x16u u_whole_lo, u_whole_hi; \
2025 vec_4x16u v_whole_lo, v_whole_hi; \
2033 gvshrn_n_u32(u_whole_lo, u_block, 16); \
2034 gvshrn_n_u32(v_whole_lo, v_block, 16); \
2036 gvdupq_l_u32(dx4, uv_dx4, 0); \
2037 gvaddhn_u32(u_whole_hi, u_block, dx4); \
2038 gvdupq_l_u32(dx4, uv_dx4, 1); \
2039 gvaddhn_u32(v_whole_hi, v_block, dx4); \
2041 gvcombine_u16(u_whole, u_whole_lo, u_whole_hi); \
2042 gvcombine_u16(v_whole, v_whole_lo, v_whole_hi); \
2043 gvmovn_u16(u, u_whole); \
2044 gvmovn_u16(v, v_whole); \
2046 gvdupq_l_u32(dx8, uv_dx8, 0); \
2047 gvaddq_u32(u_block, u_block, dx8); \
2048 gvdupq_l_u32(dx8, uv_dx8, 1); \
2049 gvaddq_u32(v_block, v_block, dx8); \
2051 gvand(u, u, gvlo(texture_mask)); \
2052 gvand(v, v, gvhi(texture_mask)); \
2053 setup_blocks_texture_##swizzling(); \
2055 gvst2_u8(u, v, (u8 *)block->uv.e); \
2056 gvst1q_u16(dither_offsets, (u16 *)block->dither_offsets.e); \
2057 block->fb_ptr = fb_ptr; \
2060 #define setup_blocks_store_shaded_untextured_dithered() \
2061 gvqadd_u8(r, r, dither_offsets); \
2062 gvqadd_u8(g, g, dither_offsets); \
2063 gvqadd_u8(b, b, dither_offsets); \
2065 gvqsub_u8(r, r, d64_4); \
2066 gvqsub_u8(g, g, d64_4); \
2067 gvqsub_u8(b, b, d64_4) \
2069 #define setup_blocks_store_shaded_untextured_undithered() \
2071 #define setup_blocks_store_untextured_pixels_indirect_full(_pixels) \
2072 gvst1q_u16(_pixels, block->pixels.e); \
2073 block->fb_ptr = fb_ptr \
2075 #define setup_blocks_store_untextured_pixels_indirect_edge(_pixels) \
2076 gvst1q_u16(_pixels, block->pixels.e); \
2077 block->fb_ptr = fb_ptr \
2079 #define setup_blocks_store_shaded_untextured_seed_pixels_indirect() \
2080 gvmull_u8(pixels, r, d64_1) \
2082 #define setup_blocks_store_untextured_pixels_direct_full(_pixels) \
2083 gvst1q_u16(_pixels, fb_ptr) \
2085 #define setup_blocks_store_untextured_pixels_direct_edge(_pixels) \
2087 vec_8x16u fb_pixels; \
2088 vec_8x16u draw_mask; \
2089 vec_8x16u test_mask; \
2091 gvld1q_u16(test_mask, psx_gpu->test_mask.e); \
2092 gvld1q_u16(fb_pixels, fb_ptr); \
2093 gvdupq_n_u16(draw_mask, span_edge_data->right_mask); \
2094 gvtstq_u16(draw_mask, draw_mask, test_mask); \
2095 gvbifq(fb_pixels, _pixels, draw_mask); \
2096 gvst1q_u16(fb_pixels, fb_ptr); \
2099 #define setup_blocks_store_shaded_untextured_seed_pixels_direct() \
2100 pixels = msb_mask; \
2101 gvmlal_u8(pixels, r, d64_1) \
2103 #define setup_blocks_store_shaded_untextured(swizzling, dithering, target, \
2106 vec_8x16u r_whole; \
2107 vec_8x16u g_whole; \
2108 vec_8x16u b_whole; \
2109 vec_4x16u r_whole_lo, r_whole_hi; \
2110 vec_4x16u g_whole_lo, g_whole_hi; \
2111 vec_4x16u b_whole_lo, b_whole_hi; \
2122 gvshrn_n_u32(r_whole_lo, r_block, 16); \
2123 gvshrn_n_u32(g_whole_lo, g_block, 16); \
2124 gvshrn_n_u32(b_whole_lo, b_block, 16); \
2126 gvdupq_l_u32(dx4, gvlo(rgb_dx4), 0); \
2127 gvaddhn_u32(r_whole_hi, r_block, dx4); \
2128 gvdupq_l_u32(dx4, gvlo(rgb_dx4), 1); \
2129 gvaddhn_u32(g_whole_hi, g_block, dx4); \
2130 gvdupq_l_u32(dx4, gvhi(rgb_dx4), 0); \
2131 gvaddhn_u32(b_whole_hi, b_block, dx4); \
2133 gvcombine_u16(r_whole, r_whole_lo, r_whole_hi); \
2134 gvcombine_u16(g_whole, g_whole_lo, g_whole_hi); \
2135 gvcombine_u16(b_whole, b_whole_lo, b_whole_hi); \
2136 gvmovn_u16(r, r_whole); \
2137 gvmovn_u16(g, g_whole); \
2138 gvmovn_u16(b, b_whole); \
2140 gvdupq_l_u32(dx8, gvlo(rgb_dx8), 0); \
2141 gvaddq_u32(r_block, r_block, dx8); \
2142 gvdupq_l_u32(dx8, gvlo(rgb_dx8), 1); \
2143 gvaddq_u32(g_block, g_block, dx8); \
2144 gvdupq_l_u32(dx8, gvhi(rgb_dx8), 0); \
2145 gvaddq_u32(b_block, b_block, dx8); \
2147 setup_blocks_store_shaded_untextured_##dithering(); \
2149 gvshr_n_u8(r, r, 3); \
2150 gvbic(g, g, d64_0x07); \
2151 gvbic(b, b, d64_0x07); \
2153 setup_blocks_store_shaded_untextured_seed_pixels_##target(); \
2154 gvmlal_u8(pixels, g, d64_4); \
2155 gvmlal_u8(pixels, b, d64_128); \
2157 setup_blocks_store_untextured_pixels_##target##_##edge_type(pixels); \
2160 #define setup_blocks_store_unshaded_untextured(swizzling, dithering, target, \
2162 setup_blocks_store_untextured_pixels_##target##_##edge_type(colors) \
2164 #define setup_blocks_store_draw_mask_textured_indirect(_block, bits) \
2165 (_block)->draw_mask_bits = bits \
2167 #define setup_blocks_store_draw_mask_untextured_indirect(_block, bits) \
2169 vec_8x16u bits_mask; \
2170 vec_8x16u test_mask; \
2172 gvld1q_u16(test_mask, psx_gpu->test_mask.e); \
2173 gvdupq_n_u16(bits_mask, bits); \
2174 gvtstq_u16(bits_mask, bits_mask, test_mask); \
2175 gvst1q_u16(bits_mask, (_block)->draw_mask.e); \
2178 #define setup_blocks_store_draw_mask_untextured_direct(_block, bits) \
2180 #define setup_blocks_uv_adj_hack_untextured(_block, edge_data, uvrg_offset) \
2182 #define setup_blocks_uv_adj_hack_textured(_block, edge_data, uvrg_offset) \
2184 u32 m_ = AHACK_TEXTURE_ADJ_U | AHACK_TEXTURE_ADJ_V; \
2185 if (unlikely(psx_gpu->hacks_active & m_)) \
2186 setup_blocks_uv_adj_hack(psx_gpu, _block, edge_data, (void *)uvrg_offset); \
2189 #define setup_blocks_add_blocks_indirect() \
2190 num_blocks += span_num_blocks; \
2192 if(num_blocks > MAX_BLOCKS) \
2194 psx_gpu->num_blocks = num_blocks - span_num_blocks; \
2195 flush_render_block_buffer(psx_gpu); \
2196 num_blocks = span_num_blocks; \
2197 block = psx_gpu->blocks; \
2200 #define setup_blocks_add_blocks_direct() \
2202 #define setup_blocks_do(shading, texturing, dithering, sw, target) \
2203 setup_blocks_load_msb_mask_##target(); \
2204 setup_blocks_variables_##shading##_##texturing(target); \
2206 edge_data_struct *span_edge_data = psx_gpu->span_edge_data; \
2207 vec_4x32u *span_uvrg_offset = (vec_4x32u *)psx_gpu->span_uvrg_offset; \
2208 u32 *span_b_offset = psx_gpu->span_b_offset; \
2210 block_struct *block = psx_gpu->blocks + psx_gpu->num_blocks; \
2212 u32 num_spans = psx_gpu->num_spans; \
2214 u16 * __restrict__ fb_ptr; \
2217 u32 num_blocks = psx_gpu->num_blocks; \
2218 u32 span_num_blocks; \
2222 span_num_blocks = span_edge_data->num_blocks; \
2223 if(span_num_blocks) \
2225 y = span_edge_data->y; \
2226 fb_ptr = psx_gpu->vram_out_ptr + span_edge_data->left_x + (y * 1024); \
2228 setup_blocks_span_initialize_##shading##_##texturing(); \
2229 setup_blocks_span_initialize_##dithering(texturing); \
2231 setup_blocks_add_blocks_##target(); \
2233 span_num_blocks--; \
2234 while(span_num_blocks) \
2236 setup_blocks_store_##shading##_##texturing(sw, dithering, target, \
2238 setup_blocks_store_draw_mask_##texturing##_##target(block, 0x00); \
2242 span_num_blocks--; \
2245 setup_blocks_store_##shading##_##texturing(sw, dithering, target, edge); \
2246 setup_blocks_store_draw_mask_##texturing##_##target(block, \
2247 span_edge_data->right_mask); \
2248 setup_blocks_uv_adj_hack_##texturing(block, span_edge_data, \
2249 span_uvrg_offset); \
2256 span_uvrg_offset++; \
2260 psx_gpu->num_blocks = num_blocks \
2262 void setup_blocks_shaded_textured_dithered_swizzled_indirect(psx_gpu_struct
2266 setup_blocks_shaded_textured_dithered_swizzled_indirect_(psx_gpu);
2269 setup_blocks_do(shaded, textured, dithered, swizzled, indirect);
2272 void setup_blocks_shaded_textured_dithered_unswizzled_indirect(psx_gpu_struct
2276 setup_blocks_shaded_textured_dithered_unswizzled_indirect_(psx_gpu);
2279 setup_blocks_do(shaded, textured, dithered, unswizzled, indirect);
2282 void setup_blocks_unshaded_textured_dithered_swizzled_indirect(psx_gpu_struct
2286 setup_blocks_unshaded_textured_dithered_swizzled_indirect_(psx_gpu);
2289 setup_blocks_do(unshaded, textured, dithered, swizzled, indirect);
2292 void setup_blocks_unshaded_textured_dithered_unswizzled_indirect(psx_gpu_struct
2296 setup_blocks_unshaded_textured_dithered_unswizzled_indirect_(psx_gpu);
2299 setup_blocks_do(unshaded, textured, dithered, unswizzled, indirect);
2302 void setup_blocks_unshaded_untextured_undithered_unswizzled_indirect(
2303 psx_gpu_struct *psx_gpu)
2306 setup_blocks_unshaded_untextured_undithered_unswizzled_indirect_(psx_gpu);
2309 setup_blocks_do(unshaded, untextured, undithered, unswizzled, indirect);
2312 void setup_blocks_unshaded_untextured_undithered_unswizzled_direct(
2313 psx_gpu_struct *psx_gpu)
2316 setup_blocks_unshaded_untextured_undithered_unswizzled_direct_(psx_gpu);
2319 setup_blocks_do(unshaded, untextured, undithered, unswizzled, direct);
2322 void setup_blocks_shaded_untextured_undithered_unswizzled_indirect(psx_gpu_struct
2326 setup_blocks_shaded_untextured_undithered_unswizzled_indirect_(psx_gpu);
2329 setup_blocks_do(shaded, untextured, undithered, unswizzled, indirect);
2332 void setup_blocks_shaded_untextured_dithered_unswizzled_indirect(psx_gpu_struct
2336 setup_blocks_shaded_untextured_dithered_unswizzled_indirect_(psx_gpu);
2339 setup_blocks_do(shaded, untextured, dithered, unswizzled, indirect);
2342 void setup_blocks_shaded_untextured_undithered_unswizzled_direct(
2343 psx_gpu_struct *psx_gpu)
2346 setup_blocks_shaded_untextured_undithered_unswizzled_direct_(psx_gpu);
2349 setup_blocks_do(shaded, untextured, undithered, unswizzled, direct);
2352 void setup_blocks_shaded_untextured_dithered_unswizzled_direct(psx_gpu_struct
2356 setup_blocks_shaded_untextured_dithered_unswizzled_direct_(psx_gpu);
2359 setup_blocks_do(shaded, untextured, dithered, unswizzled, direct);
2362 static void update_texture_4bpp_cache(psx_gpu_struct *psx_gpu)
2364 u32 current_texture_page = psx_gpu->current_texture_page;
2365 u8 *texture_page_ptr = psx_gpu->texture_page_base;
2366 const u16 *vram_ptr = psx_gpu->vram_ptr;
2371 vram_ptr += (current_texture_page >> 4) * 256 * 1024;
2372 vram_ptr += (current_texture_page & 0xF) * 64;
2374 gvdupq_n_u16(c_0x00f0, 0x00f0);
2376 psx_gpu->dirty_textures_4bpp_mask &= ~(psx_gpu->current_texture_mask);
2378 for (tile_y = 16; tile_y; tile_y--)
2380 for (tile_x = 16; tile_x; tile_x--)
2382 for (sub_y = 8; sub_y; sub_y--)
2384 vec_8x8u texel_block_a, texel_block_b;
2385 vec_8x16u texel_block_expanded_a, texel_block_expanded_b;
2386 vec_8x16u texel_block_expanded_c, texel_block_expanded_d;
2387 vec_8x16u texel_block_expanded_ab, texel_block_expanded_cd;
2389 gvld1_u8(texel_block_a, (u8 *)vram_ptr); vram_ptr += 1024;
2390 gvld1_u8(texel_block_b, (u8 *)vram_ptr); vram_ptr += 1024;
2392 gvmovl_u8(texel_block_expanded_a, texel_block_a);
2393 gvshll_n_u8(texel_block_expanded_b, texel_block_a, 4);
2394 gvmovl_u8(texel_block_expanded_c, texel_block_b);
2395 gvshll_n_u8(texel_block_expanded_d, texel_block_b, 4);
2397 gvbicq(texel_block_expanded_a, texel_block_expanded_a, c_0x00f0);
2398 gvbicq(texel_block_expanded_b, texel_block_expanded_b, c_0x00f0);
2399 gvbicq(texel_block_expanded_c, texel_block_expanded_c, c_0x00f0);
2400 gvbicq(texel_block_expanded_d, texel_block_expanded_d, c_0x00f0);
2402 gvorrq(texel_block_expanded_ab, texel_block_expanded_a, texel_block_expanded_b);
2403 gvorrq(texel_block_expanded_cd, texel_block_expanded_c, texel_block_expanded_d);
2405 gvst1q_2_pi_u32(texel_block_expanded_ab, texel_block_expanded_cd, texture_page_ptr);
2408 vram_ptr -= (1024 * 16) - 4;
2411 vram_ptr += (16 * 1024) - (4 * 16);
2415 void update_texture_8bpp_cache_slice(psx_gpu_struct *psx_gpu,
2419 update_texture_8bpp_cache_slice_(psx_gpu, texture_page);
2422 u16 *texture_page_ptr = psx_gpu->texture_page_base;
2423 u16 *vram_ptr = psx_gpu->vram_ptr;
2428 vram_ptr += (texture_page >> 4) * 256 * 1024;
2429 vram_ptr += (texture_page & 0xF) * 64;
2431 if((texture_page ^ psx_gpu->current_texture_page) & 0x1)
2432 texture_page_ptr += (8 * 16) * 8;
2434 for (tile_y = 16; tile_y; tile_y--)
2436 for (tile_x = 8; tile_x; tile_x--)
2438 for (sub_y = 4; sub_y; sub_y--)
2440 vec_4x32u texels_a, texels_b, texels_c, texels_d = {};
2441 gvld1q_u32(texels_a, vram_ptr); vram_ptr += 1024;
2442 gvld1q_u32(texels_b, vram_ptr); vram_ptr += 1024;
2443 gvld1q_u32(texels_c, vram_ptr); vram_ptr += 1024;
2444 gvld1q_u32(texels_d, vram_ptr); vram_ptr += 1024;
2446 gvst1q_2_pi_u32(texels_a, texels_b, texture_page_ptr);
2447 gvst1q_2_pi_u32(texels_c, texels_d, texture_page_ptr);
2450 vram_ptr -= (1024 * 16) - 8;
2453 vram_ptr -= (8 * 8);
2454 vram_ptr += (16 * 1024);
2456 texture_page_ptr += (8 * 16) * 8;
2460 void texture_blocks_untextured(psx_gpu_struct *psx_gpu)
2464 void texture_blocks_4bpp(psx_gpu_struct *psx_gpu)
2467 texture_blocks_4bpp_(psx_gpu);
2470 block_struct *block = psx_gpu->blocks;
2471 u32 num_blocks = psx_gpu->num_blocks;
2473 vec_8x8u texels_low;
2474 vec_8x8u texels_high;
2477 vec_16x8u clut_high;
2479 const u8 *texture_ptr_8bpp = psx_gpu->texture_page_ptr;
2481 gvld2q_u8(clut_low, clut_high, (u8 *)psx_gpu->clut_ptr);
2483 if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_4bpp_mask)
2484 update_texture_4bpp_cache(psx_gpu);
2492 texture_ptr_8bpp[block->uv.e[0]],
2493 texture_ptr_8bpp[block->uv.e[1]],
2494 texture_ptr_8bpp[block->uv.e[2]],
2495 texture_ptr_8bpp[block->uv.e[3]],
2496 texture_ptr_8bpp[block->uv.e[4]],
2497 texture_ptr_8bpp[block->uv.e[5]],
2498 texture_ptr_8bpp[block->uv.e[6]],
2499 texture_ptr_8bpp[block->uv.e[7]]
2503 gvtbl2_u8(texels_low, clut_low, texels);
2504 gvtbl2_u8(texels_high, clut_high, texels);
2506 gvst2_u8(texels_low, texels_high, (u8 *)block->texels.e);
2513 void texture_blocks_8bpp(psx_gpu_struct *psx_gpu)
2516 texture_blocks_8bpp_(psx_gpu);
2519 u32 num_blocks = psx_gpu->num_blocks;
2521 if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_8bpp_mask)
2522 update_texture_8bpp_cache(psx_gpu);
2524 const u8 * __restrict__ texture_ptr_8bpp = psx_gpu->texture_page_ptr;
2525 const u16 * __restrict__ clut_ptr = psx_gpu->clut_ptr;
2526 block_struct * __restrict__ block = psx_gpu->blocks;
2531 #define load_one(i_) \
2532 offset = block->uv.e[i_]; u16 texel##i_ = texture_ptr_8bpp[offset]
2533 #define store_one(i_) \
2534 block->texels.e[i_] = clut_ptr[texel##i_]
2535 load_one(0); load_one(1); load_one(2); load_one(3);
2536 load_one(4); load_one(5); load_one(6); load_one(7);
2537 store_one(0); store_one(1); store_one(2); store_one(3);
2538 store_one(4); store_one(5); store_one(6); store_one(7);
2547 void texture_blocks_16bpp(psx_gpu_struct *psx_gpu)
2550 texture_blocks_16bpp_(psx_gpu);
2553 u32 num_blocks = psx_gpu->num_blocks;
2554 const u16 * __restrict__ texture_ptr_16bpp = psx_gpu->texture_page_ptr;
2555 block_struct * __restrict__ block = psx_gpu->blocks;
2560 #define load_one(i_) \
2561 offset = block->uv.e[i_]; \
2562 offset += ((offset & 0xFF00) * 3); \
2563 u16 texel##i_ = texture_ptr_16bpp[offset]
2564 #define store_one(i_) \
2565 block->texels.e[i_] = texel##i_
2566 load_one(0); load_one(1); load_one(2); load_one(3);
2567 load_one(4); load_one(5); load_one(6); load_one(7);
2568 store_one(0); store_one(1); store_one(2); store_one(3);
2569 store_one(4); store_one(5); store_one(6); store_one(7);
2578 #define shade_blocks_load_msb_mask_indirect() \
2580 #define shade_blocks_load_msb_mask_direct() \
2581 vec_8x16u msb_mask; \
2582 gvdupq_n_u16(msb_mask, psx_gpu->mask_msb); \
2584 #define shade_blocks_store_indirect(_draw_mask, _pixels) \
2585 gvst1q_u16(_draw_mask, block->draw_mask.e); \
2586 gvst1q_u16(_pixels, block->pixels.e); \
2588 #define shade_blocks_store_direct(_draw_mask, _pixels) \
2590 u16 * __restrict__ fb_ptr = block->fb_ptr; \
2591 vec_8x16u fb_pixels; \
2592 gvld1q_u16(fb_pixels, fb_ptr); \
2593 gvorrq(_pixels, _pixels, msb_mask); \
2594 gvbifq(fb_pixels, _pixels, _draw_mask); \
2595 gvst1q_u16(fb_pixels, fb_ptr); \
2598 #define shade_blocks_textured_false_modulated_check_dithered(target) \
2600 #define shade_blocks_textured_false_modulated_check_undithered(target) \
2601 if(psx_gpu->triangle_color == 0x808080) \
2603 shade_blocks_textured_unmodulated_##target(psx_gpu); \
2607 #define shade_blocks_textured_modulated_shaded_primitive_load(dithering, \
2610 #define shade_blocks_textured_modulated_unshaded_primitive_load(dithering, \
2613 u32 color = psx_gpu->triangle_color; \
2614 gvdup_n_u8(colors_r, color); \
2615 gvdup_n_u8(colors_g, color >> 8); \
2616 gvdup_n_u8(colors_b, color >> 16); \
2617 shade_blocks_textured_false_modulated_check_##dithering(target); \
2620 #define shade_blocks_textured_modulated_shaded_block_load() \
2621 gvld1_u8(colors_r, block->r.e); \
2622 gvld1_u8(colors_g, block->g.e); \
2623 gvld1_u8(colors_b, block->b.e) \
2625 #define shade_blocks_textured_modulated_unshaded_block_load() \
2627 #define shade_blocks_textured_modulate_dithered(component) \
2628 gvld1q_u16(pixels_##component, block->dither_offsets.e); \
2629 gvmlal_u8(pixels_##component, texels_##component, colors_##component) \
2631 #define shade_blocks_textured_modulate_undithered(component) \
2632 gvmull_u8(pixels_##component, texels_##component, colors_##component) \
2634 #define shade_blocks_textured_modulated_do(shading, dithering, target) \
2635 block_struct * __restrict__ block = psx_gpu->blocks; \
2636 u32 num_blocks = psx_gpu->num_blocks; \
2639 vec_8x8u texels_r; \
2640 vec_8x8u texels_g; \
2641 vec_8x8u texels_b; \
2643 vec_8x8u colors_r; \
2644 vec_8x8u colors_g; \
2645 vec_8x8u colors_b; \
2647 vec_8x8u pixels_r_low; \
2648 vec_8x8u pixels_g_low; \
2649 vec_8x8u pixels_b_low; \
2652 vec_8x16u pixels_r; \
2653 vec_8x16u pixels_g; \
2654 vec_8x16u pixels_b; \
2656 vec_8x16u draw_mask; \
2657 vec_8x16u zero_mask; \
2659 vec_8x8u d64_0x07; \
2660 vec_8x8u d64_0x1F; \
2665 vec_8x16u d128_0x8000; \
2667 vec_8x16u test_mask; \
2668 u32 draw_mask_bits; \
2670 gvld1q_u16(test_mask, psx_gpu->test_mask.e); \
2671 shade_blocks_load_msb_mask_##target(); \
2673 gvdup_n_u8(d64_0x07, 0x07); \
2674 gvdup_n_u8(d64_0x1F, 0x1F); \
2675 gvdup_n_u8(d64_1, 1); \
2676 gvdup_n_u8(d64_4, 4); \
2677 gvdup_n_u8(d64_128, 128u); \
2679 gvdupq_n_u16(d128_0x8000, 0x8000); \
2681 shade_blocks_textured_modulated_##shading##_primitive_load(dithering, \
2686 draw_mask_bits = block->draw_mask_bits; \
2687 gvdupq_n_u16(draw_mask, draw_mask_bits); \
2688 gvtstq_u16(draw_mask, draw_mask, test_mask); \
2690 shade_blocks_textured_modulated_##shading##_block_load(); \
2692 gvld1q_u16(texels, block->texels.e); \
2694 gvmovn_u16(texels_r, texels); \
2695 gvshrn_n_u16(texels_g, texels, 5); \
2696 gvshrn_n_u16(texels_b, texels, 7); \
2698 gvand(texels_r, texels_r, d64_0x1F); \
2699 gvand(texels_g, texels_g, d64_0x1F); \
2700 gvshr_n_u8(texels_b, texels_b, 3); \
2702 shade_blocks_textured_modulate_##dithering(r); \
2703 shade_blocks_textured_modulate_##dithering(g); \
2704 shade_blocks_textured_modulate_##dithering(b); \
2706 gvceqzq_u16(zero_mask, texels); \
2707 gvand(pixels, texels, d128_0x8000); \
2709 gvqshrun_n_s16(pixels_r_low, pixels_r, 4); \
2710 gvqshrun_n_s16(pixels_g_low, pixels_g, 4); \
2711 gvqshrun_n_s16(pixels_b_low, pixels_b, 4); \
2713 gvorrq(zero_mask, draw_mask, zero_mask); \
2715 gvshr_n_u8(pixels_r_low, pixels_r_low, 3); \
2716 gvbic(pixels_g_low, pixels_g_low, d64_0x07); \
2717 gvbic(pixels_b_low, pixels_b_low, d64_0x07); \
2719 gvmlal_u8(pixels, pixels_r_low, d64_1); \
2720 gvmlal_u8(pixels, pixels_g_low, d64_4); \
2721 gvmlal_u8(pixels, pixels_b_low, d64_128); \
2723 shade_blocks_store_##target(zero_mask, pixels); \
2729 void shade_blocks_shaded_textured_modulated_dithered_direct(psx_gpu_struct
2733 shade_blocks_shaded_textured_modulated_dithered_direct_(psx_gpu);
2736 shade_blocks_textured_modulated_do(shaded, dithered, direct);
2739 void shade_blocks_shaded_textured_modulated_undithered_direct(psx_gpu_struct
2743 shade_blocks_shaded_textured_modulated_undithered_direct_(psx_gpu);
2746 shade_blocks_textured_modulated_do(shaded, undithered, direct);
2749 void shade_blocks_unshaded_textured_modulated_dithered_direct(psx_gpu_struct
2753 shade_blocks_unshaded_textured_modulated_dithered_direct_(psx_gpu);
2756 shade_blocks_textured_modulated_do(unshaded, dithered, direct);
2759 void shade_blocks_unshaded_textured_modulated_undithered_direct(psx_gpu_struct
2763 shade_blocks_unshaded_textured_modulated_undithered_direct_(psx_gpu);
2766 shade_blocks_textured_modulated_do(unshaded, undithered, direct);
2769 void shade_blocks_shaded_textured_modulated_dithered_indirect(psx_gpu_struct
2773 shade_blocks_shaded_textured_modulated_dithered_indirect_(psx_gpu);
2776 shade_blocks_textured_modulated_do(shaded, dithered, indirect);
2779 void shade_blocks_shaded_textured_modulated_undithered_indirect(psx_gpu_struct
2783 shade_blocks_shaded_textured_modulated_undithered_indirect_(psx_gpu);
2786 shade_blocks_textured_modulated_do(shaded, undithered, indirect);
2789 void shade_blocks_unshaded_textured_modulated_dithered_indirect(psx_gpu_struct
2793 shade_blocks_unshaded_textured_modulated_dithered_indirect_(psx_gpu);
2796 shade_blocks_textured_modulated_do(unshaded, dithered, indirect);
2799 void shade_blocks_unshaded_textured_modulated_undithered_indirect(psx_gpu_struct
2803 shade_blocks_unshaded_textured_modulated_undithered_indirect_(psx_gpu);
2806 shade_blocks_textured_modulated_do(unshaded, undithered, indirect);
2809 #define shade_blocks_textured_unmodulated_do(target) \
2810 block_struct *block = psx_gpu->blocks; \
2811 u32 num_blocks = psx_gpu->num_blocks; \
2812 vec_8x16u draw_mask; \
2813 vec_8x16u test_mask; \
2814 u32 draw_mask_bits; \
2818 gvld1q_u16(test_mask, psx_gpu->test_mask.e); \
2819 shade_blocks_load_msb_mask_##target(); \
2823 vec_8x16u zero_mask; \
2825 draw_mask_bits = block->draw_mask_bits; \
2826 gvdupq_n_u16(draw_mask, draw_mask_bits); \
2827 gvtstq_u16(draw_mask, draw_mask, test_mask); \
2829 gvld1q_u16(pixels, block->texels.e); \
2831 gvceqzq_u16(zero_mask, pixels); \
2832 gvorrq(zero_mask, draw_mask, zero_mask); \
2834 shade_blocks_store_##target(zero_mask, pixels); \
2840 void shade_blocks_textured_unmodulated_indirect(psx_gpu_struct *psx_gpu)
2843 shade_blocks_textured_unmodulated_indirect_(psx_gpu);
2846 shade_blocks_textured_unmodulated_do(indirect)
2849 void shade_blocks_textured_unmodulated_direct(psx_gpu_struct *psx_gpu)
2852 shade_blocks_textured_unmodulated_direct_(psx_gpu);
2855 shade_blocks_textured_unmodulated_do(direct)
2858 void shade_blocks_unshaded_untextured_indirect(psx_gpu_struct *psx_gpu)
2862 void shade_blocks_unshaded_untextured_direct(psx_gpu_struct *psx_gpu)
2865 shade_blocks_unshaded_untextured_direct_(psx_gpu);
2868 block_struct *block = psx_gpu->blocks;
2869 u32 num_blocks = psx_gpu->num_blocks;
2872 gvld1q_u16(pixels, block->pixels.e);
2873 shade_blocks_load_msb_mask_direct();
2877 vec_8x16u draw_mask;
2878 gvld1q_u16(draw_mask, block->draw_mask.e);
2879 shade_blocks_store_direct(draw_mask, pixels);
2886 #define blend_blocks_mask_evaluate_on() \
2887 vec_8x16u mask_pixels; \
2888 gvcltzq_s16(mask_pixels, framebuffer_pixels); \
2889 gvorrq(draw_mask, draw_mask, mask_pixels) \
2891 #define blend_blocks_mask_evaluate_off() \
2893 #define blend_blocks_average() \
2895 vec_8x16u pixels_no_msb; \
2896 vec_8x16u fb_pixels_no_msb; \
2898 vec_8x16u d128_0x0421; \
2900 gvdupq_n_u16(d128_0x0421, 0x0421); \
2902 gveorq(blend_pixels, pixels, framebuffer_pixels); \
2903 gvbicq(pixels_no_msb, pixels, d128_0x8000); \
2904 gvand(blend_pixels, blend_pixels, d128_0x0421); \
2905 gvsubq_u16(blend_pixels, pixels_no_msb, blend_pixels); \
2906 gvbicq(fb_pixels_no_msb, framebuffer_pixels, d128_0x8000); \
2907 gvhaddq_u16(blend_pixels, fb_pixels_no_msb, blend_pixels); \
2910 #define blend_blocks_add() \
2912 vec_8x16u pixels_rb, pixels_g; \
2913 vec_8x16u fb_rb, fb_g; \
2915 vec_8x16u d128_0x7C1F; \
2916 vec_8x16u d128_0x03E0; \
2918 gvdupq_n_u16(d128_0x7C1F, 0x7C1F); \
2919 gvdupq_n_u16(d128_0x03E0, 0x03E0); \
2921 gvand(pixels_rb, pixels, d128_0x7C1F); \
2922 gvand(pixels_g, pixels, d128_0x03E0); \
2924 gvand(fb_rb, framebuffer_pixels, d128_0x7C1F); \
2925 gvand(fb_g, framebuffer_pixels, d128_0x03E0); \
2927 gvaddq_u16(fb_rb, fb_rb, pixels_rb); \
2928 gvaddq_u16(fb_g, fb_g, pixels_g); \
2930 gvminq_u8(fb_rb, fb_rb, d128_0x7C1F); \
2931 gvminq_u16(fb_g, fb_g, d128_0x03E0); \
2933 gvorrq(blend_pixels, fb_rb, fb_g); \
2936 #define blend_blocks_subtract() \
2938 vec_8x16u pixels_rb, pixels_g; \
2939 vec_8x16u fb_rb, fb_g; \
2941 vec_8x16u d128_0x7C1F; \
2942 vec_8x16u d128_0x03E0; \
2944 gvdupq_n_u16(d128_0x7C1F, 0x7C1F); \
2945 gvdupq_n_u16(d128_0x03E0, 0x03E0); \
2947 gvand(pixels_rb, pixels, d128_0x7C1F); \
2948 gvand(pixels_g, pixels, d128_0x03E0); \
2950 gvand(fb_rb, framebuffer_pixels, d128_0x7C1F); \
2951 gvand(fb_g, framebuffer_pixels, d128_0x03E0); \
2953 gvqsubq_u8(fb_rb, fb_rb, pixels_rb); \
2954 gvqsubq_u16(fb_g, fb_g, pixels_g); \
2956 gvorrq(blend_pixels, fb_rb, fb_g); \
2959 #define blend_blocks_add_fourth() \
2961 vec_8x16u pixels_rb, pixels_g; \
2962 vec_8x16u pixels_fourth; \
2963 vec_8x16u fb_rb, fb_g; \
2965 vec_8x16u d128_0x7C1F; \
2966 vec_8x16u d128_0x1C07; \
2967 vec_8x16u d128_0x03E0; \
2968 vec_8x16u d128_0x00E0; \
2970 gvdupq_n_u16(d128_0x7C1F, 0x7C1F); \
2971 gvdupq_n_u16(d128_0x1C07, 0x1C07); \
2972 gvdupq_n_u16(d128_0x03E0, 0x03E0); \
2973 gvdupq_n_u16(d128_0x00E0, 0x00E0); \
2975 gvshrq_n_u16(pixels_fourth, pixels, 2); \
2977 gvand(fb_rb, framebuffer_pixels, d128_0x7C1F); \
2978 gvand(fb_g, framebuffer_pixels, d128_0x03E0); \
2980 gvand(pixels_rb, pixels_fourth, d128_0x1C07); \
2981 gvand(pixels_g, pixels_fourth, d128_0x00E0); \
2983 gvaddq_u16(fb_rb, fb_rb, pixels_rb); \
2984 gvaddq_u16(fb_g, fb_g, pixels_g); \
2986 gvminq_u8(fb_rb, fb_rb, d128_0x7C1F); \
2987 gvminq_u16(fb_g, fb_g, d128_0x03E0); \
2989 gvorrq(blend_pixels, fb_rb, fb_g); \
2992 #define blend_blocks_blended_combine_textured() \
2994 vec_8x16u blend_mask; \
2995 gvcltzq_s16(blend_mask, pixels); \
2997 gvorrq(blend_pixels, blend_pixels, d128_0x8000); \
2998 gvbifq(blend_pixels, pixels, blend_mask); \
3001 #define blend_blocks_blended_combine_untextured() \
3003 #define blend_blocks_body_blend(blend_mode, texturing) \
3005 blend_blocks_##blend_mode(); \
3006 blend_blocks_blended_combine_##texturing(); \
3009 #define blend_blocks_body_average(texturing) \
3010 blend_blocks_body_blend(average, texturing) \
3012 #define blend_blocks_body_add(texturing) \
3013 blend_blocks_body_blend(add, texturing) \
3015 #define blend_blocks_body_subtract(texturing) \
3016 blend_blocks_body_blend(subtract, texturing) \
3018 #define blend_blocks_body_add_fourth(texturing) \
3019 blend_blocks_body_blend(add_fourth, texturing) \
3021 #define blend_blocks_body_unblended(texturing) \
3022 blend_pixels = pixels \
3024 #define blend_blocks_do(texturing, blend_mode, mask_evaluate) \
3025 block_struct *block = psx_gpu->blocks; \
3026 u32 num_blocks = psx_gpu->num_blocks; \
3027 vec_8x16u draw_mask; \
3029 vec_8x16u blend_pixels; \
3030 vec_8x16u framebuffer_pixels; \
3031 vec_8x16u msb_mask; \
3032 vec_8x16u d128_0x8000; \
3036 gvdupq_n_u16(d128_0x8000, 0x8000); \
3037 gvdupq_n_u16(msb_mask, psx_gpu->mask_msb); \
3038 (void)d128_0x8000; /* sometimes unused */ \
3042 gvld1q_u16(pixels, block->pixels.e); \
3043 gvld1q_u16(draw_mask, block->draw_mask.e); \
3044 fb_ptr = block->fb_ptr; \
3046 gvld1q_u16(framebuffer_pixels, fb_ptr); \
3048 blend_blocks_mask_evaluate_##mask_evaluate(); \
3049 blend_blocks_body_##blend_mode(texturing); \
3051 gvorrq(blend_pixels, blend_pixels, msb_mask); \
3052 gvbifq(framebuffer_pixels, blend_pixels, draw_mask); \
3053 gvst1q_u16(framebuffer_pixels, fb_ptr); \
3060 void blend_blocks_textured_average_off(psx_gpu_struct *psx_gpu)
3063 blend_blocks_textured_average_off_(psx_gpu);
3066 blend_blocks_do(textured, average, off);
3069 void blend_blocks_untextured_average_off(psx_gpu_struct *psx_gpu)
3072 blend_blocks_untextured_average_off_(psx_gpu);
3075 blend_blocks_do(untextured, average, off);
3078 void blend_blocks_textured_average_on(psx_gpu_struct *psx_gpu)
3081 blend_blocks_textured_average_on_(psx_gpu);
3084 blend_blocks_do(textured, average, on);
3087 void blend_blocks_untextured_average_on(psx_gpu_struct *psx_gpu)
3090 blend_blocks_untextured_average_on_(psx_gpu);
3093 blend_blocks_do(untextured, average, on);
3096 void blend_blocks_textured_add_off(psx_gpu_struct *psx_gpu)
3099 blend_blocks_textured_add_off_(psx_gpu);
3102 blend_blocks_do(textured, add, off);
3105 void blend_blocks_textured_add_on(psx_gpu_struct *psx_gpu)
3108 blend_blocks_textured_add_on_(psx_gpu);
3111 blend_blocks_do(textured, add, on);
3114 void blend_blocks_untextured_add_off(psx_gpu_struct *psx_gpu)
3117 blend_blocks_untextured_add_off_(psx_gpu);
3120 blend_blocks_do(untextured, add, off);
3123 void blend_blocks_untextured_add_on(psx_gpu_struct *psx_gpu)
3126 blend_blocks_untextured_add_on_(psx_gpu);
3129 blend_blocks_do(untextured, add, on);
3132 void blend_blocks_textured_subtract_off(psx_gpu_struct *psx_gpu)
3135 blend_blocks_textured_subtract_off_(psx_gpu);
3138 blend_blocks_do(textured, subtract, off);
3141 void blend_blocks_textured_subtract_on(psx_gpu_struct *psx_gpu)
3144 blend_blocks_textured_subtract_on_(psx_gpu);
3147 blend_blocks_do(textured, subtract, on);
3150 void blend_blocks_untextured_subtract_off(psx_gpu_struct *psx_gpu)
3153 blend_blocks_untextured_subtract_off_(psx_gpu);
3156 blend_blocks_do(untextured, subtract, off);
3159 void blend_blocks_untextured_subtract_on(psx_gpu_struct *psx_gpu)
3162 blend_blocks_untextured_subtract_on_(psx_gpu);
3165 blend_blocks_do(untextured, subtract, on);
3168 void blend_blocks_textured_add_fourth_off(psx_gpu_struct *psx_gpu)
3171 blend_blocks_textured_add_fourth_off_(psx_gpu);
3174 blend_blocks_do(textured, add_fourth, off);
3177 void blend_blocks_textured_add_fourth_on(psx_gpu_struct *psx_gpu)
3180 blend_blocks_textured_add_fourth_on_(psx_gpu);
3183 blend_blocks_do(textured, add_fourth, on);
3186 void blend_blocks_untextured_add_fourth_off(psx_gpu_struct *psx_gpu)
3189 blend_blocks_untextured_add_fourth_off_(psx_gpu);
3192 blend_blocks_do(untextured, add_fourth, off);
3195 void blend_blocks_untextured_add_fourth_on(psx_gpu_struct *psx_gpu)
3198 blend_blocks_untextured_add_fourth_on_(psx_gpu);
3201 blend_blocks_do(untextured, add_fourth, on);
3204 void blend_blocks_textured_unblended_on(psx_gpu_struct *psx_gpu)
3207 blend_blocks_textured_unblended_on_(psx_gpu);
3210 blend_blocks_do(textured, unblended, on);
3213 void blend_blocks_textured_unblended_off(psx_gpu_struct *psx_gpu)
3217 void setup_sprite_untextured_512(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,
3218 s32 v, s32 width, s32 height, u32 color)
3221 setup_sprite_untextured_512_(psx_gpu, x, y, u, v, width, height, color);
3224 u32 right_width = ((width - 1) & 0x7) + 1;
3225 u32 right_mask_bits = (0xFF << right_width);
3226 u16 *fb_ptr = psx_gpu->vram_out_ptr + (y * 1024) + x;
3227 u32 block_width = (width + 7) / 8;
3228 u32 fb_ptr_pitch = 1024 - ((block_width - 1) * 8);
3229 u32 blocks_remaining;
3230 u32 num_blocks = psx_gpu->num_blocks;
3231 block_struct *block = psx_gpu->blocks + num_blocks;
3233 u32 color_r = color & 0xFF;
3234 u32 color_g = (color >> 8) & 0xFF;
3235 u32 color_b = (color >> 16) & 0xFF;
3237 vec_8x16u right_mask;
3238 vec_8x16u test_mask;
3239 vec_8x16u zero_mask;
3241 gvld1q_u16(test_mask, psx_gpu->test_mask.e);
3242 color = (color_r >> 3) | ((color_g >> 3) << 5) | ((color_b >> 3) << 10);
3244 gvdupq_n_u16(colors, color);
3245 gvdupq_n_u16(zero_mask, 0x00);
3246 gvdupq_n_u16(right_mask, right_mask_bits);
3247 gvtstq_u16(right_mask, right_mask, test_mask);
3251 blocks_remaining = block_width - 1;
3252 num_blocks += block_width;
3254 if(num_blocks > MAX_BLOCKS)
3256 flush_render_block_buffer(psx_gpu);
3257 num_blocks = block_width;
3258 block = psx_gpu->blocks;
3261 while(blocks_remaining)
3263 gvst1q_u16(colors, block->pixels.e);
3264 gvst1q_u16(zero_mask, block->draw_mask.e);
3265 block->fb_ptr = fb_ptr;
3272 gvst1q_u16(colors, block->pixels.e);
3273 gvst1q_u16(right_mask, block->draw_mask.e);
3274 block->fb_ptr = fb_ptr;
3277 fb_ptr += fb_ptr_pitch;
3280 psx_gpu->num_blocks = num_blocks;
3284 #define setup_sprite_tiled_initialize_4bpp_clut() \
3285 vec_16x8u clut_low, clut_high; \
3287 gvld2q_u8(clut_low, clut_high, (u8 *)psx_gpu->clut_ptr) \
3289 #define setup_sprite_tiled_initialize_4bpp() \
3290 setup_sprite_tiled_initialize_4bpp_clut(); \
3292 if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_4bpp_mask) \
3293 update_texture_4bpp_cache(psx_gpu) \
3295 #define setup_sprite_tiled_initialize_8bpp() \
3296 if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_8bpp_mask) \
3297 update_texture_8bpp_cache(psx_gpu) \
3299 #define setup_sprite_tile_fetch_texel_block_8bpp(offset) \
3300 texture_block_ptr = psx_gpu->texture_page_ptr + \
3301 ((texture_offset + offset) & texture_mask); \
3303 gvld1_u8(texels, (u8 *)texture_block_ptr) \
3305 #define setup_sprite_tile_add_blocks(tile_num_blocks) \
3306 num_blocks += tile_num_blocks; \
3308 if(num_blocks > MAX_BLOCKS) \
3310 flush_render_block_buffer(psx_gpu); \
3311 num_blocks = tile_num_blocks; \
3312 block = psx_gpu->blocks; \
3315 #define setup_sprite_tile_full_4bpp(edge) \
3317 vec_8x8u texels_low, texels_high; \
3318 setup_sprite_tile_add_blocks(sub_tile_height * 2); \
3320 while(sub_tile_height) \
3322 setup_sprite_tile_fetch_texel_block_8bpp(0); \
3323 gvtbl2_u8(texels_low, clut_low, texels); \
3324 gvtbl2_u8(texels_high, clut_high, texels); \
3326 gvst2_u8(texels_low, texels_high, (u8 *)block->texels.e); \
3327 block->draw_mask_bits = left_mask_bits; \
3328 block->fb_ptr = fb_ptr; \
3331 setup_sprite_tile_fetch_texel_block_8bpp(8); \
3332 gvtbl2_u8(texels_low, clut_low, texels); \
3333 gvtbl2_u8(texels_high, clut_high, texels); \
3335 gvst2_u8(texels_low, texels_high, (u8 *)block->texels.e); \
3336 block->draw_mask_bits = right_mask_bits; \
3337 block->fb_ptr = fb_ptr + 8; \
3341 texture_offset += 0x10; \
3342 sub_tile_height--; \
3344 texture_offset += 0xF00; \
3345 psx_gpu->num_blocks = num_blocks; \
3348 #define setup_sprite_tile_half_4bpp(edge) \
3350 vec_8x8u texels_low, texels_high; \
3351 setup_sprite_tile_add_blocks(sub_tile_height); \
3353 while(sub_tile_height) \
3355 setup_sprite_tile_fetch_texel_block_8bpp(0); \
3356 gvtbl2_u8(texels_low, clut_low, texels); \
3357 gvtbl2_u8(texels_high, clut_high, texels); \
3359 gvst2_u8(texels_low, texels_high, (u8 *)block->texels.e); \
3360 block->draw_mask_bits = edge##_mask_bits; \
3361 block->fb_ptr = fb_ptr; \
3365 texture_offset += 0x10; \
3366 sub_tile_height--; \
3368 texture_offset += 0xF00; \
3369 psx_gpu->num_blocks = num_blocks; \
3372 #define setup_sprite_tile_full_8bpp(edge) \
3374 setup_sprite_tile_add_blocks(sub_tile_height * 2); \
3376 while(sub_tile_height) \
3378 setup_sprite_tile_fetch_texel_block_8bpp(0); \
3379 gvst1_u8(texels, block->r.e); \
3380 block->draw_mask_bits = left_mask_bits; \
3381 block->fb_ptr = fb_ptr; \
3384 setup_sprite_tile_fetch_texel_block_8bpp(8); \
3385 gvst1_u8(texels, block->r.e); \
3386 block->draw_mask_bits = right_mask_bits; \
3387 block->fb_ptr = fb_ptr + 8; \
3391 texture_offset += 0x10; \
3392 sub_tile_height--; \
3394 texture_offset += 0xF00; \
3395 psx_gpu->num_blocks = num_blocks; \
3398 #define setup_sprite_tile_half_8bpp(edge) \
3400 setup_sprite_tile_add_blocks(sub_tile_height); \
3402 while(sub_tile_height) \
3404 setup_sprite_tile_fetch_texel_block_8bpp(0); \
3405 gvst1_u8(texels, block->r.e); \
3406 block->draw_mask_bits = edge##_mask_bits; \
3407 block->fb_ptr = fb_ptr; \
3411 texture_offset += 0x10; \
3412 sub_tile_height--; \
3414 texture_offset += 0xF00; \
3415 psx_gpu->num_blocks = num_blocks; \
3418 #define setup_sprite_tile_column_edge_pre_adjust_half_right() \
3419 texture_offset = texture_offset_base + 8; \
3422 #define setup_sprite_tile_column_edge_pre_adjust_half_left() \
3423 texture_offset = texture_offset_base \
3425 #define setup_sprite_tile_column_edge_pre_adjust_half(edge) \
3426 setup_sprite_tile_column_edge_pre_adjust_half_##edge() \
3428 #define setup_sprite_tile_column_edge_pre_adjust_full(edge) \
3429 texture_offset = texture_offset_base \
3431 #define setup_sprite_tile_column_edge_post_adjust_half_right() \
3434 #define setup_sprite_tile_column_edge_post_adjust_half_left() \
3436 #define setup_sprite_tile_column_edge_post_adjust_half(edge) \
3437 setup_sprite_tile_column_edge_post_adjust_half_##edge() \
3439 #define setup_sprite_tile_column_edge_post_adjust_full(edge) \
3442 #define setup_sprite_tile_column_height_single(edge_mode, edge, texture_mode, \
3446 sub_tile_height = column_data; \
3447 setup_sprite_tile_column_edge_pre_adjust_##edge_mode##x4mode(edge); \
3448 setup_sprite_tile_##edge_mode##_##texture_mode##x4mode(edge); \
3449 setup_sprite_tile_column_edge_post_adjust_##edge_mode##x4mode(edge); \
3452 #define setup_sprite_tile_column_height_multi(edge_mode, edge, texture_mode, \
3456 u32 tiles_remaining = column_data >> 16; \
3457 sub_tile_height = column_data & 0xFF; \
3458 setup_sprite_tile_column_edge_pre_adjust_##edge_mode##x4mode(edge); \
3459 setup_sprite_tile_##edge_mode##_##texture_mode##x4mode(edge); \
3460 tiles_remaining -= 1; \
3462 while(tiles_remaining) \
3464 sub_tile_height = 16; \
3465 setup_sprite_tile_##edge_mode##_##texture_mode##x4mode(edge); \
3466 tiles_remaining--; \
3469 sub_tile_height = (column_data >> 8) & 0xFF; \
3470 setup_sprite_tile_##edge_mode##_##texture_mode##x4mode(edge); \
3471 setup_sprite_tile_column_edge_post_adjust_##edge_mode##x4mode(edge); \
3475 #define setup_sprite_column_data_single() \
3476 column_data = height \
3478 #define setup_sprite_column_data_multi() \
3479 column_data = 16 - offset_v; \
3480 column_data |= ((height_rounded & 0xF) + 1) << 8; \
3481 column_data |= (tile_height - 1) << 16 \
3483 #define RIGHT_MASK_BIT_SHIFT 8
3484 #define RIGHT_MASK_BIT_SHIFT_4x 16
3486 #define setup_sprite_tile_column_width_single(texture_mode, multi_height, \
3487 edge_mode, edge, x4mode) \
3489 setup_sprite_column_data_##multi_height(); \
3490 left_mask_bits = left_block_mask | right_block_mask; \
3491 right_mask_bits = left_mask_bits >> RIGHT_MASK_BIT_SHIFT##x4mode; \
3493 setup_sprite_tile_column_height_##multi_height(edge_mode, edge, \
3494 texture_mode, x4mode); \
3497 #define setup_sprite_tiled_advance_column() \
3498 texture_offset_base += 0x100; \
3499 if((texture_offset_base & 0xF00) == 0) \
3500 texture_offset_base -= (0x100 + 0xF00) \
3502 #define FB_PTR_MULTIPLIER 1
3503 #define FB_PTR_MULTIPLIER_4x 2
3505 #define setup_sprite_tile_column_width_multi(texture_mode, multi_height, \
3506 left_mode, right_mode, x4mode) \
3508 setup_sprite_column_data_##multi_height(); \
3509 s32 fb_ptr_advance_column = (16 - (1024 * height)) \
3510 * FB_PTR_MULTIPLIER##x4mode; \
3513 left_mask_bits = left_block_mask; \
3514 right_mask_bits = left_mask_bits >> RIGHT_MASK_BIT_SHIFT##x4mode; \
3516 setup_sprite_tile_column_height_##multi_height(left_mode, right, \
3517 texture_mode, x4mode); \
3518 fb_ptr += fb_ptr_advance_column; \
3520 left_mask_bits = 0x00; \
3521 right_mask_bits = 0x00; \
3525 setup_sprite_tiled_advance_column(); \
3526 setup_sprite_tile_column_height_##multi_height(full, none, \
3527 texture_mode, x4mode); \
3528 fb_ptr += fb_ptr_advance_column; \
3532 left_mask_bits = right_block_mask; \
3533 right_mask_bits = left_mask_bits >> RIGHT_MASK_BIT_SHIFT##x4mode; \
3535 setup_sprite_tiled_advance_column(); \
3536 setup_sprite_tile_column_height_##multi_height(right_mode, left, \
3537 texture_mode, x4mode); \
3542 #define setup_sprite_tiled_initialize_4bpp_4x() \
3543 setup_sprite_tiled_initialize_4bpp_clut() \
3545 #define setup_sprite_tiled_initialize_8bpp_4x() \
3547 #define setup_sprite_tile_full_4bpp_4x(edge) \
3549 vec_8x8u texels_low, texels_high; \
3551 vec_4x16u pixels_half; \
3552 setup_sprite_tile_add_blocks(sub_tile_height * 2 * 4); \
3553 u32 left_mask_bits_a = left_mask_bits & 0xFF; \
3554 u32 left_mask_bits_b = left_mask_bits >> 8; \
3555 u32 right_mask_bits_a = right_mask_bits & 0xFF; \
3556 u32 right_mask_bits_b = right_mask_bits >> 8; \
3558 while(sub_tile_height) \
3560 setup_sprite_tile_fetch_texel_block_8bpp(0); \
3561 gvtbl2_u8(texels_low, clut_low, texels); \
3562 gvtbl2_u8(texels_high, clut_high, texels); \
3563 gvzip_u8(pixels, texels_low, texels_high); \
3565 gvget_lo(pixels_half, pixels); \
3566 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3567 block->draw_mask_bits = left_mask_bits_a; \
3568 block->fb_ptr = fb_ptr; \
3571 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3572 block->draw_mask_bits = left_mask_bits_a; \
3573 block->fb_ptr = fb_ptr + 1024; \
3576 gvget_hi(pixels_half, pixels); \
3577 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3578 block->draw_mask_bits = left_mask_bits_b; \
3579 block->fb_ptr = fb_ptr + 8; \
3582 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3583 block->draw_mask_bits = left_mask_bits_b; \
3584 block->fb_ptr = fb_ptr + 1024 + 8; \
3587 setup_sprite_tile_fetch_texel_block_8bpp(8); \
3588 gvtbl2_u8(texels_low, clut_low, texels); \
3589 gvtbl2_u8(texels_high, clut_high, texels); \
3590 gvzip_u8(pixels, texels_low, texels_high); \
3592 gvget_lo(pixels_half, pixels); \
3593 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3594 block->draw_mask_bits = right_mask_bits_a; \
3595 block->fb_ptr = fb_ptr + 16; \
3598 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3599 block->draw_mask_bits = right_mask_bits_a; \
3600 block->fb_ptr = fb_ptr + 1024 + 16; \
3603 gvget_hi(pixels_half, pixels); \
3604 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3605 block->draw_mask_bits = right_mask_bits_b; \
3606 block->fb_ptr = fb_ptr + 24; \
3609 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3610 block->draw_mask_bits = right_mask_bits_b; \
3611 block->fb_ptr = fb_ptr + 1024 + 24; \
3615 texture_offset += 0x10; \
3616 sub_tile_height--; \
3618 texture_offset += 0xF00; \
3619 psx_gpu->num_blocks = num_blocks; \
3622 #define setup_sprite_tile_half_4bpp_4x(edge) \
3624 vec_8x8u texels_low, texels_high; \
3626 vec_4x16u pixels_half; \
3627 setup_sprite_tile_add_blocks(sub_tile_height * 4); \
3628 u32 edge##_mask_bits_a = edge##_mask_bits & 0xFF; \
3629 u32 edge##_mask_bits_b = edge##_mask_bits >> 8; \
3631 while(sub_tile_height) \
3633 setup_sprite_tile_fetch_texel_block_8bpp(0); \
3634 gvtbl2_u8(texels_low, clut_low, texels); \
3635 gvtbl2_u8(texels_high, clut_high, texels); \
3636 gvzip_u8(pixels, texels_low, texels_high); \
3638 gvget_lo(pixels_half, pixels); \
3639 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3640 block->draw_mask_bits = edge##_mask_bits_a; \
3641 block->fb_ptr = fb_ptr; \
3644 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3645 block->draw_mask_bits = edge##_mask_bits_a; \
3646 block->fb_ptr = fb_ptr + 1024; \
3649 gvget_hi(pixels_half, pixels); \
3650 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3651 block->draw_mask_bits = edge##_mask_bits_b; \
3652 block->fb_ptr = fb_ptr + 8; \
3655 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3656 block->draw_mask_bits = edge##_mask_bits_b; \
3657 block->fb_ptr = fb_ptr + 1024 + 8; \
3661 texture_offset += 0x10; \
3662 sub_tile_height--; \
3664 texture_offset += 0xF00; \
3665 psx_gpu->num_blocks = num_blocks; \
3668 #define setup_sprite_tile_full_8bpp_4x(edge) \
3670 setup_sprite_tile_add_blocks(sub_tile_height * 2 * 4); \
3671 vec_8x16u texels_wide; \
3672 vec_4x16u texels_half; \
3673 u32 left_mask_bits_a = left_mask_bits & 0xFF; \
3674 u32 left_mask_bits_b = left_mask_bits >> 8; \
3675 u32 right_mask_bits_a = right_mask_bits & 0xFF; \
3676 u32 right_mask_bits_b = right_mask_bits >> 8; \
3678 while(sub_tile_height) \
3680 setup_sprite_tile_fetch_texel_block_8bpp(0); \
3681 gvzip_u8(texels_wide, texels, texels); \
3682 gvget_lo(texels_half, texels_wide); \
3683 gvst1_u8(texels_half, block->r.e); \
3684 block->draw_mask_bits = left_mask_bits_a; \
3685 block->fb_ptr = fb_ptr; \
3688 gvst1_u8(texels_half, block->r.e); \
3689 block->draw_mask_bits = left_mask_bits_a; \
3690 block->fb_ptr = fb_ptr + 1024; \
3693 gvget_hi(texels_half, texels_wide); \
3694 gvst1_u8(texels_half, block->r.e); \
3695 block->draw_mask_bits = left_mask_bits_b; \
3696 block->fb_ptr = fb_ptr + 8; \
3699 gvst1_u8(texels_half, block->r.e); \
3700 block->draw_mask_bits = left_mask_bits_b; \
3701 block->fb_ptr = fb_ptr + 1024 + 8; \
3704 setup_sprite_tile_fetch_texel_block_8bpp(8); \
3705 gvzip_u8(texels_wide, texels, texels); \
3706 gvget_lo(texels_half, texels_wide); \
3707 gvst1_u8(texels_half, block->r.e); \
3708 block->draw_mask_bits = right_mask_bits_a; \
3709 block->fb_ptr = fb_ptr + 16; \
3712 gvst1_u8(texels_half, block->r.e); \
3713 block->draw_mask_bits = right_mask_bits_a; \
3714 block->fb_ptr = fb_ptr + 1024 + 16; \
3717 gvget_hi(texels_half, texels_wide); \
3718 gvst1_u8(texels_half, block->r.e); \
3719 block->draw_mask_bits = right_mask_bits_b; \
3720 block->fb_ptr = fb_ptr + 24; \
3723 gvst1_u8(texels_half, block->r.e); \
3724 block->draw_mask_bits = right_mask_bits_b; \
3725 block->fb_ptr = fb_ptr + 24 + 1024; \
3729 texture_offset += 0x10; \
3730 sub_tile_height--; \
3732 texture_offset += 0xF00; \
3733 psx_gpu->num_blocks = num_blocks; \
3736 #define setup_sprite_tile_half_8bpp_4x(edge) \
3738 setup_sprite_tile_add_blocks(sub_tile_height * 4); \
3739 vec_8x16u texels_wide; \
3740 vec_4x16u texels_half; \
3741 u32 edge##_mask_bits_a = edge##_mask_bits & 0xFF; \
3742 u32 edge##_mask_bits_b = edge##_mask_bits >> 8; \
3744 while(sub_tile_height) \
3746 setup_sprite_tile_fetch_texel_block_8bpp(0); \
3747 gvzip_u8(texels_wide, texels, texels); \
3748 gvget_lo(texels_half, texels_wide); \
3749 gvst1_u8(texels_half, block->r.e); \
3750 block->draw_mask_bits = edge##_mask_bits_a; \
3751 block->fb_ptr = fb_ptr; \
3754 gvst1_u8(texels_half, block->r.e); \
3755 block->draw_mask_bits = edge##_mask_bits_a; \
3756 block->fb_ptr = fb_ptr + 1024; \
3759 gvget_hi(texels_half, texels_wide); \
3760 gvst1_u8(texels_half, block->r.e); \
3761 block->draw_mask_bits = edge##_mask_bits_b; \
3762 block->fb_ptr = fb_ptr + 8; \
3765 gvst1_u8(texels_half, block->r.e); \
3766 block->draw_mask_bits = edge##_mask_bits_b; \
3767 block->fb_ptr = fb_ptr + 8 + 1024; \
3771 texture_offset += 0x10; \
3772 sub_tile_height--; \
3774 texture_offset += 0xF00; \
3775 psx_gpu->num_blocks = num_blocks; \
3778 #define setup_sprite_tile_column_edge_pre_adjust_half_right_4x() \
3779 texture_offset = texture_offset_base + 8; \
3782 #define setup_sprite_tile_column_edge_pre_adjust_half_left_4x() \
3783 texture_offset = texture_offset_base \
3785 #define setup_sprite_tile_column_edge_pre_adjust_half_4x(edge) \
3786 setup_sprite_tile_column_edge_pre_adjust_half_##edge##_4x() \
3788 #define setup_sprite_tile_column_edge_pre_adjust_full_4x(edge) \
3789 texture_offset = texture_offset_base \
3791 #define setup_sprite_tile_column_edge_post_adjust_half_right_4x() \
3794 #define setup_sprite_tile_column_edge_post_adjust_half_left_4x() \
3796 #define setup_sprite_tile_column_edge_post_adjust_half_4x(edge) \
3797 setup_sprite_tile_column_edge_post_adjust_half_##edge##_4x() \
3799 #define setup_sprite_tile_column_edge_post_adjust_full_4x(edge) \
3801 #define setup_sprite_offset_u_adjust() \
3803 #define setup_sprite_comapre_left_block_mask() \
3804 ((left_block_mask & 0xFF) == 0xFF) \
3806 #define setup_sprite_comapre_right_block_mask() \
3807 (((right_block_mask >> 8) & 0xFF) == 0xFF) \
3809 #define setup_sprite_offset_u_adjust_4x() \
3811 offset_u_right = offset_u_right * 2 + 1 \
3813 #define setup_sprite_comapre_left_block_mask_4x() \
3814 ((left_block_mask & 0xFFFF) == 0xFFFF) \
3816 #define setup_sprite_comapre_right_block_mask_4x() \
3817 (((right_block_mask >> 16) & 0xFFFF) == 0xFFFF) \
3820 #define setup_sprite_tiled_do(texture_mode, x4mode) \
3821 s32 offset_u = u & 0xF; \
3822 s32 offset_v = v & 0xF; \
3824 s32 width_rounded = offset_u + width + 15; \
3825 s32 height_rounded = offset_v + height + 15; \
3826 s32 tile_height = height_rounded / 16; \
3827 s32 tile_width = width_rounded / 16; \
3828 u32 offset_u_right = width_rounded & 0xF; \
3830 setup_sprite_offset_u_adjust##x4mode(); \
3832 u32 left_block_mask = ~(0xFFFFFFFF << offset_u); \
3833 u32 right_block_mask = 0xFFFFFFFE << offset_u_right; \
3835 u32 left_mask_bits; \
3836 u32 right_mask_bits; \
3838 u32 sub_tile_height; \
3841 u32 texture_mask = (psx_gpu->texture_mask_width & 0xF) | \
3842 ((psx_gpu->texture_mask_height & 0xF) << 4) | \
3843 ((psx_gpu->texture_mask_width >> 4) << 8) | \
3844 ((psx_gpu->texture_mask_height >> 4) << 12); \
3845 u32 texture_offset = ((v & 0xF) << 4) | ((u & 0xF0) << 4) | \
3846 ((v & 0xF0) << 8); \
3847 u32 texture_offset_base = texture_offset; \
3850 u16 *fb_ptr = psx_gpu->vram_out_ptr + (y * 1024) + (x - offset_u); \
3851 u32 num_blocks = psx_gpu->num_blocks; \
3852 block_struct *block = psx_gpu->blocks + num_blocks; \
3854 u16 *texture_block_ptr; \
3857 setup_sprite_tiled_initialize_##texture_mode##x4mode(); \
3859 control_mask = tile_width == 1; \
3860 control_mask |= (tile_height == 1) << 1; \
3861 control_mask |= setup_sprite_comapre_left_block_mask##x4mode() << 2; \
3862 control_mask |= setup_sprite_comapre_right_block_mask##x4mode() << 3; \
3864 switch(control_mask) \
3868 setup_sprite_tile_column_width_multi(texture_mode, multi, full, full, \
3873 setup_sprite_tile_column_width_single(texture_mode, multi, full, none, \
3878 setup_sprite_tile_column_width_multi(texture_mode, single, full, full, \
3883 setup_sprite_tile_column_width_single(texture_mode, single, full, none, \
3888 setup_sprite_tile_column_width_multi(texture_mode, multi, half, full, \
3893 setup_sprite_tile_column_width_single(texture_mode, multi, half, right, \
3898 setup_sprite_tile_column_width_multi(texture_mode, single, half, full, \
3903 setup_sprite_tile_column_width_single(texture_mode, single, half, right, \
3908 setup_sprite_tile_column_width_multi(texture_mode, multi, full, half, \
3913 setup_sprite_tile_column_width_single(texture_mode, multi, half, left, \
3918 setup_sprite_tile_column_width_multi(texture_mode, single, full, half, \
3923 setup_sprite_tile_column_width_single(texture_mode, single, half, left, \
3928 setup_sprite_tile_column_width_multi(texture_mode, multi, half, half, \
3933 setup_sprite_tile_column_width_multi(texture_mode, single, half, half, \
3938 void setup_sprite_4bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
3939 s32 width, s32 height, u32 color)
3942 setup_sprite_4bpp_(psx_gpu, x, y, u, v, width, height, color);
3945 setup_sprite_tiled_do(4bpp,)
3948 void setup_sprite_8bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
3949 s32 width, s32 height, u32 color)
3952 setup_sprite_8bpp_(psx_gpu, x, y, u, v, width, height, color);
3955 setup_sprite_tiled_do(8bpp,)
3958 #undef draw_mask_fb_ptr_left
3959 #undef draw_mask_fb_ptr_right
3961 void setup_sprite_4bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
3962 s32 width, s32 height, u32 color)
3965 setup_sprite_4bpp_4x_(psx_gpu, x, y, u, v, width, height, color);
3968 setup_sprite_tiled_do(4bpp, _4x)
3971 void setup_sprite_8bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
3972 s32 width, s32 height, u32 color)
3975 setup_sprite_8bpp_4x_(psx_gpu, x, y, u, v, width, height, color);
3978 setup_sprite_tiled_do(8bpp, _4x)
3982 void scale2x_tiles8(void * __restrict__ dst_, const void * __restrict__ src_, int w8, int h)
3985 scale2x_tiles8_(dst_, src_, w8, h);
3988 const u16 * __restrict__ src = src_;
3989 const u16 * __restrict__ src1;
3990 u16 * __restrict__ dst = dst_;
3991 u16 * __restrict__ dst1;
3994 for (; h > 0; h--, src += 1024, dst += 1024*2)
3998 for (w = w8; w > 0; w--, src1 += 8, dst1 += 8*2)
4000 gvld1q_u16(a, src1);
4001 gvzipq_u16(a, b, a, a);
4002 gvst1q_u16(a, dst1);
4003 gvst1q_u16(b, dst1 + 8);
4004 gvst1q_u16(a, dst1 + 1024);
4005 gvst1q_u16(b, dst1 + 1024 + 8);
4010 // vim:ts=2:sw=2:expandtab